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Daniel Thalmann
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- affiliation: Swiss Federal Institute of Technology in Lausanne, Switzerland
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2020 – today
- 2024
- [e36]Bin Sheng, Lei Bi, Jinman Kim, Nadia Magnenat-Thalmann, Daniel Thalmann:
Advances in Computer Graphics - 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 - September 1, 2023, Proceedings, Part I. Lecture Notes in Computer Science 14495, Springer 2024, ISBN 978-3-031-50068-8 [contents] - [e35]Bin Sheng, Lei Bi, Jinman Kim, Nadia Magnenat-Thalmann, Daniel Thalmann:
Advances in Computer Graphics - 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 - September 1, 2023, Proceedings, Part II. Lecture Notes in Computer Science 14496, Springer 2024, ISBN 978-3-031-50071-8 [contents] - [e34]Bin Sheng, Lei Bi, Jinman Kim, Nadia Magnenat-Thalmann, Daniel Thalmann:
Advances in Computer Graphics - 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 - September 1, 2023, Proceedings, Part III. Lecture Notes in Computer Science 14497, Springer 2024, ISBN 978-3-031-50074-9 [contents] - [e33]Bin Sheng, Lei Bi, Jinman Kim, Nadia Magnenat-Thalmann, Daniel Thalmann:
Advances in Computer Graphics - 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 - September 1, 2023, Proceedings, Part IV. Lecture Notes in Computer Science 14498, Springer 2024, ISBN 978-3-031-50077-0 [contents] - 2023
- [b5]Mario A. Gutiérrez A., Frédéric Vexo, Daniel Thalmann:
Stepping into Virtual Reality, Second Edition. Springer 2023, ISBN 978-3-031-36486-0, pp. 1-272 - [j274]Jinman Kim, George Papagiannakis, Bin Sheng, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 34(1) (2023) - [j273]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 34.2. Comput. Animat. Virtual Worlds 34(2) (2023) - [j272]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 34.5. Comput. Animat. Virtual Worlds 34(5) (2023) - [j271]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 34.6. Comput. Animat. Virtual Worlds 34(6) (2023) - 2022
- [j270]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 33.1. Comput. Animat. Virtual Worlds 33(1) (2022) - [j269]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 33.2. Comput. Animat. Virtual Worlds 33(2) (2022) - [j268]Jinman Kim, George Papagiannakis, Bin Sheng, Daniel Thalmann:
Special issue on computer graphics international 2022 part 1. Comput. Animat. Virtual Worlds 33(5) (2022) - [j267]Jinman Kim, George Papagiannakis, Bin Sheng, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 33(6) (2022) - [j266]Nadia Magnenat-Thalmann, Jinman Kim, George Papagiannakis, Daniel Thalmann, Bin Sheng:
Computer graphics for metaverse. Virtual Real. Intell. Hardw. 4(5): ii-iv (2022) - [c255]Manoj Ramanathan, Aalind Singh, Arathy Suresh, Daniel Thalmann, Nadia Magnenat-Thalmann:
Virtual Safety Assistant: An Efficient Tool for Ensuring Safety During Covid-19 Pandemic. HCI (3) 2022: 546-565 - [e32]Nadia Magnenat-Thalmann, Jian Zhang, Jinman Kim, George Papagiannakis, Bin Sheng, Daniel Thalmann, Marina L. Gavrilova:
Advances in Computer Graphics - 39th Computer Graphics International Conference, CGI 2022, Virtual Event, September 12-16, 2022, Proceedings. Lecture Notes in Computer Science 13443, Springer 2022, ISBN 978-3-031-23472-9 [contents] - [e31]Enhua Wu, Lionel Ming-shuan Ni, Zhigeng Pan, Daniel Thalmann, Ping Li, Charlie C. L. Wang, Lei Zhu, Minghao Yang:
The 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI22, Guangzhou, China, December 27-29, 2022. ACM 2022 [contents] - 2021
- [j265]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 32.1. Comput. Animat. Virtual Worlds 32(1) (2021) - [j264]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 32.2. Comput. Animat. Virtual Worlds 32(2) (2021) - [j263]Won-Sook Lee, Chris Joslin, Daniel Thalmann, Eric Paquette, Sung-Hee Lee:
Editorial issue 32.3. Comput. Animat. Virtual Worlds 32(3-4) (2021) - [j262]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 32.5. Comput. Animat. Virtual Worlds 32(5) (2021) - [j261]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 32.6. Comput. Animat. Virtual Worlds 32(6) (2021) - [j260]Ke Gu, Hongyan Liu, Zhifang Xia, Junfei Qiao, Weisi Lin, Daniel Thalmann:
PM₂.₅ Monitoring: Use Information Abundance Measurement and Wide and Deep Learning. IEEE Trans. Neural Networks Learn. Syst. 32(10): 4278-4290 (2021) - [j259]Soraia Raupp Musse, Vinícius Jurinic Cassol, Daniel Thalmann:
A history of crowd simulation: the past, evolution, and new perspectives. Vis. Comput. 37(12): 3077-3092 (2021) - [e30]Nadia Magnenat-Thalmann, Victoria Interrante, Daniel Thalmann, George Papagiannakis, Bin Sheng, Jinman Kim, Marina L. Gavrilova:
Advances in Computer Graphics - 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6-10, 2021, Proceedings. Lecture Notes in Computer Science 13002, Springer 2021, ISBN 978-3-030-89028-5 [contents] - 2020
- [j258]Yasir Tahir, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann:
A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations. Int. J. Soc. Robotics 12(5): 1031-1044 (2020) - [j257]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 31.1. Comput. Animat. Virtual Worlds 31(1) (2020) - [j256]Daniel Thalmann, Nadia Magnenat-Thalmann:
Editorial issue 31.2. Comput. Animat. Virtual Worlds 31(2) (2020) - [j255]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 31.3. Comput. Animat. Virtual Worlds 31(3) (2020) - [j254]Jian-Jun Zhang, Nadia Magnenat-Thalmann, Daniel Thalmann, Xiaosong Yang, Weiwei Xu, Jian Chang, Feng Tian:
Editorial. Comput. Animat. Virtual Worlds 31(4-5) (2020) - [j253]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 31.6. Comput. Animat. Virtual Worlds 31(6) (2020) - [j252]Ke Gu, Xin Xu, Junfei Qiao, Qiuping Jiang, Weisi Lin, Daniel Thalmann:
Learning a Unified Blind Image Quality Metric via On-Line and Off-Line Big Training Instances. IEEE Trans. Big Data 6(4): 780-791 (2020) - [e29]Nadia Magnenat-Thalmann, Constantine Stephanidis, Enhua Wu, Daniel Thalmann, Bin Sheng, Jinman Kim, George Papagiannakis, Marina L. Gavrilova:
Advances in Computer Graphics - 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20-23, 2020, Proceedings. Lecture Notes in Computer Science 12221, Springer 2020, ISBN 978-3-030-61863-6 [contents] - [i2]Li Tian, Hanhui Li, Muhammad Faaiz Khan Bin Abdul Halil, Nadia Magnenat-Thalmann, Daniel Thalmann, Jianmin Zheng:
Fast 3D Modeling of Anthropomorphic Robotic Hands Based on A Multi-layer Deformable Design. CoRR abs/2011.03742 (2020)
2010 – 2019
- 2019
- [j251]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 30.1. Comput. Animat. Virtual Worlds 30(1) (2019) - [j250]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 30.2. Comput. Animat. Virtual Worlds 30(2) (2019) - [j249]Nadia Magnenat-Thalmann, Daniel Thalmann:
EDITORIAL. Comput. Animat. Virtual Worlds 30(3-4) (2019) - [j248]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 30.6. Comput. Animat. Virtual Worlds 30(6) (2019) - [j247]Liuhao Ge, Hui Liang, Junsong Yuan, Daniel Thalmann:
Real-Time 3D Hand Pose Estimation with 3D Convolutional Neural Networks. IEEE Trans. Pattern Anal. Mach. Intell. 41(4): 956-970 (2019) - [j246]Hui Liang, Junsong Yuan, Jun Lee, Liuhao Ge, Daniel Thalmann:
Hough Forest With Optimized Leaves for Global Hand Pose Estimation With Arbitrary Postures. IEEE Trans. Cybern. 49(2): 527-541 (2019) - [c254]Li Tian, Nadia Magnenat-Thalmann, Daniel Thalmann, Zhiwen Fang, Jianmin Zheng:
Object Grasping of Humanoid Robot Based on YOLO. CGI 2019: 476-482 - [c253]Shihao Xu, Zixu Yang, Debsubhra Chakraborty, Yi Han Victoria Chua, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann, Bhing-Leet Tan, Jimmy Chee Keong Lee:
Automated Verbal and Non-verbal Speech Analysis of Interviews of Individuals with Schizophrenia and Depression. EMBC 2019: 225-228 - [c252]Li Tian, Jing Liu, Nadia Magnenat-Thalmann, Daniel Thalmann, Jianmin Zheng:
Design of a Flexible Articulated Robotic Hand for a Humanoid Robot. Humanoids 2019: 572-577 - [c251]Li Tian, Nadia Magnenat-Thalmann, Jianmin Zheng, Daniel Thalmann:
Design of a Highly Biomimetic and Fully-Actuated Robotic Finger. SSCI 2019: 2382-2387 - [e28]George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Daniela Ushizima, Sek Chai, Shinjiro Sueda, Xin Lin, Aidong Lu, Daniel Thalmann, Chaoli Wang, Panpan Xu:
Advances in Visual Computing - 14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7-9, 2019, Proceedings, Part I. Lecture Notes in Computer Science 11844, Springer 2019, ISBN 978-3-030-33719-3 [contents] - [e27]George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Daniela Ushizima, Sek Chai, Shinjiro Sueda, Xin Lin, Aidong Lu, Daniel Thalmann, Chaoli Wang, Panpan Xu:
Advances in Visual Computing - 14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7-9, 2019, Proceedings, Part II. Lecture Notes in Computer Science 11845, Springer 2019, ISBN 978-3-030-33722-3 [contents] - [r2]Daniel Thalmann:
Crowd Simulation. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j245]Soraia Raupp Musse, Daniel Thalmann, Rafael Bidarra:
Foreword to the Special Section on XVII Brazilian symposium on computer games and digital entertainment (SBGames 2018). Comput. Graph. 76: 5- (2018) - [j244]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 29.1. Comput. Animat. Virtual Worlds 29(1) (2018) - [j243]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 29.2. Comput. Animat. Virtual Worlds 29(2) (2018) - [j242]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 29.5. Comput. Animat. Virtual Worlds 29(5) (2018) - [j241]Ke Gu, Vinit Jakhetiya, Junfei Qiao, Xiaoli Li, Weisi Lin, Daniel Thalmann:
Model-Based Referenceless Quality Metric of 3D Synthesized Images Using Local Image Description. IEEE Trans. Image Process. 27(1): 394-405 (2018) - [j240]Liuhao Ge, Hui Liang, Junsong Yuan, Daniel Thalmann:
Robust 3D Hand Pose Estimation From Single Depth Images Using Multi-View CNNs. IEEE Trans. Image Process. 27(9): 4422-4436 (2018) - [j239]Ke Gu, Junfei Qiao, Xiongkuo Min, Guanghui Yue, Weisi Lin, Daniel Thalmann:
Evaluating Quality of Screen Content Images Via Structural Variation Analysis. IEEE Trans. Vis. Comput. Graph. 24(10): 2689-2701 (2018) - [j238]Nisha Jain, Andrzej Wydra, Wen Hai, Nadia Magnenat-Thalmann, Daniel Thalmann:
Time-scaled interactive object-driven multi-party VR. Vis. Comput. 34(6-8): 887-897 (2018) - [c250]Wen Hai, Nisha Jain, Andrzej Wydra, Nadia Magnenat-Thalmann, Daniel Thalmann:
Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR. CASA 2018: 7-10 - [c249]Li Tian, Nadia Magnenat-Thalmann, Daniel Thalmann, Jianmin Zheng:
A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands. CGI 2018: 153-162 - [c248]Shihao Xu, Zixu Yang, Debsubhra Chakraborty, Yasir Tahir, Tomasz Maszczyk, Yi Han Victoria Chua, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann, Bhing-Leet Tan, Jimmy Chee Keong Lee:
Automatic Verbal Analysis of Interviews with Schizophrenic Patients. DSP 2018: 1-5 - [c247]Shihao Xu, Zixu Yang, Debsubhra Chakraborty, Yasir Tahir, Tomasz Maszczyk, Yi Han Victoria Chua, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann, Bhing-Leet Tan, Jimmy Chee Keong Lee:
Automated Lexical Analysis of Interviews with Individuals with Schizophrenia. IWSDS 2018: 185-197 - [e26]Nadia Magnenat-Thalmann, Jinman Kim, Holly E. Rushmeier, Bruno Lévy, Hao (Richard) Zhang, Daniel Thalmann:
Proceedings of Computer Graphics International 2018, CGI 2018, Bintan Island, Indonesia, June 11-14, 2018. ACM 2018 [contents] - [e25]Koji Mikami, Zhigeng Pan, Matt Adcock, Daniel Thalmann, Xubo Yang, Tomoki Itamiya, Enhua Wu:
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2018, Hachioji, Japan, December 02-03, 2018. ACM 2018, ISBN 978-1-4503-6087-6 [contents] - [e24]Krzysztof Walczak, Gabriel Zachmann, Jakub Flotynski, Kiyoshi Kiyokawa, Daniel Thalmann:
Proceedings of the 23rd International ACM Conference on 3D Web Technology, Web3D 2018, Poznań, Poland, June 20-22, 2018. ACM 2018 [contents] - 2017
- [j237]Li Tian, Nadia Magnenat-Thalmann, Daniel Thalmann, Jianmin Zheng:
The Making of a 3D-Printed, Cable-Driven, Single-Model, Lightweight Humanoid Robotic Hand. Frontiers Robotics AI 4: 65 (2017) - [j236]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 28.1. Comput. Animat. Virtual Worlds 28(1) (2017) - [j235]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 28.2. Comput. Animat. Virtual Worlds 28(2) (2017) - [j234]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 28.5. Comput. Animat. Virtual Worlds 28(5) (2017) - [j233]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 28.6. Comput. Animat. Virtual Worlds 28(6) (2017) - [j232]Yong Chen, Yiyu Cai, Jianmin Zheng, Daniel Thalmann:
Accurate and Efficient Approximation of Clothoids Using Bézier Curves for Path Planning. IEEE Trans. Robotics 33(5): 1242-1247 (2017) - [j231]Sybren A. Stüvel, Nadia Magnenat-Thalmann, Daniel Thalmann, A. Frank van der Stappen, Arjan Egges:
Torso Crowds. IEEE Trans. Vis. Comput. Graph. 23(7): 1823-1837 (2017) - [j230]Xiaoyang Mao, Daniel Thalmann, Marina L. Gavrilova:
CGI 2017 Editorial (TVCJ). Vis. Comput. 33(6-8): 691-694 (2017) - [c246]Liuhao Ge, Hui Liang, Junsong Yuan, Daniel Thalmann:
3D Convolutional Neural Networks for Efficient and Robust Hand Pose Estimation from Single Depth Images. CVPR 2017: 5679-5688 - [c245]Debsubhra Chakraborty, Yasir Tahir, Zixu Yang, Tomasz Maszczyk, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann, Bhing-Leet Tan, Jimmy Lee:
Assessment and prediction of negative symptoms of schizophrenia from RGB+D movement signals. MMSP 2017: 1-6 - [c244]Daniel Thalmann, Nadia Magnenat-Thalmann, Manoj Ramanathan:
Real humans with virtual humans and social robots interactions (HCI). SIGGRAPH ASIA (Courses) 2017: 15:1-15:221 - [e23]Xiaoyang Mao, Daniel Thalmann, Marina L. Gavrilova:
Proceedings of the Computer Graphics International Conference, CGI 2017, Yokohama, Japan, June 27 - 30, 2017. ACM 2017, ISBN 978-1-4503-5228-4 [contents] - 2016
- [j229]Jaroslaw Kochanowicz, Ah-Hwee Tan, Daniel Thalmann:
Social context cognition crowd-sourcing and semi-automatic parametrization. Comput. Animat. Virtual Worlds 27(3-4): 330-339 (2016) - [j228]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 27.6. Comput. Animat. Virtual Worlds 27(6): 518 (2016) - [j227]Daniel Thalmann, Panos E. Trahanias, George Papagiannakis:
CGI 2016 Editorial (TVCJ). Vis. Comput. 32(6-8): 675-679 (2016) - [c243]Hui Liang, Junhui Hou, Junsong Yuan, Daniel Thalmann:
Random Forest with Suppressed Leaves for Hough Voting. ACCV (3) 2016: 264-280 - [c242]Jaroslaw Kochanowicz, Ah-Hwee Tan, Daniel Thalmann:
Modeling human-like non-rationality for social agents. CASA 2016: 11-20 - [c241]Daniel Thalmann, Jun Lee, Nadia Magnenat-Thalmann:
An evaluation of spatial presence, social presence, and interactions with various 3D displays. CASA 2016: 197-204 - [c240]Liuhao Ge, Hui Liang, Junsong Yuan, Daniel Thalmann:
Robust 3D Hand Pose Estimation in Single Depth Images: From Single-View CNN to Multi-View CNNs. CVPR 2016: 3593-3601 - [c239]Yasir Tahir, Debsubhra Chakraborty, Justin Dauwels, Nadia Magnenat-Thalmann, Daniel Thalmann, Jimmy Lee:
Non-verbal speech analysis of interviews with schizophrenic patients. ICASSP 2016: 5810-5814 - [c238]Qiaohong Li, Weisi Lin, Jingtao Xu, Yuming Fang, Daniel Thalmann:
No-reference Image Quality Assessment Based on Structural and Luminance Information. MMM (1) 2016: 301-312 - [c237]Nadia Magnenat-Thalmann, Daniel Thalmann:
Modeling behaviour for social robots and virtual humans. SIGGRAPH ASIA Courses 2016: 2:1-2:231 - [p17]Yang Xiao, Hui Liang, Junsong Yuan, Daniel Thalmann:
Body Movement Analysis and Recognition. Context Aware Human-Robot and Human-Agent Interaction 2016: 31-53 - [p16]Jun Lee, Nadia Magnenat-Thalmann, Daniel Thalmann:
Shared Object Manipulation. Context Aware Human-Robot and Human-Agent Interaction 2016: 191-207 - [p15]Samuel Lemercier, Daniel Thalmann:
Multiple Virtual Human Interactions. Context Aware Human-Robot and Human-Agent Interaction 2016: 257-274 - [e22]Nadia Magnenat-Thalmann, Marina L. Gavrilova, Taku Komura, Frederic Cordier, Daniel Thalmann:
Proceedings of the 29th International Conference on Computer Animation and Social Agents, CASA 2016, Geneva, Switzerland, May 23-25, 2016. ACM 2016, ISBN 978-1-4503-4745-7 [contents] - [e21]George Papagiannakis, Daniel Thalmann, Panos E. Trahanias:
Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28 - July 1, 2016. ACM 2016, ISBN 978-1-4503-4123-3 [contents] - [e20]Yiyu Cai, Daniel Thalmann:
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, Zhuhai, China, December 3-4, 2016. ACM 2016, ISBN 978-1-4503-4692-4 [contents] - [e19]Nadia Magnenat-Thalmann, Junsong Yuan, Daniel Thalmann, Bum-Jae You:
Context Aware Human-Robot and Human-Agent Interaction. Human-Computer Interaction Series, Springer 2016, ISBN 978-3-319-19946-7 [contents] - [i1]Liuhao Ge, Hui Liang, Junsong Yuan, Daniel Thalmann:
Robust 3D Hand Pose Estimation in Single Depth Images: from Single-View CNN to Multi-View CNNs. CoRR abs/1606.07253 (2016) - 2015
- [j226]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 26.1. Comput. Animat. Virtual Worlds 26(1): 1 (2015) - [j225]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 26.2. Comput. Animat. Virtual Worlds 26(2): 95-96 (2015) - [j224]Jaroslaw Kochanowicz, Ah-Hwee Tan, Daniel Thalmann:
Dramaturgical and dissonance theories in explicit social context modeling for complex agents. Comput. Animat. Virtual Worlds 26(3-4): 247-257 (2015) - [j223]Hui Liang, Junsong Yuan, Daniel Thalmann:
Resolving Ambiguous Hand Pose Predictions by Exploiting Part Correlations. IEEE Trans. Circuits Syst. Video Technol. 25(7): 1125-1139 (2015) - [c236]Jaroslaw Kochanowicz, Ah-Hwee Tan, Daniel Thalmann:
Beyond Traits: Social Context Based Personality Model. AAMAS 2015: 1529-1538 - [c235]Qiaohong Li, Weisi Lin, Yuming Fang, Daniel Thalmann:
Bag-of-words representation for non-intrusive speech quality assessment. ChinaSIP 2015: 616-619 - [c234]Yasir Tahir, Debsubhra Chakraborty, Tomasz Maszczyk, Shoko Dauwels, Justin Dauwels, Nadia Magnenat-Thalmann, Daniel Thalmann:
Real-time sociometrics from audio-visual features for two-person dialogs. DSP 2015: 823-827 - [c233]Hui Liang, Junsong Yuan, Daniel Thalmann:
Egocentric hand pose estimation and distance recovery in a single RGB image. ICME 2015: 1-6 - [c232]Qiaohong Li, Yuming Fang, Weisi Lin, Daniel Thalmann:
Gradient-weighted structural similarity for image quality assessments. ISCAS 2015: 2165-2168 - [c231]Hui Liang, Junsong Yuan, Daniel Thalmann, Nadia Magnenat-Thalmann:
AR in Hand: Egocentric Palm Pose Tracking and Gesture Recognition for Augmented Reality Applications. ACM Multimedia 2015: 743-744 - [c230]Nadia Magnenat-Thalmann, Daniel Thalmann:
Multimodal human-machine interaction including virtual humans or social robots. SIGGRAPH Asia Courses 2015: 12:1-12:210 - [c229]Daniel Thalmann, Hui Liang, Junsong Yuan:
First-Person Palm Pose Tracking and Gesture Recognition in Augmented Reality. VISIGRAPP (Selected Papers) 2015: 3-15 - [c228]Daniel Thalmann:
Gesture Interaction with Virtual Humans and Social Robots. VISAPP (1) 2015: IS-7 - [e18]Qinping Zhao, Daniel Thalmann, Stephen N. Spencer, Enhua Wu, Ming C. Lin, Lili Wang:
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST 2015, Beijing, China, November 13-15, 2015. ACM 2015, ISBN 978-1-4503-3990-2 [contents] - 2014
- [j222]Guibing Guo, Jie Zhang, Daniel Thalmann, Neil Yorke-Smith:
Leveraging prior ratings for recommender systems in e-commerce. Electron. Commer. Res. Appl. 13(6): 440-455 (2014) - [j221]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 25.1. Comput. Animat. Virtual Worlds 25(1): 1 (2014) - [j220]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 25.2. Comput. Animat. Virtual Worlds 25(2): 99-100 (2014) - [j219]Sybren A. Stüvel, Nadia Magnenat-Thalmann, Daniel Thalmann, Arjan Egges, A. Frank van der Stappen:
Hierarchical structures for collision checking between virtual characters. Comput. Animat. Virtual Worlds 25(3-4): 333-342 (2014) - [j218]Guibing Guo, Jie Zhang, Daniel Thalmann:
Merging trust in collaborative filtering to alleviate data sparsity and cold start. Knowl. Based Syst. 57: 57-68 (2014) - [j217]Yang Xiao, Zhijun Zhang, Aryel Beck, Junsong Yuan, Daniel Thalmann:
Human-Robot Interaction by Understanding Upper Body Gestures. Presence Teleoperators Virtual Environ. 23(2): 133-154 (2014) - [j216]Nadia Magnenat-Thalmann, Daniel Thalmann:
Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013) Guest Editors' Introduction. Presence Teleoperators Virtual Environ. 23(2): iii-iv (2014) - [j215]Hui Liang, Junsong Yuan, Daniel Thalmann:
Parsing the Hand in Depth Images. IEEE Trans. Multim. 16(5): 1241-1253 (2014) - [j214]Jinman Kim, Daniel Thalmann, Kun Zhou, Dagan Feng, Holly E. Rushmeier:
Editorial. Vis. Comput. 30(6-8): 565-567 (2014) - [c227]Guibing Guo, Jie Zhang, Daniel Thalmann, Neil Yorke-Smith:
ETAF: An extended trust antecedents framework for trust prediction. ASONAM 2014: 540-547 - [c226]Qiaohong Li, Yuming Fang, Weisi Lin, Daniel Thalmann:
Non-intrusive quality assessment for enhanced speech signals based on spectro-temporal features. ICME Workshops 2014: 1-6 - [c225]Guibing Guo, Jie Zhang, Daniel Thalmann, Anirban Basu, Neil Yorke-Smith:
From ratings to trust: an empirical study of implicit trust in recommender systems. SAC 2014: 248-253 - [c224]Yang Xiao, Gangqiang Zhao, Junsong Yuan, Daniel Thalmann:
Activity recognition in unconstrained RGB-D video using 3D trajectories. SIGGRAPH ASIA Autonomous Virtual Humans and Social Robot for Telepresence 2014: 4:1-4:4 - [c223]Nadia Magnenat-Thalmann, Daniel Thalmann, Zerrin Yumak:
Multimodal human-machine interaction including virtual humans or social robots. SIGGRAPH ASIA Courses 2014: 14:1-14:103 - [p14]Nadia Magnenat-Thalmann, Daniel Thalmann:
Computer Animation. Computing Handbook, 3rd ed. (1) 2014: 33: 1-25 - [p13]Nadia Magnenat-Thalmann, Hon Fai Choi, Daniel Thalmann:
Towards Effective Diagnosis and Prediction via 3D Patient Model: A Complete Research Plan. 3D Multiscale Physiological Human 2014: 3-22 - [p12]Ehsan Arbabi, Daniel Thalmann:
Contact Modeling and Collision Detection in Human Joints. 3D Multiscale Physiological Human 2014: 189-204 - [p11]Daniel Thalmann, Barbara Maïm, Jonathan Maïm:
Geometric Issues in Reconstruction of Virtual Heritage Involving Large Populations. 3D Research Challenges in Cultural Heritage 2014: 78-92 - 2013
- [b4]Daniel Thalmann, Soraia Raupp Musse:
Crowd Simulation, Second Edition. Springer 2013, ISBN 978-1-4471-4449-6, pp. I-XV, 1-296 - [j213]Shi-Min Hu, Daniel Thalmann, Ruofeng Tong:
Preface. J. Comput. Sci. Technol. 28(5): 749-750 (2013) - [j212]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 24.1. Comput. Animat. Virtual Worlds 24(1): 1 (2013) - [j211]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 24.2. Comput. Animat. Virtual Worlds 24(2): 85 (2013) - [j210]Daniel Thalmann, Tolga K. Capin, Selim Balcisoy:
Editorial. Comput. Animat. Virtual Worlds 24(3-4): 153-154 (2013) - [j209]Marcelo Kallmann, Kostas E. Bekris, Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 24.6. Comput. Animat. Virtual Worlds 24(6): 525 (2013) - [j208]Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic:
Asymmetric facial expressions: revealing richer emotions for embodied conversational agents. Comput. Animat. Virtual Worlds 24(6): 539-551 (2013) - [j207]Stéphane Gobron, Junghyun Ahn, Daniel Thalmann, Marcin Skowron, Arvid Kappas:
Impact Study of Nonverbal Facial Cues on Spontaneous Chatting with Virtual Humans. J. Virtual Real. Broadcast. 10 (2013) - [j206]Schubert R. Carvalho, Ronan Boulic, Creto Augusto Vidal, Daniel Thalmann:
Latent motion spaces for full-body motion editing. Vis. Comput. 29(3): 171-188 (2013) - [j205]Yanbin Wang, Rohit Dubey, Nadia Magnenat-Thalmann, Daniel Thalmann:
An immersive multi-agent system for interactive applications. Vis. Comput. 29(5): 323-332 (2013) - [j204]Hui Liang, Junsong Yuan, Daniel Thalmann, Zhengyou Zhang:
Model-based hand pose estimation via spatial-temporal hand parsing and 3D fingertip localization. Vis. Comput. 29(6-8): 837-848 (2013) - [c222]Jaroslaw Kochanowicz, Ah-Hwee Tan, Daniel Thalmann:
Enabling generative, emergent artificial culture. AAMAS 2013: 789-792 - [c221]Umer Rasheed, Yasir Tahir, Shoko Dauwels, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann:
Real-Time Comprehensive Sociometrics for Two-Person Dialogs. HBU 2013: 196-208 - [c220]Guibing Guo, Jie Zhang, Daniel Thalmann, Neil Yorke-Smith:
Prior ratings: a new information source for recommender systems in e-commerce. RecSys 2013: 383-386 - [c219]Bin Sheng, Hanqiu Sun, Yubao Wu, Daniel Thalmann:
Parallel iso/aniso-scale surface texturing guided in Gabor space. SIGGRAPH ASIA Technical Briefs 2013: 7:1-7:4 - [c218]Daniel Thalmann, Nadia Magnenat-Thalmann:
Interactive virtual characters. SIGGRAPH ASIA Courses 2013: 11:1-11:86 - [c217]Yang Xiao, Junsong Yuan, Daniel Thalmann:
Human-virtual human interaction by upper body gesture understanding. VRST 2013: 133-142 - [p10]Daniel Thalmann, Helena Grillon, Jonathan Maïm, Barbara Yersin:
Scalable Solutions for Simulating, Animating, and Rendering Real-Time Crowds of Diverse Virtual Humans. Modeling, Simulation and Visual Analysis of Crowds 2013: 123-145 - [e17]Nadia Magnenat-Thalmann, Enhua Wu, Susumu Tachi, Daniel Thalmann, Luciana Porcher Nedel, Weiwei Xu:
The 19th ACM Symposium on Virtual Reality Software and Technology, VRST'13, Singapore, October 6-9, 2013. ACM 2013, ISBN 978-1-4503-2379-6 [contents] - 2012
- [j203]Daniel Thalmann, Saad Ali, Petros Faloutsos:
Editorial for the CAVW special issue on real-time crowd simulation. Comput. Animat. Virtual Worlds 23(1): 1 (2012) - [j202]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 23.5. Comput. Animat. Virtual Worlds 23(5): 467 (2012) - [j201]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 23.6. Comput. Animat. Virtual Worlds 23(6): 533 (2012) - [j200]Brian F. Allen, Nadia Magnenat-Thalmann, Daniel Thalmann:
Politeness improves interactivity in dense crowds. Comput. Animat. Virtual Worlds 23(6): 569-578 (2012) - [j199]Ehsan Arbabi, Jérôme Schmid, Ronan Boulic, Daniel Thalmann, Nadia Magnenat-Thalmann:
Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation. Medical Biol. Eng. Comput. 50(6): 595-604 (2012) - [j198]Daniel Thalmann, Kun Zhou, Jian J. Zhang, Brian Wyvill:
Editorial. Vis. Comput. 28(6-8): 527 (2012) - [c216]Brian F. Allen, Flavien Picon, Sébastien Dalibard, Nadia Magnenat-Thalmann, Daniel Thalmann:
Localizing a mobile robot with intrinsic noise. 3DTV-Conference 2012: 1-4 - [c215]Junghyun Ahn, Stéphane Gobron, David García, Quentin Silvestre, Daniel Thalmann, Ronan Boulic:
An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment. AMDO 2012: 47-57 - [c214]Stéphane Gobron, Junghyun Ahn, David García, Quentin Silvestre, Daniel Thalmann, Ronan Boulic:
An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment. AMDO 2012: 58-68 - [c213]Mathieu Hopmann, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann:
Vintage radio interface: analog control for digital collections. CHI Extended Abstracts 2012: 649-660 - [c212]Nadia Magnenat-Thalmann, Daniel Thalmann:
Virtual humans: back to the future. Graphics Interface 2012: 1-8 - [c211]Sanat Sarda, Martin Constable, Justin Dauwels, Shoko Dauwels, Mohamed Elgendi, Mengyu Zhou, Umer Rasheed, Yasir Tahir, Daniel Thalmann, Nadia Magnenat-Thalmann:
Real-Time Feedback System for Monitoring and Facilitating Discussions. IWSDS 2012: 375-387 - [c210]Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic:
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions. MIG 2012: 122-133 - [c209]Hui Liang, Junsong Yuan, Daniel Thalmann:
3D fingertip and palm tracking in depth image sequences. ACM Multimedia 2012: 785-788 - [c208]Sébastien Dalibard, Daniel Thalmann, Nadia Magnenat-Thalmann:
Interactive design of expressive locomotion controllers for humanoid robots. RO-MAN 2012: 431-436 - [c207]Guibing Guo, Jie Zhang, Daniel Thalmann:
A Simple But Effective Method to Incorporate Trusted Neighbors in Recommender Systems. UMAP 2012: 114-125 - [c206]Hui Liang, Junsong Yuan, Daniel Thalmann:
Hand pose estimation by combining fingertip tracking and articulated ICP. VRCAI 2012: 87-90 - [c205]Junghyun Ahn, Nan Wang, Daniel Thalmann, Ronan Boulic:
Within-crowd immersive evaluation of collision avoidance behaviors. VRCAI 2012: 231-238 - [p9]Daniel Thalmann:
Geometric Issues of Object Manipulation in Task Animation and Virtual Reality. Expanding the Frontiers of Visual Analytics and Visualization 2012: 339-362 - [e16]Daniel Thalmann, Enhua Wu, Zhigeng Pan, Abdennour El Rhalibi, Nadia Magnenat-Thalmann, Matt Adcock:
Virtual Reality Continuum and its Applications in Industry, VRCAI 2012, Singapore, December 2-4, 2012. ACM 2012, ISBN 978-1-4503-1825-9 [contents] - 2011
- [j197]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 22(1): 1 (2011) - [j196]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 22.4. Comput. Animat. Virtual Worlds 22(4): 333 (2011) - [j195]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 22(6): 485 (2011) - [j194]Mathieu Hopmann, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo:
Bridging Digital and Physical Worlds Using Tangible Drag-and-Drop Interfaces. Trans. Comput. Sci. 12: 1-18 (2011) - [j193]Daniel Thalmann, Benjamin Lok:
Guest Editors' Introduction: Special Section on the ACM Symposium on Virtual Reality and Software Technology (VRST 2009). IEEE Trans. Vis. Comput. Graph. 17(7): 873-874 (2011) - [j192]Stéphane Gobron, Arzu Çöltekin, Hervé Bonafos, Daniel Thalmann:
GPGPU computation and visualization of three-dimensional cellular automata. Vis. Comput. 27(1): 67-81 (2011) - [j191]Nicolas Pronost, Anders Sandholm, Daniel Thalmann:
A visualization framework for the analysis of neuromuscular simulations. Vis. Comput. 27(2): 109-119 (2011) - [j190]Anders Sandholm, Cédric Schwartz, Nicolas Pronost, Mark de Zee, Michael Voigt, Daniel Thalmann:
Evaluation of a geometry-based knee joint compared to a planar knee joint. Vis. Comput. 27(2): 161-171 (2011) - [j189]Alexei Sourin, Daniel Thalmann, Olga Sourina:
Special issue on Cyberworlds 2010. Vis. Comput. 27(4): 249-250 (2011) - [j188]Héctor Rafael Orozco, Félix Ramos, Marco A. Ramos, Daniel Thalmann:
An action selection process to simulate the human behavior in virtual humans with real personality. Vis. Comput. 27(4): 275-285 (2011) - [c204]Mathieu Hopmann, Patrick Salamin, Nicolas Chauvin, Frédéric Vexo, Daniel Thalmann:
Natural activation for gesture recognition systems. CHI Extended Abstracts 2011: 173-183 - [c203]Stéphane Gobron, Junghyun Ahn, Quentin Silvestre, Daniel Thalmann, Stefan Rank, Marcin Skowron, Georgios Paltoglou, Mike Thelwall:
An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication. EGVE/EuroVR 2011: 87-94 - [c202]Yvonne Jung, Arjan Kuijper, Dieter W. Fellner, Michael Kipp, Jan Miksatko, Jonathan Gratch, Daniel Thalmann:
Believable Virtual Characters in Human-Computer Dialogs. Eurographics (State of the Art Reports) 2011: 75-100 - [c201]Junghyun Ahn, Stéphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko Raca, Julien Pettré, Daniel Thalmann, Pascal Fua, Ronan Boulic:
Long Term Real Trajectory Reuse through Region Goal Satisfaction. MIG 2011: 412-423 - [c200]Junghyun Ahn, Anna Borowiec, Kevan Buckley, Di Cai, Anna Chmiel, Agnieszka Czaplicka, Grzegorz Dabrowski, Antonios Garas, David García, Stéphane Gobron, Robert Hillmann, Janusz A. Holyst, Arvid Kappas, Dennis Küster, Marija Mitrovic, Georgios Paltoglou, Hannes Pirker, Stefan Rank, Frank Schweitzer, Julian Sienkiewicz, Marcin Skowron, Pawel Sobkowicz, Daniel Thalmann, Mike Thelwall, Mathias Theunis, Matthias Trier, Elena Tsankova, Pawel Weronski:
CYBEREMOTIONS - Collective Emotions in Cyberspace. FET 2011: 221-222 - 2010
- [j187]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 21(1) (2010) - [j186]Daniel Thalmann, Zhiyong Huang:
Editorial Issue VRCAI'08. Comput. Animat. Virtual Worlds 21(2) (2010) - [j185]Stéphane Donikian, Elisabeth André, Shi-Min Hu, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 21(3-4): 131-135 (2010) - [j184]Nicolas Pronost, Anders Sandholm, Daniel Thalmann:
Correlative joint definition for motion analysis and animation. Comput. Animat. Virtual Worlds 21(3-4): 183-192 (2010) - [j183]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 21(5): 483-484 (2010) - [j182]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 21(6): 545 (2010) - [j181]Junghyun Ahn, Byung-Cheol Kim, Daniel Thalmann, KwangYun Wohn:
Automated Motion LoD with Rigid Constraints. J. WSCG 18(1-3): 105-112 (2010) - [j180]Patrick Salamin, Tej Tadi, Olaf Blanke, Frédéric Vexo, Daniel Thalmann:
Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training. IEEE Trans. Learn. Technol. 3(3): 272-276 (2010) - [j179]Stéphane Gobron, Junghyun Ahn, Georgios Paltoglou, Mike Thelwall, Daniel Thalmann:
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text. Vis. Comput. 26(6-8): 505-519 (2010) - [c199]Mathieu Hopmann, Daniel Thalmann, Frédéric Vexo:
Virtual Shelf: Sharing Music Between People and Devices. CW 2010: 53-59 - [c198]Héctor Rafael Orozco, Félix Ramos, Marco A. Ramos, Daniel Thalmann:
A Fuzzy Model to Update the Affective State of Virtual Humans: An Approach Based on Personality. CW 2010: 406-413 - [c197]Asako Soga, Ronan Boulic, Daniel Thalmann:
Motion Planning and Animation Variety Using Dance Motion Clips. CW 2010: 421-424 - [c196]Héctor Rafael Orozco, Félix Ramos, Victor Fernández, Octavio Gutiérrez, Marco A. Ramos, Daniel Thalmann:
A Cognitive Model for Human Behavior Simulation in EBDI Virtual Humans. ICAART (2) 2010: 104-111 - [c195]Tej Tadi, Patrick Salamin, Frédéric Vexo, Daniel Thalmann, Olaf Blanke:
Brain activity underlying third person and first person perspective training in virtual environments. SIGGRAPH Posters 2010: 139:1 - [e15]George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Ronald Chung, Riad I. Hammoud, Muhammad Hussain, Kar-Han Tan, Roger Crawfis, Daniel Thalmann, David L. Kao, Lisa Avila:
Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29-December 1, 2010. Proceedings, Part I. Lecture Notes in Computer Science 6453, Springer 2010, ISBN 978-3-642-17288-5 [contents] - [e14]George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Ronald Chung, Riad I. Hammoud, Muhammad Hussain, Kar-Han Tan, Roger Crawfis, Daniel Thalmann, David L. Kao, Lisa Avila:
Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29 - December 1, 2010, Proceedings, Part II. Lecture Notes in Computer Science 6454, Springer 2010, ISBN 978-3-642-17273-1 [contents] - [e13]George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Ronald Chung, Riad I. Hammoud, Muhammad Hussain, Kar-Han Tan, Roger Crawfis, Daniel Thalmann, David L. Kao, Lisa Avila:
Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29 - December 1, 2010, Proceedings, Part III. Lecture Notes in Computer Science 6455, Springer 2010, ISBN 978-3-642-17276-2 [contents]
2000 – 2009
- 2009
- [j178]Manuel Peinado, Damien Maupu, Daniel Raunhardt, Daniel Meziat, Daniel Thalmann, Ronan Boulic:
Full-Body Avatar Control with Environment Awareness. IEEE Computer Graphics and Applications 29(3): 62-75 (2009) - [j177]Jonathan Maïm, Barbara Yersin, Julien Pettré, Daniel Thalmann:
YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds. IEEE Computer Graphics and Applications 29(4): 44-53 (2009) - [j176]Jonathan Maïm, Barbara Yersin, Daniel Thalmann:
Unique Character Instances for Crowds. IEEE Computer Graphics and Applications 29(6): 82-90 (2009) - [j175]Ronan Boulic, Damien Maupu, Daniel Thalmann:
On scaling strategies for the full-body postural control of virtual mannequins. Interact. Comput. 21(1-2): 11-25 (2009) - [j174]Helena Grillon, Daniel Thalmann:
Simulating gaze attention behaviors for crowds. Comput. Animat. Virtual Worlds 20(2-3): 111-119 (2009) - [j173]Xavier Maurice, Anders Sandholm, Nicolas Pronost, Ronan Boulic, Daniel Thalmann:
A subject-specific software solution for the modeling and the visualization of muscles deformations. Vis. Comput. 25(9): 835-842 (2009) - [c194]Anders Sandholm, Nicolas Pronost, Daniel Thalmann:
MotionLab: A Matlab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations. 3DPH 2009: 110-124 - [c193]Xavier Righetti, Sylvain Cardin, Daniel Thalmann:
WAPA: A Wearable Framework for Aerobatic Pilot Aid. 3DPH 2009: 150-158 - [c192]Mathieu Hopmann, Daniel Thalmann, Frédéric Vexo:
Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control. Edutainment 2009: 306-315 - [c191]Stéphane Donikian, Nadia Magnenat-Thalmann, Julien Pettré, Daniel Thalmann:
Course: Modeling Individualities in Groups and Crowds. Eurographics (Tutorials) 2009: 5-10 - [c190]Patrick Salamin, Alexandre Wetzel, Daniel Thalmann, Frédéric Vexo:
Stay Tuned! An Automatic RSS Feeds Trans-coder. INTETAIN 2009: 228-233 - [c189]Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann:
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. MIG 2009: 116-127 - [c188]Barbara Yersin, Jonathan Maïm, Julien Pettré, Daniel Thalmann:
Crowd patches: populating large-scale virtual environments for real-time applications. SI3D 2009: 207-214 - [c187]Patrick Salamin, Daniel Thalmann, Frédéric Vexo:
Context aware, multimodal, and semantic rendering engine. VRCAI 2009: 11-16 - [c186]Daniel Thalmann, Helena Grillon, Jonathan Maïm, Barbara Yersin:
Challenges in Crowd Simulation. CW 2009: 1-12 - [p8]Jérôme Schmid, Anders Sandholm, François Chung, Daniel Thalmann, Hervé Delingette, Nadia Magnenat-Thalmann:
Musculoskeletal Simulation Model Generation from MRI Data Sets and Motion Capture Data. Recent Advances in the 3D Physiological Human 2009: 3-19 - [p7]Ehsan Arbabi, Salman Chegini, Ronan Boulic, Stephen J. Ferguson, Daniel Thalmann:
Estimating Hip Joint Contact Pressure from Geometric Features. Recent Advances in the 3D Physiological Human 2009: 165-177 - [e12]Stephen N. Spencer, Masayuki Nakajima, Enhua Wu, Kazunori Miyata, Daniel Thalmann, Zhiyong Huang:
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009. ACM 2009, ISBN 978-1-60558-912-1 [contents] - [e11]Stephen N. Spencer, Yoshifumi Kitamura, Haruo Takemura, Kiyoshi Kiyokawa, Benjamin Lok, Daniel Thalmann:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2009, Kyoto, Japan, November 18-20, 2009. ACM 2009, ISBN 978-1-60558-869-8 [contents] - 2008
- [b3]Mario Arturo Gutierrez Alonso, Frédéric Vexo, Daniel Thalmann:
Stepping into virtual reality. Springer 2008, ISBN 978-1-8480-0116-9, pp. I-XV, 1-214 - [j172]Nadia Magnenat-Thalmann, Daniel Thalmann, Gurminder Singh, George Papagiannakis:
Editorial. Comput. Animat. Virtual Worlds 19(1): 1-2 (2008) - [j171]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 19(2) (2008) - [j170]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 19(5) (2008) - [j169]Damien Maupu, Ronan Boulic, Daniel Thalmann:
Characterizing full-body reach duration across task and viewpoint modalities. J. Virtual Real. Broadcast. 5 (2008) - [j168]Achille Peternier, Frédéric Vexo, Daniel Thalmann:
The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality. Trans. Edutainment 1: 242-260 (2008) - [j167]Tolga K. Çapin, Selim Balcisoy, Daniel Thalmann, Nadia Magnenat-Thalmann, Tat-Seng Chua:
Editorial. Vis. Comput. 24(7-9): 463 (2008) - [j166]Alejandra García-Rojas, Mario Gutiérrez, Daniel Thalmann:
Visual creation of inhabited 3D environments. Vis. Comput. 24(7-9): 719-726 (2008) - [j165]Nadia Magnenat-Thalmann, Achille Peternier, Xavier Righetti, Mingyu Lim, George Papagiannakis, Tasos Fragopoulos, Kyriaki Lambropoulou, Paolo Barsocchi, Daniel Thalmann:
A virtual 3D mobile guide in the INTERMEDIA project. Vis. Comput. 24(7-9): 827-836 (2008) - [j164]Barbara Yersin, Jonathan Maïm, Fiorenzo Morini, Daniel Thalmann:
Real-time crowd motion planning. Vis. Comput. 24(10): 859-870 (2008) - [c185]Alejandra García-Rojas, Mario Gutiérrez, Daniel Thalmann:
Simulation of individual spontaneous reactive behavior. AAMAS (1) 2008: 143-150 - [c184]Helena Grillon, Barbara Yersin, Jonathan Maïm, Daniel Thalmann:
Gaze Behaviors for Virtual Crowd Characters. COST 2102 Conference (Prague) 2008: 201-213 - [c183]Mathieu Hopmann, Daniel Thalmann, Frédéric Vexo:
Thanks to Geolocalized Remote Control: The Sound Will Follow. CW 2008: 371-376 - [c182]Patrick Salamin, Daniel Thalmann, Frédéric Vexo, Stéphanie Giroud:
Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation. Edutainment 2008: 381-390 - [c181]Xavier Righetti, Achille Peternier, Mathieu Hopmann, Daniel Thalmann:
Design and implementation of a wearable, context-aware MR framework for the Chloe@University application. ETFA 2008: 1362-1369 - [c180]Daniel Thalmann:
Motion Modeling: Can We Get Rid of Motion Capture?. MIG 2008: 121-131 - [c179]Sylvain Cardin, Daniel Thalmann:
Vibrotactile jacket for perception enhancement. MMSP 2008: 892-896 - [c178]Julien Pettré, Helena Grillon, Daniel Thalmann:
Crowds of moving objects: navigation planning and simulation. SIGGRAPH Classes 2008: 54:1-54:7 - [c177]Marcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann:
Planning collision-free reaching motions for interactive object manipulation and grasping. SIGGRAPH Classes 2008: 58:1-58:11 - [c176]Nadia Magnenat-Thalmann, Daniel Thalmann:
Real-time individualized virtual humans. SIGGRAPH ASIA Courses 2008: 17:1-17:64 - [c175]Patrick Salamin, Daniel Thalmann, Frédéric Vexo:
Improved third-person perspective: a solution reducing occlusion of the 3PP? VRCAI 2008 - [p6]Daniel Thalmann:
Crowd Simulation. Wiley Encyclopedia of Computer Science and Engineering 2008 - [e10]Stavros J. Perantonis, Nickolas S. Sapidis, Michela Spagnuolo, Daniel Thalmann:
1st Eurographics Workshop on 3D Object Retrieval, 3DOR@Eurographis 2008, Hersonissos, Crete, Greece, April 15, 2008. Eurographics Association 2008, ISBN 978-3-905674-05-7 [contents] - [e9]Susanto Rahardja, Enhua Wu, Daniel Thalmann, Zhiyong Huang:
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2008, Singapore, December 8-9, 2008. ACM 2008, ISBN 978-1-60558-335-8 [contents] - [e8]Steven Feiner, Daniel Thalmann, Pascal Guitton, Bernd Fröhlich, Ernst Kruijff, Martin Hachet:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France, October 27-29, 2008. ACM 2008, ISBN 978-1-59593-951-7 [contents] - 2007
- [b2]Daniel Thalmann, Soraia Raupp Musse:
Crowd simulation. Springer 2007, ISBN 978-1-8462-8824-1, pp. I-XII, 1-242 - [j163]Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann:
Semantic Representation of Individualized Reaction Movements for Virtual Humans. Int. J. Virtual Real. 6(1): 25-33 (2007) - [j162]Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann:
Interactive low-dimensional human motion synthesis by combining motion models and PIK. Comput. Animat. Virtual Worlds 18(4-5): 493-503 (2007) - [j161]Anderson Maciel, Ronan Boulic, Daniel Thalmann:
Efficient Collision Detection within Deforming Spherical Sliding Contact. IEEE Trans. Vis. Comput. Graph. 13(3): 518-529 (2007) - [j160]Sylvain Cardin, Daniel Thalmann, Frédéric Vexo:
A wearable system for mobility improvement of visually impaired people. Vis. Comput. 23(2): 109-118 (2007) - [j159]Mario Gutiérrez, Alejandra García-Rojas, Daniel Thalmann, Frédéric Vexo, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Michela Spagnuolo:
An ontology of virtual humans. Vis. Comput. 23(3): 207-218 (2007) - [j158]Daniel Thalmann, Alexei Sourin:
Editorial. Vis. Comput. 23(5): 297-298 (2007) - [j157]Daniel Thalmann, Soraia Raupp Musse:
Editorial. Vis. Comput. 23(9-11): 619 (2007) - [j156]Renaud Ott, Daniel Thalmann, Frédéric Vexo:
Haptic feedback in mixed-reality environment. Vis. Comput. 23(9-11): 843-849 (2007) - [c174]Xavier Righetti, Sylvain Cardin, Daniel Thalmann, Frédéric Vexo:
Immersive flight for surveillance applications. 3DUI 2007: 30 - [c173]Fiorenzo Morini, Barbara Yersin, Jonathan Maïm, Daniel Thalmann:
Real-Time Scalable Motion Planning for Crowds. CW 2007: 144-151 - [c172]Renaud Ott, Vincent Perrot, Daniel Thalmann, Frédéric Vexo:
MHaptic : a Haptic Manipulation Library for Generic Virtual Environments. CW 2007: 338-345 - [c171]Patrick Salamin, Daniel Thalmann, Frédéric Vexo:
Visualization Learning for Visually Impaired People. Edutainment 2007: 171-181 - [c170]Daniel Thalmann, Carol O'Sullivan, Barbara Yersin, Jonathan Maïm, Rachel McDonnell:
EG 2007 Course on Populating Virtual Environments with Crowds. Eurographics (Tutorials) 2007: 23-123 - [c169]Thomas Di Giacomo, Laurent Moccozet, Nadia Magnenat-Thalmann, Ronan Boulic, Daniel Thalmann:
Towards Automatic Character Skeletonization and Interactive Skin Deformation. Eurographics (State of the Art Reports) 2007: 47-61 - [c168]Achille Peternier, Sylvain Cardin, Frédéric Vexo, Daniel Thalmann:
Practical design and implementation of a cave system - high quality four walls cave howto. GRAPP (AS/IE) 2007: 129-136 - [c167]Bruno Herbelin, Helena Grillon, Pablo de Heras Ciechomski, Daniel Thalmann:
Coding gaze tracking data with chromatic gradients for VR Exposure Therapy. ICAT 2007: 7-14 - [c166]Julien Pettré, Helena Grillon, Daniel Thalmann:
Crowds of Moving Objects: Navigation Planning and Simulation. ICRA 2007: 3062-3067 - [c165]Héctor Rafael Orozco, Félix Ramos, Jaime Zaragoza, Daniel Thalmann:
Avatars Animation using Reinforcement Learning in 3D Distributed Dynamic Virtual Environments. LAPTEC 2007: 67-84 - [c164]Jonathan Maïm, Simon Haegler, Barbara Yersin, Pascal Müller, Daniel Thalmann, Luc Van Gool:
Populating Ancient Pompeii with Crowds of Virtual Romans. VAST 2007: 109-116 - [c163]Manuel Peinado, Daniel Meziat, Damien Maupu, Daniel Raunhardt, Daniel Thalmann, Ronan Boulic:
Accurate on-line avatar control with collision anticipation. VRST 2007: 89-97 - [c162]Achille Peternier, Xavier Righetti, Mathieu Hopmann, Daniel Thalmann, Matteo Repetto, George Papagiannakis, Pierre Davy, Mingyu Lim, Nadia Magnenat-Thalmann, Paolo Barsocchi, Tasos Fragopoulos, Dimitrios N. Serpanos, Yiannis Gialelis, Anna Kirykou:
Chloe@University: an indoor, mobile mixed reality guidance system. VRST 2007: 227-228 - [e7]Michael Gleicher, Daniel Thalmann:
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007, San Diego, California, USA, August 2-4, 2007. Eurographics Association 2007, ISBN 978-1-59593-624-0 [contents] - 2006
- [j155]Sylvain Cardin, Frédéric Vexo, Daniel Thalmann:
Vibro-Tactile Interface for Enhancing Piloting Abilities During Long Term Flight. J. Robotics Mechatronics 18(4): 381-391 (2006) - [j154]Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias, Laurent Moccozet, Nadia Magnenat-Thalmann:
Emotional face expression profiles supported by virtual human ontology. Comput. Animat. Virtual Worlds 17(3-4): 259-269 (2006) - [j153]Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond, Daniel Thalmann:
Real-time navigating crowds: scalable simulation and rendering. Comput. Animat. Virtual Worlds 17(3-4): 445-455 (2006) - [j152]Toni Conde, Daniel Thalmann:
An integrated perception for autonomous virtual agents: active and predictive perception. Comput. Animat. Virtual Worlds 17(3-4): 457-468 (2006) - [j151]Pascal Glardon, Ronan Boulic, Daniel Thalmann:
Robust on-line adaptive footplant detection and enforcement for locomotion. Vis. Comput. 22(3): 194-209 (2006) - [j150]Pascal Glardon, Ronan Boulic, Daniel Thalmann:
Dynamic obstacle avoidance for real-time character animation. Vis. Comput. 22(6): 399-414 (2006) - [c161]Toni Conde, Daniel Thalmann:
Learnable behavioural model for autonomous virtual agents: low-level learning. AAMAS 2006: 89-96 - [c160]Mario Arturo Gutierrez Alonso, Frédéric Vexo, Daniel Thalmann:
Standardized Virtual Reality, Are We There Yet? CW 2006: 191-197 - [c159]Achille Peternier, Daniel Thalmann, Frédéric Vexo:
Mental Vision: A Computer Graphics Teaching Platform. Edutainment 2006: 223-232 - [c158]Achille Peternier, Frédéric Vexo, Daniel Thalmann:
Wearable Mixed Reality System In Less Than 1 Pound. EGVE 2006: 35-44 - [c157]Daniel Thalmann, Carol O'Sullivan, Pablo de Heras Ciechomski, Simon Dobbyn:
EG 2006 Course on Populating Virtual Environments with Crowds. Eurographics (Tutorials) 2006: 869-963 - [c156]Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann:
Individualized reaction movements for virtual humans. GRAPHITE 2006: 79-85 - [c155]Daniel Thalmann, Patrick Salamin, Renaud Ott, Mario Gutiérrez, Frédéric Vexo:
Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications. ISCIS 2006: 13-23 - [c154]Laurent Moccozet, Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Nadia Magnenat-Thalmann:
In Search for Your Own Virtual Individual. SAMT 2006: 26-40 - [c153]Daniel Thalmann:
Populating virtual environments with crowds. VRCIA 2006: 11 - [c152]Renaud Ott, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo:
Advanced virtual reality technologies for surveillance and security applications. VRCIA 2006: 163-170 - [c151]Patrick Salamin, Daniel Thalmann, Frédéric Vexo:
The benefits of third-person perspective in virtual and augmented reality? VRST 2006: 27-30 - 2005
- [j149]Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann:
Semantics-based representation of virtual environments. Int. J. Comput. Appl. Technol. 23(2-4): 229-238 (2005) - [j148]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 16(1) (2005) - [j147]George Papagiannakis, Sébastien Schertenleib, Brian O'Kennedy, Marlene Arevalo-Poizat, Nadia Magnenat-Thalmann, Andrew J. Stoddart, Daniel Thalmann:
Mixing virtual and real scenes in the site of ancient Pompeii. Comput. Animat. Virtual Worlds 16(1): 11-24 (2005) - [j146]George Baciu, Ming C. Lin, Rynson W. H. Lau, Daniel Thalmann:
Foreword. Comput. Animat. Virtual Worlds 16(3-4): 137-139 (2005) - [j145]Bruno Herbelin, Michal Ponder, Daniel Thalmann:
Building Exposure: Synergy of Interaction and Narration through Social Channel. Presence Teleoperators Virtual Environ. 14(2): 234-246 (2005) - [j144]Nadia Magnenat-Thalmann, Daniel Thalmann:
Virtual humans: thirty years of research, what next? Vis. Comput. 21(12): 997-1015 (2005) - [c150]Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann:
A Spreadsheet Framework for Visual Exploration of Biomedical Datasets. CBMS 2005: 159-164 - [c149]Pascal Glardon, Ronan Boulic, Daniel Thalmann:
On-line adapted transition between locomotion and jump. Computer Graphics International 2005: 44-50 - [c148]Etienne de Sevin, Daniel Thalmann:
A motivational model of action selection for virtual humans. Computer Graphics International 2005: 213-220 - [c147]Nadia Magnenat-Thalmann, Daniel Thalmann, Pascal Fua, Frédéric Vexo, HyungSeok Kim:
EG 2005 Tutorial on Mixed Realities in Inhabited Worlds. Eurographics (Tutorials) 2005: 1-78 - [c146]Julien Pettré, Daniel Thalmann:
Path Planning for Crowds: From Shared Goals to Individual Behaviors. Eurographics (Short Presentations) 2005: 45-48 - [c145]Renaud Ott, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo:
Improving User Comfort in Haptic Virtual Environments through Gravity Compensation. WHC 2005: 401-409 - [c144]Toni Conde, Daniel Thalmann:
Autonomous Virtual Agents Learning a Cognitive Model and Evolving. IVA 2005: 88-98 - [c143]Alejandra García-Rojas, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo:
Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations. MLMI 2005: 206-217 - [c142]Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo:
Semantic Virtual Environments with Adaptive Multimodal Interfaces. MMM 2005: 277-283 - [c141]Daniel Thalmann, Laurent Kermel, William F. Opdyke, Stephen Regelous:
Crowd and group animation. SIGGRAPH Courses 2005: 1 - [c140]Soraia Raupp Musse, Branislav Ulicny, Amaury Aubel, Daniel Thalmann:
Groups and crowd simulation. SIGGRAPH Courses 2005: 2 - [c139]Branislav Ulicny, Pablo de Heras Ciechomski, Daniel Thalmann:
Crowdbrush: interactive authoring of real-time crowd scenes. SIGGRAPH Courses 2005: 3 - [c138]Daniel Thalmann:
Autonomy. SIGGRAPH Courses 2005: 5 - [c137]Pablo de Heras Ciechomski, Sébastien Schertenleib, Jonathan Maïm, Damien Maupu, Daniel Thalmann:
Real-time Shader Rendering for Crowds in Virtual Heritage. VAST 2005: 91-98 - [c136]Tolga Abaci, Ján Cíger, Daniel Thalmann:
Planning with Smart Objects. WSCG (Short Papers) 2005: 25-28 - 2004
- [j143]Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann:
Magic wand and the Enigma of the Sphinx. Comput. Graph. 28(4): 477-484 (2004) - [j142]Raquel Urtasun, Pascal Glardon, Ronan Boulic, Daniel Thalmann, Pascal Fua:
Style-Based Motion Synthesis. Comput. Graph. Forum 23(4): 799-812 (2004) - [j141]Sébastien Schertenleib, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann:
Conducting a Virtual Orchestra. IEEE Multim. 11(3): 40-49 (2004) - [j140]Amaury Aubel, Daniel Thalmann:
MuscleBuilder: A Modeling Tool for Human Anatomy. J. Comput. Sci. Technol. 19(5): 585-595 (2004) - [j139]Ronan Boulic, Branislav Ulicny, Daniel Thalmann:
Versatile walk engine. J. Game Dev. 1(1): 1-29 (2004) - [j138]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 15(1) (2004) - [j137]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 15(2) (2004) - [j136]Toni Conde, Daniel Thalmann:
An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features. Comput. Animat. Virtual Worlds 15(3-4): 311-318 (2004) - [j135]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 15(5) (2004) - [c135]Pascal Glardon, Ronan Boulic, Daniel Thalmann:
PCA-Based Walking Engine Using Motion Capture Data. Computer Graphics International 2004: 292-298 - [c134]Etienne de Sevin, Daniel Thalmann:
The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans. Computer Graphics International 2004: 540-543 - [c133]Tolga Abaci, Ján Cíger, Daniel Thalmann:
Speculative Planning With Delegation. CW 2004: 100-106 - [c132]Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo:
Creating Cyberworlds: Experiences in Computer Science Education. CW 2004: 401-408 - [c131]Anderson Maciel, Sofiane Sarni, Olivier Buchwalder, Ronan Boulic, Daniel Thalmann:
Multi-Finger Haptic Rendering of Deformable Objects. EGVE 2004: 105-112 - [c130]Daniel Thalmann, Nadia Magnenat-Thalmann, Stéphane Donikian:
Automatic Generation of Animated Population in Virtual Environments. Eurographics (Tutorials) 2004 - [c129]Branislav Ulicny, Pablo de Heras Ciechomski, Daniel Thalmann:
Crowdbrush: interactive authoring of real-time crowd scenes. Symposium on Computer Animation 2004: 243-252 - [c128]Daniel Thalmann:
Control and Autonomy for Intelligent Virtual Agent Behaviour. SETN 2004: 515-524 - [c127]Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann:
Reflex Movements for a Virtual Human: A Biology Inspired Approach. SETN 2004: 525-534 - [c126]Daniel Thalmann, Christophe Hery, Seth Lippman, Hiromi Ono, Stephen Regelous, Douglas Sutton:
Crowd and group animation. SIGGRAPH Course Notes 2004: 34 - [c125]Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann:
Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact. SMI 2004: 255-262 - [c124]Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann:
Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7). SMI 2004: 394 - [c123]Pablo de Heras Ciechomski, Branislav Ulicny, Rachel Cetre, Daniel Thalmann:
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias. VAST 2004: 9-17 - [c122]Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann:
The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment. VR 2004: 125-132 - [c121]Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann:
Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments. VR 2004: 284 - [c120]Mario Gutiérrez, Patrick Lemoine, Daniel Thalmann, Frédéric Vexo:
Telerehabilitation: controlling haptic virtual environments through handheld interfaces. VRST 2004: 195-200 - 2003
- [j134]Gianluca De Leo, Michal Ponder, Tom Molet, Marco Fato, Daniel Thalmann, Nadia Magnenat-Thalmann, Francesco Bermano, Francesco Beltrame:
A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations. Cyberpsychology Behav. Soc. Netw. 6(3): 267-274 (2003) - [j133]Rynson W. H. Lau, Frederick W. B. Li, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez:
Emerging Web Graphics Standards and Technologies. IEEE Computer Graphics and Applications 23(1): 66-75 (2003) - [j132]Marcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann:
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. Comput. Graph. Forum 22(3): 313-322 (2003) - [j131]Grigore C. Burdea, Daniel Thalmann:
Editorial: Virtual Reality in Mental Health and Rehabilitation. Comput. Animat. Virtual Worlds 14(5) (2003) - [j130]Daniel Thalmann, Frédéric Vexo:
MPEG-4 Character Animation. Künstliche Intell. 17(4): 39- (2003) - [c119]Luca Vacchetti, Vincent Lepetit, George Papagiannakis, Michal Ponder, Pascal Fua, Daniel Thalmann, Nadia Magnenat-Thalmann:
Stable Real-Time Interaction Between Virtual Humans And Real Scenes . 3DIM 2003: 449-457 - [c118]Ik Soo Lim, Pablo de Heras Ciechomski, Sofiane Sarni, Daniel Thalmann:
Planar Arrangement of High-Dimensional Biomedical Data Sets by Isomap Coordinates. CBMS 2003: 50-55 - [c117]Ik Soo Lim, Sofiane Sarni, Daniel Thalmann:
Colored Visualization of Shape Differences between Bones. CBMS 2003: 273-278 - [c116]Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo:
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. Computer Graphics International 2003: 90-95 - [c115]Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann:
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. Computer Graphics International 2003: 96-104 - [c114]Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann:
The Enigma of the Sphinx. CW 2003: 106-113 - [c113]Daniel Thalmann:
Believable Cyberpeople: A True Challenge for the Decade. CW 2003 - [c112]Michal Ponder, Bruno Herbelin, Tom Molet, Sebastien Schertenlieb, Branislav Ulicny, George Papagiannakis, Nadia Magnenat-Thalmann, Daniel Thalmann:
Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies. IPT/EGVE 2003: 97-106 - [c111]Jose Juarez Gonzalez, Ik Soo Lim, Pascal Fua, Daniel Thalmann:
Robust tracking and segmentation of human motion in an image sequence. ICASSP (3) 2003: 29-32 - [c110]Anderson Maciel, Ronan Boulic, Daniel Thalmann:
Deformable Tissue Parameterized by Properties of Real Biological Tissue. IS4TH 2003: 74-87 - [c109]Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua:
Fully Automated and Stable Registration for Augmented Reality Applications. ISMAR 2003: 93-102 - [c108]Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua:
Real-Time Augmented Face. ISMAR 2003: 346-347 - [c107]Toni Conde, William Tambellini, Daniel Thalmann:
Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning. IVA 2003: 175-180 - [c106]Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann:
Controlling Virtual Humans Using PDAs. MMM 2003: 150- - [c105]Ján Cíger, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann:
The magic wand. SCCG 2003: 119-124 - [c104]Daniel Thalmann, Nadia Magnenat-Thalmann:
Virtual Humans for Virtual Reality and Augmented Reality. VR 2003: 300 - 2002
- [j129]Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann:
Defining behaviors for autonomous agents based on local perception and smart objects. Comput. Graph. 26(6): 887-897 (2002) - [j128]Branislav Ulicny, Daniel Thalmann:
Towards Interactive Real-Time Crowd Behavior Simulation. Comput. Graph. Forum 21(4): 767-775 (2002) - [j127]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 13(1): i (2002) - [j126]Daniel Ballin, Jeff Rickel, Daniel Thalmann:
Graphical Autonomous Virtual Humans - Editorial. Comput. Animat. Virtual Worlds 13(5): i-ii (2002) - [j125]Marcelo Kallmann, Daniel Thalmann:
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments. J. Vis. Lang. Comput. 13(2): 177-195 (2002) - [c103]Anthony Guye-Vuillème, Daniel Thalmann:
Specifying MPEG-4 Body Behaviors. CA 2002: 126-132 - [c102]Daniel Thalmann, Jean-Sébastien Monzani:
Behavioural Animation of Virtual Humans: What Kind of Laws and Rules? CA 2002: 144-153 - [c101]Sumedha Kshirsagar, Nadia Magnenat-Thalmann, Anthony Guye-Vuillème, Daniel Thalmann, Kaveh Richard Kamyab Tehrani, Ebrahim Mamdani:
Avatar Markup Language. EGVE 2002: 169-177 - [c100]Nadia Magnenat-Thalmann, Alan Chalmers, Pascal Fua, Daniel Thalmann:
Tutorial on Inhabited Virtual Heritage. Eurographics (Tutorials) 2002 - [c99]Ik Soo Lim, Daniel Thalmann:
Unified approach to reconstruction and modification of motion and image data. ICME (1) 2002: 65-68 - [c98]Ik Soo Lim, Daniel Thalmann:
Construction of animation models out of captured data. ICME (1) 2002: 829-832 - 2001
- [j124]Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann, Joaquim Esmerado, Daniel Thalmann, Ian J. Palmer, Nicholas Chilton, Rae A. Earnshaw:
Sharing Attractions on the Net with VPark. IEEE Computer Graphics and Applications 21(1): 61-71 (2001) - [j123]Jean-Sébastien Monzani, Angela Caicedo, Daniel Thalmann:
Integrating Behavioural Animation Techniques. Comput. Graph. Forum 20(3): 309-318 (2001) - [j122]Marcelo Kallmann, Daniel Thalmann:
Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information. J. Graphics, GPU, & Game Tools 6(1): 7-18 (2001) - [j121]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 12(2): i (2001) - [j120]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 12(3): i (2001) - [j119]Igor S. Pandzic, Christian Babski, Tolga K. Capin, Won-Sook Lee, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Laurent Moccozet, Hyewon Seo, Daniel Thalmann:
Simulating Virtual Humans in Networked Virtual Environments. Presence Teleoperators Virtual Environ. 10(6): 632-646 (2001) - [j118]Soraia Raupp Musse, Daniel Thalmann:
Hierarchical Model for Real Time Simulation of Virtual Human Crowds. IEEE Trans. Vis. Comput. Graph. 7(2): 152-164 (2001) - [c97]Amaury Aubel, Daniel Thalmann:
Interactive modeling of the human musculature. CA 2001: 167-255 - [c96]Etienne de Sevin, Marcelo Kallmann, Daniel Thalmann:
Towards Real Time Virtual Human Life Simulations. Computer Graphics International 2001: 31-37 - [c95]Nadia Magnenat-Thalmann, Alan Chalmers, Daniel Thalmann:
Inhabited Virtual Heritage. Eurographics (Tutorials) 2001 - [c94]Daniel Thalmann:
Why computerized models to control virtual Humans? HERCMA 2001: 74-79 - [c93]Daniel Thalmann:
The Foundations to Build a Virtual Human Society. IVA 2001: 1-14 - [c92]Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann:
Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks. SIBGRAPI 2001: 184-191 - [e6]Nadia Magnenat-Thalmann, Daniel Thalmann:
Deformable Avatars, IFIP TC5/WG5.10 DEFORM'2000 Workshop, November 29-30, 2000, Geneva, Switzerland and AVATARS'2000 Workshop, November 30-December 1, 2000, Lausanne, Switzerland. IFIP Conference Proceedings 196, Kluwer 2001, ISBN 0-7923-7446-0 [contents] - 2000
- [j117]Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann:
A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. Appl. Artif. Intell. 14(1): 69-91 (2000) - [j116]Walter Maurel, Daniel Thalmann:
Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones. Comput. Graph. 24(2): 203-218 (2000) - [j115]Steven Feiner, Daniel Thalmann:
Guest Editors' Introduction: Virtual Reality. IEEE Computer Graphics and Applications 20(6): 24-25 (2000) - [j114]Jean-Sébastien Monzani, Paolo Baerlocher, Ronan Boulic, Daniel Thalmann:
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting. Comput. Graph. Forum 19(3): 11-19 (2000) - [j113]Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalmann:
Versatile Tuning of Humanoid Agent Activity. Comput. Graph. Forum 19(4): 231-242 (2000) - [j112]Srikanth Bandi, Daniel Thalmann:
Path finding for human motion in virtual environments. Comput. Geom. 15(1-3): 103-127 (2000) - [j111]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 11(1): 1 (2000) - [j110]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 11(2): 67 (2000) - [j109]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 11(4): 167 (2000) - [j108]Christian Babski, Daniel Thalmann:
3D graphics define virtual humans on the web. Softw. Focus 1(1): 6-14 (2000) - [j107]Amaury Aubel, Ronan Boulic, Daniel Thalmann:
Real-time display of virtual humans: levels of details and impostors. IEEE Trans. Circuits Syst. Video Technol. 10(2): 207-217 (2000) - [j106]Luciana Porcher Nedel, Daniel Thalmann:
Anatomic modeling of deformable human bodies. Vis. Comput. 16(6): 306-321 (2000) - [j105]Anthony Guye-Vuillème, Daniel Thalmann:
A high-level architecture for believable social agents. Virtual Real. 5(2): 95-106 (2000) - [c91]Anthony Guye-Vuillème, Daniel Thalmann:
Requirements for an architecture for believable social agents. Agents 2000: 48-49 - [c90]Soraia Raupp Musse, Daniel Thalmann:
From one virtual actor to virtual crowds: requirements and constraints. Agents 2000: 52-53 - [c89]Jean-Sébastien Monzani, Daniel Thalmann:
Verbal communication: using approximate sound propagation to design an inter-agents communication language. Agents 2000: 235-236 - [c88]Ronan Boulic, Marius-Calin Silaghi, Daniel Thalmann:
Visualization of Local Movements for Optimal Marker Positioning. AMDO 2000: 133-144 - [c87]Daniel Thalmann:
The Virtual Human as a Multimodal Interface. Advanced Visual Interfaces 2000: 14-20 - [c86]Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan Boulic, Daniel Thalmann:
Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. CA 2000: 77- - [c85]Daniel Thalmann:
Individual and Group Behaviors for Virtual Humans. CA 2000: 122- - [c84]Selim Balcisoy, Rémy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann:
Augmented Reality for Real and Virtual Humans. Computer Graphics International 2000: 303-308 - [c83]Hyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian J. Palmer:
VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. Computer Graphics International 2000: 309-315 - [c82]Amaury Aubel, Daniel Thalmann:
Efficient Muscle Shape Deformation. DEFORM/AVATARS 2000: 132-142 - [c81]Ik Soo Lim, Daniel Thalmann:
A Vector-Space Representation of Motion Data for Example-based Motion Synthesis. DEFORM/AVATARS 2000: 169-179 - [c80]Angela Caicedo, Jean-Sébastien Monzani, Daniel Thalmann:
Communicative Autonomous Agents. DEFORM/AVATARS 2000: 217-227 - [c79]Marcelo Kallmann, Etienne de Sevin, Daniel Thalmann:
Constructing Virtual Human Life Simulations. DEFORM/AVATARS 2000: 240- - [c78]Marcelo Kallmann, Jean-Sébastien Monzani, Angela Caicedo, Daniel Thalmann:
ACE: A Platform for the Real Time Simulation of Virtual Human Agents. Computer Animation and Simulation 2000: 73-84 - [c77]Amaury Aubel, Daniel Thalmann:
Realistic Deformation of Human Body Shapes. Computer Animation and Simulation 2000: 125-135 - [c76]Rémy Torre, Pascal Fua, Selim Balcisoy, Michal Ponder, Daniel Thalmann:
Interaction Between Real and Virtual Humans: Playing Checkers. EGVE 2000: 23-32 - [c75]Daniel Thalmann:
Virtual Humans: Ten Problems Still Not Completely Solved. Eurographics (Invited Papers) 2000 - [c74]Ik Soo Lim, Daniel Thalmann:
Solve Customers' Problems: Interactive Evolution for Tinkering with Computer Animation. SAC (1) 2000: 404-407 - [c73]Ik Soo Lim, Daniel Thalmann:
Tournament Selection for Browsing Temporal Signals. SAC (2) 2000: 570-573 - [c72]Michael V. Capps, Michael R. Macedonia, Keith McCurdy, Daniel Thalmann:
The Future of Shared Virtual Environments (Panel). VR 2000: 79- - [c71]Christian Babski, Daniel Thalmann:
Real-time animation and motion capture in Web human director (WHD). Web3D 2000: 139-145 - [c70]Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann:
A framework for rapid evaluation of prototypes with augmented reality. VRST 2000: 61-66 - [c69]Hansrudi Noser, Christian Stern, Peter Stucki, Daniel Thalmann:
Generic 3D Ball Animation Model for Networked Interactive VR Environments. Virtual Worlds 2000: 77-90 - [c68]Jean-Sébastien Monzani, Daniel Thalmann:
A Sound Propagation Model for Interagents Communication. Virtual Worlds 2000: 135-146 - [c67]Nathalie Farenc, Frederic Sidler, Albert Ferrando, Daniel Thalmann:
Database and Modelling Strategy: A Compliant Way for Display Optimisation. WISE 2000: 320-327 - [e5]Nadia Magnenat-Thalmann, Daniel Thalmann, Bruno Arnaldi:
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, Interlaken, Switzerland, August 21-22, 2000. Eurographics, Springer 2000, ISBN 978-3-211-83549-4 [contents]
1990 – 1999
- 1999
- [j104]Luc Emering, Ronan Boulic, Daniel Thalmann:
Conferring Human Action Recognition Skills to Life-Like Agents. Appl. Artif. Intell. 13(4-5): 539-565 (1999) - [j103]Christophe Bordeux, Ronan Boulic, Daniel Thalmann:
An Efficient and Flexible Perception Pipeline for Autonomous Agents. Comput. Graph. Forum 18(3): 23-30 (1999) - [j102]Nathalie Farenc, Ronan Boulic, Daniel Thalmann:
An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context. Comput. Graph. Forum 18(3): 309-318 (1999) - [j101]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 10(1): 1 (1999) - [j100]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 10(2): 55 (1999) - [j99]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 10(3): 121 (1999) - [j98]Tom Molet, Amaury Aubel, Tolga K. Capin, Stéphane Carion, Elwin Lee, Nadia Magnenat-Thalmann, Hansrudi Noser, Igor S. Pandzic, Gaël Sannier, Daniel Thalmann:
Anyone for Tennis? Presence Teleoperators Virtual Environ. 8(2): 140-156 (1999) - [j97]Tom Molet, Ronan Boulic, Daniel Thalmann:
Human Motion Capture Driven by Orientation Measurements. Presence Teleoperators Virtual Environ. 8(2): 187-203 (1999) - [j96]Tolga K. Capin, Joaquim Esmerado, Daniel Thalmann:
A dead-reckoning technique for streaming virtual human animation. IEEE Trans. Circuits Syst. Video Technol. 9(3): 411-414 (1999) - [j95]Tom Molet, Ronan Boulic, Serge Rezzonico, Daniel Thalmann:
An architecture for immersive evaluation of complex human tasks. IEEE Trans. Robotics Autom. 15(3): 475-485 (1999) - [j94]Hansrudi Noser, Daniel Thalmann:
A Rule-Based Interactive Behavioral Animation System for Humanoids. IEEE Trans. Vis. Comput. Graph. 5(4): 281-307 (1999) - [j93]Gaël Sannier, Selim Balcisoy, Nadia Magnenat-Thalmann, Daniel Thalmann:
VHD: a system for directing real-time virtual actors. Vis. Comput. 15(7/8): 320-329 (1999) - [j92]Anthony Guye-Vuillème, Tolga K. Çapin, Igor S. Pandzic, Nadia Magnenat-Thalmann, Daniel Thalmann:
Nonverbal communication interface for collaborative virtual environments. Virtual Real. 4(1): 49-59 (1999) - [c66]Elsa Schweiss, Soraia Raupp Musse, Fabien Garat, Daniel Thalmann:
An Architecture to Guide Crowds Using a Rule-Based Behavior System. Agents 1999: 334-335 - [c65]Marcelo Kallmann, Daniel Thalmann:
A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time. CA 1999: 138- - [c64]Yoshihiro Okada, Kenro Shinpo, Yuzuru Tanaka, Daniel Thalmann:
Virtual Input Devices based on Motion Capture and Collision Detection. CA 1999: 201- - [c63]Pascal Fua, Ralf Plänkers, Daniel Thalmann:
From Synthesis to Analysis: Fitting Human Animation Models to Image Data. Computer Graphics International 1999: 4-11 - [c62]Daniel Thalmann, Nathalie Farenc, Ronan Boulic:
Virtual Human Life Simulation and Database: Why and How. DANTE 1999: 471- - [c61]Daniel Thalmann:
Populating the Virtual Worlds with Interactive Perceptive Virtual Actors. ECAL 1999: 344 - [c60]Soraia Raupp Musse, Marcelo Kallmann, Daniel Thalmann:
Level of Autonomy for Virtual Human Agents. ECAL 1999: 345-349 - [c59]Soraia Raupp Musse, Fabien Garat, Daniel Thalmann:
Guiding and Interacting with Virtual Crowds. Computer Animation and Simulation 1999: 23-33 - [c58]Ik Soo Lim, Daniel Thalmann:
Pro-actively Interactive Evolution for Computer Animation. Computer Animation and Simulation 1999: 45-52 - [c57]Christian Babski, Daniel Thalmann:
A Seamless Shape for HANIM Compliant Bodies. VRML 1999: 21-28 - [c56]Marcelo Kallmann, Daniel Thalmann:
Direct 3D interaction with smart objects. VRST 1999: 124-130 - [p5]Daniel Thalmann, Hansrudi Noser:
Towards Autonomous, Perceptive, and Intelligent Virtual Actors. Artificial Intelligence Today 1999: 457-471 - [e4]Nadia Magnenat-Thalmann, Daniel Thalmann:
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, Milan, Italy, September 7-8, 1999. Eurographics, Springer 1999, ISBN 978-3-211-83392-6 [contents] - 1998
- [j91]Luc Emering, Ronan Boulic, Daniel Thalmann:
Interacting with Virtual Humans through Body Actions. IEEE Computer Graphics and Applications 18(1): 8-11 (1998) - [j90]Rae A. Earnshaw, Nadia Magnenat-Thalmann, Demetri Terzopoulos, Daniel Thalmann:
Guest Editors' Introduction: Computer Animation for Virtual Humans. IEEE Computer Graphics and Applications 18(5): 20-23 (1998) - [j89]Marc Cavazza, Rae A. Earnshaw, Nadia Magnenat-Thalmann, Daniel Thalmann:
Motion Control of Virtual Humans. IEEE Computer Graphics and Applications 18(5): 24-31 (1998) - [j88]Prem Kalra, Nadia Magnenat-Thalmann, Laurent Moccozet, Gaël Sannier, Amaury Aubel, Daniel Thalmann:
Real-Time Animation of Realistic Virtual Humans. IEEE Computer Graphics and Applications 18(5): 42-56 (1998) - [j87]Srikanth Bandi, Daniel Thalmann:
Space Discretization for Efficient Human Navigation. Comput. Graph. Forum 17(3): 195-206 (1998) - [j86]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 9(1): 1 (1998) - [j85]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 9(2): 51 (1998) - [j84]Nadia Magnenat-Thalmann, Daniel Thalmann, Yeong-Gil Shin, James K. Hahn:
Editorial. Comput. Animat. Virtual Worlds 9(3): 111-112 (1998) - [j83]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 9(4): 183 (1998) - [j82]Hansrudi Noser, Daniel Thalmann:
Sensor-based synthetic actors in a tennis game simulation. Vis. Comput. 14(4): 193-205 (1998) - [c55]Srikanth Bandi, Daniel Thalmann:
The Use of Space Discretization for Autonomous Virtual Humans. Agents 1998: 336-337 - [c54]Luciana Porcher Nedel, Daniel Thalmann:
Modeling and Deformation of the Human Body using an Anatomically-Based Approach. CA 1998: 34-40 - [c53]Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Amaury Aubel, Daniel Thalmann:
Efficient Network Transmission of Virtual Human Bodies. CA 1998: 41-48 - [c52]Marius-Calin Silaghi, Ralf Plänkers, Ronan Boulic, Pascal Fua, Daniel Thalmann:
Local and Global Skeleton Fitting Techniques for Optical Motion Capture. CAPTECH 1998: 26-40 - [c51]Luciana Porcher Nedel, Daniel Thalmann:
Real Time Muscle Deformations using Mass-Spring Systems. Computer Graphics International 1998: 156-165 - [c50]Marcelo Kallmann, Daniel Thalmann:
Modeling Objects for Interaction Tasks. Computer Animation and Simulation 1998: 73-86 - [c49]Selim Balcisoy, Daniel Thalmann:
Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments. EGVE 1998: 172-181 - [c48]Selim Balcisoy, Daniel Thalmann:
Hybrid Participant Embodiments in Networked Collaborative Virtual Environment. MMM 1998: 130-137 - [c47]Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann:
Autonomous Actors in Networked Collaborative Virtual Environments. MMM 1998: 138-147 - [c46]Ik Soo Lim, Daniel Thalmann:
Indexed Memory as a Generic Protocol for Handling Vectors of Data in Genetic Programming. PPSN 1998: 325-334 - [c45]Mel Slater, Lennart E. Fahlén, Véronique Normand, Tom Rodden, Nadia Magnenat-Thalmann, Daniel Thalmann:
Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (Panel). VRAIS 1998: 286 - [c44]Nadia Magnenat-Thalmann, Daniel Thalmann:
Avatars And Autonomous Virtual Humans In Virtual Environments. VRAIS 1998: 288 - [c43]Soraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann:
Crowd modelling in collaborative virtual environments. VRST 1998: 115-123 - [c42]Amaury Aubel, Ronan Boulic, Daniel Thalmann:
Animated Impostors for Real-Time Display of Numerous Virtual Humans. Virtual Worlds 1998: 14-28 - [e3]Nadia Magnenat-Thalmann, Daniel Thalmann:
Modelling and Motion Capture Techniques for Virtual Environments, International Workshop, CAPTECH'98, Geneva, Switzerland. Lecture Notes in Computer Science 1537, Springer 1998, ISBN 3-540-65353-8 [contents] - 1997
- [j81]Tolga K. Capin, Hansrudi Noser, Daniel Thalmann, Igor S. Pandzic, Nadia Magnenat-Thalmann:
Virtual Human Representation and Communication in VLNet. IEEE Computer Graphics and Applications 17(2): 42-53 (1997) - [j80]Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann:
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. Comput. Graph. Forum 16(3): 177-188 (1997) - [j79]Daniel Thalmann, Christian Babski, Tolga K. Çapin, Nadia Magnenat-Thalmann, Igor S. Pandzic:
Sharing VLNET worlds on the Web. Comput. Networks ISDN Syst. 29(14): 1601-1610 (1997) - [j78]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 8(1): 1 (1997) - [j77]Nadia Magnenat-Thalmann, Daniel Thalmann, Sung Yong Shin, Tosiyasu L. Kunii, Myung-Soo Kim:
Editorial: Special Issue of Pacific Graphics 95. Comput. Animat. Virtual Worlds 8(2): 67-68 (1997) - [j76]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 8(3): 129 (1997) - [j75]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 8(4): 189 (1997) - [j74]Nadia Magnenat-Thalmann, Daniel Thalmann:
Animating Virtual Actors in Real Environments. Multim. Syst. 5(2): 113-125 (1997) - [j73]Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann:
Virtual Life Network: a Body-Centered Networked Virtual Environment. Presence Teleoperators Virtual Environ. 6(6): 676-686 (1997) - [j72]Ronan Boulic, Ramon Mas Sansó, Daniel Thalmann:
Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports. IEEE Trans. Vis. Comput. Graph. 3(3): 245-261 (1997) - [c41]Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann:
Real-Time Interactions with Virtual Agents Driven by Human Action Identification. Agents 1997: 476-477 - [c40]Ramon Mas, Ronan Boulic, Daniel Thalmann:
Extended Grasping Behavior for Autonomous Human Agents. Agents 1997: 494-495 - [c39]Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann:
Multi-Level Modeling and Recognition of Human Actions Involving Full Body Motion. Agents 1997: 504-505 - [c38]Selim Balcisoy, Daniel Thalmann:
Interaction between Real and Virtual Humans in Augmented Reality. CA 1997: 31-38 - [c37]Tom Molet, Zhiyong Huang, Ronan Boulic, Daniel Thalmann:
An Animation Interface Designed for Motion Capture. CA 1997: 77- - [c36]Hansrudi Noser, Daniel Thalmann:
Sensor Based Synthetic Actors in a Tennis Game Simulation. Computer Graphics International 1997: 189- - [c35]Soraia Raupp Musse, Daniel Thalmann:
A Model of Human Crowd Behavior : Group Inter-Relationship and Collision Detection Analysis. Computer Animation and Simulation 1997: 39-51 - [c34]Daniel Thalmann, Hansrudi Noser, Zhiyong Huang:
Autonomous Virtual Actors Based on Virtual Sensors. Creating Personalities for Synthetic Actors 1997: 25-42 - [c33]Luc Emering, Ronan Boulic, Daniel Thalmann:
Live Participant's Action Recognition for Virtual Reality Interactions. PG 1997: 15- - [c32]Jessica K. Hodgins, Sharon A. Stansfield, Daniel Thalmann:
Panel on Virtual Humans - Abstract. VRAIS 1997: 154 - [c31]Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann:
A versatile navigation interface for virtual humans in collaborative virtual environments. VRST 1997: 45-49 - [c30]Ronan Boulic, Pascal Bécheiraz, Luc Emering, Daniel Thalmann:
Integration of motion control techniques for virtual human and avatar real-time animation. VRST 1997: 111-118 - [e2]Daniel Thalmann, Michiel van de Panne:
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, Budapest, Hungary, September 2-3, 1997. Eurographics, Springer 1997, ISBN 978-3-211-83048-2 [contents] - [e1]Daniel Thalmann, Steve Feiner, Gurminder Singh:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1997, Lausanne, Switzerland, September 15-17, 1997. ACM 1997, ISBN 0-89791-953-X [contents] - [r1]Nadia Magnenat-Thalmann, Daniel Thalmann:
Computer Animation. The Computer Science and Engineering Handbook 1997: 1300-1318 - 1996
- [j71]Gurminder Singh, Steven Feiner, Daniel Thalmann:
Virtual Reality Software and Technology (Introduction to the Special Section). Commun. ACM 39(5): 33-36 (1996) - [j70]Ronan Boulic, Ramon Mas, Daniel Thalmann:
A robust approach for the control of the center of mass with inverse kinetics. Comput. Graph. 20(5): 693-701 (1996) - [j69]Pascal Volino, Nadia Magnenat-Thalmann, Jianhua Shen, Daniel Thalmann:
An evolving system for simulating clothes on virtual actors. IEEE Computer Graphics and Applications 16(5): 42-51 (1996) - [j68]Pierre Beylot, P. Gingins, Prem Kalra, Nadia Magnenat-Thalmann, Walter Maurel, Daniel Thalmann, J. Fasel:
3D Interactive Topological Modeling using Visible Human Dataset. Comput. Graph. Forum 15(3): 33-44 (1996) - [j67]Nadia Magnenat-Thalmann, Daniel Thalmann:
Computer Animation. ACM Comput. Surv. 28(1): 161-163 (1996) - [j66]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 7(1): 1 (1996) - [j65]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 7(2): ii (1996) - [j64]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 7(4): 191 (1996) - [c29]Hansrudi Noser, Daniel Thalmann:
The Animation of Autonomous Actors Based on Production Rules. CA 1996: 47-57 - [c28]Pascal Bécheiraz, Daniel Thalmann:
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors. CA 1996: 58- - [c27]Daniel Thalmann, Jianhua Shen, Eric Chauvineau:
Fast Realistic Human Body Deformations for Animation and VR Applications. Computer Graphics International 1996: 166- - [c26]Ronan Boulic, Serge Rezzonico, Daniel Thalmann:
Multi-finger manipulation of virtual objects. VRST 1996: 67-74 - [c25]Serge Rezzonico, Daniel Thalmann:
Browsing 3D bookmarks in BED. WebNet 1996 - 1995
- [j63]Hansrudi Noser, Olivier Renault, Daniel Thalmann, Nadia Magnenat-Thalmann:
Navigation for digital actors based on synthetic vision, memory, and learning. Comput. Graph. 19(1): 7-19 (1995) - [j62]Srikanth Bandi, Daniel Thalmann:
An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies. Comput. Graph. Forum 14(3): 259-270 (1995) - [j61]Hansrudi Noser, Daniel Thalmann:
Synthetic Vision and Audition for Digital Actors. Comput. Graph. Forum 14(3): 325-336 (1995) - [j60]Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred A. Schmitt, Jianhua Shen, Daniel Thalmann:
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. Comput. Graph. Forum 14(3): 337-348 (1995) - [j59]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 6(1): 1 (1995) - [j58]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 6(2): 69 (1995) - [j57]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 6(3): 127 (1995) - [j56]Nadia Magnenat-Thalmann, Daniel Thalmann, Zesheng Tang:
Editorial. Comput. Animat. Virtual Worlds 6(4): 193-194 (1995) - [j55]Yin Wu, Nadia Magnenat-Thalmann, Daniel Thalmann:
A dynamic wrinkle model in facial animation and skin ageing. Comput. Animat. Virtual Worlds 6(4): 195-205 (1995) - [j54]Nadia Magnenat-Thalmann, Daniel Thalmann:
Digital actors for interactive television. Proc. IEEE 83(7): 1022-1031 (1995) - [c24]Nadia Magnenat-Thalmann, Daniel Thalmann:
Virtual actors living in a real world. CA 1995: 19-29 - [c23]Serge Rezzonico, Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann:
Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata. Virtual Environments 1995: 107-118 - [p4]Yi Wu, Daniel Thalmann, Nadia Magnenat-Thalmann:
Deformable Surfaces using Physically Based Particle Systems. Computer Graphics 1995: 205-215 - [p3]Zhiyong Huang, Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann:
A Multi-sensor Approach for Grasping and 3D Interaction. Computer Graphics 1995: 235-253 - [p2]Nadia Magnenat-Thalmann, Igor Sunday Pandzic, Jean-Claude Moussaly, Daniel Thalmann, Zhiyong Huang, Jianhua Shen:
The Making of the Xian Terra-cotta Soldiers. Computer Graphics 1995: 281-295 - 1994
- [j53]Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann:
Goal-oriented design and correction of articulated figure motion with the TRACK system. Comput. Graph. 18(4): 443-452 (1994) - [j52]Philip K. Robertson, Rae A. Earnshaw, Daniel Thalmann, Michel Grave, Julian R. Gallop, Eric M. De Jong:
Research issues in the foundations of visualization. IEEE Computer Graphics and Applications 14(2): 73-76 (1994) - [j51]Ramon Mas Sansó, Daniel Thalmann:
A Hand Control and Automatic Grasping System for Synthetic Actors. Comput. Graph. Forum 13(3): 167-177 (1994) - [j50]Daniel Thalmann:
Atlas of Visualization, Edited by The Visualization Society of Japan, Pergamon Press, 1993. No. of pages: 329. Comput. Animat. Virtual Worlds 5(3): 183 (1994) - [c22]Ronan Boulic, Hansrudi Noser, Daniel Thalmann:
Automatic derivation of curved human walking trajectories from synthetic vision. CA 1994: 93-103 - [c21]Daniel Thalmann:
Animating Autonomous Virtual Humans in Virtual Reality. IFIP Congress (3) 1994: 177-184 - 1993
- [j49]Agnes Daldegan, Nadia Magnenat-Thalmann, Tsuneya Kurihara, Daniel Thalmann:
An Integrated System for Modeling, Animating and Rendering Hair. Comput. Graph. Forum 12(3): 211-221 (1993) - [j48]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 4(1): 1 (1993) - [j47]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 4(2): ii (1993) - [j46]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 4(3): ii (1993) - [j45]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 4(4): ii (1993) - [c20]Hans M. Werner, Nadia Magnenat-Thalmann, Daniel Thalmann:
User Interface for Fashion Design. ICCG 1993: 197-204 - [c19]Nadia Magnenat-Thalmann, Antoine Cazedevals, Daniel Thalmann:
Modelling Facial Communication Between an Animator and a Synthetic Actor in Real Time. Modeling in Computer Graphics 1993: 387-396 - [c18]Prem Kalra, Enrico Gobbetti, Nadia Magnenat-Thalmann, Daniel Thalmann:
A Multimedia Testbed for Facial Animation Control. MMM 1993: 59-72 - [c17]Enrico Gobbetti, Jean-Francis Balaguer, Daniel Thalmann:
VB2: An Architecture for Interaction in Synthetic Worlds. ACM Symposium on User Interface Software and Technology 1993: 167-178 - [p1]Daniel Thalmann:
Using Virtual Reality Techniques in the Animation Process. Virtual Reality Systems 1993: 143-159 - 1992
- [j44]Prem Kalra, Angelo Mangili, Nadia Magnenat-Thalmann, Daniel Thalmann:
Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. Comput. Graph. Forum 11(3): 59-69 (1992) - [j43]Ronan Boulic, Daniel Thalmann:
Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing. Comput. Graph. Forum 11(4): 189-202 (1992) - [j42]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 3(1): ii (1992) - [j41]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 3(2): 63 (1992) - [j40]Nadia Magnenat-Thalmann, Daniel Thalmann:
Six-hundred indexed references on computer animation. Comput. Animat. Virtual Worlds 3(3): 147-174 (1992) - [j39]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 3(3): ii (1992) - [j38]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 3(4): ii (1992) - [c16]Michel Carignan, Ying Yang, Nadia Magnenat-Thalmann, Daniel Thalmann:
Dressing animated synthetic actors with complex deformable clothes. SIGGRAPH 1992: 99-104 - 1991
- [j37]Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann:
Modeling of contact deformations between a synthetic human and its environment. Comput. Aided Des. 23(7): 514-520 (1991) - [j36]Nadia Magnenat-Thalmann, Daniel Thalmann:
Complex models for animating synthetic actors. IEEE Computer Graphics and Applications 11(5): 32-44 (1991) - [j35]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 2(1): 1 (1991) - [j34]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 2(2): 41 (1991) - [j33]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 2(3): 81 (1991) - [j32]André M. Leblanc, Russell Turner, Daniel Thalmann:
Rendering hair using pixel blending and shadow buffers. Comput. Animat. Virtual Worlds 2(3): 92-97 (1991) - [j31]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 2(4): 117 (1991) - [c15]Benoit Lafleur, Nadia Magnenat-Thalmann, Daniel Thalmann:
Cloth Animation with Self-Collision Detection. Modeling in Computer Graphics 1991: 179-187 - [c14]Prem Kalra, Angelo Mangili, Nadia Magnenat-Thalmann, Daniel Thalmann:
SMILE: A Multilayered Facial Animation System. Modeling in Computer Graphics 1991: 189-198 - 1990
- [j30]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 1(1): 1 (1990) - [j29]Olivier Renault, Nadia Magnenat-Thalmann, Daniel Thalmann:
A vision-based approach to behavioural animation. Comput. Animat. Virtual Worlds 1(1): 18-21 (1990) - [j28]Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 1(2): 41 (1990) - [j27]Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann:
A global human walking model with real-time kinematic personification. Vis. Comput. 6(6): 344-358 (1990)
1980 – 1989
- 1989
- [j26]Nadia Magnenat-Thalmann, Daniel Thalmann:
The Problematics of Human Prototyping and Animation. Comput. Graph. Forum 8(2): 115-123 (1989) - [j25]Nadia Magnenat-Thalmann, Hong Tong Minh, Mario de Angelis, Daniel Thalmann:
Design, transformation and animation of human faces. Vis. Comput. 5(1&2): 32-39 (1989) - [c13]Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann:
The Use of Finite Element Theory for Simulating Object and Human Body Deformations and Contacts. Eurographics 1989 - [c12]Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann:
Simulation of object and human skin formations in a grasping task. SIGGRAPH 1989: 21-30 - 1988
- [j24]Nadia Magnenat-Thalmann, E. Primeau, Daniel Thalmann:
Abstract muscle action procedures for human face animation. Vis. Comput. 3(5): 290-297 (1988) - [c11]Nadia Magnenat-Thalmann, Daniel Thalmann:
Construction and Animation of a Synthetic Actress. Eurographics 1988 - 1987
- [j23]Nadia Magnenat-Thalmann, Daniel Thalmann:
An Indexed Bibliography on Image Synthesis. IEEE Computer Graphics and Applications 7(8): 27-38 (1987) - [j22]Nadia Magnenat-Thalmann, Daniel Thalmann:
The Direction of Synthetic Actors in the Film Rendez-Vous a Montreal. IEEE Computer Graphics and Applications 7(12): 9-19 (1987) - [j21]Nadia Magnenat-Thalmann, Daniel Thalmann:
Procedural animation blocks in discrete simulation. Simul. 49(3): 102-108 (1987) - [j20]Nadia Magnenat-Thalmann, M. Burgess, L. Forest, Daniel Thalmann:
A geometric study of parameters for the recursive midpoint subdivision. Vis. Comput. 3(3): 145-151 (1987) - 1986
- [j19]Nadia Magnenat-Thalmann, Daniel Thalmann:
Special Cinematographic Effects with Virtual Movie Cameras. IEEE Computer Graphics and Applications 6(4): 43-50 (1986) - [j18]Daniel Thalmann, Nadia Magnenat-Thalmann:
Artificial Intelligence in Three-Dimensional Computer Animation. Comput. Graph. Forum 5(4): 341-348 (1986) - [j17]Daniel Thalmann:
A "lifegame" approach to surface modeling and rendering. Vis. Comput. 2(6): 384-390 (1986) - [c10]Nadia Magnenat-Thalmann, Daniel Thalmann, S. Beland:
The Integration of Particle and Polygon Rendering using an A-buffer Algorithm. Eurographics 1986 - 1985
- [b1]Nadia Magnenat-Thalmann, Daniel Thalmann:
Computer animation - theory and practice. Computer science workbench, Springer 1985, ISBN 978-4-431-70005-0, pp. I-XII, 1-240 - [j16]Nadia Magnenat-Thalmann, Daniel Thalmann, Mario Fortin:
Miranim: An Extensible Director-Oriented System for the Animation of Realistic Images. IEEE Computer Graphics and Applications 5(3): 61-73 (1985) - [j15]Nadia Magnenat-Thalmann, Daniel Thalmann:
An Indexed Bibliography on Computer Animation. IEEE Computer Graphics and Applications 5(7): 76-86 (1985) - [j14]Nadia Magnenat-Thalmann, Daniel Thalmann:
Three-Dimensional Computer Animation: More an Evolution Than a Motion Problem. IEEE Computer Graphics and Applications 5(10): 47-57 (1985) - [j13]Daniel Thalmann, Louis-Philippe Demers, Nadia Magnenat-Thalmann:
Locating, replacing, and deleting patterns in graphics editing of line drawings. Comput. Vis. Graph. Image Process. 29(1): 37-46 (1985) - [j12]Nadia Magnenat-Thalmann, Daniel Thalmann:
Area, spline-based and structural models for generating and animating 3D characters and logos. Vis. Comput. 1(1): 15-23 (1985) - [j11]Daniel Thalmann, Osman Ratib, Nadia Magnenat-Thalmann, Alberto Righetti:
A model for the three-dimensional reconstruction and animation of the human heart. Vis. Comput. 1(4): 241-248 (1985) - [c9]Nadia Magnenat-Thalmann, Daniel Thalmann:
Introduction à l'Informatique Graphique. Advances in Computer Graphics 1985: 3-51 - [c8]Nadia Magnenat-Thalmann, Daniel Thalmann:
Subactor Data Types as Hierarchical Procedural Models for Computer Animation. Eurographics 1985 - 1984
- [j10]Nadia Magnenat-Thalmann, Daniel Thalmann:
Computer animated scenes. Comput. Graph. 8(3): 331-333 (1984) - [j9]Nadia Magnenat-Thalmann, N. Chourot, Daniel Thalmann:
Colour Gradation, Shading and Texture Using a Limited Terminal. Comput. Graph. Forum 3(1): 83-90 (1984) - [j8]Daniel Thalmann:
An Interactive Data Visualization System. Softw. Pract. Exp. 14(3): 277-290 (1984) - 1983
- [j7]Nadia Magnenat-Thalmann, Alain Choquette, Daniel Thalmann:
Transferring a macro program to a micro machine. Microprocess. Microsystems 7(3): 107-110 (1983) - [j6]Nadia Magnenat-Thalmann, Daniel Thalmann:
MIRA-3D: A Three-Dimensional Graphical Extension of Pascal. Softw. Pract. Exp. 13(9): 797-808 (1983) - 1982
- [j5]Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche, Louis Lorrain:
GRAFEDIT: An interactive general-purpose graphics editor. Comput. Graph. 6(1): 41-46 (1982) - [j4]Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche:
A multilevel graphics system based on top-down methodology. Comput. Graph. 6(3): 97-100 (1982) - [j3]Nadia Magnenat-Thalmann, Daniel Thalmann:
Some unusual primitives in the mira graphical extension of PASCAL. Comput. Graph. 6(3): 127-139 (1982) - 1981
- [j2]Nadia Magnenat-Thalmann, Daniel Thalmann:
A Graphical Pascal Extension Based on Graphical Types. Softw. Pract. Exp. 11(1): 53-62 (1981) - [c7]Nadia Magnenat-Thalmann, Daniel Thalmann, Philippe Bergeron:
Some Useful but Rather Unusual Graphical Primitives. Eurographics 1981 - 1980
- [c6]Nadia Magnenat-Thalmann, Daniel Thalmann:
Introducing programming concepts with graphical objects. SIGCSE 1980: 105-109
1970 – 1979
- 1979
- [j1]Nadia Thalmann, Daniel Thalmann:
A Problem-Oriented Analysis of Database Models. J. Chem. Inf. Comput. Sci. 19(2): 86-89 (1979) - [c5]Daniel Thalmann, Nadia Magnenat-Thalmann:
Design and implementation of abstract graphical data types. COMPSAC 1979: 519-524 - 1978
- [c4]Daniel Thalmann:
Evolution in the Design of Abstract Machines for Software Portability. ICSE 1978: 333-340 - [c3]Nadia Thalmann, Daniel Thalmann:
Direct connection between Compiling Techniques and Databases courses. SIGCSE 1978: 131-135 - [c2]Nadia Thalmann, Daniel Thalmann:
The use of PASCAL as a teaching tool in introductory, intermediate and advanced computer science courses. SIGCSE/CSA 1978: 277-281 - 1977
- [c1]Daniel Thalmann, Bernard Levrat:
SPIP: A Way of Writing Portable Operating Systems. International Computing Symposium 1977: 451-459
Coauthor Index
aka: Tolga K. Capin
aka: Nadia Thalmann
aka: Igor Sunday Pandzic
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