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16th VRCAI 2018: Hachioji, Japan
- Koji Mikami, Zhigeng Pan, Matt Adcock, Daniel Thalmann, Xubo Yang, Tomoki Itamiya, Enhua Wu:
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2018, Hachioji, Japan, December 02-03, 2018. ACM 2018, ISBN 978-1-4503-6087-6
Simulation
- Wei Cao, Xiaohua Ren
, Luan Lyu, Enhua Wu:
Deformation simulation of non-orthotropic materials. 1:1-1:8 - Chenyu Bian, Shuangjiu Xiao, Zhi Li:
A unified simulation framework for water phase transition based on particles. 2:1-2:8 - Eitaro Iwabuchi, Koji Mikami
:
Polygon reduction for collision using navigation Voxel and QEM. 3:1-3:4
Augmented reality
- Christoph Maurhofer, Gokcen Cimen, Mattia Ryffel, Robert W. Sumner, Martin Guay:
AR costumes: automatically augmenting watertight costumes from a single RGB image. 4:1-4:8 - Linling Xun, Shuangjiu Xiao, Chenyu Bian, Jiheng Jiang:
Projection mapping based on BRDF reconstruction from single RGBD image. 5:1-5:8 - Ying Tang
, Zhenyang Zhu
, Masahiro Toyoura
, Kentaro Go, Kenji Kashiwagi, Issei Fujishiro, Xiaoyang Mao:
Arriving light control for color vision deficiency compensation using optical see-through head-mounted display. 6:1-6:6 - Gang Li, Yue Liu, Yongtian Wang:
An empirical evaluation of labelling method in augmented reality. 7:1-7:9 - Daniel Eckhoff, Christian Sandor, Christian Lins, Ulrich Eck, Denis Kalkofen, Andreas Hein:
TutAR: augmented reality tutorials for hands-only procedures. 8:1-8:3
CHI & VIS
- Henry Fernández, Koji Mikami
, Kunio Kondo:
Analyzing the relationship between pressure sensitivity and player experience. 9:1-9:8 - Yuta Sugiura, Toby Long Hin Chong, Wataru Kawai, Bruce H. Thomas
:
Public/private interactive wearable projection display. 10:1-10:6 - John G. Lock
, Daniel Filonik
, Robert Lawther, Nalini Pather
, Katharina Gaus, Sarah Kenderdine
, Tomasz Bednarz
:
Visual analytics of single cell microscopy data using a collaborative immersive environment. 11:1-11:4 - Daniel Filonik
, Amy Buchan, Lucinda Ogden-Doyle, Tomasz Bednarz
:
Interactive scenario visualisation in immersive virtual environments for decision making support. 12:1-12:4 - Syed Fawad Mustafa Zaidi, Craig Duthie, Eloise Carr, Samah Hassan Abd El Maksoud:
Conceptual framework for the usability evaluation of gamified virtual reality environment for non-gamers. 13:1-13:4
Games / films / arts
- Shota Homma, Masaki Abe, Taichi Watanabe, Koji Mikami
:
System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessions. 14:1-14:4 - Diego Monteiro, Hai-Ning Liang, Nilufar Baghaei:
Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives. 15:1-15:4 - Chanchan Xu, Guangzheng Fei, Honglei Han
:
CamBridge: a bridge of camera aesthetic between virtual environment designers and players. 16:1-16:8 - I-Sheng Lin, Tsai-Yen Li, Quentin Galvane, Marc Christie:
Design and evaluation of multiple role-playing in a virtual film set. 17:1-17:4 - Llogari Casas
, Loïc Ciccone, Gökçen Çimen, Pablo Wiedemann, Matthias Fauconneau, Robert W. Sumner, Kenny Mitchell:
Multi-reality games: an experience across the entire reality-virtuality continuum. 18:1-18:4
Evacuation / architecture
- Tao Gu, Changbo Wang, Gaoqi He:
A VR-based, hybrid modeling approach to fire evacuation simulation. 19:1-19:8 - Hui Liang, Fei Liang, Fenglong Wu, Changhai Wang, Jian Chang:
Development of a VR prototype for enhancing earthquake evacuee safety. 20:1-20:8 - Yuta Sugiura, Hikaru Ibayashi, Toby Long Hin Chong, Daisuke Sakamoto
, Natsuki Miyata
, Mitsunori Tada, Takashi Okuma
, Takeshi Kurata, Takashi Shinmura, Masaaki Mochimaru, Takeo Igarashi:
An asymmetric collaborative system for architectural-scale space design. 21:1-21:6 - Keita Kado, Gakuhito Hirasawa:
Two-way cooperation of architectural 3d cad and game engine. 22:1-22:4
Tracking / localization / spaces
- Jing Guo, Shaobo Zhang, Wanqing Zhao
, Jinye Peng:
Fusion of wifi and vision based on smart devices for indoor localization. 23:1-23:8 - Dongjin Huang, Yuanqiu Yao, Wen Tang, Youdong Ding:
Facial tracking and animation for digital social system. 24:1-24:8 - Junjie Wang, Quanyu Wang, Uzair Saeed
:
A visual-GPS fusion based outdoor augmented reality method. 25:1-25:4
Pose, shape & images
- Yaoxin Li, Jinghua Sun, Xiaoqian Li, Zhanpeng Zhang, Hui Cheng, Xiaogang Wang
:
Weakly supervised 6D pose estimation for robotic grasping. 26:1-26:8 - Nianchen Deng
, Xubo Yang, Yanqing Zhou:
PROME: projected measures model for fast human shape estimation. 27:1-27:8 - Amartuvshin Renchin-Ochir, Enkhbayar Altantsetseg, Kouichi Konno:
Hole-filling method for reconstructing separated arm models of the mongolian buddha statue for analyzing body shape of statues. 28:1-28:8 - Xianxuan Lin, Xun Wang, Frederick W. B. Li
, Bailin Yang, Kaili Zhang, Tianxiang Wei
:
Image recoloring for home scene. 29:1-29:9 - Yanqing Zhou, Yongxu Jin
, Anqi Luo, Szeyu Chan, Xiangyun Xiao, Xubo Yang:
ToonNet: a cartoon image dataset and a DNN-based semantic classification system. 30:1-30:8
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