default search action
MIG 2008: Utrecht, The Netherlands
- Arjan Egges, Arno Kamphuis, Mark H. Overmars:
Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers. Lecture Notes in Computer Science 5277, Springer 2008, ISBN 978-3-540-89219-9
Crowd Simulation
- Marios Kyriakou, Yiorgos Chrysanthou:
Texture Synthesis Based Simulation of Secondary Agents. 1-10 - Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark H. Overmars:
Using the Corridor Map Method for Path Planning for a Large Number of Characters. 11-22 - Ming C. Lin, Avneesh Sud, Jur P. van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen J. Guy, Erik Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha:
Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations. 23-32 - Julien Pettré:
Populate Your Game Scene. 33-42 - Kai Yip Wong, Céline Loscos:
Hierarchical Path Planning for Virtual Crowds. 43-50
Virtual Humans
- Stéphane Donikian, Sébastien Paris:
Towards Embodied and Situated Virtual Humans. 51-62 - Nadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino:
Adaptive Body, Motion and Cloth. 63-71 - Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura:
From Motion Capture to Real-Time Character Animation. 72-81
Motion Synthesis
- Michael Gleicher:
More Motion Capture in Games - Can We Make Example-Based Approaches Scale?. 82-93 - Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho:
Simulating Interactions of Characters. 94-103 - Rynson W. H. Lau, Addison Chan:
Motion Prediction for Online Gaming. 104-114 - Sung Yong Shin:
Two-Character Motion Control: Challenge and Promise. 115-120 - Daniel Thalmann:
Motion Modeling: Can We Get Rid of Motion Capture?. 121-131 - Herwin van Welbergen, Zsófia Ruttkay, Balázs Varga:
Informed Use of Motion Synthesis Methods. 132-143 - ZhiDong Xiao, Hammadi Nait-Charif, Jian J. Zhang:
Automatic Estimation of Skeletal Motion from Optical Motion Capture Data. 144-153
Interfaces
- HyungSeok Kim, YoungTae Roh, Jee-In Kim:
An Immersive Motion Interface with Edutainment Contents for Elderly People. 154-165 - Anton Nijholt, Betsy van Dijk, Dennis Reidsma:
Design of Experience and Flow in Movement-Based Interaction. 166-175
Navigation and Steering
- Ronan Boulic:
Relaxed Steering towards Oriented Region Goals. 176-187 - Arjan Egges:
Opening Doors in Motion Analysis Research. 188-199 - Shawn Singh, Mishali Naik, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman:
Watch Out! A Framework for Evaluating Steering Behaviors. 200-209 - Eiichi Yoshida, Jean-Paul Laumond, Claudia Esteves, Oussama Kanoun, Takeshi Sakaguchi, Kazuhito Yokoi:
Whole-Body Locomotion, Manipulation and Reaching for Humanoids. 210-221
Facial and Behavioral Animation
- Fabian Di Fiore, Peter Quax, Cedric Vanaken, Wim Lamotte, Frank Van Reeth:
Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. 222-233 - Scott A. King:
Animating Speech in Games. 234-245 - Ken Perlin, Gerry Seidman:
Autonomous Digital Actors. 246-255
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.