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SIGGRAPH Asia 2015: Kobe, Japan - Courses
- SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015. ACM 2015, ISBN 978-1-4503-3924-7
- Michael Weinmann
, Reinhard Klein:
Advances in geometry and reflectance acquisition (course notes). 1:1-1:71 - Paul Kanyuk, Stephen Gustafson:
AI in feature film animation: how crowds artists use AI techniques at Pixar. 2:1 - Youichiro Miyake:
AI techniques for contemporary digital games. 3:1-3:355 - Michael Weinmann
, Dennis den Brok, Stefan Krumpen, Reinhard Klein:
Appearance capture and modeling. 4:1 - Ryusuke Villemin, Christophe Hery, Sonoko Konishi, Takahito Tejima, David G. Yu:
Art and technology at Pixar, from toy story to today. 5:1-5:89 - Kenneth Russell:
Building 3D web applications using WebGL. 6:1 - Jonas Unger, Andrew Gardner, Per Larsson, Francesco Banterle
:
Capturing reality for computer graphics applications. 7:1-7:36 - Aaron Marcus:
Cross-cultural user-experience design, including Asia. 8:1-8:60 - Michael J. Lyons
, Sidney S. Fels
:
How to design and build new musical interfaces. 9:1-9:137 - David Salesin:
How to write a SIGGRAPH paper: a guide to choosing a good research topic, doing the research, and writing it up. 10:1 - Wan-Chun Alex Ma, Taehyun Rhee
, Yusuke Yoshiyasu:
Making digital characters: creation, deformation, and animation. 11:1-11:79 - Nadia Magnenat-Thalmann, Daniel Thalmann:
Multimodal human-machine interaction including virtual humans or social robots. 12:1-12:210 - Michael Schwarz, Peter Wonka:
Practical grammar-based procedural modeling of architecture: SIGGRAPH Asia 2015 course notes. 13:1-13:12 - Miao Song, Serguei A. Mokhov
, Sudhir P. Mudur, Peter Grogono:
Rapid interactive real-time application prototyping for media arts and stage performance. 14:1-14:11 - Aaron Marcus:
The past 100 years of the future: HCI and user-experience design in science-fiction movies and television. 15:1-15:26 - Yoichiro Kawaguchi, Hideichi Tamegaya:
The present and future of the information art through ultra-high-definition CG. 16:1-16:2 - Fernando de Goes, Mathieu Desbrun
, Yiying Tong:
Vector field processing on triangle meshes. 17:1-17:48
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