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Nadia Magnenat-Thalmann
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- affiliation (PhD): University of Geneva, MIRALab, Switzerland
- affiliation: Nanyang Technological University (NTU), Institute for Media Innovation, Singapore
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2020 – today
- 2024
- [j397]Nadia Magnenat-Thalmann:
Welcome to the Year 2024. Vis. Comput. 40(1): 1-2 (2024) - [j396]Nadia Magnenat-Thalmann:
Acknowledgement to reviewers 2023. Vis. Comput. 40(1): 3-9 (2024) - [j395]Nadia Magnenat-Thalmann:
Editorial June 2024 ( Vol 40, Issue 6). Vis. Comput. 40(6): 3847-3848 (2024) - [j394]Nadia Magnenat-Thalmann:
Preface the visual computer (vol 340 issue 07). Vis. Comput. 40(7): 4567-4568 (2024) - [j393]Zhijie Zhang, Jianmin Zheng, Nadia Magnenat-Thalmann:
Context-aware personality estimation and emotion recognition in social interaction. Vis. Comput. 40(8): 5123-5137 (2024) - [e38]Bin Sheng, Lei Bi, Jinman Kim, Nadia Magnenat-Thalmann, Daniel Thalmann:
Advances in Computer Graphics - 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 - September 1, 2023, Proceedings, Part I. Lecture Notes in Computer Science 14495, Springer 2024, ISBN 978-3-031-50068-8 [contents] - [e37]Bin Sheng, Lei Bi, Jinman Kim, Nadia Magnenat-Thalmann, Daniel Thalmann:
Advances in Computer Graphics - 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 - September 1, 2023, Proceedings, Part II. Lecture Notes in Computer Science 14496, Springer 2024, ISBN 978-3-031-50071-8 [contents] - [e36]Bin Sheng, Lei Bi, Jinman Kim, Nadia Magnenat-Thalmann, Daniel Thalmann:
Advances in Computer Graphics - 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 - September 1, 2023, Proceedings, Part III. Lecture Notes in Computer Science 14497, Springer 2024, ISBN 978-3-031-50074-9 [contents] - [e35]Bin Sheng, Lei Bi, Jinman Kim, Nadia Magnenat-Thalmann, Daniel Thalmann:
Advances in Computer Graphics - 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 - September 1, 2023, Proceedings, Part IV. Lecture Notes in Computer Science 14498, Springer 2024, ISBN 978-3-031-50077-0 [contents] - [i11]Hangyeol Kang, Maher Ben Moussa, Nadia Magnenat-Thalmann:
Nadine: An LLM-driven Intelligent Social Robot with Affective Capabilities and Human-like Memory. CoRR abs/2405.20189 (2024) - 2023
- [j392]Anoop Kumar Sinha, Nadia Magnenat-Thalmann, Yiyu Cai:
Measuring Anthropomorphism of a New Humanoid Hand-Arm System. Int. J. Soc. Robotics 15(8): 1341-1363 (2023) - [j391]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 34.2. Comput. Animat. Virtual Worlds 34(2) (2023) - [j390]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 34.5. Comput. Animat. Virtual Worlds 34(5) (2023) - [j389]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 34.6. Comput. Animat. Virtual Worlds 34(6) (2023) - [j388]Nadia Magnenat-Thalmann:
Welcome to the year 2023. Vis. Comput. 39(1): 1-2 (2023) - [j387]Nadia Magnenat-Thalmann:
Preface (Vol 39. Issue 6, June 2023). Vis. Comput. 39(6): 2205-2206 (2023) - [j386]Nadia Magnenat-Thalmann:
Preface the visual computer (Vol 39 issue 08). Vis. Comput. 39(8): 3165-3168 (2023) - 2022
- [j385]Xinxing Xia, Frank Yunqing Guan, Yiyu Cai, Nadia Magnenat-Thalmann:
Challenges and Advancements for AR Optical See-Through Near-Eye Displays: A Review. Frontiers Virtual Real. 3: 838237 (2022) - [j384]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 33.1. Comput. Animat. Virtual Worlds 33(1) (2022) - [j383]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 33.2. Comput. Animat. Virtual Worlds 33(2) (2022) - [j382]Nedjma Cadi-Yazli, Evangelia Baka, Nadia Magnenat-Thalmann, Danai Kaplanidi, Nikolaos Partarakis, Effie Karuzaki, Manos Zidianakis, Andreas Pattakos, Xenophon Zabulis:
Modeling craftspeople for cultural heritage: A case study. Comput. Animat. Virtual Worlds 33(3-4) (2022) - [j381]Zhijie Zhang, Jianmin Zheng, Nadia Magnenat-Thalmann:
Engagement estimation of the elderly from wild multiparty human-robot interaction. Comput. Animat. Virtual Worlds 33(6) (2022) - [j380]Hanhui Li, Xudong Jiang, Boliang Guan, Ruomei Wang, Nadia Magnenat-Thalmann:
Multistage Spatio-Temporal Networks for Robust Sketch Recognition. IEEE Trans. Image Process. 31: 2683-2694 (2022) - [j379]Nadia Magnenat-Thalmann:
Welcome to the year 2022. Vis. Comput. 38(1): 27-28 (2022) - [j378]Nadia Magnenat-Thalmann:
PREFACE (Vol 38, Issue1). Vis. Comput. 38(1): 29 (2022) - [j377]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 38(4): 1165-1166 (2022) - [j376]Nadia Magnenat-Thalmann:
Correction to: Preface (Vol 37. Issue 1). Vis. Comput. 38(4): 1411 (2022) - [j375]Tianrui Liu, Yiyu Cai, Jianmin Zheng, Nadia Magnenat-Thalmann:
BEACon: a boundary embedded attentional convolution network for point cloud instance segmentation. Vis. Comput. 38(7): 2303-2313 (2022) - [j374]Nadia Magnenat-Thalmann:
Preface The Visual Computer (Vol 38 issues 09-10). Vis. Comput. 38(9): 3041-3044 (2022) - [j373]Nadia Magnenat-Thalmann:
Preface the visual computer (vol 38, issue 12). Vis. Comput. 38(12): 3993-3994 (2022) - [j372]Nidhi Mishra, Manoj Ramanathan, Gauri Tulsulkar, Nadia Magnenat-Thalmann:
Uncanny valley for interactive social agents: An experimental study. Virtual Real. Intell. Hardw. 4(5): 393-405 (2022) - [j371]Nadia Magnenat-Thalmann, Jinman Kim, George Papagiannakis, Daniel Thalmann, Bin Sheng:
Computer graphics for metaverse. Virtual Real. Intell. Hardw. 4(5): ii-iv (2022) - [c275]Zhijie Zhang, Jianmin Zheng, Nadia Magnenat-Thalmann:
Real and Apparent Personality Prediction in Human-Human Interaction. CW 2022: 187-194 - [c274]Nidhi Mishra, Gauri Tulsulkar, Nadia Magnenat-Thalmann:
Nadine Robot in Elderly Care Simulation Recreational Activity: Using Computer Vision and Observations for Analysis. HCI (30) 2022: 29-51 - [c273]Evangelia Baka, Nidhi Mishra, Emmanouil Sylligardos, Nadia Magnenat-Thalmann:
Social Robots and Digital Humans as Job Interviewers: A Study of Human Reactions Towards a More Naturalistic Interaction. HCI (2) 2022: 455-474 - [c272]Manoj Ramanathan, Aalind Singh, Arathy Suresh, Daniel Thalmann, Nadia Magnenat-Thalmann:
Virtual Safety Assistant: An Efficient Tool for Ensuring Safety During Covid-19 Pandemic. HCI (3) 2022: 546-565 - [p19]Nadia Magnenat-Thalmann:
Social Robots: Their History and What They Can Do for Us. Perspectives on Digital Humanism 2022: 9-17 - [e34]Nadia Magnenat-Thalmann, Jian Zhang, Jinman Kim, George Papagiannakis, Bin Sheng, Daniel Thalmann, Marina L. Gavrilova:
Advances in Computer Graphics - 39th Computer Graphics International Conference, CGI 2022, Virtual Event, September 12-16, 2022, Proceedings. Lecture Notes in Computer Science 13443, Springer 2022, ISBN 978-3-031-23472-9 [contents] - [i10]Fok-Chi-Seng Fok Kow, Anoop Kumar Sinha, Zhang Jin Ming, Bao Songyu, Jake Tan Jun Kang, Jeffrey Yan Jack Hong, Galina Mihaleva, Nadia Magnenat-Thalmann, Yiyu Cai:
MIDAS: Multi-sensorial Immersive Dynamic Autonomous System Improves Motivation of Stroke Affected Patients for Hand Rehabilitation. CoRR abs/2203.10536 (2022) - 2021
- [j370]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 32.1. Comput. Animat. Virtual Worlds 32(1) (2021) - [j369]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 32.2. Comput. Animat. Virtual Worlds 32(2) (2021) - [j368]Zechen Bai, Nai-Ming Yao, Nidhi Mishra, Hui Chen, Hongan Wang, Nadia Magnenat-Thalmann:
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games. Comput. Animat. Virtual Worlds 32(3-4) (2021) - [j367]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 32.5. Comput. Animat. Virtual Worlds 32(5) (2021) - [j366]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 32.6. Comput. Animat. Virtual Worlds 32(6) (2021) - [j365]Yujun Cai, Liuhao Ge, Jianfei Cai, Nadia Magnenat-Thalmann, Junsong Yuan:
3D Hand Pose Estimation Using Synthetic Data and Weakly Labeled RGB Images. IEEE Trans. Pattern Anal. Mach. Intell. 43(11): 3739-3753 (2021) - [j364]Li Tian, Hanhui Li, Qifa Wang, Xuezeng Du, Jialin Tao, Jordan Sia Chong, Nadia Magnenat-Thalmann, Jianmin Zheng:
Towards Complex and Continuous Manipulation: A Gesture Based Anthropomorphic Robotic Hand Design. IEEE Robotics Autom. Lett. 6(3): 5461-5468 (2021) - [j363]Hanhui Li, Xudong Jiang, Boliang Guan, Raymond Rui Ming Tan, Ruomei Wang, Nadia Magnenat-Thalmann:
Joint Feature Optimization and Fusion for Compressed Action Recognition. IEEE Trans. Image Process. 30: 7926-7937 (2021) - [j362]Nadia Magnenat-Thalmann:
Preface (Vol 37. Issue 1). Vis. Comput. 37(1): 1 (2021) - [j361]Nadia Magnenat-Thalmann:
Preface (Vol 37, Issue 2). Vis. Comput. 37(2): 201 (2021) - [j360]Nadia Magnenat-Thalmann:
Preface (Vol 37, Issue 3). Vis. Comput. 37(3): 421 (2021) - [j359]Nadia Magnenat-Thalmann:
Preface (Vol 37, Issue 4). Vis. Comput. 37(4): 661-662 (2021) - [j358]Nadia Magnenat-Thalmann:
Preface (Vol 37, issue 5). Vis. Comput. 37(5): 863 (2021) - [j357]Nadia Magnenat-Thalmann:
Preface (Vol 37, issue 6). Vis. Comput. 37(6): 1245-1246 (2021) - [j356]Nadia Magnenat-Thalmann:
Preface (vol 37, issue 7). Vis. Comput. 37(7): 1611 (2021) - [j355]Nadia Magnenat-Thalmann:
Preface (Vol 37, issue 8). Vis. Comput. 37(8): 2051-2052 (2021) - [j354]Nadia Magnenat-Thalmann:
Preface the visual computer (vol 37 issues 09-11). Vis. Comput. 37(9-11): 2443-2446 (2021) - [j353]Nadia Magnenat-Thalmann:
Preface the visual computer (Vol 37 issues 12). Vis. Comput. 37(12): 2919-2920 (2021) - [j352]Gauri Tulsulkar, Nidhi Mishra, Nadia Magnenat-Thalmann, Lim Hwee Er, Lee Mei Ping, Cheng Siok Khoong:
Can a humanoid social robot stimulate the interactivity of cognitively impaired elderly? A thorough study based on computer vision methods. Vis. Comput. 37(12): 3019-3038 (2021) - [c271]Nidhi Mishra, Gauri Tulsulkar, Hanhui Li, Nadia Magnenat-Thalmann, Lim Hwee Er, Lee Mei Ping, Cheng Siok Khoong:
Does Elderly Enjoy Playing Bingo with a Robot? A Case Study with the Humanoid Robot Nadine. CGI 2021: 491-503 - [c270]Yujun Cai, Yiwei Wang, Yiheng Zhu, Tat-Jen Cham, Jianfei Cai, Junsong Yuan, Jun Liu, Chuanxia Zheng, Sijie Yan, Henghui Ding, Xiaohui Shen, Ding Liu, Nadia Magnenat-Thalmann:
A Unified 3D Human Motion Synthesis Model via Conditional Variational Auto-Encoder∗. ICCV 2021: 11625-11635 - [c269]Hanhui Li, Xudong Jiang, Boliang Guan, Nadia Magnenat-Thalmann:
Efficient Sketch Recognition Via Compact Spatial Embedding Graph Neural Networks. ICME 2021: 1-6 - [c268]Zhijie Zhang, Jianmin Zheng, Nadia Magnenat-Thalmann:
Engagement Intention Estimation in Multiparty Human-Robot Interaction. RO-MAN 2021: 117-122 - [c267]Nisha Jain, Nidhi Mishra, Nadia Magnenat-Thalmann:
A behavior model for improving realism in a VR team sport. RO-MAN 2021: 349-355 - [c266]Nadia Magnenat-Thalmann, Nidhi Mishra, Gauri Tulsulkar:
Nadine the Social Robot: Three Case Studies in Everyday Life. ICSR 2021: 107-116 - [c265]Zechen Bai, Nai-Ming Yao, Nidhi Mishra, Hui Chen, Hongan Wang, Nadia Magnenat-Thalmann:
Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball Games. VR Workshops 2021: 458-459 - [e33]Nadia Magnenat-Thalmann, Victoria Interrante, Daniel Thalmann, George Papagiannakis, Bin Sheng, Jinman Kim, Marina L. Gavrilova:
Advances in Computer Graphics - 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6-10, 2021, Proceedings. Lecture Notes in Computer Science 13002, Springer 2021, ISBN 978-3-030-89028-5 [contents] - [i9]Nidhi Mishra, Gauri Tulsulkar, Hanhui Li, Nadia Magnenat-Thalmann:
Does elderly enjoy playing Bingo with a robot? A case study with the humanoid robot Nadine. CoRR abs/2105.01975 (2021) - 2020
- [j351]Yasir Tahir, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann:
A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations. Int. J. Soc. Robotics 12(5): 1031-1044 (2020) - [j350]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 31.1. Comput. Animat. Virtual Worlds 31(1) (2020) - [j349]Daniel Thalmann, Nadia Magnenat-Thalmann:
Editorial issue 31.2. Comput. Animat. Virtual Worlds 31(2) (2020) - [j348]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 31.3. Comput. Animat. Virtual Worlds 31(3) (2020) - [j347]Jian-Jun Zhang, Nadia Magnenat-Thalmann, Daniel Thalmann, Xiaosong Yang, Weiwei Xu, Jian Chang, Feng Tian:
Editorial. Comput. Animat. Virtual Worlds 31(4-5) (2020) - [j346]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 31.6. Comput. Animat. Virtual Worlds 31(6) (2020) - [j345]Simon Senecal, Niels A. Nijdam, Andreas Aristidou, Nadia Magnenat-Thalmann:
Salsa dance learning evaluation and motion analysis in gamified virtual reality environment. Multim. Tools Appl. 79(33-34): 24621-24643 (2020) - [j344]Nadia Magnenat-Thalmann:
Welcome to the year 2020. Vis. Comput. 36(1): 1-2 (2020) - [j343]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 36(1): 3 (2020) - [j342]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 36(2): 235 (2020) - [j341]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 36(3): 443 (2020) - [j340]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 36(4): 667-668 (2020) - [j339]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 36(5): 873 (2020) - [j338]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 36(6): 1095 (2020) - [j337]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 36(7): 1305 (2020) - [j336]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 36(9): 1723 (2020) - [j335]Nadia Magnenat-Thalmann:
Preface the Visual Computer (vol 36 issues 10-12). Vis. Comput. 36(10): 1931-1935 (2020) - [c264]Yujun Cai, Lin Huang, Yiwei Wang, Tat-Jen Cham, Jianfei Cai, Junsong Yuan, Jun Liu, Xu Yang, Yiheng Zhu, Xiaohui Shen, Ding Liu, Jing Liu, Nadia Magnenat-Thalmann:
Learning Progressive Joint Propagation for Human Motion Prediction. ECCV (7) 2020: 226-242 - [e32]Nadia Magnenat-Thalmann, Constantine Stephanidis, Enhua Wu, Daniel Thalmann, Bin Sheng, Jinman Kim, George Papagiannakis, Marina L. Gavrilova:
Advances in Computer Graphics - 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20-23, 2020, Proceedings. Lecture Notes in Computer Science 12221, Springer 2020, ISBN 978-3-030-61863-6 [contents] - [e31]Marina L. Gavrilova, C. J. Kenneth Tan, Jian Chang, Nadia Magnenat-Thalmann:
Transactions on Computational Science XXXVII - Special Issue on Computer Graphics. Lecture Notes in Computer Science 12230, Springer 2020, ISBN 978-3-662-61982-7 [contents] - [i8]Li Tian, Hanhui Li, Muhammad Faaiz Khan Bin Abdul Halil, Nadia Magnenat-Thalmann, Daniel Thalmann, Jianmin Zheng:
Fast 3D Modeling of Anthropomorphic Robotic Hands Based on A Multi-layer Deformable Design. CoRR abs/2011.03742 (2020) - [i7]Li Tian, Hanhui Li, Qifa Wang, Xuezeng Du, Jialin Tao, Jordan Sia Chong, Nadia Magnenat-Thalmann, Jianmin Zheng:
Towards Complex and Continuous Manipulation: A Gesture Based Anthropomorphic Robotic Hand Design. CoRR abs/2012.10981 (2020)
2010 – 2019
- 2019
- [j334]Manoj Ramanathan, Wei-Yun Yau, Nadia Magnenat-Thalmann, Eam Khwang Teoh:
Mutually reinforcing motion-pose framework for pose invariant action recognition. Int. J. Biom. 11(2): 113-147 (2019) - [j333]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 30.1. Comput. Animat. Virtual Worlds 30(1) (2019) - [j332]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 30.2. Comput. Animat. Virtual Worlds 30(2) (2019) - [j331]Nadia Magnenat-Thalmann, Daniel Thalmann:
EDITORIAL. Comput. Animat. Virtual Worlds 30(3-4) (2019) - [j330]Na Liu, Xingce Wang, Shaolong Liu, Zhongke Wu, Jiale He, Peng Cheng, Chunyan Miao, Nadia Magnenat-Thalmann:
Hierarchical planning-based crowd formation. Comput. Animat. Virtual Worlds 30(6) (2019) - [j329]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 30.6. Comput. Animat. Virtual Worlds 30(6) (2019) - [j328]Nadia Magnenat-Thalmann:
Welcome to the year 2019. Vis. Comput. 35(1): 1-2 (2019) - [j327]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 35(1): 3 (2019) - [j326]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 35(2): 149 (2019) - [j325]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 35(3): 301 (2019) - [j324]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 35(4): 471 (2019) - [j323]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 35(5): 623 (2019) - [j322]Nadia Magnenat-Thalmann:
Preface (Vol 35, Issue 6, 7, 8). Vis. Comput. 35(6-8): 777-781 (2019) - [j321]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 35(9): 1207 (2019) - [j320]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 35(10): 1345 (2019) - [j319]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 35(11): 1501 (2019) - [j318]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 35(12): 1701 (2019) - [c263]Evangelia Baka, Ajay Vishwanath, Nidhi Mishra, Georgios Vleioras, Nadia Magnenat-Thalmann:
"Am I Talking to a Human or a Robot?": A Preliminary Study of Human's Perception in Human-Humanoid Interaction and Its Effects in Cognitive and Emotional States. CGI 2019: 240-252 - [c262]Li Tian, Nadia Magnenat-Thalmann, Daniel Thalmann, Zhiwen Fang, Jianmin Zheng:
Object Grasping of Humanoid Robot Based on YOLO. CGI 2019: 476-482 - [c261]Manoj Ramanathan, Nidhi Mishra, Nadia Magnenat-Thalmann:
Nadine Humanoid Social Robotics Platform. CGI 2019: 490-496 - [c260]Ranjan Satapathy, Erik Cambria, Nadia Magnenat-Thalmann:
Microtext Normalization for Chatbots. CICLing (1) 2019: 293-303 - [c259]Shihao Xu, Zixu Yang, Debsubhra Chakraborty, Yi Han Victoria Chua, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann, Bhing-Leet Tan, Jimmy Chee Keong Lee:
Automated Verbal and Non-verbal Speech Analysis of Interviews of Individuals with Schizophrenia and Depression. EMBC 2019: 225-228 - [c258]Simon Senecal, Niels A. Nijdam, Nadia Magnenat-Thalmann:
Classification of Salsa Dance Level using Music and Interaction based Motion Features. VISIGRAPP (1: GRAPP) 2019: 100-109 - [c257]Li Tian, Jing Liu, Nadia Magnenat-Thalmann, Daniel Thalmann, Jianmin Zheng:
Design of a Flexible Articulated Robotic Hand for a Humanoid Robot. Humanoids 2019: 572-577 - [c256]Yujun Cai, Liuhao Ge, Jun Liu, Jianfei Cai, Tat-Jen Cham, Junsong Yuan, Nadia Magnenat-Thalmann:
Exploiting Spatial-Temporal Relationships for 3D Pose Estimation via Graph Convolutional Networks. ICCV 2019: 2272-2281 - [c255]Henghui Ding, Xudong Jiang, Ai Qun Liu, Nadia Magnenat-Thalmann, Gang Wang:
Boundary-Aware Feature Propagation for Scene Segmentation. ICCV 2019: 6818-6828 - [c254]Nidhi Mishra, Manoj Ramanathan, Ranjan Satapathy, Erik Cambria, Nadia Magnenat-Thalmann:
Can a Humanoid Robot be part of the Organizational Workforce? A User Study Leveraging Sentiment Analysis. RO-MAN 2019: 1-7 - [c253]Ajay Vishwanath, Aalind Singh, Yi Han Victoria Chua, Justin Dauwels, Nadia Magnenat-Thalmann:
Humanoid co-workers: How is it like to work with a robot? RO-MAN 2019: 1-6 - [c252]Li Tian, Nadia Magnenat-Thalmann, Jianmin Zheng, Daniel Thalmann:
Design of a Highly Biomimetic and Fully-Actuated Robotic Finger. SSCI 2019: 2382-2387 - [e30]Marina L. Gavrilova, Jian Chang, Nadia Magnenat-Thalmann, Eckhard Hitzer, Hiroshi Ishikawa:
Advances in Computer Graphics - 36th Computer Graphics International Conference, CGI 2019, Calgary, AB, Canada, June 17-20, 2019, Proceedings. Lecture Notes in Computer Science 11542, Springer 2019, ISBN 978-3-030-22513-1 [contents] - [e29]Patrick Bourdot, Victoria Interrante, Luciana P. Nedel, Nadia Magnenat-Thalmann, Gabriel Zachmann:
Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23-25, 2019, Proceedings. Lecture Notes in Computer Science 11883, Springer 2019, ISBN 978-3-030-31907-6 [contents] - [r3]George Papagiannakis, Efstratios Geronikolakis, Maria Pateraki, Víctor M. López-Menchero, Michael Tsioumas, Stella Sylaiou, Fotis Liarokapis, Athina Grammatikopoulou, Kosmas Dimitropoulos, Nikolaos Grammalidis, Nikolaos Partarakis, George Margetis, Giannis Drossis, Martha Vassiliadi, Alan Chalmers, Constantine Stephanidis, Nadia Magnenat-Thalmann:
Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums. Encyclopedia of Computer Graphics and Games 2019 - [i6]Nidhi Mishra, Manoj Ramanathan, Ranjan Satapathy, Erik Cambria, Nadia Magnenat-Thalmann:
Can a Humanoid Robot be part of the Organizational Workforce? A User Study Leveraging Sentiment Analysis. CoRR abs/1905.08937 (2019) - [i5]Henghui Ding, Xudong Jiang, Ai Qun Liu, Nadia Magnenat-Thalmann, Gang Wang:
Boundary-Aware Feature Propagation for Scene Segmentation. CoRR abs/1909.00179 (2019) - 2018
- [j317]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 29.1. Comput. Animat. Virtual Worlds 29(1) (2018) - [j316]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 29.2. Comput. Animat. Virtual Worlds 29(2) (2018) - [j315]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 29.5. Comput. Animat. Virtual Worlds 29(5) (2018) - [j314]Yiyu Cai, Jianmin Zheng, Yuzhe Zhang, Xiaoqun Wu, Yong Chen, Bingquan Tan, Bianyue Yang, Tianrui Liu, Nadia Magnenat-Thalmann:
Madam Snake White: A Case Study on Virtual Reality Continuum Applications for Singaporean Culture and Heritage at Haw Par Villa. Presence Teleoperators Virtual Environ. 26(4) (2018) - [j313]Nadia Magnenat-Thalmann:
Welcome to the year 2018. Vis. Comput. 34(1): 1-2 (2018) - [j312]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 34(1): 3 (2018) - [j311]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 34(2): 143 (2018) - [j310]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 34(3): 321 (2018) - [j309]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 34(4): 459 (2018) - [j308]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 34(5): 603 (2018) - [j307]Nadia Magnenat-Thalmann:
Preface (Vol 34, Issue 6, 7, 8). Vis. Comput. 34(6-8): 749-752 (2018) - [j306]Nisha Jain, Andrzej Wydra, Wen Hai, Nadia Magnenat-Thalmann, Daniel Thalmann:
Time-scaled interactive object-driven multi-party VR. Vis. Comput. 34(6-8): 887-897 (2018) - [j305]Juzheng Zhang, Jianmin Zheng, Nadia Magnenat-Thalmann:
MCAEM: mixed-correlation analysis-based episodic memory for companion-user interactions. Vis. Comput. 34(6-8): 1129-1141 (2018) - [j304]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 34(9): 1143 (2018) - [j303]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 34(10): 1283 (2018) - [j302]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 34(11): 1477 (2018) - [j301]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 34(12): 1631 (2018) - [c251]Wen Hai, Nisha Jain, Andrzej Wydra, Nadia Magnenat-Thalmann, Daniel Thalmann:
Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR. CASA 2018: 7-10 - [c250]Evangelia Baka, Kalliopi-Evangelia Stavroulia, Nadia Magnenat-Thalmann, Andreas Lanitis:
An EEG-based Evaluation for Comparing the Sense of Presence between Virtual and Physical Environments. CGI 2018: 107-116 - [c249]Li Tian, Nadia Magnenat-Thalmann, Daniel Thalmann, Jianmin Zheng:
A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands. CGI 2018: 153-162 - [c248]Zhiwen Fang, Junsong Yuan, Nadia Magnenat-Thalmann:
Understanding Human-Object Interaction in RGB-D videos for Human Robot Interaction. CGI 2018: 163-167 - [c247]Lihui Huang, Yuzhe Zhang, Jianmin Zheng, Panpan Cai, Souravik Dutta, Yufeng Yue, Nadia Magnenat-Thalmann, Yiyu Cai:
Point Cloud Based Path Planning for Tower Crane Lifting. CGI 2018: 211-215 - [c246]Kalliopi-Evangelia Stavroulia, Evangelia Baka, Andreas Lanitis, Nadia Magnenat-Thalmann:
Designing a virtual environment for teacher training: Enhancing presence and empathy. CGI 2018: 273-282 - [c245]Debsubhra Chakraborty, Shihao Xu, Zixu Yang, Yi Han Victoria Chua, Yasir Tahir, Justin Dauwels, Nadia Magnenat-Thalmann, Bhing-Leet Tan, Jimmy Chee Keong Lee:
Prediction of Negative Symptoms of Schizophrenia from Objective Linguistic, Acoustic and Non-verbal Conversational Cues. CW 2018: 280-283 - [c244]Maria Christofi, Evangelia Baka, Kalliopi-Evangelia Stavroulia, Despina Michael-Grigoriou, Andreas Lanitis, Nadia Magnenat-Thalmann:
Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives. ICAT-EGVE 2018: 163-170 - [c243]Evangelia Baka, Mike Kentros, George Papagiannakis, Nadia Magnenat-Thalmann:
Virtual Reality Rehabilitation Based on Neurologic Music Therapy: A Qualitative Preliminary Clinical Study. HCI (25) 2018: 113-127 - [c242]Debsubhra Chakraborty, Zixu Yang, Yasir Tahir, Tomasz Maszczyk, Justin Dauwels, Nadia Magnenat-Thalmann, Jianmin Zheng, Yogeswary Maniam, Nur Amirah, Bhing-Leet Tan, Jimmy Lee:
Prediction of Negative Symptoms of Schizophrenia from Emotion Related Low-Level Speech Signals. ICASSP 2018: 6024-6028 - [c241]Shihao Xu, Zixu Yang, Debsubhra Chakraborty, Yasir Tahir, Tomasz Maszczyk, Yi Han Victoria Chua, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann, Bhing-Leet Tan, Jimmy Chee Keong Lee:
Automatic Verbal Analysis of Interviews with Schizophrenic Patients. DSP 2018: 1-5 - [c240]Shihao Xu, Zixu Yang, Debsubhra Chakraborty, Yasir Tahir, Tomasz Maszczyk, Yi Han Victoria Chua, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann, Bhing-Leet Tan, Jimmy Chee Keong Lee:
Automated Lexical Analysis of Interviews with Individuals with Schizophrenia. IWSDS 2018: 185-197 - [c239]Simon Senecal, Niels A. Nijdam, Nadia Magnenat-Thalmann:
Motion analysis and classification of salsa dance using music-related motion features. MIG 2018: 11:1-11:10 - [e28]Nadia Magnenat-Thalmann, Jinman Kim, Holly E. Rushmeier, Bruno Lévy, Hao (Richard) Zhang, Daniel Thalmann:
Proceedings of Computer Graphics International 2018, CGI 2018, Bintan Island, Indonesia, June 11-14, 2018. ACM 2018 [contents] - 2017
- [j300]Li Tian, Nadia Magnenat-Thalmann, Daniel Thalmann, Jianmin Zheng:
The Making of a 3D-Printed, Cable-Driven, Single-Model, Lightweight Humanoid Robotic Hand. Frontiers Robotics AI 4: 65 (2017) - [j299]Hanxiang Xu, Shihui Guo, Junfeng Yao, Nadia Magnenat-Thalmann:
Approximating interior bounded box of 3D character mesh model based on its skeleton and symmetry. Int. J. Intell. Comput. Cybern. 10(3): 332-347 (2017) - [j298]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 28.1. Comput. Animat. Virtual Worlds 28(1) (2017) - [j297]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 28.2. Comput. Animat. Virtual Worlds 28(2) (2017) - [j296]Yvain Tisserand, Louis Cuel, Nadia Magnenat-Thalmann:
Automatic 3D garment positioning based on surface metric. Comput. Animat. Virtual Worlds 28(3-4) (2017) - [j295]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 28.5. Comput. Animat. Virtual Worlds 28(5) (2017) - [j294]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 28.6. Comput. Animat. Virtual Worlds 28(6) (2017) - [j293]William Gu, Gerald Seet, Nadia Magnenat-Thalmann:
Perception-Link Behavior Model: Supporting a Novel Operator Interface for a Customizable Anthropomorphic Telepresence Robot. Robotics 6(3): 16 (2017) - [j292]Matthias Becker, Nadia Magnenat-Thalmann:
Muscle Tissue Labeling of Human Lower Limb in Multi-Channel mDixon MR Imaging: Concepts and Applications. IEEE ACM Trans. Comput. Biol. Bioinform. 14(2): 290-299 (2017) - [j291]Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann, Ying He:
Sparse Low-Rank Matrix Approximation for Data Compression. IEEE Trans. Circuits Syst. Video Technol. 27(5): 1043-1054 (2017) - [j290]Jianfeng Ren, Xudong Jiang, Junsong Yuan, Nadia Magnenat-Thalmann:
Sound-Event Classification Using Robust Texture Features for Robot Hearing. IEEE Trans. Multim. 19(3): 447-458 (2017) - [j289]Sybren A. Stüvel, Nadia Magnenat-Thalmann, Daniel Thalmann, A. Frank van der Stappen, Arjan Egges:
Torso Crowds. IEEE Trans. Vis. Comput. Graph. 23(7): 1823-1837 (2017) - [j288]Nadia Magnenat-Thalmann:
Welcome to the year 2017. Vis. Comput. 33(1): 1-2 (2017) - [j287]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 33(1): 3 (2017) - [j286]Shihui Guo, Hanxiang Xu, Nadia Magnenat-Thalmann, Junfeng Yao:
Customization and fabrication of the appearance for humanoid robot. Vis. Comput. 33(1): 63-74 (2017) - [j285]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 33(2): 127 (2017) - [j284]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 33(3): 263 (2017) - [j283]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 33(5): 547 (2017) - [j282]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 33(9): 1085 (2017) - [j281]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 33(10): 1225 (2017) - [j280]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 33(11): 1371 (2017) - [j279]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 33(12): 1495 (2017) - [c238]Manoj Ramanathan, Wei-Yun Yau, Eam Khwang Teoh, Nadia Magnenat-Thalmann:
Pose-invariant kinematic features for action recognition. APSIPA 2017: 292-299 - [c237]Nadia Magnenat-Thalmann:
The Future of Social Robots - A Case Study with Nadine Humanoid Robot. VISIGRAPP 2017: 11 - [c236]Debsubhra Chakraborty, Yasir Tahir, Zixu Yang, Tomasz Maszczyk, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann, Bhing-Leet Tan, Jimmy Lee:
Assessment and prediction of negative symptoms of schizophrenia from RGB+D movement signals. MMSP 2017: 1-6 - [c235]Daniel Thalmann, Nadia Magnenat-Thalmann, Manoj Ramanathan:
Real humans with virtual humans and social robots interactions (HCI). SIGGRAPH ASIA (Courses) 2017: 15:1-15:221 - [c234]Alejandro Granados, Ján Perhác, Lucy Victoria Rosby, Yee Mun Lee, Glenn Wei Leong Tan, Tai Chi Tan, Jenny Higham, Nadia Magnenat-Thalmann, Naomi Low-Beer, Fernando Bello:
See-through Visualisation for Training and Assessing Unsighted Physical Examinations. VRIPHYS 2017: 85-92 - [p18]Aryel Beck, Zerrin Yumak, Nadia Magnenat-Thalmann:
Body Movements Generation for Virtual Characters and Social Robots. Social Signal Processing 2017: 273-286 - [p17]Simon Senecal, Nedjma Cadi-Yazli, Marlène Arévalo, Nadia Magnenat-Thalmann:
Modelling Life Through Time: Cultural Heritage Case Studies. Mixed Reality and Gamification for Cultural Heritage 2017: 395-419 - [p16]Yvain Tisserand, Nadia Magnenat-Thalmann, Luis Unzueta, María Teresa Linaza, Amin Ahmadi, Noel E. O'Connor, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras:
Preservation and Gamification of Traditional Sports. Mixed Reality and Gamification for Cultural Heritage 2017: 421-446 - [e27]Judee K. Burgoon, Nadia Magnenat-Thalmann, Maja Pantic, Alessandro Vinciarelli:
Social Signal Processing. Cambridge University Press 2017, ISBN 9781316676202 [contents] - [e26]Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis:
Mixed Reality and Gamification for Cultural Heritage. 2017, ISBN 978-3-319-49606-1 [contents] - [e25]Jian Chang, Jian-Jun Zhang, Nadia Magnenat-Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang:
Next Generation Computer Animation Techniques - Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers. Lecture Notes in Computer Science 10582, Springer 2017, ISBN 978-3-319-69486-3 [contents] - [e24]José Braz, Nadia Magnenat-Thalmann, Paul Richard, Lars Linsen, Alexandru C. Telea, Sebastiano Battiato, Francisco H. Imai:
Computer Vision, Imaging and Computer Graphics Theory and Applications - 11th International Joint Conference, VISIGRAPP 2016, Rome, Italy, February 27-29, 2016, Revised Selected Papers. Communications in Computer and Information Science 693, Springer 2017, ISBN 978-3-319-64869-9 [contents] - 2016
- [j278]Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann, Ying He:
Low-latency compression of mocap data using learned spatial decorrelation transform. Comput. Aided Geom. Des. 43: 211-225 (2016) - [j277]Nadia Magnenat-Thalmann:
IJCARS Special Issue of the Digital Multiscale Patient: Marie Curie European Research Project on Multiscale Human. Int. J. Comput. Assist. Radiol. Surg. 11(5): 681 (2016) - [j276]Andra Chincisan, Karelia Tecante, Matthias Becker, Nadia Magnenat-Thalmann, Christof Hurschler, Hon Fai Choi:
A computational approach to calculate personalized pennation angle based on MRI: effect on motion analysis. Int. J. Comput. Assist. Radiol. Surg. 11(5): 683-693 (2016) - [j275]Matthias Becker, Niels A. Nijdam, Nadia Magnenat-Thalmann:
Coupling strategies for multi-resolution deformable meshes: expanding the pyramid approach beyond its one-way nature. Int. J. Comput. Assist. Radiol. Surg. 11(5): 695-705 (2016) - [j274]Marios Pitikakis, Andra Chincisan, Nadia Magnenat-Thalmann, Lorenzo Cesario, Patrizia Parascandolo, Loris Vosilla, Gianni Viano:
Automatic measurement and visualization of focal femoral cartilage thickness in stress-based regions of interest using three-dimensional knee models. Int. J. Comput. Assist. Radiol. Surg. 11(5): 721-732 (2016) - [j273]Lazhari Assassi, Nadia Magnenat-Thalmann:
Assessment of cartilage contact pressure and loading in the hip joint during split posture. Int. J. Comput. Assist. Radiol. Surg. 11(5): 745-756 (2016) - [j272]Simon Senecal, Louis Cuel, Andreas Aristidou, Nadia Magnenat-Thalmann:
Continuous body emotion recognition system during theater performances. Comput. Animat. Virtual Worlds 27(3-4): 311-320 (2016) - [j271]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 27.6. Comput. Animat. Virtual Worlds 27(6): 518 (2016) - [j270]Zhen-Peng Bian, Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann:
Facial Position and Expression-Based Human-Computer Interface for Persons With Tetraplegia. IEEE J. Biomed. Health Informatics 20(3): 915-924 (2016) - [j269]Hongyuan Zhu, Jiangbo Lu, Jianfei Cai, Jianmin Zheng, Shijian Lu, Nadia Magnenat-Thalmann:
Multiple Human Identification and Cosegmentation: A Human-Oriented CRF Approach With Poselets. IEEE Trans. Multim. 18(8): 1516-1530 (2016) - [j268]Nadia Magnenat-Thalmann:
Welcome to the year 2016. Vis. Comput. 32(1): 1-5 (2016) - [j267]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 32(2): 149 (2016) - [j266]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 32(3): 273 (2016) - [j265]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 32(4): 415 (2016) - [j264]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 32(5): 551 (2016) - [j263]Nadia Magnenat-Thalmann:
Erratum to: Preface. Vis. Comput. 32(10): 1365 (2016) - [j262]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 32(11): 1367 (2016) - [j261]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 32(12): 1509 (2016) - [c233]Juzheng Zhang, Nadia Magnenat-Thalmann, Jianmin Zheng:
Combining Memory and Emotion With Dialog on Social Companion: A Review. CASA 2016: 1-9 - [c232]Rui Filipe Antunes, Nadia Magnenat-Thalmann:
Bio-Inspired Virtual Populations: Adaptive Behavior with Affective Feedback. CASA 2016: 101-110 - [c231]Daniel Thalmann, Jun Lee, Nadia Magnenat-Thalmann:
An evaluation of spatial presence, social presence, and interactions with various 3D displays. CASA 2016: 197-204 - [c230]Andra Chincisan, Nadia Magnenat-Thalmann, Hon Fai Choi, Sean Dean Lynch, Christof Hurschler:
Digital patient modelling: biomechanical representation of the human knee joint from multimodal data. CGI (Short Papers) 2016: 117-120 - [c229]Yasir Tahir, Debsubhra Chakraborty, Justin Dauwels, Nadia Magnenat-Thalmann, Daniel Thalmann, Jimmy Lee:
Non-verbal speech analysis of interviews with schizophrenic patients. ICASSP 2016: 5810-5814 - [c228]Nadia Magnenat-Thalmann, Daniel Thalmann:
Modeling behaviour for social robots and virtual humans. SIGGRAPH ASIA Courses 2016: 2:1-2:231 - [c227]Xingce Wang, Na Liu, Shaolong Liu, Zhongke Wu, Mingquan Zhou, Jiale He, Peng Cheng, Chunyan Miao, Nadia Magnenat-Thalmann:
Crowd formation via hierarchical planning. VRCAI 2016: 251-260 - [p15]Jun Lee, Nadia Magnenat-Thalmann, Daniel Thalmann:
Shared Object Manipulation. Context Aware Human-Robot and Human-Agent Interaction 2016: 191-207 - [p14]Juzheng Zhang, Jianmin Zheng, Nadia Magnenat-Thalmann:
Modeling Personality, Mood, and Emotions. Context Aware Human-Robot and Human-Agent Interaction 2016: 211-236 - [p13]Aryel Beck, Zhijun Zhang, Nadia Magnenat-Thalmann:
Motion Control for Social Behaviors. Context Aware Human-Robot and Human-Agent Interaction 2016: 237-256 - [p12]Zerrin Yumak, Nadia Magnenat-Thalmann:
Multimodal and Multi-party Social Interactions. Context Aware Human-Robot and Human-Agent Interaction 2016: 275-298 - [e23]Nadia Magnenat-Thalmann, Marina L. Gavrilova, Taku Komura, Frederic Cordier, Daniel Thalmann:
Proceedings of the 29th International Conference on Computer Animation and Social Agents, CASA 2016, Geneva, Switzerland, May 23-25, 2016. ACM 2016, ISBN 978-1-4503-4745-7 [contents] - [e22]Nadia Magnenat-Thalmann, Paul Richard, Lars Linsen, Alexandru C. Telea, Sebastiano Battiato, Francisco H. Imai, José Braz:
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - Volume 1: GRAPP, Rome, Italy, February 27-29, 2016. SciTePress 2016, ISBN 978-989-758-175-5 [contents] - [e21]Nadia Magnenat-Thalmann, Paul Richard, Lars Linsen, Alexandru C. Telea, Sebastiano Battiato, Francisco H. Imai, José Braz:
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - Volume 2: IVAPP, Rome, Italy, February 27-29, 2016. SciTePress 2016, ISBN 978-989-758-175-5 [contents] - [e20]Nadia Magnenat-Thalmann, Paul Richard, Lars Linsen, Alexandru C. Telea, Sebastiano Battiato, Francisco H. Imai, José Braz:
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - Volume 3: VISAPP, Rome, Italy, February 27-29, 2016. SciTePress 2016, ISBN 978-989-758-175-5 [contents] - [e19]Nadia Magnenat-Thalmann, Paul Richard, Lars Linsen, Alexandru C. Telea, Sebastiano Battiato, Francisco H. Imai, José Braz:
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - Volume 4: VISAPP, Rome, Italy, February 27-29, 2016. SciTePress 2016, ISBN 978-989-758-175-5 [contents] - [e18]Nadia Magnenat-Thalmann, Junsong Yuan, Daniel Thalmann, Bum-Jae You:
Context Aware Human-Robot and Human-Agent Interaction. Human-Computer Interaction Series, Springer 2016, ISBN 978-3-319-19946-7 [contents] - 2015
- [j260]Fernando Fernández-Aranda, Susana Jiménez-Murcia, Juan J. Santamaría, Cristina Giner-Bartolomé, Gemma Mestre-Bach, Roser Granero, Isabel Sánchez, Zaida Agüera, Maher Ben Moussa, Nadia Magnenat-Thalmann, Dimitri Konstantas, Tony Lam, Mikkel Lucas, Jeppe Nielsen, Peter Lems, Salomé Tarrega, José Manuel Menchón:
The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients. Cyberpsychology Behav. Soc. Netw. 18(12): 744-751 (2015) - [j259]X. Shao, Z. Zhou, Nadia Magnenat-Thalmann, W. Wu:
Stable and Fast Fluid-Solid Coupling for Incompressible SPH. Comput. Graph. Forum 34(1): 191-204 (2015) - [j258]Wenjing Zhang, Jianmin Zheng, Nadia Magnenat-Thalmann:
Real-Time Subspace Integration for Example-Based Elastic Material. Comput. Graph. Forum 34(2): 395-404 (2015) - [j257]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 26.1. Comput. Animat. Virtual Worlds 26(1): 1 (2015) - [j256]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 26.2. Comput. Animat. Virtual Worlds 26(2): 95-96 (2015) - [j255]Juzheng Zhang, Jianmin Zheng, Nadia Magnenat-Thalmann:
PCMD: personality-characterized mood dynamics model toward personalized virtual characters. Comput. Animat. Virtual Worlds 26(3-4): 237-245 (2015) - [j254]Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann, Ying He:
Compressing 3-D Human Motions via Keyframe-Based Geometry Videos. IEEE Trans. Circuits Syst. Video Technol. 25(1): 51-62 (2015) - [j253]Zhijun Zhang, Aryel Beck, Nadia Magnenat-Thalmann:
Human-Like Behavior Generation Based on Head-Arms Model for Robot Tracking External Targets and Body Parts. IEEE Trans. Cybern. 45(8): 1390-1400 (2015) - [j252]Zhen-Peng Bian, Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann:
Fall Detection Based on Body Part Tracking Using a Depth Camera. IEEE J. Biomed. Health Informatics 19(2): 430-439 (2015) - [j251]Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann, Ying He:
Human Motion Capture Data Tailored Transform Coding. IEEE Trans. Vis. Comput. Graph. 21(7): 848-859 (2015) - [j250]Nadia Magnenat-Thalmann:
Welcome to the year 2015. Vis. Comput. 31(1): 1-4 (2015) - [j249]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 31(2): 115-117 (2015) - [j248]Frederic Cordier, Nadia Magnenat-Thalmann, Victor Ostromoukhov, Hyewon Seo:
Editorial. Vis. Comput. 31(6-8): 747-751 (2015) - [j247]Yuzhe Zhang, Jianmin Zheng, Nadia Magnenat-Thalmann:
Example-guided anthropometric human body modeling. Vis. Comput. 31(12): 1615-1631 (2015) - [c226]Yasir Tahir, Debsubhra Chakraborty, Tomasz Maszczyk, Shoko Dauwels, Justin Dauwels, Nadia Magnenat-Thalmann, Daniel Thalmann:
Real-time sociometrics from audio-visual features for two-person dialogs. DSP 2015: 823-827 - [c225]Junhui Hou, Lap-Pui Chau, Ying He, Nadia Magnenat-Thalmann:
Reordering-based transform for compressing human motion capture data. ISCAS 2015: 2740-2743 - [c224]Hui Liang, Junsong Yuan, Daniel Thalmann, Nadia Magnenat-Thalmann:
AR in Hand: Egocentric Palm Pose Tracking and Gesture Recognition for Augmented Reality Applications. ACM Multimedia 2015: 743-744 - [c223]François Destelle, Amin Ahmadi, Kieran Moran, Noel E. O'Connor, Nikolaos Zioulis, Anargyros Chatzitofis, Dimitrios Zarpalas, Petros Daras, Luis Unzueta, Jon Goenetxea, Mikel Rodriguez, María Teresa Linaza, Yvain Tisserand, Nadia Magnenat-Thalmann:
A Multi-Modal 3D Capturing Platform for Learning and Preservation of Traditional Sports and Games. ACM Multimedia 2015: 747-748 - [c222]Nadia Magnenat-Thalmann, Daniel Thalmann:
Multimodal human-machine interaction including virtual humans or social robots. SIGGRAPH Asia Courses 2015: 12:1-12:210 - [e17]Issei Fujishiro, Zhigeng Pan, Nadia Magnenat-Thalmann, Masaki Oshita, Xubo Yang, Hyun Seung Yang, Stephen N. Spencer:
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2015, Kobe, Japan, October 30 - November 1, 2015. ACM 2015, ISBN 978-1-4503-3940-7 [contents] - [i4]Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann, Ying He:
Human Motion Capture Data Compression based on Learned Spatial Transform. CoRR abs/1506.08898 (2015) - [i3]Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann, Ying He:
CLRMA: Compact Low Rank Matrix Approximation for Data Compression. CoRR abs/1507.01673 (2015) - 2014
- [j246]Hui Fang, Jie Zhang, Murat Sensoy, Nadia Magnenat-Thalmann:
Reputation mechanism for e-commerce in virtual reality environments. Electron. Commer. Res. Appl. 13(6): 409-422 (2014) - [j245]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 25.1. Comput. Animat. Virtual Worlds 25(1): 1 (2014) - [j244]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 25.2. Comput. Animat. Virtual Worlds 25(2): 99-100 (2014) - [j243]Sybren A. Stüvel, Nadia Magnenat-Thalmann, Daniel Thalmann, Arjan Egges, A. Frank van der Stappen:
Hierarchical structures for collision checking between virtual characters. Comput. Animat. Virtual Worlds 25(3-4): 333-342 (2014) - [j242]Zerrin Yumak, Jianfeng Ren, Nadia Magnenat-Thalmann, Junsong Yuan:
Modelling Multi-Party Interactions among Virtual Characters, Robots, and Humans. Presence Teleoperators Virtual Environ. 23(2): 172-190 (2014) - [j241]Nadia Magnenat-Thalmann, Daniel Thalmann:
Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013) Guest Editors' Introduction. Presence Teleoperators Virtual Environ. 23(2): iii-iv (2014) - [j240]Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann, Ying He:
Scalable and Compact Representation for Motion Capture Data Using Tensor Decomposition. IEEE Signal Process. Lett. 21(3): 255-259 (2014) - [j239]Junhui Hou, Lap-Pui Chau, Minqi Zhang, Nadia Magnenat-Thalmann, Ying He:
A Highly Efficient Compression Framework for Time-Varying 3-D Facial Expressions. IEEE Trans. Circuits Syst. Video Technol. 24(9): 1541-1553 (2014) - [j238]Nadia Magnenat-Thalmann:
Welcome all to the year 2014. Vis. Comput. 30(1): 1-4 (2014) - [j237]Hon Fai Choi, Andra Chincisan, Matthias Becker, Nadia Magnenat-Thalmann:
Multimodal composition of the digital patient: a strategy for the knee articulation. Vis. Comput. 30(6-8): 739-749 (2014) - [j236]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 30(9): 967 (2014) - [j235]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 30(10): 1075 (2014) - [j234]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 30(11): 1195 (2014) - [j233]Nadia Magnenat-Thalmann:
Erratum to: Editorial. Vis. Comput. 30(11): 1309 (2014) - [c221]Hui Fang, Jie Zhang, Nadia Magnenat-Thalmann:
Subjectivity grouping: learning from users' rating behavior. AAMAS 2014: 1241-1248 - [c220]Andra Chincisan, Hon Fai Choi, Lazhari Assassi, Sean Dean Lynch, Christof Hurschler, Nadia Magnenat-Thalmann:
Subject-specific assessment of loading variation in the knee ligaments with a view to preoperative planning. BHI 2014: 640-643 - [c219]Matthias Becker, Nadia Magnenat-Thalmann:
Muscle tissue labeling of human lower extremities in multi-channel mDixon MR imaging: Concepts and applications. BIBM 2014: 279-284 - [c218]Marlène Arévalo, Nedjma Cadi-Yazli, Nadia Magnenat-Thalmann:
Giving Life to John Calvin the Reformer. EuroMed 2014: 526-535 - [c217]Noel E. O'Connor, Yvain Tisserand, Anargyros Chatzitofis, François Destelle, Jon Goenetxea, Luis Unzueta, Dimitrios Zarpalas, Petros Daras, Mariate Linaza, Kieran Moran, Nadia Magnenat-Thalmann:
Interactive games for preservation and promotion of sporting movements. EUSIPCO 2014: 351-355 - [c216]Hongyuan Zhu, Jiangbo Lu, Jianfei Cai, Jianmin Zheng, Nadia Magnenat-Thalmann:
Poselet-based multiple human identification and cosegmentation. ICIP 2014: 1076-1080 - [c215]Junhui Hou, Lap-Pui Chau, Ying He, Nadia Magnenat-Thalmann:
Low-rank based compact representation of motion capture data. ICIP 2014: 1480-1484 - [c214]Junhui Hou, Zhen-Peng Bian, Lap-Pui Chau, Nadia Magnenat-Thalmann, Ying He:
Restoring corrupted motion capture data via jointly low-rank matrix completion. ICME 2014: 1-6 - [c213]Junhui Hou, Lap-Pui Chau, Ying He, Nadia Magnenat-Thalmann:
A novel compression framework for 3D time-varying meshes. ISCAS 2014: 2161-2164 - [c212]Zhen-Peng Bian, Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann:
Human Computer Interface for Quadriplegic People Based on Face Position/gesture Detection. ACM Multimedia 2014: 1221-1224 - [c211]Nadia Magnenat-Thalmann, Zerrin Yumak, Aryel Beck:
Autonomous virtual humans and social robots in telepresence. MMSP 2014: 1-6 - [c210]Zerrin Yumak, Jianfeng Ren, Nadia Magnenat-Thalmann, Junsong Yuan:
Tracking and fusion for multiparty interaction with a virtual character and a social robot. SIGGRAPH ASIA Autonomous Virtual Humans and Social Robot for Telepresence 2014: 3:1-3:7 - [c209]Nadia Magnenat-Thalmann, Daniel Thalmann, Zerrin Yumak:
Multimodal human-machine interaction including virtual humans or social robots. SIGGRAPH ASIA Courses 2014: 14:1-14:103 - [c208]Hongyuan Zhu, Jiangbo Lu, Jianfei Cai, Jianmin Zheng, Nadia Magnenat-Thalmann:
Multiple foreground recognition and cosegmentation: An object-oriented CRF model with robust higher-order potentials. WACV 2014: 485-492 - [p11]Nadia Magnenat-Thalmann, Daniel Thalmann:
Computer Animation. Computing Handbook, 3rd ed. (1) 2014: 33: 1-25 - [p10]Nadia Magnenat-Thalmann, Hon Fai Choi, Daniel Thalmann:
Towards Effective Diagnosis and Prediction via 3D Patient Model: A Complete Research Plan. 3D Multiscale Physiological Human 2014: 3-22 - [p9]Matthias Becker, Nadia Magnenat-Thalmann:
Deformable Models in Medical Image Segmentation. 3D Multiscale Physiological Human 2014: 81-106 - [p8]Lazhari Assassi, Nadia Magnenat-Thalmann:
A Biomechanical Approach for Dynamic Hip Joint Analysis. 3D Multiscale Physiological Human 2014: 233-252 - [e16]Nadia Magnenat-Thalmann, Osman Ratib, Hon Fai Choi:
3D Multiscale Physiological Human. Springer 2014, ISBN 978-1-4471-6274-2 [contents] - [e15]Marinos Ioannides, Nadia Magnenat-Thalmann, Eleanor E. Fink, Roko Zarnic, Alex-Yianing Yen, Ewald Quak:
Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection - 5th International Conference, EuroMed 2014, Limassol, Cyprus, November 3-8, 2014. Proceedings. Lecture Notes in Computer Science 8740, Springer 2014, ISBN 978-3-319-13694-3 [contents] - [e14]Xiaogang Jin, Nadia Magnenat-Thalmann, Hyun Seung Yang, Xubo Yang, Tomasz Bednarz, Issei Fujishiro:
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2014, Shenzhen, China, November 30 - December 2, 2014. ACM 2014, ISBN 978-1-4503-3254-5 [contents] - [i2]Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann, Ying He:
Human Motion Capture Data Tailored Transform Coding. CoRR abs/1410.4730 (2014) - 2013
- [j232]Zahraa Yasseen, Ahmad H. Nasri, W. Boukaram, Pascal Volino, Nadia Magnenat-Thalmann:
Sketch-based garment design with quad meshes. Comput. Aided Des. 45(2): 562-567 (2013) - [j231]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 24.1. Comput. Animat. Virtual Worlds 24(1): 1 (2013) - [j230]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 24.2. Comput. Animat. Virtual Worlds 24(2): 85 (2013) - [j229]Maher Ben Moussa, Nadia Magnenat-Thalmann:
Toward socially responsible agents: integrating attachment and learning in emotional decision-making. Comput. Animat. Virtual Worlds 24(3-4): 327-334 (2013) - [j228]Nadia Magnenat-Thalmann:
Editorial Issue 24.5. Comput. Animat. Virtual Worlds 24(5): 443 (2013) - [j227]Marcelo Kallmann, Kostas E. Bekris, Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 24.6. Comput. Animat. Virtual Worlds 24(6): 525 (2013) - [j226]Junhui Hou, Lap-Pui Chau, Ying He, Minqi Zhang, Nadia Magnenat-Thalmann:
Rate-Distortion Model Based Bit Allocation for 3-D Facial Compression Using Geometry Video. IEEE Trans. Circuits Syst. Video Technol. 23(9): 1537-1541 (2013) - [j225]Hongyuan Zhu, Jianmin Zheng, Jianfei Cai, Nadia Magnenat-Thalmann:
Object-Level Image Segmentation Using Low Level Cues. IEEE Trans. Image Process. 22(10): 4019-4027 (2013) - [j224]Nadia Magnenat-Thalmann:
Welcome all to the year 2013. Vis. Comput. 29(1): 1-6 (2013) - [j223]Yanbin Wang, Rohit Dubey, Nadia Magnenat-Thalmann, Daniel Thalmann:
An immersive multi-agent system for interactive applications. Vis. Comput. 29(5): 323-332 (2013) - [j222]Nadia Magnenat-Thalmann, Nicholas M. Patrikalakis, Franz-Erich Wolter, Qunsheng Peng:
Editorial. Vis. Comput. 29(6-8): 469-471 (2013) - [j221]Gengdai Liu, Shantanu Choudhary, Juzheng Zhang, Nadia Magnenat-Thalmann:
Let's keep in touch online: a Facebook aware virtual human interface. Vis. Comput. 29(9): 871-881 (2013) - [j220]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 29(12): 1243 (2013) - [c207]Hui Fang, Jie Zhang, Nadia Magnenat-Thalmann:
A trust model stemmed from the diffusion theory for opinion evaluation. AAMAS 2013: 805-812 - [c206]Umer Rasheed, Yasir Tahir, Shoko Dauwels, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann:
Real-Time Comprehensive Sociometrics for Two-Person Dialogs. HBU 2013: 196-208 - [c205]Junhui Hou, Lap-Pui Chau, Ying He, Jie Chen, Nadia Magnenat-Thalmann:
Human motion capture data recovery via trajectory-based sparse representation. ICIP 2013: 709-713 - [c204]Hongyuan Zhu, Jianfei Cai, Jianmin Zheng, Jianxin Wu, Nadia Magnenat-Thalmann:
Salient object cutout using Google images. ISCAS 2013: 905-908 - [c203]Quan Yuan, Gao Cong, Zongyang Ma, Aixin Sun, Nadia Magnenat-Thalmann:
Who, where, when and what: discover spatio-temporal topics for twitter users. KDD 2013: 605-613 - [c202]Daniel Thalmann, Nadia Magnenat-Thalmann:
Interactive virtual characters. SIGGRAPH ASIA Courses 2013: 11:1-11:86 - [c201]Quan Yuan, Gao Cong, Zongyang Ma, Aixin Sun, Nadia Magnenat-Thalmann:
Time-aware point-of-interest recommendation. SIGIR 2013: 363-372 - [c200]Junhui Hou, Lap-Pui Chau, Ying He, Nadia Magnenat-Thalmann:
Expression-invariant and sparse representation for mesh-based compression for 3-D face models. VCIP 2013: 1-6 - [c199]Zerrin Yumak, Nadia Magnenat-Thalmann:
Multi-party interaction with a virtual character and a human-like robot. VRST 2013: 153-156 - [c198]Niels A. Nijdam, Yvain Tisserand, Nadia Magnenat-Thalmann:
Refurbish a single user 3D application into a multi-user distributed service: a case study. VRST 2013: 193-200 - [c197]Konstantinos C. Apostolakis, Dimitrios S. Alexiadis, Petros Daras, David S. Monaghan, Noel E. O'Connor, Benjamin Prestele, Peter Eisert, Gaël Richard, Qianni Zhang, Ebroul Izquierdo, Maher Ben Moussa, Nadia Magnenat-Thalmann:
Blending real with virtual in 3DLife. WIAMIS 2013: 1-4 - [e13]Charlie C. L. Wang, Nadia Magnenat-Thalmann, Zhigeng Pan:
12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, VRCAI 2013, Hong Kong, Hong Kong - November 17 - 19, 2013. ACM 2013, ISBN 978-1-4503-2590-5 [contents] - [e12]Nadia Magnenat-Thalmann, Enhua Wu, Susumu Tachi, Daniel Thalmann, Luciana Porcher Nedel, Weiwei Xu:
The 19th ACM Symposium on Virtual Reality Software and Technology, VRST'13, Singapore, October 6-9, 2013. ACM 2013, ISBN 978-1-4503-2379-6 [contents] - 2012
- [j219]Patricia Chiang, Jianmin Zheng, Koon Hou Mak, Nadia Magnenat-Thalmann, Yiyu Cai:
Progressive surface reconstruction for heart mapping procedure. Comput. Aided Des. 44(4): 289-299 (2012) - [j218]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 23.5. Comput. Animat. Virtual Worlds 23(5): 467 (2012) - [j217]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 23.6. Comput. Animat. Virtual Worlds 23(6): 533 (2012) - [j216]Brian F. Allen, Nadia Magnenat-Thalmann, Daniel Thalmann:
Politeness improves interactivity in dense crowds. Comput. Animat. Virtual Worlds 23(6): 569-578 (2012) - [j215]Ehsan Arbabi, Jérôme Schmid, Ronan Boulic, Daniel Thalmann, Nadia Magnenat-Thalmann:
Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation. Medical Biol. Eng. Comput. 50(6): 595-604 (2012) - [j214]Nadia Magnenat-Thalmann:
Welcome all to the year 2012. Vis. Comput. 28(1): 1-6 (2012) - [j213]Zerrin Kasap, Nadia Magnenat-Thalmann:
Building long-term relationships with virtual and robotic characters: the role of remembering. Vis. Comput. 28(1): 87-97 (2012) - [j212]Yujun Chen, Nadia Magnenat-Thalmann, Brian Foster Allen:
Physical simulation of wet clothing for virtual humans. Vis. Comput. 28(6-8): 765-774 (2012) - [c196]Brian F. Allen, Flavien Picon, Sébastien Dalibard, Nadia Magnenat-Thalmann, Daniel Thalmann:
Localizing a mobile robot with intrinsic noise. 3DTV-Conference 2012: 1-4 - [c195]Hui Fang, Jie Zhang, Murat Sensoy, Nadia Magnenat-Thalmann:
SARC: subjectivity alignment for reputation computation. AAMAS 2012: 1365-1366 - [c194]Nadia Magnenat-Thalmann, Daniel Thalmann:
Virtual humans: back to the future. Graphics Interface 2012: 1-8 - [c193]Sanat Sarda, Martin Constable, Justin Dauwels, Shoko Dauwels, Mohamed Elgendi, Mengyu Zhou, Umer Rasheed, Yasir Tahir, Daniel Thalmann, Nadia Magnenat-Thalmann:
Real-Time Feedback System for Monitoring and Facilitating Discussions. IWSDS 2012: 375-387 - [c192]Sébastien Dalibard, Daniel Thalmann, Nadia Magnenat-Thalmann:
Interactive design of expressive locomotion controllers for humanoid robots. RO-MAN 2012: 431-436 - [c191]Junhui Hou, Lap-Pui Chau, Ying He, Dao Thi Phuong Quynh, Nadia Magnenat-Thalmann:
Dynamic 3-D facial compression using low rank and sparse decomposition. SIGGRAPH Asia Technical Briefs 2012: 22:1-22:4 - [c190]Nadia Magnenat-Thalmann:
Mixed reality fashion show. SIGGRAPH Asia Computer Animation Festival 2012: 60:1-60:2 - [c189]Quan Yuan, Gao Cong, Aixin Sun, Chin-Yew Lin, Nadia Magnenat-Thalmann:
Category hierarchy maintenance: a data-driven approach. SIGIR 2012: 791-800 - [c188]Hui Fang, Jie Zhang, Murat Sensoy, Nadia Magnenat-Thalmann:
A Generalized Stereotypical Trust Model. TrustCom 2012: 698-705 - [c187]Zhen-Peng Bian, Lap-Pui Chau, Nadia Magnenat-Thalmann:
Fall detection based on skeleton extraction. VRCAI 2012: 91-94 - [c186]Niels A. Nijdam, Bart Kevelham, Seunghyun Han, Nadia Magnenat-Thalmann:
An application framework for adaptive distributed simulation and 3D rendering services. VRCAI 2012: 103-110 - [c185]Bart Kevelham, Nadia Magnenat-Thalmann:
Fast and accurate GPU-based simulation of virtual garments. VRCAI 2012: 223-226 - [c184]Quan Yuan, Gao Cong, Nadia Magnenat-Thalmann:
Enhancing naive bayes with various smoothing methods for short text classification. WWW (Companion Volume) 2012: 645-646 - [e11]Nadia Magnenat-Thalmann:
SIGGRAPH Asia 2012 Computer Animation Festival, Singapore, November 28 - December 1, 2012. ACM 2012, ISBN 978-1-4503-1914-0 [contents] - [e10]Daniel Thalmann, Enhua Wu, Zhigeng Pan, Abdennour El Rhalibi, Nadia Magnenat-Thalmann, Matt Adcock:
Virtual Reality Continuum and its Applications in Industry, VRCAI 2012, Singapore, December 2-4, 2012. ACM 2012, ISBN 978-1-4503-1825-9 [contents] - 2011
- [j211]Jérôme Schmid, Jinman Kim, Nadia Magnenat-Thalmann:
Extreme leg motion analysis of professional ballet dancers via MRI segmentation of multiple leg postures. Int. J. Comput. Assist. Radiol. Surg. 6(1): 47-57 (2011) - [j210]Mingyu Lim, Bart Kevelham, Niels A. Nijdam, Nadia Magnenat-Thalmann:
Rapid development of distributed applications using high-level communication support. J. Netw. Comput. Appl. 34(1): 172-182 (2011) - [j209]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 22(1): 1 (2011) - [j208]Zhigeng Pan, Nadia Magnenat-Thalmann, Jinxiang Chai:
Editorial. Comput. Animat. Virtual Worlds 22(2-3): 79-80 (2011) - [j207]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 22.4. Comput. Animat. Virtual Worlds 22(4): 333 (2011) - [j206]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 22(6): 485 (2011) - [j205]Jérôme Schmid, Jinman Kim, Nadia Magnenat-Thalmann:
Robust statistical shape models for MRI bone segmentation in presence of small field of view. Medical Image Anal. 15(1): 155-168 (2011) - [j204]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 27(1): 1-2 (2011) - [j203]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 27(2): 83 (2011) - [j202]Jérôme Schmid, José Antonio Iglesias Guitián, Enrico Gobbetti, Nadia Magnenat-Thalmann:
A GPU framework for parallel segmentation of volumetric images using discrete deformable models. Vis. Comput. 27(2): 85-95 (2011) - [j201]François Chung, Jérôme Schmid, Nadia Magnenat-Thalmann, Hervé Delingette:
Comparison of statistical models performance in case of segmentation using a small amount of training datasets. Vis. Comput. 27(2): 141-151 (2011) - [j200]Mustafa Kasap, Nadia Magnenat-Thalmann:
Skeleton-aware size variations in digital mannequins. Vis. Comput. 27(4): 263-274 (2011) - [j199]Won-Sook Lee, Nadia Magnenat-Thalmann, Jos Stam:
Editorial. Vis. Comput. 27(6-8): 413-415 (2011) - [c183]Hui Fang, Jie Zhang, Murat Sensoy, Nadia Magnenat-Thalmann:
A Reputation Mechanism for Virtual Reality - Five-Sense Oriented Feedback Provision and Subjectivity Alignment. TrustCom 2011: 312-319 - [c182]Hui Fang, Murat Sensoy, Jie Zhang, Nadia Magnenat-Thalmann:
Handling Subjective User Feedback for Reputation Computation in Virtual Reality. UMAP Workshops 2011: 292-303 - [c181]Nadia Magnenat-Thalmann, Pascal Volino, Bart Kevelham, Mustafa Kasap, Qui Tran, Marlene Arevalo-Poizat, Ghana Priya, Nedjma Cadi-Yazli:
An interactive virtual try on. VR 2011: 263-264 - 2010
- [b3]Nadia Magnenat-Thalmann:
Modeling and Simulating Bodies and Garments. Springer 2010, ISBN 978-1-84996-262-9, pp. I-XVIII, 1-186 - [j198]Caecilia Charbonnier, Nadia Magnenat-Thalmann, Christoph D. Becker, Pierre Hoffmeyer, Jacques Menetrey:
An integrated platform for hip joint osteoarthritis analysis: design, implementation and results. Int. J. Comput. Assist. Radiol. Surg. 5(4): 351-358 (2010) - [j197]Alessandro Enrico Foni, George Papagiannakis, Nadia Magnenat-Thalmann:
A taxonomy of visualization strategies for cultural heritage applications. ACM Journal on Computing and Cultural Heritage 3(1): 1:1-1:21 (2010) - [j196]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 21(1) (2010) - [j195]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 21(5): 483-484 (2010) - [j194]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 21(6): 545 (2010) - [j193]Benjamin Gilles, Nadia Magnenat-Thalmann:
Musculoskeletal MRI segmentation using multi-resolution simplex meshes with medial representations. Medical Image Anal. 14(3): 291-302 (2010) - [j192]Nicu Sebe, Hamid K. Aghajan, Thomas S. Huang, Nadia Magnenat-Thalmann, Caifeng Shan:
Special Issue on Multimodal Affective Interaction. IEEE Trans. Multim. 12(6): 477-480 (2010) - [j191]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 26(1): 1 (2010) - [j190]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 26(6-8): 397 (2010) - [j189]Seunghyun Han, Niels A. Nijdam, Jérôme Schmid, Jinman Kim, Nadia Magnenat-Thalmann:
Collaborative telemedicine for interactive multiuser segmentation of volumetric medical images. Vis. Comput. 26(6-8): 639-648 (2010) - [j188]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 26(9): 1155 (2010) - [c180]Nadia Magnenat-Thalmann, Jérôme Schmid, Lazhari Assassi, Pascal Volino:
A Comprehensive Methodology to Visualize Articulations for the Physiological Human. CW 2010: 1-8 - [c179]Mustafa Kasap, Nadia Magnenat-Thalmann:
Customizing and Populating Animated Digital Mannequins for Real-Time Application. CW 2010: 368-374 - [c178]Theodoros Kostoulas, Otilia Kocsis, Todor Ganchev, Fernando Fernández-Aranda, Juan J. Santamaría, Susana Jiménez-Murcia, Maher Ben Moussa, Nadia Magnenat-Thalmann, Nikos Fakotakis:
The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment. LREC 2010 - [c177]Jérôme Schmid, Jinman Kim, Nadia Magnenat-Thalmann:
Coupled Registration-Segmentation: Application to Femur Analysis with Intra-subject Multiple Levels of Detail MRI Data. MICCAI (2) 2010: 562-569 - [c176]Çagla Çig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-Thalmann:
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors. MIG 2010: 278-289 - [c175]Maher Ben Moussa, Zerrin Kasap, Nadia Magnenat-Thalmann, Krishna Chandramouli, Seyed Navid Haji Mirza, Qianni Zhang, Ebroul Izquierdo, Iordanis Biperis, Petros Daras:
Towards an expressive virtual tutor: an implementation of a virtual tutor based on an empirical study of non-verbal behaviour. SMVC@MM 2010: 39-44 - [c174]Timothy K. Shih, Rynson W. H. Lau, Nadia Magnenat-Thalmann, Marc Spaniol, Baltasar Fernández-Manjón:
The second ACM international workshop on multimedia technologies for distance learning (MTDL 2010). ACM Multimedia 2010: 1743-1744 - [c173]Zerrin Kasap, Nadia Magnenat-Thalmann:
Towards episodic memory-based long-term affective interaction with a human-like robot. RO-MAN 2010: 452-457 - [c172]Seunghyun Han, Niels A. Nijdam, Nadia Magnenat-Thalmann:
An Application Framework for Seamless Synchronous Collaboration Support in Ubiquitous Computing Environments. UCMedia 2010: 141-149 - [p7]Zerrin Kasap, Nadia Magnenat-Thalmann:
Interacting with Emotion and Memory Enabled Virtual Characters and Social Robots. Modeling Machine Emotions for Realizing Intelligence 2010: 209-224 - [e9]Hyun Seung Yang, Kazumasa Enami, Nadia Magnenat-Thalmann, Jim X. Chen, Seiki Inoue, Zhigeng Pan, Jong-Il Park:
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2010, Seoul, Republic of Korea, December 12-13, 2010. ACM 2010, ISBN 978-1-4503-0459-7 [contents]
2000 – 2009
- 2009
- [j187]Zerrin Kasap, Maher Ben Moussa, Parag Chaudhuri, Nadia Magnenat-Thalmann:
Making Them Remember - Emotional Virtual Characters with Memory. IEEE Computer Graphics and Applications 29(2): 20-29 (2009) - [j186]Lazhari Assassi, Caecilia Charbonnier, Jérôme Schmid, Pascal Volino, Nadia Magnenat-Thalmann:
From MRI to anatomical simulation of the hip joint. Comput. Animat. Virtual Worlds 20(1): 53-66 (2009) - [j185]James Kwangjune Hahn, Nadia Magnenat-Thalmann:
Special issue "Physiological Human". Comput. Animat. Virtual Worlds 20(1) (2009) - [j184]Mustafa Kasap, Parag Chaudhuri, Nadia Magnenat-Thalmann:
Fast EMG-data driven skin deformation. Comput. Animat. Virtual Worlds 20(2-3): 153-161 (2009) - [j183]Nadia Magnenat-Thalmann:
Editorial. Comput. Animat. Virtual Worlds 20(4) (2009) - [j182]Pascal Volino, Nadia Magnenat-Thalmann, François Faure:
A simple approach to nonlinear tensile stiffness for accurate cloth simulation. ACM Trans. Graph. 28(4): 105:1-105:16 (2009) - [j181]Nadia Magnenat-Thalmann:
Editorial note from the Editor-in-Chief. Vis. Comput. 25(2): 83-85 (2009) - [j180]Nadia Magnenat-Thalmann, Ewald Quak:
Editorial. Vis. Comput. 25(9): 825 (2009) - [j179]Caecilia Charbonnier, Lazhari Assassi, Pascal Volino, Nadia Magnenat-Thalmann:
Motion study of the hip joint in extreme postures. Vis. Comput. 25(9): 873-882 (2009) - [j178]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 25(10): 895 (2009) - [c171]Jérôme Schmid, Niels A. Nijdam, Seunghyun Han, Jinman Kim, Nadia Magnenat-Thalmann:
Interactive Segmentation of Volumetric Medical Images for Collaborative Telemedicine. 3DPH 2009: 13-24 - [c170]Nadia Magnenat-Thalmann, Ugo Bonanni, Pascal Volino:
Physical behavior of deformable hair and clothes: What is common? CAD/Graphics 2009: 12-18 - [c169]Ugo Bonanni, Nadia Magnenat-Thalmann, Petr Kmoch:
Tool-based hairstyling metaphors. CAD/Graphics 2009: 122-127 - [c168]Petr Kmoch, Ugo Bonanni, Nadia Magnenat-Thalmann:
Hair simulation model for real-time environments. CGI 2009: 5-12 - [c167]Caecilia Charbonnier, Jérôme Schmid, Frank C. Kolo, Nadia Magnenat-Thalmann, Christoph D. Becker, Pierre Hoffmeyer:
Virtual Hip Joint: from Computer Graphics to Computer-Assisted Diagnosis. Eurographics (Medical Prize) 2009: 1-4 - [c166]Stéphane Donikian, Nadia Magnenat-Thalmann, Julien Pettré, Daniel Thalmann:
Course: Modeling Individualities in Groups and Crowds. Eurographics (Tutorials) 2009: 5-10 - [c165]Nadia Magnenat-Thalmann, Jérôme Schmid, Hervé Delingette, Marco Agus, José Antonio Iglesias Guitián:
3D Anatomical Modelling and Simulation Concepts. Eurographics (Tutorials) 2009: 241-247 - [c164]Maher Ben Moussa, Nadia Magnenat-Thalmann:
Applying Affect Recognition in Serious Games: The PlayMancer Project. MIG 2009: 53-62 - [c163]Lazhari Assassi, Pascal Volino, Nadia Magnenat-Thalmann:
Physically-based simulation of ballet dancer's hip. SIGGRAPH ASIA Sketches 2009: 23:1 - [c162]Nadia Magnenat-Thalmann, Niels A. Nijdam, Seunghyun Han, Dimitrios Protopsaltou:
InterMedia: Towards Truly User-Centric Convergence of Multimedia. UCMedia 2009: 3-10 - [c161]Nadia Magnenat-Thalmann:
Modelling socially intelligent virtual humans. VRCAI 2009: 9 - [c160]Nadia Magnenat-Thalmann, Ugo Bonanni, Pascal Volino, Lazhari Assassi:
Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable Objects. VRIPHYS 2009: 39-47 - [c159]Ugo Bonanni, Petr Kmoch, Nadia Magnenat-Thalmann:
Haptic interaction with one-dimensional structures. VRST 2009: 75-78 - [c158]Mustafa Kasap, Nadia Magnenat-Thalmann:
Sizing avatars from skin weights. VRST 2009: 123-126 - [c157]Nadia Magnenat-Thalmann, Zerrin Kasap:
Virtual Humans in Serious Games. CW 2009: 71-79 - [p6]Jérôme Schmid, Anders Sandholm, François Chung, Daniel Thalmann, Hervé Delingette, Nadia Magnenat-Thalmann:
Musculoskeletal Simulation Model Generation from MRI Data Sets and Motion Capture Data. Recent Advances in the 3D Physiological Human 2009: 3-19 - [e8]Nadia Magnenat-Thalmann, Jian J. Zhang, David D. Feng:
Recent Advances in the 3D Physiological Human. Springer 2009, ISBN 978-1-84882-564-2 [contents] - [e7]Nadia Magnenat-Thalmann:
Modelling the Physiological Human, 3D Physiological Human Workshop, 3DPH 2009, Zermatt, Switzerland, November 29 - December 2, 2009. Proceedings. Lecture Notes in Computer Science 5903, Springer 2009, ISBN 978-3-642-10468-8 [contents] - 2008
- [j177]Nadia Magnenat-Thalmann, Daniel Thalmann, Gurminder Singh, George Papagiannakis:
Editorial. Comput. Animat. Virtual Worlds 19(1): 1-2 (2008) - [j176]George Papagiannakis, Gurminder Singh, Nadia Magnenat-Thalmann:
A survey of mobile and wireless technologies for augmented reality systems. Comput. Animat. Virtual Worlds 19(1): 3-22 (2008) - [j175]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 19(2) (2008) - [j174]Gerard Jounghyun Kim, Hong Qin, Nadia Magnenat-Thalmann:
Editorial. Comput. Animat. Virtual Worlds 19(3-4) (2008) - [j173]Etienne Lyard, Nadia Magnenat-Thalmann:
Motion adaptation based on character shape. Comput. Animat. Virtual Worlds 19(3-4): 189-198 (2008) - [j172]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 19(5) (2008) - [j171]Tolga K. Çapin, Selim Balcisoy, Daniel Thalmann, Nadia Magnenat-Thalmann, Tat-Seng Chua:
Editorial. Vis. Comput. 24(7-9): 463 (2008) - [j170]Parag Chaudhuri, George Papagiannakis, Nadia Magnenat-Thalmann:
Self adaptive animation based on user perspective. Vis. Comput. 24(7-9): 525-533 (2008) - [j169]Nadia Magnenat-Thalmann, Achille Peternier, Xavier Righetti, Mingyu Lim, George Papagiannakis, Tasos Fragopoulos, Kyriaki Lambropoulou, Paolo Barsocchi, Daniel Thalmann:
A virtual 3D mobile guide in the INTERMEDIA project. Vis. Comput. 24(7-9): 827-836 (2008) - [j168]Nadia Magnenat-Thalmann, Franz-Erich Wolter:
Special issue on Cyberworlds'2007. Vis. Comput. 24(10): 857 (2008) - [j167]Ugo Bonanni, Melanie Montagnol, Nadia Magnenat-Thalmann:
Multilayered visuo-haptic hair simulation. Vis. Comput. 24(10): 901-910 (2008) - [j166]Nadia Magnenat-Thalmann, Angelos Amditis, Ioannis Karaseitanidis:
Editorial to Special Issue INTUITION. Vis. Comput. 24(11): 933 (2008) - [j165]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 24(12): 1001 (2008) - [c156]Nadia Magnenat-Thalmann:
Interacting with virtual and augmented worlds. DIMEA 2008 - [c155]Oscar Mayora, Petros Daras, Marianna Panebarco, Nick Achilleopoulos, Peter Stollenmayer, Doug Williams, Nadia Magnenat-Thalmann, Carmen Guerrero, Michiel Pelt, Tim McGrath, Eugenia Fuenmayor, David Salama, Federico Alvarez, Elias Kalapanidas, Alex Shani, Jean-Yves Le Moine:
User centric media in the future internet: trends and challenges. DIMEA 2008: 441-446 - [c154]Nadia Magnenat-Thalmann:
Interacting with virtual and augmented worlds. DIMEA 2008: 542-543 - [c153]Mingyu Lim, Niels A. Nijdam, Nadia Magnenat-Thalmann:
A general collaborative platform for mobile multi-user applications. ETFA 2008: 1346-1353 - [c152]Nadia Magnenat-Thalmann, Zerrin Kasap, Maher Ben Moussa:
Communicating with a virtual human or a skin-based robot head. FG 2008: 1-6 - [c151]Jérôme Schmid, Nadia Magnenat-Thalmann:
MRI Bone Segmentation Using Deformable Models and Shape Priors. MICCAI (1) 2008: 119-126 - [c150]Nadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino:
Adaptive Body, Motion and Cloth. MIG 2008: 63-71 - [c149]Nadia Magnenat-Thalmann:
Multimedia application to the simulation of human Musculoskeletal system: A visual lower limb model from multimodal captured data. MMSP 2008 - [c148]Nadia Magnenat-Thalmann, Caecilia Charbonnier, Jérôme Schmid:
Multimedia application to the simulation of human musculoskeletal system: A visual lower limb model from multimodal captured data. MMSP 2008: 520-525 - [c147]Nadia Magnenat-Thalmann, Daniel Thalmann:
Real-time individualized virtual humans. SIGGRAPH ASIA Courses 2008: 17:1-17:64 - [p5]Thomas Di Giacomo, HyungSeok Kim, Laurent Moccozet, Nadia Magnenat-Thalmann:
Control Structure and Multi-Resolution Techniques for Virtual Human Representation. Shape Analysis and Structuring 2008: 241-274 - [p4]Pascal Volino, Christiane Luible, Nadia Magnenat-Thalmann:
Virtual Clothing. Wiley Encyclopedia of Computer Science and Engineering 2008 - [r2]Nadia Magnenat-Thalmann, George Papagiannakis, Parag Chaudhuri:
Interactive Virtual Humans in Mobile Augmented Reality. Encyclopedia of Multimedia 2008: 362-368 - 2007
- [j164]Zerrin Kasap, Nadia Magnenat-Thalmann:
Intelligent virtual humans with autonomy and personality: State-of-the-art. Intell. Decis. Technol. 1(1-2): 3-15 (2007) - [j163]Nadia Magnenat-Thalmann, Alessandro Enrico Foni, George Papagiannakis, Nedjma Cadi-Yazli:
Real Time Animation and Illumination in Ancient Roman Sites. Int. J. Virtual Real. 6(1): 11-24 (2007) - [j162]Nadia Magnenat-Thalmann, Pascal Volino, Ugo Bonanni, Ian R. Summers, Massimo Bergamasco, Fabio Salsedo, Franz-Erich Wolter:
From Physics-based Simulation to the Touching of Textiles: The HAPTEX Project. Int. J. Virtual Real. 6(3): 35-44 (2007) - [j161]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 23(1): 1-3 (2007) - [j160]Nadia Magnenat-Thalmann:
Guest editorial. Vis. Comput. 23(2): 95 (2007) - [j159]Pascal Volino, Pierre Davy, Ugo Bonanni, Christiane Luible, Nadia Magnenat-Thalmann, Mailis Mäkinen, Harriet Meinander:
From measured physical parameters to the haptic feeling of fabric. Vis. Comput. 23(2): 133-142 (2007) - [j158]Mario Gutiérrez, Alejandra García-Rojas, Daniel Thalmann, Frédéric Vexo, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Michela Spagnuolo:
An ontology of virtual humans. Vis. Comput. 23(3): 207-218 (2007) - [j157]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 23(4): 231 (2007) - [j156]Arjan Egges, George Papagiannakis, Nadia Magnenat-Thalmann:
Presence and interaction in mixed reality environments. Vis. Comput. 23(5): 317-333 (2007) - [j155]Pascal Volino, Nadia Magnenat-Thalmann:
Stop-and-go cloth draping. Vis. Comput. 23(9-11): 669-677 (2007) - [j154]Etienne Lyard, Nadia Magnenat-Thalmann:
A simple footskate removal method for virtual reality applications. Vis. Comput. 23(9-11): 689-695 (2007) - [c146]Nadia Magnenat-Thalmann, Christiane Luible, Pascal Volino, Etienne Lyard:
From Measured Fabric to the Simulation of Cloth. CAD/Graphics 2007: 7-18 - [c145]Nadia Magnenat-Thalmann, Melanie Montagnol, Ugo Bonanni, Rajeev Gupta:
Visuo-Haptic Interface for Hair. CW 2007: 3-12 - [c144]Mustafa Kasap, Nadia Magnenat-Thalmann:
Parameterized Human Body Model for Real-Time Applications. CW 2007: 160-167 - [c143]Christiane Luible, Minna Varheenmaa, Nadia Magnenat-Thalmann, Harriet Meinander:
Subjective Fabric Evaluation. CW 2007: 285-291 - [c142]Pascal Volino, Nadia Magnenat-Thalmann:
Accurate Anisotropic Bending Stiffness on Particle Grids. CW 2007: 300-307 - [c141]Nadia Magnenat-Thalmann, Pascal Volino, Ugo Bonanni, Ian R. Summers, Alan C. Brady, Jianguo Qu, Dennis Allerkamp, Marco Fontana, Federico Tarri, Fabio Salsedo, Massimo Bergamasco:
Haptic Simulation, Perception and Manipulation of Deformable Objects. Eurographics (Tutorials) 2007: 1-22 - [c140]Thomas Di Giacomo, Laurent Moccozet, Nadia Magnenat-Thalmann, Ronan Boulic, Daniel Thalmann:
Towards Automatic Character Skeletonization and Interactive Skin Deformation. Eurographics (State of the Art Reports) 2007: 47-61 - [c139]Nadia Magnenat-Thalmann, Benjamin Gilles, Hervé Delingette, Andrea Giachetti, Marco Agus:
Towards the Virtual Physiological Human. Eurographics (Tutorials) 2007: 125-172 - [c138]Bernhard Thomaszewski, Markus Wacker, Wolfgang Straßer, Etienne Lyard, Christiane Luible, Pascal Volino, Mustafa Kasap, Vincent Muggéo, Nadia Magnenat-Thalmann:
Advanced Topics in Virtual Garment Simulation. Eurographics (Tutorials) 2007: 795-855 - [c137]Nadia Magnenat-Thalmann, Dimitrios Protopsaltou, Evangelia Kavakli:
Learning How to Dance Using a Web 3D Platform. ICWL 2007: 1-12 - [c136]Christiane Luible, Pascal Volino, Nadia Magnenat-Thalmann:
High fashion in equations. SIGGRAPH Sketches 2007: 36 - [c135]Nadia Magnenat-Thalmann:
High Fashion in Equations. SIGGRAPH Computer Animation Festival 2007: 77 - [c134]F. Dellas, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Giuseppe Patanè, Michela Spagnuolo, Bianca Falcidieno:
Knowledge-based extraction of control skeletons for animation. Shape Modeling International 2007: 51-60 - [c133]Rajeev Gupta, Nadia Magnenat-Thalmann:
Interactive rendering of optical effects in wet hair. VRST 2007: 133-140 - [c132]Achille Peternier, Xavier Righetti, Mathieu Hopmann, Daniel Thalmann, Matteo Repetto, George Papagiannakis, Pierre Davy, Mingyu Lim, Nadia Magnenat-Thalmann, Paolo Barsocchi, Tasos Fragopoulos, Dimitrios N. Serpanos, Yiannis Gialelis, Anna Kirykou:
Chloe@University: an indoor, mobile mixed reality guidance system. VRST 2007: 227-228 - [i1]Nadia Magnenat-Thalmann, Benjamin Gilles:
An Individualised Physiological Model of the Musculoskeletal System. ERCIM News 2007(69) (2007) - 2006
- [j153]Nadia Magnenat-Thalmann, Ugo Bonanni:
Haptics in Virtual Reality and Multimedia. IEEE Multim. 13(3): 6-11 (2006) - [j152]Nadia Magnenat-Thalmann, Arjan Egges:
Interactive Virtual Humans in Real-Time Virtual Environments. Int. J. Virtual Real. 5(2): 15-24 (2006) - [j151]Nadia Magnenat-Thalmann, Enhua Wu, Ana Paiva, Dinesh K. Pai:
Editorial. Comput. Animat. Virtual Worlds 17(3-4): 141-144 (2006) - [j150]Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias, Laurent Moccozet, Nadia Magnenat-Thalmann:
Emotional face expression profiles supported by virtual human ontology. Comput. Animat. Virtual Worlds 17(3-4): 259-269 (2006) - [j149]Pascal Volino, Nadia Magnenat-Thalmann:
Resolving surface collisions through intersection contour minimization. ACM Trans. Graph. 25(3): 1154-1159 (2006) - [j148]Pascal Volino, Nadia Magnenat-Thalmann:
Real-Time Animation of Complex Hairstyles. IEEE Trans. Vis. Comput. Graph. 12(2): 131-142 (2006) - [j147]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 22(1): 1-3 (2006) - [j146]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 22(5): 299-299 (2006) - [j145]HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann:
Device-based decision-making for adaptation of three-dimensional content. Vis. Comput. 22(5): 332-345 (2006) - [j144]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 22(9-11): 591-592 (2006) - [c131]Rajeev Gupta, Melanie Montagnol, Pascal Volino, Nadia Magnenat-Thalmann:
Optimized Framework for Real Time Hair Simulation. Computer Graphics International 2006: 702-710 - [c130]Arjan Egges, George Papagiannakis, Nadia Magnenat-Thalmann:
An Interactive Mixed Reality Framework for Virtual Humans. CW 2006: 165-172 - [c129]Nadia Magnenat-Thalmann, George Papagiannakis, Arjan Egges, Etienne Lyard:
Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module. Eurographics (Tutorials) 2006: 749-867 - [c128]Nadia Magnenat-Thalmann, Alessandro Enrico Foni, Nedjma Cadi-Yazli:
Real-time animation of ancient Roman sites. GRAPHITE 2006: 19-30 - [c127]Azam Bastanfard, Nadia Magnenat-Thalmann:
Skin modeling and rendering based on visual perception. GRAPP 2006: 313-318 - [c126]Benjamin Gilles, Laurent Moccozet, Nadia Magnenat-Thalmann:
Anatomical Modelling of the Musculoskeletal System from MRI. MICCAI (1) 2006: 289-296 - [c125]F. Dellas, Laurent Moccozet, Nadia Magnenat-Thalmann, Giuseppe Patanè, Michela Mortara, Michela Spagnuolo, Bianca Falcidieno:
Semantic Human 3D Shapes Annotation for Animation. SAMT (Posters and Demos) 2006 - [c124]Laurent Moccozet, Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Nadia Magnenat-Thalmann:
In Search for Your Own Virtual Individual. SAMT 2006: 26-40 - [c123]Pascal Volino, Nadia Magnenat-Thalmann:
Simple linear bending stiffness in particle systems. Symposium on Computer Animation 2006: 101-105 - [e6]Nadia Magnenat-Thalmann, Katja Bühler:
27th Annual Conference of the European Association for Computer Graphics, Eurographics 2006 - Tutorials, Vienna, Austria, September 4-8, 2006. Eurographics Association 2006 [contents] - 2005
- [j143]Pascal Volino, Frederic Cordier, Nadia Magnenat-Thalmann:
From early virtual garment simulation to interactive fashion design. Comput. Aided Des. 37(6): 593-608 (2005) - [j142]Matthias Teschner, Stefan Kimmerle, Bruno Heidelberger, Gabriel Zachmann, Laks Raghupathi, Arnulph Fuhrmann, Marie-Paule Cani, François Faure, Nadia Magnenat-Thalmann, Wolfgang Straßer, Pascal Volino:
Collision Detection for Deformable Objects. Comput. Graph. Forum 24(1): 61-81 (2005) - [j141]Frederic Cordier, Nadia Magnenat-Thalmann:
A Data-Driven Approach for Real-Time Clothes Simulation. Comput. Graph. Forum 24(2): 173-183 (2005) - [j140]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 16(1) (2005) - [j139]George Papagiannakis, Sébastien Schertenleib, Brian O'Kennedy, Marlene Arevalo-Poizat, Nadia Magnenat-Thalmann, Andrew J. Stoddart, Daniel Thalmann:
Mixing virtual and real scenes in the site of ancient Pompeii. Comput. Animat. Virtual Worlds 16(1): 11-24 (2005) - [j138]Pascal Volino, Nadia Magnenat-Thalmann:
Implicit midpoint integration and adaptive damping for efficient cloth simulation. Comput. Animat. Virtual Worlds 16(3-4): 163-175 (2005) - [j137]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 21(1-2): 1-3 (2005) - [j136]Nadia Magnenat-Thalmann:
Preface. Vis. Comput. 21(8-10): 503-505 (2005) - [j135]Nadia Magnenat-Thalmann, Pascal Volino:
From early draping to haute couture models: 20 years of research. Vis. Comput. 21(8-10): 506-519 (2005) - [j134]Seungwoo Oh, HyungSeok Kim, Nadia Magnenat-Thalmann, KwangYun Wohn:
Generating unified model for dressed virtual humans. Vis. Comput. 21(8-10): 522-531 (2005) - [j133]Nadia Magnenat-Thalmann:
Editorial. Vis. Comput. 21(12): 957-957 (2005) - [j132]Nadia Magnenat-Thalmann, Daniel Thalmann:
Virtual humans: thirty years of research, what next? Vis. Comput. 21(12): 997-1015 (2005) - [c122]Rajeev Gupta, Nadia Magnenat-Thalmann:
Scattering-based interactive hair rendering. CAD/Graphics 2005: 6 - [c121]Nadia Magnenat-Thalmann, Daniel Thalmann, Pascal Fua, Frédéric Vexo, HyungSeok Kim:
EG 2005 Tutorial on Mixed Realities in Inhabited Worlds. Eurographics (Tutorials) 2005: 1-78 - [c120]Pascal Volino, Nadia Magnenat-Thalmann, Bernhard Thomaszewski, Markus Wacker:
Key Techniques for interactive Virtual Garment Simulation. Eurographics (Tutorials) 2005: 331-384 - [c119]Nadia Magnenat-Thalmann, HyungSeok Kim, Arjan Egges, Stephane Garchery:
Believability and Interaction in Virtual Worlds. MMM 2005: 2-9 - [c118]Dimitrios Protopsaltou, Nadia Magnenat-Thalmann:
The fourth party in online arbitration as a shared virtual workspace. SIGGRAPH Web Program 2005: 3 - [c117]Katerina Mania, Heinrich H. Bülthoff, Douglas W. Cunningham, Bernard D. Adelstein, Nadia Magnenat-Thalmann, Nicholaos Mourkoussis, Tom Troscianko, J. Edward Swan II:
Human-Centered Fidelity Metrics for Virtual Environment Simulations. VR 2005: 308 - 2004
- [j131]Thomas Di Giacomo, Chris Joslin, Stephane Garchery, HyungSeok Kim, Nadia Magnenat-Thalmann:
Adaptation of virtual human animation and representation for MPEG. Comput. Graph. 28(4): 485-495 (2004) - [j130]Chris Joslin, Thomas Di Giacomo, Nadia Magnenat-Thalmann:
Collaborative virtual environments: from birth to standardization. IEEE Commun. Mag. 42(4): 28-33 (2004) - [j129]Hyewon Seo, Nadia Magnenat-Thalmann:
An example-based approach to human body manipulation. Graph. Model. 66(1): 1-23 (2004) - [j128]Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cordier:
Automatic Modeling of Virtual Humans and Body Clothing. J. Comput. Sci. Technol. 19(5): 575-584 (2004) - [j127]Arjan Egges, Sumedha Kshirsagar, Nadia Magnenat-Thalmann:
Generic personality and emotion simulation for conversational agents. Comput. Animat. Virtual Worlds 15(1): 1-13 (2004) - [j126]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 15(1) (2004) - [j125]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 15(2) (2004) - [j124]Nadia Magnenat-Thalmann:
Editorial. Comput. Animat. Virtual Worlds 15(3-4): 123-124 (2004) - [j123]Lydia Yahia-Cherif, Benjamin Gilles, Tom Molet, Nadia Magnenat-Thalmann:
Motion capture and visualization of the hip joint with dynamic MRI and optical systems. Comput. Animat. Virtual Worlds 15(3-4): 377-385 (2004) - [j122]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 15(5) (2004) - [j121]Nadia Magnenat-Thalmann:
Editoria. Vis. Comput. 20(1): 1-3 (2004) - [c116]Nadia Magnenat-Thalmann, Hyewon Seo:
Data-Driven Approaches to Digital Human Modeling. 3DPVT 2004: 380-387 - [c115]HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann:
Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. Computer Graphics International 2004: 462-469 - [c114]Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon Seo, George Papagiannakis:
Modeling of Bodies and Clothes for Virtual Environments. CW 2004: 201-208 - [c113]Hervé Delingette, A. Linney, Nadia Magnenat-Thalmann, Yin Wu, Dirk Bartz, Michael Hauth, Klaus Mueller:
Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics. Eurographics (Tutorials) 2004 - [c112]Nadia Magnenat-Thalmann, Frédéric Cordier, Michael Keckeisen, Stefan Kimmerle, Reinhard Klein, Jan Meseth:
Simulation of Clothes for Real-time Applications. Eurographics (Tutorials) 2004 - [c111]Matthias Teschner, Stefan Kimmerle, Bruno Heidelberger, Gabriel Zachmann, Laks Raghupathi, Arnulph Fuhrmann, Marie-Paule Cani, François Faure, Nadia Magnenat-Thalmann, Wolfgang Straßer, Pascal Volino:
Collision Detection for Deformable Objects. Eurographics (State of the Art Reports) 2004 - [c110]Daniel Thalmann, Nadia Magnenat-Thalmann, Stéphane Donikian:
Automatic Generation of Animated Population in Virtual Environments. Eurographics (Tutorials) 2004 - [c109]Nadia Magnenat-Thalmann, Lydia Yahia-Cherif, Hyewon Seo:
Modeling anatomical-based humans. ICIG 2004: 476-480 - [c108]HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann:
Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework. ICME 2004: 1699-1702 - [c107]Benjamin Gilles, Rosalind Perrin, Nadia Magnenat-Thalmann, Jean-Paul Vallée:
Bone Motion Analysis from Dynamic MRI: Acquisition and Tracking. MICCAI (2) 2004: 942-949 - [c106]Arjan Egges, Tom Molet, Nadia Magnenat-Thalmann:
Personalised Real-Time Idle Motion Synthesis. PG 2004: 121-130 - [c105]Frederic Cordier, Nadia Magnenat-Thalmann:
A Data-Driven Approach for Real-Time Clothes Simulation. PG 2004: 257-266 - [c104]Nadia Magnenat-Thalmann:
Photorealistic hair modeling, animation, and rendering. SIGGRAPH Course Notes 2004: 10 - [c103]Nadia Magnenat-Thalmann, Hyewon Seo:
Dynamic Body Transformation and Matching from Scanned Data. SMI 2004: 3 - [c102]Pascal Volino, Nadia Magnenat-Thalmann:
Animating complex hairstyles in real-time. VRST 2004: 41-48 - 2003
- [j120]Gianluca De Leo, Michal Ponder, Tom Molet, Marco Fato, Daniel Thalmann, Nadia Magnenat-Thalmann, Francesco Bermano, Francesco Beltrame:
A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations. Cyberpsychology Behav. Soc. Netw. 6(3): 267-274 (2003) - [j119]Frederic Cordier, Hyewon Seo, Nadia Magnenat-Thalmann:
Made-to-Measure Technologies for an Online Clothing Store. IEEE Computer Graphics and Applications 23(1): 38-48 (2003) - [j118]Rynson W. H. Lau, Frederick W. B. Li, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez:
Emerging Web Graphics Standards and Technologies. IEEE Computer Graphics and Applications 23(1): 66-75 (2003) - [j117]Sumedha Kshirsagar, Nadia Magnenat-Thalmann:
Visyllable Based Speech Animation. Comput. Graph. Forum 22(3): 632-640 (2003) - [j116]Chris Joslin, Igor S. Pandzic, Nadia Magnenat-Thalmann:
Trends in networked collaborative virtual environments. Comput. Commun. 26(5): 430-437 (2003) - [j115]Sumedha Kshirsagar, Stephane Garchery, Gaël Sannier, Nadia Magnenat-Thalmann:
Synthetic faces: Analysis and applications. Int. J. Imaging Syst. Technol. 13(1): 65-73 (2003) - [j114]Neeharika Adabala, Nadia Magnenat-Thalmann:
A Procedural Thread Texture Model. J. Graphics, GPU, & Game Tools 8(3): 33-40 (2003) - [j113]Nadia Magnenat-Thalmann:
Special issue on CGS 2001. Vis. Comput. 19(5): 279 (2003) - [c101]Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cordier:
Automatic Modeling of Animatable Virtual Humans - A Survey. 3DIM 2003: 2-11 - [c100]Luca Vacchetti, Vincent Lepetit, George Papagiannakis, Michal Ponder, Pascal Fua, Daniel Thalmann, Nadia Magnenat-Thalmann:
Stable Real-Time Interaction Between Virtual Humans And Real Scenes . 3DIM 2003: 449-457 - [c99]Thomas Di Giacomo, Nadia Magnenat-Thalmann:
Bi-layered Mass-Spring Model for Fast Deformations of Flexible Linear Bodies. CASA 2003: 48-53 - [c98]Lydia Yahia-Cherif, Benjamin Gilles, Laurent Moccozet, Nadia Magnenat-Thalmann:
Individualaized bone modelling from MRI: application to tth human hip. CARS 2003: 1306 - [c97]Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo:
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. Computer Graphics International 2003: 90-95 - [c96]Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann:
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. Computer Graphics International 2003: 96-104 - [c95]Thomas Di Giacomo, Chris Joslin, Stephane Garchery, Nadia Magnenat-Thalmann:
Adaptation of Facial and Body Animation for MPEG-based Architectures. CW 2003: 221-228 - [c94]Michal Ponder, Bruno Herbelin, Tom Molet, Sebastien Schertenlieb, Branislav Ulicny, George Papagiannakis, Nadia Magnenat-Thalmann, Daniel Thalmann:
Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies. IPT/EGVE 2003: 97-106 - [c93]Jörg Haber, Demetri Terzopoulos, Nadia Magnenat-Thalmann, Volker Blanz:
Facial Modeling and Animation. Eurographics (Tutorials) 2003 - [c92]Nadia Magnenat-Thalmann:
Creating a Smart Virtual Personality. KES 2003: 15-16 - [c91]Arjan Egges, Sumedha Kshirsagar, Nadia Magnenat-Thalmann:
A Model for Personality and Emotion Simulation. KES 2003: 453-461 - [c90]Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia Magnenat-Thalmann:
Emotional Communication with Virtual Humans. MMM 2003: 243-263 - [c89]Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei:
Visualization of Woven Cloth. Rendering Techniques 2003: 179-185 - [c88]Hyewon Seo, Frederic Cordier, Nadia Magnenat-Thalmann:
Synthesizing animatable body models with parameterized shape modifications. Symposium on Computer Animation 2003: 120-125 - [c87]Hyewon Seo, Nadia Magnenat-Thalmann:
An automatic modeling of human bodies from sizing parameters. SI3D 2003: 19-26 - [c86]Daniel Thalmann, Nadia Magnenat-Thalmann:
Virtual Humans for Virtual Reality and Augmented Reality. VR 2003: 300 - [c85]Chris Joslin, Nadia Magnenat-Thalmann:
Significant facet retrieval for real-time 3D sound rendering in complex virtual environments. VRST 2003: 15-21 - [c84]Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei:
Real-time rendering of woven clothes. VRST 2003: 41-47 - 2002
- [j112]Frederic Cordier, Nadia Magnenat-Thalmann:
Real-time Animation of Dressed Virtual Humans. Comput. Graph. Forum 21(3): 327-335 (2002) - [j111]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 13(1): i (2002) - [j110]Taro Goto, Won-Sook Lee, Nadia Magnenat-Thalmann:
Facial feature extraction for quick 3D face modeling. Signal Process. Image Commun. 17(3): 243-259 (2002) - [j109]Nadia Magnenat-Thalmann, Prem Kalra, Jean Luc Lévêque, Roland Bazin, Dominique Batisse, Bernard Querleux:
A computational skin model: fold and wrinkle formation. IEEE Trans. Inf. Technol. Biomed. 6(4): 317-323 (2002) - [j108]Václav Skala, Nadia Magnenat-Thalmann:
Editorial to the Special Issue on WSCG'01. Vis. Comput. 18(4): 205 (2002) - [c83]Sumedha Kshirsagar, Nadia Magnenat-Thalmann:
Virtual humans personified. AAMAS 2002: 356-357 - [c82]Hyewon Seo, Lydia Yahia-Cherif, Taro Goto, Nadia Magnenat-Thalmann:
GENESIS: Generation of E-Population Based on Statistical Information. CA 2002: 81-88 - [c81]Nadia Magnenat-Thalmann, Pascal Volino, Frederic Cordier:
Avenues of Research in Dynamic Clothing. CA 2002: 193-202 - [c80]MyungJin Kang, Hassan Sadri, Laurent Moccozet, Nadia Magnenat-Thalmann, Pierre Hoffmeyer:
Accurate Simulation of Hip Joint Range of Motion. CA 2002: 215-219 - [c79]Sumedha Kshirsagar, Nadia Magnenat-Thalmann, Anthony Guye-Vuillème, Daniel Thalmann, Kaveh Richard Kamyab Tehrani, Ebrahim Mamdani:
Avatar Markup Language. EGVE 2002: 169-177 - [c78]Jörg Haber, Nadia Magnenat-Thalmann, Demetri Terzopoulos, Thomas Vetter, Volker Blanz, Kolja Kähler:
Facial Modeling and Animation. Eurographics (Tutorials) 2002 - [c77]Nadia Magnenat-Thalmann, Alan Chalmers, Pascal Fua, Daniel Thalmann:
Tutorial on Inhabited Virtual Heritage. Eurographics (Tutorials) 2002 - [c76]Chris Joslin, Nadia Magnenat-Thalmann:
MPEG4 animation clustering for networked virtual environments. ICME (1) 2002: 365-368 - [c75]Norman I. Badler, Nadia Magnenat-Thalmann, Laurie McCulloch, Evan Hirsch, Phil LoPiccolo:
Digital humans: what roles will they play? SIGGRAPH Abstracts and Applications 2002: 88-89 - [c74]Guangzheng Fei, Nadia Magnenat-Thalmann, Kangying Cai, Enhua Wu:
Detail calibration for out-of-core model simplification through interlaced sampling. SIGGRAPH Abstracts and Applications 2002: 166 - 2001
- [j107]Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann, Joaquim Esmerado, Daniel Thalmann, Ian J. Palmer, Nicholas Chilton, Rae A. Earnshaw:
Sharing Attractions on the Net with VPark. IEEE Computer Graphics and Applications 21(1): 61-71 (2001) - [j106]Sunil Hadap, Nadia Magnenat-Thalmann:
Modeling Dynamic Hair as a Continuum. Comput. Graph. Forum 20(3): 329-338 (2001) - [j105]Nadia Magnenat-Thalmann, Pascal Volino, Laurent Moccozet:
Designing and Simulating Clothes. Int. J. Image Graph. 1(1): 1-17 (2001) - [j104]Frederic Cordier, Pascal Volino, Nadia Magnenat-Thalmann:
Integrating deformations between bodies and clothes. Comput. Animat. Virtual Worlds 12(1): 45-53 (2001) - [j103]Nadia Magnenat-Thalmann, Bernd Eberhardt:
Editorial. Comput. Animat. Virtual Worlds 12(1): i (2001) - [j102]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 12(2): i (2001) - [j101]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 12(3): i (2001) - [j100]Igor S. Pandzic, Christian Babski, Tolga K. Capin, Won-Sook Lee, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Laurent Moccozet, Hyewon Seo, Daniel Thalmann:
Simulating Virtual Humans in Networked Virtual Environments. Presence Teleoperators Virtual Environ. 10(6): 632-646 (2001) - [j99]Taro Goto, Sumedha Kshirsagar, Nadia Magnenat-Thalmann:
Automatic face cloning and animation using real-time facial feature tracking and speech acquisition. IEEE Signal Process. Mag. 18(3): 17-25 (2001) - [c73]Sumedha Kshirsagar, Nadia Magnenat-Thalmann:
Viseme space for realistic speech animation. AVSP 2001: 30-35 - [c72]Frédéric Cordier, Won-Sook Lee, Hyewon Seo, Nadia Magnenat-Thalmann:
From 2D Photos of Yourself to Virtual Try-on Dress on the Web. BCS HCI/IHM 2001: 31-46 - [c71]Won-Sook Lee, Nadia Magnenat-Thalmann:
Virtual body morphing. CA 2001: 158-166 - [c70]Sumedha Kshirsagar, Tom Molet, Nadia Magnenat-Thalmann:
Principal Components of Expressive Speech Animation. Computer Graphics International 2001: 38-44 - [c69]Pascal Volino, Nadia Magnenat-Thalmann:
Comparing Efficiency of Integration Methods for Cloth Simulation. Computer Graphics International 2001: 265-272 - [c68]Nadia Magnenat-Thalmann, Sumedha Kshirsagar:
The Emotional Talking Virutal Humans. Virtual Reality: Cognitive Foundations, Technological Issues & Philosophical Implications 2001: 75-84 - [c67]Nadia Magnenat-Thalmann, Alan Chalmers, Daniel Thalmann:
Inhabited Virtual Heritage. Eurographics (Tutorials) 2001 - [c66]Nadia Magnenat-Thalmann, Laurent Moccozet:
Some New Challenging Research Topics in Human Animation. SCCG 2001: 12-21 - [c65]Sumedha Kshirsagar, Chris Joslin, Won-Sook Lee, Nadia Magnenat-Thalmann:
Personalized Face and Speech Communication over the Internet. VR 2001: 37-44 - [e5]Horace Ho-Shing Ip, Nadia Magnenat-Thalmann, Rynson W. H. Lau, Tat-Seng Chua:
Computer Graphics International 2001 (CGI'01), July 3-6, 2001, Hong Kong, China, Proceedings. IEEE Computer Society 2001, ISBN 0-7695-1007-8 [contents] - [e4]Nadia Magnenat-Thalmann, Daniel Thalmann:
Deformable Avatars, IFIP TC5/WG5.10 DEFORM'2000 Workshop, November 29-30, 2000, Geneva, Switzerland and AVATARS'2000 Workshop, November 30-December 1, 2000, Lausanne, Switzerland. IFIP Conference Proceedings 196, Kluwer 2001, ISBN 0-7923-7446-0 [contents] - 2000
- [b2]Pascal Volino, Nadia Magnenat-Thalmann:
Virtual clothing - theory and practice. Springer 2000, ISBN 978-3-540-67600-3, pp. I-IX, 1-283 - [j98]Won-Sook Lee, Jin Gu, Nadia Magnenat-Thalmann:
Generating Animatable 3D Virtual Humans from Photographs. Comput. Graph. Forum 19(3): 1-10 (2000) - [j97]Won-Sook Lee, Nadia Magnenat-Thalmann:
Fast head modeling for animation. Image Vis. Comput. 18(4): 355-364 (2000) - [j96]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 11(1): 1 (2000) - [j95]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 11(2): 67 (2000) - [j94]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 11(4): 167 (2000) - [j93]Nadia Magnenat-Thalmann, Frederic Cordier:
Construction of a human topological model from medical data. IEEE Trans. Inf. Technol. Biomed. 4(2): 137-143 (2000) - [j92]Nadia Magnenat-Thalmann, Vladimir Savchenko:
Editorial. Vis. Comput. 16(1): 1 (2000) - [c64]Frederic Cordier, Nadia Magnenat-Thalmann:
Integrated System for Skin Deformation. CA 2000: 2-8 - [c63]Pascal Volino, Nadia Magnenat-Thalmann:
Accurate Collision Response on Polygonal Meshes. CA 2000: 154-163 - [c62]Junhwan Kim, Frederic Cordier, Nadia Magnenat-Thalmann:
Neural Network-based Violinist's Hand Animation. Computer Graphics International 2000: 37-41 - [c61]Pascal Volino, Nadia Magnenat-Thalmann:
Implementing Fast Cloth Simulation with Collision Response. Computer Graphics International 2000: 257-266 - [c60]Hyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian J. Palmer:
VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. Computer Graphics International 2000: 309-315 - [c59]Sumedha Kshirsagar, Stephane Garchery, Nadia Magnenat-Thalmann:
Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation. DEFORM/AVATARS 2000: 24-34 - [c58]Hyewon Seo, Frederic Cordier, Laurent Philippon, Nadia Magnenat-Thalmann:
Interactive Modelling of MPEG-4 Deformable Human Body Models. DEFORM/AVATARS 2000: 120-131 - [c57]Laurence Boissieux, Gergö Kiss, Nadia Magnenat-Thalmann, Prem Kalra:
Simulation of Skin Aging and Wrinkles with Cosmetics Insight. Computer Animation and Simulation 2000: 15-27 - [c56]Sunil Hadap, Nadia Magnenat-Thalmann:
Interactive Hair Styler based on Fluid Flow. Computer Animation and Simulation 2000: 87-99 - [c55]Sumedha Kshirsagar, Nadia Magnenat-Thalmann:
Lip Synchronization using Linear Predictive Analysis. IEEE International Conference on Multimedia and Expo (II) 2000: 1077-1080 - [c54]Hyewon Seo, Nadia Magnenat-Thalmann:
LoD Management on Animating Face Models. VR 2000: 161-168 - [c53]Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann:
Advanced real-time collaboration over the internet. VRST 2000: 25-32 - [c52]Takao Furukawa, Jin Gu, Won-Sook Lee, Nadia Magnenat-Thalmann:
3D Clothes Modeling from Photo Cloned Human Body. Virtual Worlds 2000: 159-170 - [e3]Nadia Magnenat-Thalmann, Daniel Thalmann, Bruno Arnaldi:
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, Interlaken, Switzerland, August 21-22, 2000. Eurographics, Springer 2000, ISBN 978-3-211-83549-4 [contents]
1990 – 1999
- 1999
- [j91]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 10(1): 1 (1999) - [j90]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 10(2): 55 (1999) - [j89]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 10(3): 121 (1999) - [j88]Nadia Magnenat-Thalmann, Yoshihisa Shinagawa, Hung Chuan Teh:
Editorial. Comput. Animat. Virtual Worlds 10(4): 179-180 (1999) - [j87]Tom Molet, Amaury Aubel, Tolga K. Capin, Stéphane Carion, Elwin Lee, Nadia Magnenat-Thalmann, Hansrudi Noser, Igor S. Pandzic, Gaël Sannier, Daniel Thalmann:
Anyone for Tennis? Presence Teleoperators Virtual Environ. 8(2): 140-156 (1999) - [j86]Véronique Normand, Christian Babski, Steve Benford, Adrian Bullock, Stéphane Carion, Yiorgos Chrysanthou, Nicolas Farcet, John Harvey, Nico Kuijpers, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Tom Rodden, Mel Slater, Gareth Smith:
The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments. Presence Teleoperators Virtual Environ. 8(2): 218-236 (1999) - [j85]Yin Wu, Prem Kalra, Laurent Moccozet, Nadia Magnenat-Thalmann:
Simulating wrinkles and skin aging. Vis. Comput. 15(4): 183-198 (1999) - [j84]Gaël Sannier, Selim Balcisoy, Nadia Magnenat-Thalmann, Daniel Thalmann:
VHD: a system for directing real-time virtual actors. Vis. Comput. 15(7/8): 320-329 (1999) - [j83]Nadia Magnenat-Thalmann:
Computergraphics society Special Issue: Editorial. Vis. Comput. 15(9): 427 (1999) - [j82]Anthony Guye-Vuillème, Tolga K. Çapin, Igor S. Pandzic, Nadia Magnenat-Thalmann, Daniel Thalmann:
Nonverbal communication interface for collaborative virtual environments. Virtual Real. 4(1): 49-59 (1999) - [c51]Won-Sook Lee, Marc Escher, Gaël Sannier, Nadia Magnenat-Thalmann:
MPEG-4 Compatible Faces from Orthogonal Photos. CA 1999: 186-194 - [c50]Yin Wu, Pierre Beylot, Nadia Magnenat-Thalmann:
Skin Aging Estimation by Facial Simulation. CA 1999: 210- - [c49]Taro Goto, Marc Escher, Christian Zanardi, Nadia Magnenat-Thalmann:
MPEG-4 based animation with face feature tracking. Computer Animation and Simulation 1999: 89-98 - [c48]Taro Goto, Marc Escher, Christian Zanardi, Nadia Magnenat-Thalmann:
Multimodal Interaction in Collaborative Virtual Environments. ICIP (3) 1999: 1-5 - [c47]Sunil Hadap, Endre Bangerter, Pascal Volino, Nadia Magnenat-Thalmann:
Animating Wrinkles on Clothes. IEEE Visualization 1999: 175-182 - [c46]Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann:
Cloning and Aging in a VR Family. VR 1999: 61- - [c45]Won-Sook Lee, Pierre Beylot, David Sankoff, Nadia Magnenat-Thalmann:
Generating 3D Virtual Populations from Pictures of a Few Individuals. WADS 1999: 134-144 - [e2]Nadia Magnenat-Thalmann, Daniel Thalmann:
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, Milan, Italy, September 7-8, 1999. Eurographics, Springer 1999, ISBN 978-3-211-83392-6 [contents] - 1998
- [j81]Rae A. Earnshaw, Nadia Magnenat-Thalmann, Demetri Terzopoulos, Daniel Thalmann:
Guest Editors' Introduction: Computer Animation for Virtual Humans. IEEE Computer Graphics and Applications 18(5): 20-23 (1998) - [j80]Marc Cavazza, Rae A. Earnshaw, Nadia Magnenat-Thalmann, Daniel Thalmann:
Motion Control of Virtual Humans. IEEE Computer Graphics and Applications 18(5): 24-31 (1998) - [j79]Prem Kalra, Nadia Magnenat-Thalmann, Laurent Moccozet, Gaël Sannier, Amaury Aubel, Daniel Thalmann:
Real-Time Animation of Realistic Virtual Humans. IEEE Computer Graphics and Applications 18(5): 42-56 (1998) - [j78]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 9(1): 1 (1998) - [j77]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 9(2): 51 (1998) - [j76]Nadia Magnenat-Thalmann, Daniel Thalmann, Yeong-Gil Shin, James K. Hahn:
Editorial. Comput. Animat. Virtual Worlds 9(3): 111-112 (1998) - [j75]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 9(4): 183 (1998) - [j74]Nadia Magnenat-Thalmann, Prem Kalra, Marc Escher:
Face to virtual face. Proc. IEEE 86(5): 870-883 (1998) - [c44]Marc Escher, Igor S. Pandzic, Nadia Magnenat-Thalmann:
Facial Deformations for MPEG-4. CA 1998: 56- - [c43]Pascal Volino, Nadia Magnenat-Thalmann:
The SPHERIGON: A Simple Polygon Patch for Smoothing Quickly Your Polygonal Meshes. CA 1998: 72-78 - [c42]Won-Sook Lee, Nadia Magnenat-Thalmann:
Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation. CAPTECH 1998: 254-267 - [c41]Stéphane Carion, Gaël Sannier, Nadia Magnenat-Thalmann:
Invited Lecture: Virtual Humans in CyberDance. Computer Graphics International 1998: 142- - [c40]Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann:
Autonomous Actors in Networked Collaborative Virtual Environments. MMM 1998: 138-147 - [c39]Mel Slater, Lennart E. Fahlén, Véronique Normand, Tom Rodden, Nadia Magnenat-Thalmann, Daniel Thalmann:
Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (Panel). VRAIS 1998: 286 - [c38]Nadia Magnenat-Thalmann, Daniel Thalmann:
Avatars And Autonomous Virtual Humans In Virtual Environments. VRAIS 1998: 288 - [c37]Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann:
Real Face Communication in a Virtual World. Virtual Worlds 1998: 1-13 - [e1]Nadia Magnenat-Thalmann, Daniel Thalmann:
Modelling and Motion Capture Techniques for Virtual Environments, International Workshop, CAPTECH'98, Geneva, Switzerland. Lecture Notes in Computer Science 1537, Springer 1998, ISBN 3-540-65353-8 [contents] - 1997
- [j73]Tolga K. Capin, Hansrudi Noser, Daniel Thalmann, Igor S. Pandzic, Nadia Magnenat-Thalmann:
Virtual Human Representation and Communication in VLNet. IEEE Computer Graphics and Applications 17(2): 42-53 (1997) - [j72]Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann:
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. Comput. Graph. Forum 16(3): 177-188 (1997) - [j71]Daniel Thalmann, Christian Babski, Tolga K. Çapin, Nadia Magnenat-Thalmann, Igor S. Pandzic:
Sharing VLNET worlds on the Web. Comput. Networks ISDN Syst. 29(14): 1601-1610 (1997) - [j70]Nadia Magnenat-Thalmann, Igor S. Pandzic, Jean-Claude Moussaly:
The making of the Xian terra-cotta soldiers. Digit. Creativity 8(2): 59-66 (1997) - [j69]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 8(1): 1 (1997) - [j68]Nadia Magnenat-Thalmann, Daniel Thalmann, Sung Yong Shin, Tosiyasu L. Kunii, Myung-Soo Kim:
Editorial: Special Issue of Pacific Graphics 95. Comput. Animat. Virtual Worlds 8(2): 67-68 (1997) - [j67]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 8(3): 129 (1997) - [j66]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 8(4): 189 (1997) - [j65]Nadia Magnenat-Thalmann, Daniel Thalmann:
Animating Virtual Actors in Real Environments. Multim. Syst. 5(2): 113-125 (1997) - [j64]Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann:
Virtual Life Network: a Body-Centered Networked Virtual Environment. Presence Teleoperators Virtual Environ. 6(6): 676-686 (1997) - [c36]Marc Escher, Nadia Magnenat-Thalmann:
Automatic 3D Cloning and Real-Time Animation of a Human Face. CA 1997: 58-66 - [c35]Laurent Moccozet, Nadia Magnenat-Thalmann:
Dirichlet Free-Form Deformations and their Application to Hand Simulation. CA 1997: 93-102 - [c34]Gaël Sannier, Nadia Magnenat-Thalmann:
A User-Friendly Texture-Fitting Methodology for Virtual Humans. Computer Graphics International 1997: 167- - [c33]Yin Wu, Prem Kalra, Nadia Magnenat-Thalmann:
Physically-based Wrinkle Simulation & Skin Rendering. Computer Animation and Simulation 1997: 69-79 - [c32]Nadia Magnenat-Thalmann, Pascal Volino:
Dressing Virtual Humans. Creating Personalities for Synthetic Actors 1997: 9-24 - [c31]David E. Breen, Jeffrey W. Eischen, Michael Kass, Nadia Magnenat-Thalmann, Maurizio Vecchione:
Can we get there from here? Current challenges in cloth design, modeling and animation (panel). SIGGRAPH 1997: 437-439 - [c30]Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann:
A versatile navigation interface for virtual humans in collaborative virtual environments. VRST 1997: 45-49 - [r1]Nadia Magnenat-Thalmann, Daniel Thalmann:
Computer Animation. The Computer Science and Engineering Handbook 1997: 1300-1318 - 1996
- [j63]Pascal Volino, Nadia Magnenat-Thalmann, Jianhua Shen, Daniel Thalmann:
An evolving system for simulating clothes on virtual actors. IEEE Computer Graphics and Applications 16(5): 42-51 (1996) - [j62]Pierre Beylot, P. Gingins, Prem Kalra, Nadia Magnenat-Thalmann, Walter Maurel, Daniel Thalmann, J. Fasel:
3D Interactive Topological Modeling using Visible Human Dataset. Comput. Graph. Forum 15(3): 33-44 (1996) - [j61]Nadia Magnenat-Thalmann, Daniel Thalmann:
Computer Animation. ACM Comput. Surv. 28(1): 161-163 (1996) - [j60]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 7(1): 1 (1996) - [j59]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 7(2): ii (1996) - [j58]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 7(4): 191 (1996) - [c29]Yin Wu, Prem Kalra, Nadia Magnenat-Thalmann:
Simulation of Static and Dynamic Wrinkles of Skin. CA 1996: 90-97 - [c28]Nadia Magnenat-Thalmann, Stéphane Carion, Martin Courchesne, Pascal Volino, Yin Wu:
Virtual clothes, Hair and Skin for Beautiful Top Models. Computer Graphics International 1996: 132- - [c27]Fabio Lavagetto, Igor S. Pandzic, Prem Kalra, Nadia Magnenat-Thalmann:
Synthetic and hybrid imaging in the HUMANOID and VIDAS projects. ICIP (3) 1996: 663-666 - 1995
- [j57]Hansrudi Noser, Olivier Renault, Daniel Thalmann, Nadia Magnenat-Thalmann:
Navigation for digital actors based on synthetic vision, memory, and learning. Comput. Graph. 19(1): 7-19 (1995) - [j56]Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred A. Schmitt, Jianhua Shen, Daniel Thalmann:
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. Comput. Graph. Forum 14(3): 337-348 (1995) - [j55]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 6(1): 1 (1995) - [j54]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 6(2): 69 (1995) - [j53]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 6(3): 127 (1995) - [j52]Nadia Magnenat-Thalmann, Daniel Thalmann, Zesheng Tang:
Editorial. Comput. Animat. Virtual Worlds 6(4): 193-194 (1995) - [j51]Yin Wu, Nadia Magnenat-Thalmann, Daniel Thalmann:
A dynamic wrinkle model in facial animation and skin ageing. Comput. Animat. Virtual Worlds 6(4): 195-205 (1995) - [j50]Nadia Magnenat-Thalmann, Daniel Thalmann:
Digital actors for interactive television. Proc. IEEE 83(7): 1022-1031 (1995) - [c26]Nadia Magnenat-Thalmann, Daniel Thalmann:
Virtual actors living in a real world. CA 1995: 19-29 - [c25]Prem Kalra, Pierre Beylot, P. Gingins, Nadia Magnenat-Thalmann, Pascal Volino, Pierre Hoffmeyer, J. Fasel, F. Terrier:
Topological modeling of human anatomy using medical data. CA 1995: 172- - [c24]Serge Rezzonico, Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann:
Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata. Virtual Environments 1995: 107-118 - [c23]Pascal Volino, Martin Courchesne, Nadia Magnenat-Thalmann:
Versatile and efficient techniques for simulating cloth and other deformable objects. SIGGRAPH 1995: 137-144 - [p3]Yi Wu, Daniel Thalmann, Nadia Magnenat-Thalmann:
Deformable Surfaces using Physically Based Particle Systems. Computer Graphics 1995: 205-215 - [p2]Zhiyong Huang, Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann:
A Multi-sensor Approach for Grasping and 3D Interaction. Computer Graphics 1995: 235-253 - [p1]Nadia Magnenat-Thalmann, Igor Sunday Pandzic, Jean-Claude Moussaly, Daniel Thalmann, Zhiyong Huang, Jianhua Shen:
The Making of the Xian Terra-cotta Soldiers. Computer Graphics 1995: 281-295 - 1994
- [j49]Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann:
Goal-oriented design and correction of articulated figure motion with the TRACK system. Comput. Graph. 18(4): 443-452 (1994) - [j48]Nadia Magnenat-Thalmann:
Efficient Self-Collision Detection on Smoothly Discretized Surface Animations using Geometrical Shape Regularity. Comput. Graph. Forum 13(3): 155-166 (1994) - [c22]Prem Kalra, Nadia Magnenat-Thalmann:
Modeling of vascular expressions in facial animation. CA 1994: 50-58, 201 - 1993
- [j47]Agnes Daldegan, Nadia Magnenat-Thalmann, Tsuneya Kurihara, Daniel Thalmann:
An Integrated System for Modeling, Animating and Rendering Hair. Comput. Graph. Forum 12(3): 211-221 (1993) - [j46]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 4(1): 1 (1993) - [j45]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 4(2): ii (1993) - [j44]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 4(3): ii (1993) - [j43]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 4(4): ii (1993) - [c21]Hans M. Werner, Nadia Magnenat-Thalmann, Daniel Thalmann:
User Interface for Fashion Design. ICCG 1993: 197-204 - [c20]Prem Kalra, Nadia Magnenat-Thalmann:
Simulation of Facial Skin using Texture Mapping and Coloration. ICCG 1993: 365-374 - [c19]Nadia Magnenat-Thalmann, Antoine Cazedevals, Daniel Thalmann:
Modelling Facial Communication Between an Animator and a Synthetic Actor in Real Time. Modeling in Computer Graphics 1993: 387-396 - [c18]Prem Kalra, Enrico Gobbetti, Nadia Magnenat-Thalmann, Daniel Thalmann:
A Multimedia Testbed for Facial Animation Control. MMM 1993: 59-72 - 1992
- [j42]Prem Kalra, Angelo Mangili, Nadia Magnenat-Thalmann, Daniel Thalmann:
Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. Comput. Graph. Forum 11(3): 59-69 (1992) - [j41]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 3(1): ii (1992) - [j40]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 3(2): 63 (1992) - [j39]Nadia Magnenat-Thalmann, Daniel Thalmann:
Six-hundred indexed references on computer animation. Comput. Animat. Virtual Worlds 3(3): 147-174 (1992) - [j38]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 3(3): ii (1992) - [j37]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 3(4): ii (1992) - [c17]Nadia Magnenat-Thalmann, Prem Kalra:
A Model for Creating and Visualizing Speech and Emotion. NLG 1992: 1-12 - [c16]Michel Carignan, Ying Yang, Nadia Magnenat-Thalmann, Daniel Thalmann:
Dressing animated synthetic actors with complex deformable clothes. SIGGRAPH 1992: 99-104 - 1991
- [j36]Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann:
Modeling of contact deformations between a synthetic human and its environment. Comput. Aided Des. 23(7): 514-520 (1991) - [j35]Nadia Magnenat-Thalmann, Daniel Thalmann:
Complex models for animating synthetic actors. IEEE Computer Graphics and Applications 11(5): 32-44 (1991) - [j34]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 2(1): 1 (1991) - [j33]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 2(2): 41 (1991) - [j32]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 2(3): 81 (1991) - [j31]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 2(4): 117 (1991) - [c15]Nadia Magnenat-Thalmann:
Multimedia, Virtual Reality and Computer Animation. Hypertext/Hypermedia 1991: 1-17 - [c14]Benoit Lafleur, Nadia Magnenat-Thalmann, Daniel Thalmann:
Cloth Animation with Self-Collision Detection. Modeling in Computer Graphics 1991: 179-187 - [c13]Prem Kalra, Angelo Mangili, Nadia Magnenat-Thalmann, Daniel Thalmann:
SMILE: A Multilayered Facial Animation System. Modeling in Computer Graphics 1991: 189-198 - [c12]Nadia Magnenat-Thalmann:
Visualizing Humans by Computer. VDB 1991: 141-150 - 1990
- [j30]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 1(1): 1 (1990) - [j29]Olivier Renault, Nadia Magnenat-Thalmann, Daniel Thalmann:
A vision-based approach to behavioural animation. Comput. Animat. Virtual Worlds 1(1): 18-21 (1990) - [j28]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 1(2): 41 (1990) - [j27]Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann:
A global human walking model with real-time kinematic personification. Vis. Comput. 6(6): 344-358 (1990)
1980 – 1989
- 1989
- [j26]Nadia Magnenat-Thalmann, Daniel Thalmann:
The Problematics of Human Prototyping and Animation. Comput. Graph. Forum 8(2): 115-123 (1989) - [j25]Nadia Magnenat-Thalmann, Hong Tong Minh, Mario de Angelis, Daniel Thalmann:
Design, transformation and animation of human faces. Vis. Comput. 5(1&2): 32-39 (1989) - [c11]Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann:
The Use of Finite Element Theory for Simulating Object and Human Body Deformations and Contacts. Eurographics 1989 - [c10]Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann:
Simulation of object and human skin formations in a grasping task. SIGGRAPH 1989: 21-30 - 1988
- [j24]Nadia Magnenat-Thalmann, E. Primeau, Daniel Thalmann:
Abstract muscle action procedures for human face animation. Vis. Comput. 3(5): 290-297 (1988) - [c9]Nadia Magnenat-Thalmann, Daniel Thalmann:
Construction and Animation of a Synthetic Actress. Eurographics 1988 - 1987
- [j23]Nadia Magnenat-Thalmann, Daniel Thalmann:
An Indexed Bibliography on Image Synthesis. IEEE Computer Graphics and Applications 7(8): 27-38 (1987) - [j22]Nadia Magnenat-Thalmann, Daniel Thalmann:
The Direction of Synthetic Actors in the Film Rendez-Vous a Montreal. IEEE Computer Graphics and Applications 7(12): 9-19 (1987) - [j21]Nadia Magnenat-Thalmann, Daniel Thalmann:
Procedural animation blocks in discrete simulation. Simul. 49(3): 102-108 (1987) - [j20]François Bolduc, Albert Lejeune, Nadia Magnenat-Thalmann:
Image synthesis and 3-D computer animation: a new approach for strategic analysis. Vis. Comput. 3(1): 51-56 (1987) - [j19]Nadia Magnenat-Thalmann, M. Burgess, L. Forest, Daniel Thalmann:
A geometric study of parameters for the recursive midpoint subdivision. Vis. Comput. 3(3): 145-151 (1987) - 1986
- [j18]Nadia Magnenat-Thalmann, Daniel Thalmann:
Special Cinematographic Effects with Virtual Movie Cameras. IEEE Computer Graphics and Applications 6(4): 43-50 (1986) - [j17]Daniel Thalmann, Nadia Magnenat-Thalmann:
Artificial Intelligence in Three-Dimensional Computer Animation. Comput. Graph. Forum 5(4): 341-348 (1986) - [c8]Nadia Magnenat-Thalmann, Daniel Thalmann, S. Beland:
The Integration of Particle and Polygon Rendering using an A-buffer Algorithm. Eurographics 1986 - 1985
- [b1]Nadia Magnenat-Thalmann, Daniel Thalmann:
Computer animation - theory and practice. Computer science workbench, Springer 1985, ISBN 978-4-431-70005-0, pp. I-XII, 1-240 - [j16]Nadia Magnenat-Thalmann, Daniel Thalmann, Mario Fortin:
Miranim: An Extensible Director-Oriented System for the Animation of Realistic Images. IEEE Computer Graphics and Applications 5(3): 61-73 (1985) - [j15]Nadia Magnenat-Thalmann, Daniel Thalmann:
An Indexed Bibliography on Computer Animation. IEEE Computer Graphics and Applications 5(7): 76-86 (1985) - [j14]Nadia Magnenat-Thalmann, Daniel Thalmann:
Three-Dimensional Computer Animation: More an Evolution Than a Motion Problem. IEEE Computer Graphics and Applications 5(10): 47-57 (1985) - [j13]Daniel Thalmann, Louis-Philippe Demers, Nadia Magnenat-Thalmann:
Locating, replacing, and deleting patterns in graphics editing of line drawings. Comput. Vis. Graph. Image Process. 29(1): 37-46 (1985) - [j12]Nadia Magnenat-Thalmann, Daniel Thalmann:
Area, spline-based and structural models for generating and animating 3D characters and logos. Vis. Comput. 1(1): 15-23 (1985) - [j11]Daniel Thalmann, Osman Ratib, Nadia Magnenat-Thalmann, Alberto Righetti:
A model for the three-dimensional reconstruction and animation of the human heart. Vis. Comput. 1(4): 241-248 (1985) - [c7]Nadia Magnenat-Thalmann, Daniel Thalmann:
Introduction à l'Informatique Graphique. Advances in Computer Graphics 1985: 3-51 - [c6]Nadia Magnenat-Thalmann, Daniel Thalmann:
Subactor Data Types as Hierarchical Procedural Models for Computer Animation. Eurographics 1985 - 1984
- [j10]Nadia Magnenat-Thalmann, Daniel Thalmann:
Computer animated scenes. Comput. Graph. 8(3): 331-333 (1984) - [j9]Nadia Magnenat-Thalmann, N. Chourot, Daniel Thalmann:
Colour Gradation, Shading and Texture Using a Limited Terminal. Comput. Graph. Forum 3(1): 83-90 (1984) - 1983
- [j8]Nadia Magnenat-Thalmann, Alain Choquette, Daniel Thalmann:
Transferring a macro program to a micro machine. Microprocess. Microsystems 7(3): 107-110 (1983) - [j7]Nadia Magnenat-Thalmann, Daniel Thalmann:
MIRA-3D: A Three-Dimensional Graphical Extension of Pascal. Softw. Pract. Exp. 13(9): 797-808 (1983) - 1982
- [j6]Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche, Louis Lorrain:
GRAFEDIT: An interactive general-purpose graphics editor. Comput. Graph. 6(1): 41-46 (1982) - [j5]Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche:
A multilevel graphics system based on top-down methodology. Comput. Graph. 6(3): 97-100 (1982) - [j4]Nadia Magnenat-Thalmann, Daniel Thalmann:
Some unusual primitives in the mira graphical extension of PASCAL. Comput. Graph. 6(3): 127-139 (1982) - [j3]Nadia Magnenat-Thalmann:
Choosing an Implementation Language for Automatic Translation. Comput. Lang. 7(3/4): 161-170 (1982) - 1981
- [j2]Nadia Magnenat-Thalmann, Daniel Thalmann:
A Graphical Pascal Extension Based on Graphical Types. Softw. Pract. Exp. 11(1): 53-62 (1981) - [c5]Nadia Magnenat-Thalmann, Daniel Thalmann, Philippe Bergeron:
Some Useful but Rather Unusual Graphical Primitives. Eurographics 1981 - 1980
- [c4]Nadia Magnenat-Thalmann, Daniel Thalmann:
Introducing programming concepts with graphical objects. SIGCSE 1980: 105-109
1970 – 1979
- 1979
- [j1]Nadia Thalmann, Daniel Thalmann:
A Problem-Oriented Analysis of Database Models. J. Chem. Inf. Comput. Sci. 19(2): 86-89 (1979) - [c3]Daniel Thalmann, Nadia Magnenat-Thalmann:
Design and implementation of abstract graphical data types. COMPSAC 1979: 519-524 - 1978
- [c2]Nadia Thalmann, Daniel Thalmann:
Direct connection between Compiling Techniques and Databases courses. SIGCSE 1978: 131-135 - [c1]Nadia Thalmann, Daniel Thalmann:
The use of PASCAL as a teaching tool in introductory, intermediate and advanced computer science courses. SIGCSE/CSA 1978: 277-281
Coauthor Index
aka: Tolga K. Capin
aka: Frédéric Cordier
aka: Prem Kalra
aka: Won-Sook Lee
aka: Igor Sunday Pandzic
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