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2020 – today
- 2024
- [j89]Peng Wang, Yuan Liu, Guying Lin, Jiatao Gu, Lingjie Liu, Taku Komura, Wenping Wang:
ProLiF: Progressively-connected Light Field network for efficient view synthesis. Comput. Graph. 120: 103913 (2024) - [j88]Zimeng Wang, Zhiyang Dou, Rui Xu, Cheng Lin, Yuan Liu, Xiaoxiao Long, Shiqing Xin, Taku Komura, Xiaoming Yuan, Wenping Wang:
Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization. Comput. Graph. Forum 43(5): i-x (2024) - [j87]Kemeng Huang, Floyd M. Chitalu, Huancheng Lin, Taku Komura:
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy. ACM Trans. Graph. 43(2): 23:1-23:18 (2024) - [j86]Jiawei Huang, Akito Iizuka, Hajime Tanaka, Taku Komura, Yoshifumi Kitamura:
Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians. ACM Trans. Graph. 43(3): 26:1-26:18 (2024) - [j85]Rui Xu, Longdu Liu, Ningna Wang, Shuang-Min Chen, Shiqing Xin, Xiaohu Guo, Zichun Zhong, Taku Komura, Wenping Wang, Changhe Tu:
CWF: Consolidating Weak Features in High-quality Mesh Simplification. ACM Trans. Graph. 43(4): 80:1-80:14 (2024) - [j84]Sebastian Starke, Paul Starke, Nicky He, Taku Komura, Yuting Ye:
Categorical Codebook Matching for Embodied Character Controllers. ACM Trans. Graph. 43(4): 142:1-142:14 (2024) - [j83]Huancheng Lin, Floyd M. Chitalu, Taku Komura:
Analytic rotation-invariant modelling of anisotropic finite elements. ACM Trans. Graph. 43(5): 157:1-157:20 (2024) - [j82]Yifan Wu, Zhiyang Dou, Yuko Ishiwaka, Shun Ogawa, Yuke Lou, Wenping Wang, Lingjie Liu, Taku Komura:
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos. ACM Trans. Graph. 43(6): 242:1-242:17 (2024) - [j81]Sinan Wang, Yitong Deng, Molin Deng, Hong-Xing Yu, Junwei Zhou, Duowen Chen, Taku Komura, Jiajun Wu, Bo Zhu:
An Eulerian Vortex Method on Flow Maps. ACM Trans. Graph. 43(6): 268:1-268:14 (2024) - [c84]Wenyang Zhou, Zhiyang Dou, Zeyu Cao, Zhouyingcheng Liao, Jingbo Wang, Wenjia Wang, Yuan Liu, Taku Komura, Wenping Wang, Lingjie Liu:
EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation. ECCV (2) 2024: 18-38 - [c83]Weilin Wan, Zhiyang Dou, Taku Komura, Wenping Wang, Dinesh Jayaraman, Lingjie Liu:
TLControl: Trajectory and Language Control for Human Motion Synthesis. ECCV (37) 2024: 37-54 - [c82]Zhouyingcheng Liao, Sinan Wang, Taku Komura:
SENC: Handling Self-collision in Neural Cloth Simulation. ECCV (9) 2024: 385-402 - [c81]Zhengming Yu, Zhiyang Dou, Xiaoxiao Long, Cheng Lin, Zekun Li, Yuan Liu, Norman Müller, Taku Komura, Marc Habermann, Christian Theobalt, Xin Li, Wenping Wang:
Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models. ECCV (39) 2024: 419-438 - [c80]Yuan Liu, Cheng Lin, Zijiao Zeng, Xiaoxiao Long, Lingjie Liu, Taku Komura, Wenping Wang:
SyncDreamer: Generating Multiview-consistent Images from a Single-view Image. ICLR 2024 - [c79]Rui Chen, Mingyi Shi, Shaoli Huang, Ping Tan, Taku Komura, Xuelin Chen:
Taming Diffusion Probabilistic Models for Character Control. SIGGRAPH (Conference Paper Track) 2024: 67 - [i47]Guying Lin, Lei Yang, Yuan Liu, Congyi Zhang, Junhui Hou, Xiaogang Jin, Taku Komura, John Keyser, Wenping Wang:
On Optimal Sampling for Learning SDF Using MLPs Equipped with Positional Encoding. CoRR abs/2401.01391 (2024) - [i46]Zimeng Wang, Zhiyang Dou, Rui Xu, Cheng Lin, Yuan Liu, Xiaoxiao Long, Shiqing Xin, Lingjie Liu, Taku Komura, Xiaoming Yuan, Wenping Wang:
Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization. CoRR abs/2401.12946 (2024) - [i45]Jiawei Huang, Hajime Tanaka, Taku Komura, Yoshifumi Kitamura:
Online Photon Guiding with 3D Gaussians for Caustics Rendering. CoRR abs/2403.03641 (2024) - [i44]Rui Chen, Mingyi Shi, Shaoli Huang, Ping Tan, Taku Komura, Xuelin Chen:
Taming Diffusion Probabilistic Models for Character Control. CoRR abs/2404.15121 (2024) - [i43]Rui Xu, Longdu Liu, Ningna Wang, Shuang-Min Chen, Shiqing Xin, Xiaohu Guo, Zichun Zhong, Taku Komura, Wenping Wang, Changhe Tu:
CWF: Consolidating Weak Features in High-quality Mesh Simplification. CoRR abs/2404.15661 (2024) - [i42]Yinghao Huang, Leo Ho, Dafei Qin, Mingyi Shi, Taku Komura:
InterAct: Capture and Modelling of Realistic, Expressive and Interactive Activities between Two Persons in Daily Scenarios. CoRR abs/2405.11690 (2024) - [i41]Rui Xu, Jiepeng Wang, Hao Pan, Yang Liu, Xin Tong, Shiqing Xin, Changhe Tu, Taku Komura, Wenping Wang:
ComboStoc: Combinatorial Stochasticity for Diffusion Generative Models. CoRR abs/2405.13729 (2024) - [i40]Qingxuan Wu, Zhiyang Dou, Sirui Xu, Soshi Shimada, Chen Wang, Zhengming Yu, Yuan Liu, Cheng Lin, Zeyu Cao, Taku Komura, Vladislav Golyanik, Christian Theobalt, Wenping Wang, Lingjie Liu:
DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image. CoRR abs/2406.17988 (2024) - [i39]Zhouyingcheng Liao, Sinan Wang, Taku Komura:
SENC: Handling Self-collision in Neural Cloth Simulation. CoRR abs/2407.12479 (2024) - [i38]Sinan Wang, Yitong Deng, Molin Deng, Hong-Xing Yu, Junwei Zhou, Duowen Chen, Taku Komura, Jiajun Wu, Bo Zhu:
An Eulerian Vortex Method on Flow Maps. CoRR abs/2409.06201 (2024) - [i37]Dafei Qin, Hongyang Lin, Qixuan Zhang, Kaichun Qiao, Longwen Zhang, Zijun Zhao, Jun Saito, Jingyi Yu, Lan Xu, Taku Komura:
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering. CoRR abs/2409.07441 (2024) - 2023
- [j80]Paul Starke, Sebastian Starke, Taku Komura, Frank Steinicke:
Motion In-Betweening with Phase Manifolds. Proc. ACM Comput. Graph. Interact. Tech. 6(3): 37:1-37:17 (2023) - [j79]Kunkun Pang, Dafei Qin, Yingruo Fan, Julian Habekost, Takaaki Shiratori, Junichi Yamagishi, Taku Komura:
BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer. ACM Trans. Graph. 42(4): 43:1-43:12 (2023) - [j78]Yuan Liu, Peng Wang, Cheng Lin, Xiaoxiao Long, Jiepeng Wang, Lingjie Liu, Taku Komura, Wenping Wang:
NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images. ACM Trans. Graph. 42(4): 114:1-114:22 (2023) - [c78]Peng Wang, Yuan Liu, Zhaoxi Chen, Lingjie Liu, Ziwei Liu, Taku Komura, Christian Theobalt, Wenping Wang:
F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories. CVPR 2023: 4150-4159 - [c77]Xiaoxiao Long, Cheng Lin, Lingjie Liu, Yuan Liu, Peng Wang, Christian Theobalt, Taku Komura, Wenping Wang:
NeuralUDF: Learning Unsigned Distance Fields for Multi-View Reconstruction of Surfaces with Arbitrary Topologies. CVPR 2023: 20834-20843 - [c76]Yilin Wen, Hao Pan, Lei Yang, Jia Pan, Taku Komura, Wenping Wang:
Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos. CVPR 2023: 21243-21253 - [c75]Wenjia Wang, Yongtao Ge, Haiyi Mei, Zhongang Cai, Qingping Sun, Yanjun Wang, Chunhua Shen, Lei Yang, Taku Komura:
Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction. ICCV 2023: 3902-3912 - [c74]Mingyi Shi, Sebastian Starke, Yuting Ye, Taku Komura, Jungdam Won:
PhaseMP: Robust 3D Pose Estimation via Phase-conditioned Human Motion Prior. ICCV 2023: 14679-14691 - [c73]Zhiyang Dou, Qingxuan Wu, Cheng Lin, Zeyu Cao, Qiangqiang Wu, Weilin Wan, Taku Komura, Wenping Wang:
TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer. ICCV 2023: 15097-15109 - [c72]Congyi Zhang, Guying Lin, Lei Yang, Xin Li, Taku Komura, Scott Schaefer, John Keyser, Wenping Wang:
Surface Extraction from Neural Unsigned Distance Fields. ICCV 2023: 22474-22483 - [c71]Dafei Qin, Jun Saito, Noam Aigerman, Thibault Groueix, Taku Komura:
Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild. SIGGRAPH (Conference Paper Track) 2023: 68:1-68:11 - [c70]Zhiyang Dou, Xuelin Chen, Qingnan Fan, Taku Komura, Wenping Wang:
C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters. SIGGRAPH Asia 2023: 2:1-2:11 - [i36]Jiawei Huang, Akito Iizuka, Hajime Tanaka, Taku Komura, Yoshifumi Kitamura:
Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians. CoRR abs/2303.08064 (2023) - [i35]Wenjia Wang, Yongtao Ge, Haiyi Mei, Zhongang Cai, Qingping Sun, Yanjun Wang, Chunhua Shen, Lei Yang, Taku Komura:
Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction. CoRR abs/2303.13796 (2023) - [i34]Peng Wang, Yuan Liu, Zhaoxi Chen, Lingjie Liu, Ziwei Liu, Taku Komura, Christian Theobalt, Wenping Wang:
F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories. CoRR abs/2303.15951 (2023) - [i33]Dafei Qin, Jun Saito, Noam Aigerman, Thibault Groueix, Taku Komura:
Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild. CoRR abs/2305.08296 (2023) - [i32]Yuan Liu, Peng Wang, Cheng Lin, Xiaoxiao Long, Jiepeng Wang, Lingjie Liu, Taku Komura, Wenping Wang:
NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images. CoRR abs/2305.17398 (2023) - [i31]Kemeng Huang, Floyd M. Chitalu, Huancheng Lin, Taku Komura:
Fast and stable Gauss-Newton optimization of IPC barrier energy. CoRR abs/2308.09400 (2023) - [i30]Paul Starke, Sebastian Starke, Taku Komura, Frank Steinicke:
Motion In-Betweening with Phase Manifolds. CoRR abs/2308.12751 (2023) - [i29]Guying Lin, Lei Yang, Congyi Zhang, Hao Pan, Yuhan Ping, Guodong Wei, Taku Komura, John Keyser, Wenping Wang:
Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representation. CoRR abs/2308.13934 (2023) - [i28]Yuan Liu, Cheng Lin, Zijiao Zeng, Xiaoxiao Long, Lingjie Liu, Taku Komura, Wenping Wang:
SyncDreamer: Generating Multiview-consistent Images from a Single-view Image. CoRR abs/2309.03453 (2023) - [i27]Congyi Zhang, Guying Lin, Lei Yang, Xin Li, Taku Komura, Scott Schaefer, John Keyser, Wenping Wang:
Surface Extraction from Neural Unsigned Distance Fields. CoRR abs/2309.08878 (2023) - [i26]Zhiyang Dou, Xuelin Chen, Qingnan Fan, Taku Komura, Wenping Wang:
C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters. CoRR abs/2309.11351 (2023) - [i25]Kunkun Pang, Dafei Qin, Yingruo Fan, Julian Habekost, Takaaki Shiratori, Junichi Yamagishi, Taku Komura:
BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer. CoRR abs/2310.06851 (2023) - [i24]Zhengming Yu, Zhiyang Dou, Xiaoxiao Long, Cheng Lin, Zekun Li, Yuan Liu, Norman Müller, Taku Komura, Marc Habermann, Christian Theobalt, Xin Li, Wenping Wang:
Surf-D: High-Quality Surface Generation for Arbitrary Topologies using Diffusion Models. CoRR abs/2311.17050 (2023) - [i23]Weilin Wan, Zhiyang Dou, Taku Komura, Wenping Wang, Dinesh Jayaraman, Lingjie Liu:
TLControl: Trajectory and Language Control for Human Motion Synthesis. CoRR abs/2311.17135 (2023) - [i22]Yilin Wen, Hao Pan, Takehiko Ohkawa, Lei Yang, Jia Pan, Yoichi Sato, Taku Komura, Wenping Wang:
Generative Hierarchical Temporal Transformer for Hand Action Recognition and Motion Prediction. CoRR abs/2311.17366 (2023) - [i21]Jiepeng Wang, Hao Pan, Yang Liu, Xin Tong, Taku Komura, Wenping Wang:
StructRe: Rewriting for Structured Shape Modeling. CoRR abs/2311.17510 (2023) - [i20]Wenyang Zhou, Zhiyang Dou, Zeyu Cao, Zhouyingcheng Liao, Jingbo Wang, Wenjia Wang, Yuan Liu, Taku Komura, Wenping Wang, Lingjie Liu:
EMDM: Efficient Motion Diffusion Model for Fast, High-Quality Motion Generation. CoRR abs/2312.02256 (2023) - [i19]Weilin Wan, Yiming Huang, Shutong Wu, Taku Komura, Wenping Wang, Dinesh Jayaraman, Lingjie Liu:
DiffusionPhase: Motion Diffusion in Frequency Domain. CoRR abs/2312.04036 (2023) - 2022
- [j77]Zhiyang Dou, Cheng Lin, Rui Xu, Lei Yang, Shiqing Xin, Taku Komura, Wenping Wang:
Coverage Axis: Inner Point Selection for 3D Shape Skeletonization. Comput. Graph. Forum 41(2): 419-432 (2022) - [j76]Ian Mason, Sebastian Starke, Taku Komura:
Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases. Proc. ACM Comput. Graph. Interact. Tech. 5(1): 6:1-6:18 (2022) - [j75]Yingruo Fan, Zhaojiang Lin, Jun Saito, Wenping Wang, Taku Komura:
Joint Audio-Text Model for Expressive Speech-Driven 3D Facial Animation. Proc. ACM Comput. Graph. Interact. Tech. 5(1): 16:1-16:15 (2022) - [j74]Weilin Wan, Lei Yang, Lingjie Liu, Zhuoying Zhang, Ruixing Jia, Yi-King Choi, Jia Pan, Christian Theobalt, Taku Komura, Wenping Wang:
Learn to Predict How Humans Manipulate Large-Sized Objects From Interactive Motions. IEEE Robotics Autom. Lett. 7(2): 4702-4709 (2022) - [j73]Sebastian Starke, Ian Mason, Taku Komura:
DeepPhase: periodic autoencoders for learning motion phase manifolds. ACM Trans. Graph. 41(4): 136:1-136:13 (2022) - [j72]Linxu Fan, Floyd M. Chitalu, Taku Komura:
Simulating Brittle Fracture with Material Points. ACM Trans. Graph. 41(5): 177:1-177:20 (2022) - [j71]Huancheng Lin, Floyd M. Chitalu, Taku Komura:
Isotropic ARAP Energy Using Cauchy-Green Invariants. ACM Trans. Graph. 41(6): 275:1-275:14 (2022) - [j70]Jiawei Huang, Ryo Sugawara, Kinfung Chu, Taku Komura, Yoshifumi Kitamura:
Reconstruction of Dexterous 3D Motion Data From a Flexible Magnetic Sensor With Deep Learning and Structure-Aware Filtering. IEEE Trans. Vis. Comput. Graph. 28(6): 2400-2414 (2022) - [j69]Xi Zhao, Bowen Zhang, Jinji Wu, Ruizhen Hu, Taku Komura:
Relationship-Based Point Cloud Completion. IEEE Trans. Vis. Comput. Graph. 28(12): 4940-4950 (2022) - [c69]Yingruo Fan, Zhaojiang Lin, Jun Saito, Wenping Wang, Taku Komura:
FaceFormer: Speech-Driven 3D Facial Animation with Transformers. CVPR 2022: 18749-18758 - [c68]Jiepeng Wang, Peng Wang, Xiaoxiao Long, Christian Theobalt, Taku Komura, Lingjie Liu, Wenping Wang:
NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors. ECCV (32) 2022: 139-155 - [c67]Xiaoxiao Long, Cheng Lin, Peng Wang, Taku Komura, Wenping Wang:
SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views. ECCV (32) 2022: 210-227 - [c66]Yuan Liu, Yilin Wen, Sida Peng, Cheng Lin, Xiaoxiao Long, Taku Komura, Wenping Wang:
Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Images. ECCV (32) 2022: 298-315 - [c65]Yilin Wen, Xiangyu Li, Hao Pan, Lei Yang, Zheng Wang, Taku Komura, Wenping Wang:
DISP6D: Disentangled Implicit Shape and Pose Learning for Scalable 6D Pose Estimation. ECCV (9) 2022: 404-421 - [c64]Julian Habekost, Kunkun Pang, Takaaki Shiratori, Taku Komura:
From Synthetic to One-Shot Regression of Camera-Agnostic Human Performances. ICPRAI (1) 2022: 514-525 - [i18]Ian Mason, Sebastian Starke, Taku Komura:
Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases. CoRR abs/2201.04439 (2022) - [i17]Yuan Liu, Yilin Wen, Sida Peng, Cheng Lin, Xiaoxiao Long, Taku Komura, Wenping Wang:
Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Images. CoRR abs/2204.10776 (2022) - [i16]Xiaoxiao Long, Cheng Lin, Peng Wang, Taku Komura, Wenping Wang:
SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse views. CoRR abs/2206.05737 (2022) - [i15]Weilin Wan, Lei Yang, Lingjie Liu, Zhuoying Zhang, Ruixing Jia, Yi-King Choi, Jia Pan, Christian Theobalt, Taku Komura, Wenping Wang:
Learn to Predict How Humans Manipulate Large-sized Objects from Interactive Motions. CoRR abs/2206.12612 (2022) - [i14]Jiepeng Wang, Peng Wang, Xiaoxiao Long, Christian Theobalt, Taku Komura, Lingjie Liu, Wenping Wang:
NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors. CoRR abs/2206.13597 (2022) - [i13]Peng Wang, Yuan Liu, Guying Lin, Jiatao Gu, Lingjie Liu, Taku Komura, Wenping Wang:
Progressively-connected Light Field Network for Efficient View Synthesis. CoRR abs/2207.04465 (2022) - [i12]Yilin Wen, Hao Pan, Lei Yang, Jia Pan, Taku Komura, Wenping Wang:
Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos. CoRR abs/2209.09484 (2022) - [i11]Zhiyang Dou, Qingxuan Wu, Cheng Lin, Zeyu Cao, Qiangqiang Wu, Weilin Wan, Taku Komura, Wenping Wang:
TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer. CoRR abs/2211.10705 (2022) - [i10]Xiaoxiao Long, Cheng Lin, Lingjie Liu, Yuan Liu, Peng Wang, Christian Theobalt, Taku Komura, Wenping Wang:
NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies. CoRR abs/2211.14173 (2022) - 2021
- [j68]Meili Wang, Li Wang, Tao Jiang, Nan Xiang, Juncong Lin, Mingqiang Wei, Xiaosong Yang, Taku Komura, Jian J. Zhang:
Bas-relief modelling from enriched detail and geometry with deep normal transfer. Neurocomputing 453: 825-838 (2021) - [j67]Mingyi Shi, Kfir Aberman, Andreas Aristidou, Taku Komura, Dani Lischinski, Daniel Cohen-Or, Baoquan Chen:
MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency. ACM Trans. Graph. 40(1): 1:1-1:15 (2021) - [j66]Sebastian Starke, Yiwei Zhao, Fabio Zinno, Taku Komura:
Neural animation layering for synthesizing martial arts movements. ACM Trans. Graph. 40(4): 92:1-92:16 (2021) - [j65]He Zhang, Yuting Ye, Takaaki Shiratori, Taku Komura:
ManipNet: neural manipulation synthesis with a hand-object spatial representation. ACM Trans. Graph. 40(4): 121:1-121:14 (2021) - [j64]Cheng Li, Levi Fussell, Taku Komura:
Multi-agent reinforcement learning for character control. Vis. Comput. 37(12): 3115-3123 (2021) - [c63]Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, Wenping Wang:
NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction. NeurIPS 2021: 27171-27183 - [i9]Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, Wenping Wang:
NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction. CoRR abs/2106.10689 (2021) - [i8]Yilin Wen, Xiangyu Li, Hao Pan, Lei Yang, Zheng Wang, Taku Komura, Wenping Wang:
Disentangled Implicit Shape and Pose Learning for Scalable 6D Pose Estimation. CoRR abs/2107.12549 (2021) - [i7]Zhiyang Dou, Cheng Lin, Rui Xu, Lei Yang, Shiqing Xin, Taku Komura, Wenping Wang:
Coverage Axis: Inner Point Selection for 3D Shape Skeletonization. CoRR abs/2110.00965 (2021) - [i6]Yingruo Fan, Zhaojiang Lin, Jun Saito, Wenping Wang, Taku Komura:
Joint Audio-Text Model for Expressive Speech-Driven 3D Facial Animation. CoRR abs/2112.02214 (2021) - [i5]Yingruo Fan, Zhaojiang Lin, Jun Saito, Wenping Wang, Taku Komura:
FaceFormer: Speech-Driven 3D Facial Animation with Transformers. CoRR abs/2112.05329 (2021) - 2020
- [j63]Floyd M. Chitalu, Christophe Dubach, Taku Komura:
Binary Ostensibly-Implicit Trees for Fast Collision Detection. Comput. Graph. Forum 39(2): 509-521 (2020) - [j62]Floyd M. Chitalu, Qinghai Miao, Kartic Subr, Taku Komura:
Displacement-Correlated XFEM for Simulating Brittle Fracture. Comput. Graph. Forum 39(2): 569-583 (2020) - [j61]Muhammad Febrian Rachmadi, Maria del C. Valdés Hernández, Hongwei Li, Ricardo Guerrero, Rozanna Meijboom, Stewart Wiseman, Adam Waldman, Jianguo Zhang, Daniel Rueckert, Joanna M. Wardlaw, Taku Komura:
Limited One-time Sampling Irregularity Map (LOTS-IM) for Automatic Unsupervised Assessment of White Matter Hyperintensities and Multiple Sclerosis Lesions in Structural Brain Magnetic Resonance Images. Comput. Medical Imaging Graph. 79: 101685 (2020) - [j60]Muhammad Febrian Rachmadi, Maria del C. Valdés Hernández, Stephen D. Makin, Joanna M. Wardlaw, Taku Komura:
Automatic spatial estimation of white matter hyperintensities evolution in brain MRI using disease evolution predictor deep neural networks. Medical Image Anal. 63: 101712 (2020) - [j59]Chuanyu Yang, Kai Yuan, Shuai Heng, Taku Komura, Zhibin Li:
Learning Natural Locomotion Behaviors for Humanoid Robots Using Human Bias. IEEE Robotics Autom. Lett. 5(2): 2610-2617 (2020) - [j58]Xiuxiu Bai, Lele Ye, Jihua Zhu, Li Zhu, Taku Komura:
Skeleton Filter: A Self-Symmetric Filter for Skeletonization in Noisy Text Images. IEEE Trans. Image Process. 29: 1815-1826 (2020) - [j57]Sebastian Starke, Yiwei Zhao, Taku Komura, Kazi A. Zaman:
Local motion phases for learning multi-contact character movements. ACM Trans. Graph. 39(4): 54 (2020) - [j56]Xi Zhao, Ruizhen Hu, Haisong Liu, Taku Komura, Xinyu Yang:
Localization and Completion for 3D Object Interactions. IEEE Trans. Vis. Comput. Graph. 26(8): 2634-2644 (2020) - [j55]Xi Zhao, Zhenqiang Su, Taku Komura, Xinyu Yang:
Building hierarchical structures for 3D scenes with repeated elements. Vis. Comput. 36(2): 361-374 (2020) - [c62]Julian Habekost, Takaaki Shiratori, Yuting Ye, Taku Komura:
Learning 3D Global Human Motion Estimation from Unpaired, Disjoint Datasets. BMVC 2020 - [i4]Chuanyu Yang, Kai Yuan, Wolfgang Merkt, Taku Komura, Sethu Vijayakumar, Zhibin Li:
Learning Whole-body Motor Skills for Humanoids. CoRR abs/2002.02991 (2020) - [i3]Hubert P. H. Shum, Taku Komura:
Technical Note: Generating Realistic Fighting Scenes by Game Tree. CoRR abs/2006.11620 (2020) - [i2]Mingyi Shi, Kfir Aberman, Andreas Aristidou, Taku Komura, Dani Lischinski, Daniel Cohen-Or, Baoquan Chen:
MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency. CoRR abs/2006.12075 (2020)
2010 – 2019
- 2019
- [j54]Meili Wang, Ming Ju, Yuling Fan, Shihui Guo, Minghong Liao, Huijun Yang, Dongjian He, Taku Komura:
3D Incomplete Point Cloud Surfaces Reconstruction With Segmentation and Feature-Enhancement. IEEE Access 7: 15272-15281 (2019) - [j53]Carlos Pérez Leguízamo, Maria del C. Valdés Hernández, Muhammad Febrian Rachmadi, Taku Komura:
Evaluation of Enhanced Learning Techniques for Segmenting Ischaemic Stroke Lesions in Brain Magnetic Resonance Perfusion Images Using a Convolutional Neural Network Scheme. Frontiers Neuroinformatics 13: 33 (2019) - [j52]Sebastian Starke, He Zhang, Taku Komura, Jun Saito:
Neural state machine for character-scene interactions. ACM Trans. Graph. 38(6): 209:1-209:14 (2019) - [j51]Kangxue Yin, Hui Huang, Edmond S. L. Ho, Hao Wang, Taku Komura, Daniel Cohen-Or, Hao Zhang:
A Sampling Approach to Generating Closely Interacting 3D Pose-Pairs from 2D Annotations. IEEE Trans. Vis. Comput. Graph. 25(6): 2217-2227 (2019) - [c61]Jiawei Huang, Ryo Sugawara, Taku Komura, Yoshifumi Kitamura:
Random-Forest-Based Initializer for Real-time Optimization-based 3D Motion Tracking Problems. ICAT-EGVE 2019: 1-8 - [c60]Muhammad Febrian Rachmadi, Maria del C. Valdés Hernández, Stephen D. Makin, Joanna M. Wardlaw, Taku Komura:
Predicting the Evolution of White Matter Hyperintensities in Brain MRI Using Generative Adversarial Networks and Irregularity Map. MICCAI (3) 2019: 146-154 - 2018
- [j50]Yijun Shen, Joseph Henry, He Wang, Edmond S. L. Ho, Taku Komura, Hubert P. H. Shum:
Data-Driven Crowd Motion Control With Multi-Touch Gestures. Comput. Graph. Forum 37(6): 382-394 (2018) - [j49]Ian Mason, Sebastian Starke, He Zhang, Hakan Bilen, Taku Komura:
Few-shot Learning of Homogeneous Human Locomotion Styles. Comput. Graph. Forum 37(7): 143-153 (2018) - [j48]Muhammad Febrian Rachmadi, Maria del C. Valdés Hernández, Maria Leonora Fatimah Agan, Carol Di Perri, Taku Komura:
Segmentation of white matter hyperintensities using convolutional neural networks with global spatial information in routine clinical brain MRI with none or mild vascular pathology. Comput. Medical Imaging Graph. 66: 28-43 (2018) - [j47]He Zhang, Sebastian Starke, Taku Komura, Jun Saito:
Mode-adaptive neural networks for quadruped motion control. ACM Trans. Graph. 37(4): 145 (2018) - [j46]Geng Lyu, Xukun Shen, Taku Komura, Kartic Subr, Lijun Teng:
Widening Viewing Angles of Automultiscopic Displays Using Refractive Inserts. IEEE Trans. Vis. Comput. Graph. 24(4): 1554-1563 (2018) - [c59]Chuanyu Yang, Kai Yuan, Wolfgang Merkt, Taku Komura, Sethu Vijayakumar, Zhibin Li:
Learning Whole-Body Motor Skills for Humanoids. Humanoids 2018: 270-276 - [c58]Muhammad Febrian Rachmadi, Maria del C. Valdés Hernández, Taku Komura:
Transfer Learning for Task Adaptation of Brain Lesion Assessment and Prediction of Brain Abnormalities Progression/Regression Using Irregularity Age Map in Brain MRI. PRIME@MICCAI 2018: 85-93 - [c57]Muhammad Febrian Rachmadi, Maria del C. Valdés Hernández, Taku Komura:
Automatic Irregular Texture Detection in Brain MRI Without Human Supervision. MICCAI (3) 2018: 506-513 - [c56]Floyd M. Chitalu, Christophe Dubach, Taku Komura:
Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs. I3D 2018: 4:1-4:9 - [c55]Ryo Sugawara, Jiawei Huang, Kazuki Takashima, Taku Komura, Yoshifumi Kitamura:
Random-forest-based initializer for solving inverse problem in 3D motion tracking systems. VRST 2018: 116:1-116:2 - [i1]Chuanyu Yang, Taku Komura, Zhibin Li:
Emergence of Human-comparable Balancing Behaviors by Deep Reinforcement Learning. CoRR abs/1809.02074 (2018) - 2017
- [j45]Daniel Holden, Ikhsanul Habibie, Ikuo Kusajima, Taku Komura:
Fast Neural Style Transfer for Motion Data. IEEE Computer Graphics and Applications 37(4): 42-49 (2017) - [j44]X. Zhao, Myung Geol Choi, Taku Komura:
Character-Object Interaction Retrieval using the Interaction Bisector Surface. Comput. Graph. Forum 36(2): 119-129 (2017) - [j43]Frances Yung, Kevin Duh, Taku Komura, Yuji Matsumoto:
A Psycholinguistic Model for the Marking of Discourse Relations. Dialogue Discourse 8(1): 106-131 (2017) - [j42]Muhammad Febrian Rachmadi, Maria del C. Valdés Hernández, Maria Leonora Fatimah Agan, Taku Komura:
Deep Learning vs. Conventional Machine Learning: Pilot Study of WMH Segmentation in Brain MRI with Absence or Mild Vascular Pathology. J. Imaging 3(4): 66 (2017) - [j41]Daniel Holden, Taku Komura, Jun Saito:
Phase-functioned neural networks for character control. ACM Trans. Graph. 36(4): 42:1-42:13 (2017) - [j40]Daniel Holden, Jun Saito, Taku Komura:
Learning Inverse Rig Mappings by Nonlinear Regression. IEEE Trans. Vis. Comput. Graph. 23(3): 1167-1178 (2017) - [j39]Pengpeng Hu, Taku Komura, Daniel Holden, Yueqi Zhong:
Scanning and animating characters dressed in multiple-layer garments. Vis. Comput. 33(6-8): 961-969 (2017) - [c54]Ikhsanul Habibie, Daniel Holden, Jonathan Schwarz, Joe Yearsley, Taku Komura:
A Recurrent Variational Autoencoder for Human Motion Synthesis. BMVC 2017 - [c53]Chuanyu Yang, Taku Komura, Zhibin Li:
Emergence of human-comparable balancing behaviours by deep reinforcement learning. Humanoids 2017: 372-377 - [c52]Pengpeng Hu, Taku Komura, Duan Li, Ge Wu, Yueqi Zhong:
3D High-quality Textile Reconstruction with Synthesized Texture. ICCS 2017: 355-364 - [c51]Muhammad Febrian Rachmadi, Maria del C. Valdés Hernández, Maria Leonora Fatimah Agan, Taku Komura:
Evaluation of Four Supervised Learning Schemes in White Matter Hyperintensities Segmentation in Absence or Mild Presence of Vascular Pathology. MIUA 2017: 482-493 - 2016
- [j38]Steve Tonneau, Rami Ali Al-Ashqar, Julien Pettré, Taku Komura, Nicolas Mansard:
Character contact re-positioning under large environment deformation. Comput. Graph. Forum 35(2): 127-138 (2016) - [j37]Adam Barnett, Hubert P. H. Shum, Taku Komura:
Coordinated Crowd Simulation With Topological Scene Analysis. Comput. Graph. Forum 35(6): 120-132 (2016) - [j36]Daniel Holden, Jun Saito, Taku Komura:
A deep learning framework for character motion synthesis and editing. ACM Trans. Graph. 35(4): 138:1-138:11 (2016) - [j35]Xi Zhao, Ruizhen Hu, Paul Guerrero, Niloy J. Mitra, Taku Komura:
Relationship templates for creating scene variations. ACM Trans. Graph. 35(6): 207:1-207:13 (2016) - [c50]Frances Yung, Kevin Duh, Taku Komura, Yuji Matsumoto:
Modelling the Interpretation of Discourse Connectives by Bayesian Pragmatics. ACL (2) 2016 - [c49]Frances Yung, Kevin Duh, Taku Komura, Yuji Matsumoto:
Modelling the Usage of Discourse Connectives as Rational Speech Acts. CoNLL 2016: 302-313 - [c48]Sheldon Andrews, Ivan Huerta Casado, Taku Komura, Leonid Sigal, Kenny Mitchell:
Real-time Physics-based Motion Capture with Sparse Sensors. CVMP 2016: 5:1-5:10 - [c47]Zhengang Nie, Taku Komura:
A reduced memory MPEG-2 decoder for compressed HD video. ICSAI 2016: 954-958 - [c46]Hubert P. H. Shum, He Wang, Edmond S. L. Ho, Taku Komura:
SkillVis: a visualization tool for boxing skill assessment. MIG 2016: 145-153 - [c45]Daniel Holden, Jun Saito, Taku Komura:
Neural network ambient occlusion. SIGGRAPH Asia Technical Briefs 2016: 9 - [e4]Nadia Magnenat-Thalmann, Marina L. Gavrilova, Taku Komura, Frederic Cordier, Daniel Thalmann:
Proceedings of the 29th International Conference on Computer Animation and Social Agents, CASA 2016, Geneva, Switzerland, May 23-25, 2016. ACM 2016, ISBN 978-1-4503-4745-7 [contents] - 2015
- [j34]Taku Komura, Rynson W. H. Lau, Ming C. Lin, Aditi Majumder, Dinesh Manocha, Weiwei Xu:
Virtual Reality Software and Technology. IEEE Computer Graphics and Applications 35(5): 20-21 (2015) - [j33]He Wang, Edmond S. L. Ho, Taku Komura:
An Energy-Driven Motion Planning Method for Two Distant Postures. IEEE Trans. Vis. Comput. Graph. 21(1): 18-30 (2015) - [c44]Mark Miller, Daniel Holden, Rami Ali Al-Ashqar, Christophe Dubach, Kenny Mitchell, Taku Komura:
Carpet unrolling for character control on uneven terrain. MIG 2015: 193-198 - [c43]Daniel Holden, Jun Saito, Taku Komura:
Learning an inverse rig mapping for character animation. Symposium on Computer Animation 2015: 165-173 - [c42]Daniel Holden, Jun Saito, Taku Komura, Thomas Joyce:
Learning motion manifolds with convolutional autoencoders. SIGGRAPH Asia Technical Briefs 2015: 18:1-18:4 - 2014
- [j32]Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura, Franck Multon:
Natural preparation behavior synthesis. Comput. Animat. Virtual Worlds 25(5-6): 531-542 (2014) - [j31]Xi Zhao, He Wang, Taku Komura:
Indexing 3D Scenes Using the Interaction Bisector Surface. ACM Trans. Graph. 33(3): 22:1-22:14 (2014) - [j30]Joseph Henry, Hubert P. H. Shum, Taku Komura:
Interactive Formation Control in Complex Environments. IEEE Trans. Vis. Comput. Graph. 20(2): 211-222 (2014) - [c41]Peter Sandilands, Taku Komura:
Model topology change with correspondence using electrostatics. VRST 2014: 41-44 - [c40]Edmond S. L. Ho, He Wang, Taku Komura:
A multi-resolution approach for adapting close character interaction. VRST 2014: 97-106 - [c39]Gaoxiang Zeng, Taku Komura:
Braiding hair by braid theory. VRST 2014: 215-216 - [e3]Rynson W. H. Lau, Dinesh Manocha, Taku Komura, Aditi Majumder, Weiwei Xu:
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, VRST 2014, Edinburgh, United Kingdom, November 11-13, 2014. ACM 2014, ISBN 978-1-4503-3253-8 [contents] - 2013
- [j29]Myung Geol Choi, Seung-tak Noh, Taku Komura, Takeo Igarashi:
Dynamic Comics for Hierarchical Abstraction of 3D Animation Data. Comput. Graph. Forum 32(7): 1-9 (2013) - [j28]Vladimir Ivan, Dmitry Zarubin, Marc Toussaint, Taku Komura, Sethu Vijayakumar:
Topology-based representations for motion planning and generalization in dynamic environments with interactions. Int. J. Robotics Res. 32(9-10): 1151-1163 (2013) - [j27]Peter Sandilands, Myung Geol Choi, Taku Komura:
Interaction capture using magnetic sensors. Comput. Animat. Virtual Worlds 24(6): 527-538 (2013) - [j26]He Wang, Kirill A. Sidorov, Peter Sandilands, Taku Komura:
Harmonic parameterization by electrostatics. ACM Trans. Graph. 32(5): 155:1-155:12 (2013) - [j25]Edmond S. L. Ho, Jacky C. P. Chan, Taku Komura, Howard Leung:
Interactive partner control in close interactions for real-time applications. ACM Trans. Multim. Comput. Commun. Appl. 9(3): 21:1-21:19 (2013) - [c38]Rami Ali Al-Ashqar, Taku Komura, Myung Geol Choi:
Relationship descriptors for interactive motion adaptation. Symposium on Computer Animation 2013: 45-53 - 2012
- [j24]He Wang, Taku Komura:
Manipulation of Flexible Objects by Geodesic Control. Comput. Graph. Forum 31(2pt2): 499-508 (2012) - [j23]Jeff K. T. Tang, Jacky C. P. Chan, Howard Leung, Taku Komura:
Interaction Retrieval by Spacetime Proximity Graphs. Comput. Graph. Forum 31(2pt4): 745-754 (2012) - [j22]Taku Komura, Qunsheng Peng, George Baciu, Rynson W. H. Lau:
Guest Editors' Introduction: Special Section on ACM VRST. IEEE Trans. Vis. Comput. Graph. 18(3): 354-355 (2012) - [j21]Hubert Pak Ho Shum, Taku Komura, Shuntaro Yamazaki:
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals. IEEE Trans. Vis. Comput. Graph. 18(5): 741-752 (2012) - [j20]Jake Lever, Taku Komura:
Real-time controllable fire using textured forces. Vis. Comput. 28(6-8): 691-700 (2012) - [c37]Shinichiro Nakaoka, Taku Komura:
Interaction mesh based motion adaptation for biped humanoid robots. Humanoids 2012: 625-631 - [c36]Peter Sandilands, Myung Geol Choi, Taku Komura:
Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor. MIG 2012: 220-231 - [c35]Dmitry Zarubin, Vladimir Ivan, Marc Toussaint, Taku Komura, Sethu Vijayakumar:
Hierarchical Motion Planning in Topological Representations. Robotics: Science and Systems 2012 - [c34]Joseph Henry, Hubert P. H. Shum, Taku Komura:
Environment-aware Real-Time Crowd Control. Symposium on Computer Animation 2012: 193-200 - 2011
- [j19]Hubert P. H. Shum, Taku Komura, Shu Takagi:
Fast Accelerometer-Based Motion Recognition with a Dual Buffer Framework. Int. J. Virtual Real. 10(3): 17-24 (2011) - [j18]Edmond S. L. Ho, Taku Komura:
A finite state machine based on topology coordinates for wrestling games. Comput. Animat. Virtual Worlds 22(5): 435-443 (2011) - [j17]Jacky C. P. Chan, Howard Leung, Jeff K. T. Tang, Taku Komura:
A Virtual Reality Dance Training System Using Motion Capture Technology. IEEE Trans. Learn. Technol. 4(2): 187-195 (2011) - [c33]He Wang, Taku Komura:
Energy-Based Pose Unfolding and Interpolation for 3D Articulated Characters. MIG 2011: 110-119 - 2010
- [j16]Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai:
Spatial relationship preserving character motion adaptation. ACM Trans. Graph. 29(4): 33:1-33:8 (2010) - [c32]Edmond S. L. Ho, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar:
Controlling humanoid robots in topology coordinates. IROS 2010: 178-182 - [c31]Hubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu Takagi:
Physically-Based Character Control in Low Dimensional Space. MIG 2010: 23-34 - [c30]Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer:
Perception Based Real-Time Dynamic Adaptation of Human Motions. MIG 2010: 266-277 - [c29]Ludovic Hoyet, Franck Multon, Anatole Lécuyer, Taku Komura:
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. VRST 2010: 87-90 - [e2]Ronan Boulic, Yiorgos Chrysanthou, Taku Komura:
Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings. Lecture Notes in Computer Science 6459, Springer 2010, ISBN 978-3-642-16957-1 [contents] - [e1]George Baciu, Rynson W. H. Lau, Ming C. Lin, Taku Komura, Qunsheng Peng:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010. ACM 2010, ISBN 978-1-4503-0441-2 [contents]
2000 – 2009
- 2009
- [j15]Edmond S. L. Ho, Taku Komura:
Character Motion Synthesis by Topology Coordinates. Comput. Graph. Forum 28(2): 299-308 (2009) - [j14]Hubert P. H. Shum, Taku Komura, Pranjul Yadav:
Angular momentum guided motion concatenation. Comput. Animat. Virtual Worlds 20(2-3): 385-394 (2009) - [j13]Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura:
Interactive animation of virtual humans based on motion capture data. Comput. Animat. Virtual Worlds 20(5-6): 491-500 (2009) - [j12]Edmond S. L. Ho, Taku Komura:
Indexing and Retrieving Motions of Characters in Close Contact. IEEE Trans. Vis. Comput. Graph. 15(3): 481-492 (2009) - [c28]Edmond S. L. Ho, Taku Komura:
Real-Time Character Control for Wrestling Games. MIG 2009: 128-137 - [p2]Frederick W. B. Li, Rynson W. H. Lau, Taku Komura, Meng Wang, Becky Siu:
Adaptive Animation of Human Motion for E-Learning Applications. Methods and Applications for Advancing Distance Education Technologies 2009: 134-144 - 2008
- [j11]Jeff K. T. Tang, Howard Leung, Taku Komura, Hubert P. H. Shum:
Emulating human perception of motion similarity. Comput. Animat. Virtual Worlds 19(3-4): 211-221 (2008) - [j10]Hubert P. H. Shum, Taku Komura, Masashi Shiraishi, Shuntaro Yamazaki:
Interaction patches for multi-character animation. ACM Trans. Graph. 27(5): 114 (2008) - [c27]Kai-Tai Tang, Howard Leung, Taku Komura, Hubert P. H. Shum:
Finding repetitive patterns in 3D human motion captured data. ICUIMC 2008: 396-403 - [c26]Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura:
From Motion Capture to Real-Time Character Animation. MIG 2008: 72-81 - [c25]Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho:
Simulating Interactions of Characters. MIG 2008: 94-103 - [c24]Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki:
Simulating interactions of avatars in high dimensional state space. SI3D 2008: 131-138 - [p1]Taku Komura:
Computer Animation. Wiley Encyclopedia of Computer Science and Engineering 2008 - 2007
- [j9]Frederick W. B. Li, Rynson W. H. Lau, Taku Komura, Meng Wang, Becky Siu:
Adaptive Animation of Human Motion for E-Learning Applications. Int. J. Distance Educ. Technol. 5(2): 74-85 (2007) - [c23]Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa:
Dynamic motion adaptation for 3D acrobatic humanoids. Humanoids 2007: 346-351 - [c22]Edmond S. L. Ho, Taku Komura:
Planning tangling motions for humanoids. Humanoids 2007: 507-512 - [c21]Jacky C. P. Chan, Howard Leung, Kai-Tai Tang, Taku Komura:
Immersive performance training tools using motion capture technology. IMMERSCOM 2007: 7 - [c20]Chung Ho Chan, Howard Leung, Taku Komura:
Automatic Panel Extraction of Color Comic Images. PCM 2007: 775-784 - [c19]Edmond S. L. Ho, Taku Komura:
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions. PG 2007: 427-430 - [c18]Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki:
Simulating competitive interactions using singly captured motions. VRST 2007: 65-72 - [c17]Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa:
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. VRST 2007: 77-80 - 2006
- [j8]Howard Leung, Taku Komura:
Web-Based Handwriting Education with Animated Virtual Teacher. Int. J. Distance Educ. Technol. 4(1): 71-80 (2006) - [j7]Taku Komura, Wai-Chun Lam:
Real-time locomotion control by sensing gloves. Comput. Animat. Virtual Worlds 17(5): 513-525 (2006) - [j6]Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi:
Modeling and generating whole body motion of balance maintenance. Syst. Comput. Jpn. 37(13): 11-19 (2006) - [c16]Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi:
Stepping Motion for a Human-like Character to Maintain Balance against Large Perturbations. ICRA 2006: 2661-2666 - [c15]Taku Komura, Beta Lam, Rynson W. H. Lau, Howard Leung:
e-Learning Martial Arts. ICWL 2006: 239-248 - [c14]Yoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa:
Learning system for human motion characters of traditional arts. VRST 2006: 169-172 - 2005
- [j5]Taku Komura, Edmond S. L. Ho, Rynson W. H. Lau:
Animating reactive motion using momentum-based inverse kinematics. Comput. Animat. Virtual Worlds 16(3-4): 213-223 (2005) - [j4]Taku Komura, Akinori Nagano, Howard Leung, Yoshihisa Shinagawa:
Simulating pathological gait using the enhanced linear inverted pendulum model. IEEE Trans. Biomed. Eng. 52(9): 1502-1513 (2005) - [c13]Taku Komura, Howard Leung, Shunsuke Kudoh, James Kuffner:
A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait. ICRA 2005: 1989-1995 - [c12]Frederick W. B. Li, Becky Siu, Rynson W. H. Lau, Taku Komura:
Real-Time Adaptive Human Motions for Web-Based Training. ICWL 2005: 256-266 - [c11]Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau:
Computing inverse kinematics with linear programming. VRST 2005: 163-166 - 2004
- [c10]Wai-Chun Lam, Feng Zou, Taku Komura:
Motion editing with data glove. Advances in Computer Entertainment Technology 2004: 337-342 - [c9]Howard Leung, Taku Komura:
Web-Based Handwriting Education with Animated Virtual Teacher. ICWL 2004: 293-300 - [c8]Taku Komura, Howard Leung, James Kuffner:
Animating reactive motions for biped locomotion. VRST 2004: 32-40 - 2003
- [c7]Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa:
An inverse kinematics method for 3D figures with motion data. Computer Graphics International 2003: 266-271 - [c6]Shunsuke Kudoh, Taku Komura:
C2 continuous gait-pattern generation for biped robots. IROS 2003: 1135-1140 - 2002
- [c5]Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi:
The dynamic postural adjustment with the quadratic programming method. IROS 2002: 2563-2568 - [c4]Taku Komura, Atsushi Kuroda, Yoshihisa Shinagawa:
NiceMeetVR: facing professional baseball pitchers in the virtual batting cage. SAC 2002: 1060-1065 - 2001
- [c3]Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
An Inverse Kinematics Method Based on Muscle Dynamics. Computer Graphics International 2001: 15-22 - [c2]Taku Komura, Yoshihisa Shinagawa:
Motion Conversion based on the Musculoskeletal System. Graphics Interface 2001: 27-36 - [c1]Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii:
Topology matching for fully automatic similarity estimation of 3D shapes. SIGGRAPH 2001: 203-212 - 2000
- [j3]Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
Creating and retargetting motion by the musculoskeletal human body model. Vis. Comput. 16(5): 254-270 (2000)
1990 – 1999
- 1999
- [j2]Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
Calculation and visualization of the dynamic ability of the human body. Comput. Animat. Virtual Worlds 10(2): 57-78 (1999) - 1997
- [j1]Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
A Muscle-based Feed-forward Controller of the Human Body. Comput. Graph. Forum 16(3): 165-176 (1997)
Coauthor Index
aka: Hubert Pak Ho Shum
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