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2020 – today
- 2025
- [j74]Lixiang Zhao, Tobias Isenberg, Fuqi Xie, Hai-Ning Liang, Lingyun Yu:
SpatialTouch: Exploring Spatial Data Visualizations in Cross-Reality. IEEE Trans. Vis. Comput. Graph. 31(1): 897-907 (2025) - 2024
- [j73]Mengqi Jiang, Vijayakumar Nanjappan, Hai-Ning Liang, Martijn ten Bhömer:
In-Situ exploration of emotion regulation via smart clothing: an empirical study of healthcare workers in their work environment. Behav. Inf. Technol. 43(3): 419-432 (2024) - [j72]Alex Barrett, Austin Pack, Diego Monteiro, Hai-Ning Liang:
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts. Behav. Inf. Technol. 43(4): 787-799 (2024) - [j71]Lei Chen, Junkun Long, Rongkai Shi, Ziming Li, Yong Yue, Lingyun Yu, Hai-Ning Liang:
Exploration of exocentric perspective interfaces for virtual reality collaborative tasks. Displays 84: 102781 (2024) - [j70]Ningning Xu, Yue Li, Xingbo Wei, Letian Xie, Lingyun Yu, Hai-Ning Liang:
CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting. Int. J. Hum. Comput. Interact. 40(6): 1409-1437 (2024) - [j69]Jiawei Wang, Boyu Gao, Huawei Tu, Hai-Ning Liang, Zitao Liu, Weiqi Luo, Jian Weng:
Secure and Memorable Authentication Using Dynamic Combinations of 3D Objects in Virtual Reality. Int. J. Hum. Comput. Interact. 40(17): 4608-4626 (2024) - [j68]Liu Wang, Mengjie Huang, Rui Yang, Chengxuan Qin, Ji Han, Hai-Ning Liang:
Effect of Reaching Movement Modulation on Experience of Control in Virtual Reality. Int. J. Hum. Comput. Interact. 40(21): 6740-6757 (2024) - [j67]Qian Zhu, Linping Yuan, Zian Xu, Leni Yang, Meng Xia, Zhuo Wang, Hai-Ning Liang, Xiaojuan Ma:
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats. Int. J. Hum. Comput. Stud. 181: 103137 (2024) - [j66]Dominic Kao, Syed T. Mubarrat, Amogh Joshi, Swati Pandita, Christos Mousas, Hai-Ning Liang, Rabindra A. Ratan:
Exploring how gender-anonymous voice avatars influence women's performance in online computing group work. Int. J. Hum. Comput. Stud. 181: 103146 (2024) - [j65]Shuqi He, Yuqing Chen, Yuxin Xia, Yichun Li, Hai-Ning Liang, Lingyun Yu:
Visual harmony: text-visual interplay in circular infographics. J. Vis. 27(2): 255-271 (2024) - [j64]Boyuan Chen, Xinan Yan, Xuning Hu, Dominic Kao, Hai-Ning Liang:
Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 6:1-6:19 (2024) - [j63]Rongkai Shi, Yushi Wei, Xuning Hu, Yu Liu, Yong Yue, Lingyun Yu, Hai-Ning Liang:
Experimental Analysis of Freehand Multi-object Selection Techniques in Virtual Reality Head-Mounted Displays. Proc. ACM Hum. Comput. Interact. 8(ISS): 93-111 (2024) - [j62]Xiang Li, Wei He, Shan Jin, Jan Gugenheimer, Pan Hui, Hai-Ning Liang, Per Ola Kristensson:
Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality. Proc. ACM Hum. Comput. Interact. 8(ISS): 236-254 (2024) - [j61]Fotis Liarokapis, Sebastian von Mammen, Hai-Ning Liang:
Special issue on technologies and applications for ubiquitous interactive media. Pers. Ubiquitous Comput. 28(3): 447-448 (2024) - [j60]Mengqi Jiang, Yimin Wang, Vijayakumar Nanjappan, Ziqian Bai, Hai-Ning Liang:
E-textiles for emotion interaction: a scoping review of trends and opportunities. Pers. Ubiquitous Comput. 28(3): 549-577 (2024) - [j59]Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang:
Feasibility and performance enhancement of collaborative control of unmanned ground vehicles via virtual reality. Pers. Ubiquitous Comput. 28(3): 579-595 (2024) - [j58]Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang:
Correction to: Feasibility and performance enhancement of collaborative control of unmanned ground vehicles via virtual reality. Pers. Ubiquitous Comput. 28(3): 597 (2024) - [j57]Lixiang Zhao, Tobias Isenberg, Fuqi Xie, Hai-Ning Liang, Lingyun Yu:
MeTACAST: Target- and Context-Aware Spatial Selection in VR. IEEE Trans. Vis. Comput. Graph. 30(1): 480-494 (2024) - [j56]Jialin Wang, Rongkai Shi, Xiaodong Li, Yushi Wei, Hai-Ning Liang:
Omnidirectional Virtual Visual Acuity: A User-Centric Visual Clarity Metric for Virtual Reality Head-Mounted Displays and Environments. IEEE Trans. Vis. Comput. Graph. 30(5): 2033-2043 (2024) - [j55]Zixuan Guo, Hongyu Wang, Hanxiao Deng, Wenge Xu, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang:
Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames. IEEE Trans. Vis. Comput. Graph. 30(5): 2580-2590 (2024) - [j54]Tingjie Wan, Yushi Wei, Rongkai Shi, Junxiao Shen, Per Ola Kristensson, Katie Atkinson, Hai-Ning Liang:
Design and Evaluation of Controller-Based Raycasting Methods for Efficient Alphanumeric and Special Character Entry in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 30(9): 6493-6506 (2024) - [j53]Tingjie Wan, Liangyuting Zhang, Yunxin Xu, Zixuan Guo, Boyu Gao, Hai-Ning Liang:
Analysis and Design of Efficient Authentication Techniques for Password Entry with the Qwerty Keyboard for VR Environments. IEEE Trans. Vis. Comput. Graph. 30(11): 7075-7085 (2024) - [j52]Yushi Wei, Kemu Xu, Yue Li, Lingyun Yu, Hai-Ning Liang:
Exploring and Modeling Directional Effects on Steering Behavior in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 30(11): 7107-7117 (2024) - [j51]Jingjing Zhang, Mengjie Huang, Yonglin Chen, Kai-Lun Liao, Jiajia Shi, Hai-Ning Liang, Rui Yang:
TouchMark: Partial Tactile Feedback Design for Upper Limb Rehabilitation in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 30(11): 7430-7440 (2024) - [j50]Diego Monteiro, Airong Wang, Luhan Wang, Hongji Li, Alex James Barrett, Austin Pack, Hai-Ning Liang:
Effects of audience familiarity on anxiety in a virtual reality public speaking training tool. Univers. Access Inf. Soc. 23(1): 23-34 (2024) - [j49]Diego Monteiro, Teng Ma, Yue Li, Zhigeng Pan, Hai-Ning Liang:
Cross-cultural factors influencing the adoption of virtual reality for practical learning. Univers. Access Inf. Soc. 23(3): 1203-1216 (2024) - [j48]Tingjie Wan, Rongkai Shi, Wenge Xu, Yue Li, Katie Atkinson, Lingyun Yu, Hai-Ning Liang:
Hands-free multi-type character text entry in virtual reality. Virtual Real. 28(1): 8 (2024) - [c133]Yaying Zhang, Rongkai Shi, Hai-Ning Liang:
Stick-To-XR: Understanding Stick-Based User Interface Design for Extended Reality. Conference on Designing Interactive Systems 2024 - [c132]Yaying Zhang, Rongkai Shi, Hai-Ning Liang:
Designing Stick-Based Extended Reality Controllers: A Participatory Approach. CHI Extended Abstracts 2024: 103:1-103:6 - [c131]Haonan Yao, Lixiang Zhao, Hai-Ning Liang, Yu Liu, Yue Li, Lingyun Yu:
Exploring Embodied Asymmetric Two-Handed Interactions for Immersive Data Exploration. CHI Extended Abstracts 2024: 140:1-140:10 - [c130]Shuqi He, Haonan Yao, Luyan Jiang, Kaiwen Li, Nan Xiang, Yue Li, Hai-Ning Liang, Lingyun Yu:
Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality. CHI 2024: 209:1-209:21 - [c129]Shaoyue Wen, Songming Ping, Jialin Wang, Hai-Ning Liang, Xuhai Xu, Yukang Yan:
AdaptiveVoice: Cognitively Adaptive Voice Interface for Driving Assistance. CHI 2024: 253:1-253:18 - [c128]Tingjie Wan, Liangyuting Zhang, Hongyu Yang, Pourang Irani, Lingyun Yu, Hai-Ning Liang:
Exploration of Foot-based Text Entry Techniques for Virtual Reality Environments. CHI 2024: 940:1-940:17 - [c127]Zhiyuan Yu, Cheng-Hung Lo, Ganlin Yang, Hai-Ning Liang:
Rethinking Defaults: Examining the Effects of Default Camera Height and Angle on Embodied Presence in Cinematic Virtual Reality. HCI (19) 2024: 86-96 - [c126]Zixuan Guo, Hanxiao Deng, Hongyu Wang, Angel J. Y. Tan, Wenge Xu, Hai-Ning Liang:
Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study. ISMAR 2024: 229-238 - [c125]Zixuan Guo, Wenge Xu, Hongyu Wang, Tingjie Wan, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang:
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screens. ISMAR 2024: 239-248 - [c124]Tingjie Wan, Liangyuting Zhang, Yunxin Xu, Katie Atkinson, Lingyun Yu, Hai-Ning Liang:
Design and Evaluation of Controller-based Raycasting Methods for Secure and Efficient Text Entry in Virtual Reality. ISMAR 2024: 349-358 - [c123]Xuning Hu, Xinan Yan, Yushi Wei, Wenxuan Xu, Yue Li, Yue Liu, Hai-Ning Liang:
Exploring the Effects of Spatial Constraints and Curvature for 3D Piloting in Virtual Environments. ISMAR 2024: 505-514 - [c122]Qianru Liu, Yue Li, Bingqing Chen, Huiyue Wu, Hai-Ning Liang:
User-Defined Gesture Interactions for VR Museums: An Elicitation Study. ISMAR 2024: 633-642 - [c121]Guanxuan Jiang, Xuansheng Xia, Yue Li, Hai-Ning Liang, Pan Hui:
ChemistryVR: Enhancing Educational Experiences through Virtual Chemistry Lab Simulations. SIGGRAPH ASIA Educator's Forum 2024: 1:1-1:5 - [c120]Rajkumar Darbar, Xuning Hu, Xinan Yan, Yushi Wei, Hai-Ning Liang, Wenge Xu, Sayan Sarcar:
OnArmQWERTY: An Empirical Evaluation of On-Arm Tap Typing for AR HMDs. SUI 2024: 11:1-11:12 - [c119]Wenge Xu, Ruichen Zheng, Diego Monteiro, Vijayakumar Nanjappan, Yihong Wang, Hai-Ning Liang:
Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns. VISIGRAPP (1): GRAPP, HUCAPP, IVAPP 2024: 159-169 - [c118]Mei Wang, Hai-Ning Liang, Yu Liu, Chengtao Ji, Lingyun Yu:
Tangible Progress: Employing Visual Metaphors and Physical Interfaces in AI-based English Language Learning. VLDB Workshops 2024 - [c117]Jianbin Song, Rongkai Shi, Yue Li, Boyu Gao, Hai-Ning Liang:
Exploring Controller-based Techniques for Precise and Rapid Text Selection in Virtual Reality. VR 2024: 244-253 - [c116]Xueqi Wang, Yue Li, Hai-Ning Liang:
MagicMap: Enhancing Indoor Navigation Experience in VR Museums. VR 2024: 881-891 - [c115]Jiachen Liang, Yue Li, Xueqi Wang, Ziyue Zhao, Hai-Ning Liang:
MemoryVR: Collecting and Sharing Memories in Personal Virtual Museums. VR Workshops 2024: 1021-1022 - [c114]Xuansheng Xia, Yue Li, Hai-Ning Liang:
CovisitVM: Cross-Reality Virtual Museum Visiting. VR Workshops 2024: 1074-1075 - [i42]Shuqi He, Yuqing Chen, Yuxin Xia, Yichun Li, Hai-Ning Liang, Lingyun Yu:
Visual Harmony: Text-Visual Interplay in Circular Infographics. CoRR abs/2402.05798 (2024) - [i41]Shuqi He, Haonan Yao, Luyan Jiang, Kaiwen Li, Nan Xiang, Yue Li, Hai-Ning Liang, Lingyun Yu:
Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality. CoRR abs/2403.06891 (2024) - [i40]Lixiang Zhao, Tobias Isenberg, Fuqi Xie, Hai-Ning Liang, Lingyun Yu:
SpatialTouch: Exploring Spatial Data Visualizations in Cross-reality. CoRR abs/2407.14833 (2024) - [i39]Haonan Yao, Lixiang Zhao, Boyuan Chen, Kaiwen Li, Hai-Ning Liang, Lingyun Yu:
3DStoryline: Immersive Visual Storytelling. CoRR abs/2408.01775 (2024) - [i38]Zixuan Guo, Hanxiao Deng, Hongyu Wang, Angel J. Y. Tan, Wenge Xu, Hai-Ning Liang:
Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study. CoRR abs/2408.07468 (2024) - [i37]Zixuan Guo, Wenge Xu, Hongyu Wang, Tingjie Wan, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang:
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen. CoRR abs/2408.07470 (2024) - [i36]Rongkai Shi, Yushi Wei, Xuning Hu, Yu Liu, Yong Yue, Lingyun Yu, Hai-Ning Liang:
Experimental Analysis of Freehand Multi-Object Selection Techniques in Virtual Reality Head-Mounted Displays. CoRR abs/2409.00982 (2024) - [i35]Xiang Li, Wei He, Shan Jin, Jan Gugenheimer, Pan Hui, Hai-Ning Liang, Per Ola Kristensson:
Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality. CoRR abs/2409.20238 (2024) - 2023
- [j47]Jingjing Zhang, Mengjie Huang, Rui Yang, Yiqi Wang, Xiaohang Tang, Ji Han, Hai-Ning Liang:
Understanding the effects of hand design on embodiment in virtual reality. Artif. Intell. Eng. Des. Anal. Manuf. 37 (2023) - [j46]Wenge Xu, Hai-Ning Liang, Kangyou Yu, Shaoyue Wen, Nilufar Baghaei, Huawei Tu:
Acceptance of Virtual Reality Exergames Among Chinese Older Adults. Int. J. Hum. Comput. Interact. 39(5): 1134-1148 (2023) - [j45]Ilesanmi Olade, Hai-Ning Liang, Charles Fleming:
Story-based authentication for mobile devices using semantically-linked images. Int. J. Hum. Comput. Stud. 171: 102967 (2023) - [j44]Yihan Hou, Haotian Zhu, Hai-Ning Liang, Lingyun Yu:
A study of the effect of star glyph parameters on value estimation and comparison. J. Vis. 26(2): 493-507 (2023) - [j43]Feiyu Lu, Vijayakumar Nanjappan, Paul Parsons, Lingyun Yu, Hai-Ning Liang:
Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations. J. Vis. 26(3): 667-686 (2023) - [j42]Rongkai Shi, Yushi Wei, Xueying Qin, Pan Hui, Hai-Ning Liang:
Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality. Proc. ACM Hum. Comput. Interact. 7(ETRA): 1-19 (2023) - [j41]Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu, Jimin Xiao:
Real-Time Prediction of Simulator Sickness in Virtual Reality Games. IEEE Trans. Games 15(2): 252-261 (2023) - [j40]Liu Wang, Mengjie Huang, Rui Yang, Hai-Ning Liang, Ji Han, Ying Sun:
Survey of Movement Reproduction in Immersive Virtual Rehabilitation. IEEE Trans. Vis. Comput. Graph. 29(4): 2184-2202 (2023) - [j39]Jialin Wang, Rongkai Shi, Wenxuan Zheng, Weijie Xie, Dominic Kao, Hai-Ning Liang:
Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 29(5): 2478-2488 (2023) - [j38]Jialin Wang, Nan Xiang, Navjot Kukreja, Lingyun Yu, Hai-Ning Liang:
LVDIF: a framework for real-time interaction with large volume data. Vis. Comput. 39(8): 3373-3386 (2023) - [j37]Nan Xiang, Hai-Ning Liang, Lingyun Yu, Xiaosong Yang, Jian J. Zhang:
A mixed reality framework for microsurgery simulation with visual-tactile perception. Vis. Comput. 39(8): 3661-3673 (2023) - [j36]Kangyou Yu, Shaoyue Wen, Wenge Xu, Maurizio Caon, Nilufar Baghaei, Hai-Ning Liang:
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Real. 27(3): 1887-1903 (2023) - [j35]Ziming Li, Airong Wang, Diego Monteiro, Hai-Ning Liang:
Virtual reality in academic English writing: exploring factors influencing abstract knowledge learning. Virtual Real. 27(4): 2927-2939 (2023) - [c113]Tianqi Huang, Yue Li, Hai-Ning Liang:
Avatar Type, Self-Congruence, and Presence in Virtual Reality. CCHI 2023: 61-72 - [c112]Rongkai Shi, Jialin Zhang, Yong Yue, Lingyun Yu, Hai-Ning Liang:
Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments. CHI Extended Abstracts 2023: 109:1-109:7 - [c111]Yushi Wei, Rongkai Shi, Difeng Yu, Yihong Wang, Yue Li, Lingyun Yu, Hai-Ning Liang:
Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions. CHI 2023: 283:1-283:14 - [c110]Yihong Wang, Konstantinos Papangelis, Ioanna Lykourentzou, Michael Saker, Alan Chamberlain, Vassilis-Javed Khan, Hai-Ning Liang, Yong Yue:
Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters. CHI 2023: 297:1-297:15 - [c109]Yuwen Li, Yue Li, Jiachen Liang, Hai-Ning Liang:
Easy Induction: A Serious Game Using Participatory Design. CHIRA (2) 2023: 192-211 - [c108]Yalan Zhang, Ali Ahmed, Hai-Ning Liang, Nilufar Baghaei:
Exploring the Transformative Potential of Virtual Reality in History Education: A Scoping Review. ICWL 2023: 107-121 - [c107]Yuanyuan Xu, Mengjie Huang, Wenxin Sun, Rui Yang, Massimo Imparato, Hai-Ning Liang:
Designing an AR-Based Materials Library for Higher Education: Offering a Four-Know Learning Structure for Design and Engineering Students. iLRN 2023: 250-259 - [c106]Jiayin Li, Lixiang Zhao, Hai-Ning Liang, Lingyun Yu:
ImmerView: Adaptive Multi-View Layout for Immersive Situated Visualizations. ISMAR-Adjunct 2023: 108-112 - [c105]Ziyue Zhao, Yue Li, Hai-Ning Liang:
LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality. ISMAR 2023: 415-424 - [c104]Rongkai Shi, Yushi Wei, Yue Li, Lingyun Yu, Hai-Ning Liang:
Expanding Targets in Virtual Reality Environments: A Fitts' Law Study. ISMAR-Adjunct 2023: 615-618 - [c103]Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang:
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. ISMAR 2023: 622-631 - [c102]Yifan Wang, Yue Li, Hai-Ning Liang:
Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience. ISMAR 2023: 761-770 - [c101]Xuansheng Xia, Jiachen Liang, Ruixiang Zhao, Ziyue Zhao, Mingze Wu, Yue Li, Hai-Ning Liang:
Cross-Reality Interaction and Collaboration in Museums, Education, and Rehabilitation. ISMAR-Adjunct 2023: 815-820 - [c100]Boyuan Chen, Junkun Long, Wenxuan Zheng, Yuzheng Wu, Ziming Li, Yue Li, Hai-Ning Liang:
AR.S.Space: An AR Casual Game for Social Engagement in Work Environments. ISMAR-Adjunct 2023: 842-847 - [c99]Yu Liu, Zhichao Zhang, Yushan Pan, Yue Li, Hai-Ning Liang, Paul Craig, Lingyun Yu:
A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks. PacificVis 2023: 11-20 - [c98]Zhiyuan Yu, Cheng-Hung Lo, Mutian Niu, Hai-Ning Liang:
Comparing Cinematic Conventions through Emotional Responses in Cinematic VR and Traditional Mediums. SIGGRAPH Asia Technical Communications 2023: 10:1-10:4 - [c97]Hai-Ning Liang, Lingyun Yu, Fotis Liarokapis:
Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and Collaboration. VR Workshops 2023: 298-300 - [c96]Nan Xiang, Hai-Ning Liang, Lingyun Yu, Xiaosong Yang, Jian J. Zhang:
MRMSim: A Framework for Mixed Reality based Microsurgery Simulation. VR Workshops 2023: 729-730 - [c95]Ziyue Zhao, Yue Li, Lingyun Yu, Hai-Ning Liang:
TeleSteer: Combining Discrete and Continuous Locomotion Techniques in Virtual Reality. VR Workshops 2023: 755-756 - [c94]Kedong Chai, Yue Li, Lingyun Yu, Hai-Ning Liang:
HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality. VR Workshops 2023: 873-874 - [i34]Lixiang Zhao, Tobias Isenberg, Fuqi Xie, Hai-Ning Liang, Lingyun Yu:
MeTACAST: Target- and Context-aware Spatial Selection in VR. CoRR abs/2308.03616 (2023) - [i33]Rongkai Shi, Yushi Wei, Yue Li, Lingyun Yu, Hai-Ning Liang:
Expanding Targets in Virtual Reality Environments: A Fitts' Law Study. CoRR abs/2308.12515 (2023) - [i32]Boyuan Chen, Junkun Long, Wenxuan Zheng, Yuzheng Wu, Ziming Li, Yue Li, Hai-Ning Liang:
AR.S.Space: An AR Casual Game for Social Engagement in Work Environments. CoRR abs/2309.03522 (2023) - [i31]Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang:
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. CoRR abs/2310.14867 (2023) - 2022
- [j34]Nilufar Baghaei, Hai-Ning Liang, Mark Billinghurst, John A. Naslund, Oyewole Oyekoya:
Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice. Frontiers Virtual Real. 3: 838036 (2022) - [j33]Diego Monteiro, Vijayakumar Nanjappan, Nilufar Baghaei, Hai-Ning Liang:
Editorial: Cybersickness in VR applications. Frontiers Virtual Real. 3 (2022) - [j32]Zhen Wu, Rongkai Shi, Ziming Li, Mengqi Jiang, Yue Li, Lingyun Yu, Hai-Ning Liang:
Examining cross-modal correspondence between ambient color and taste perception in virtual reality. Frontiers Virtual Real. 3 (2022) - [j31]Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang:
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. Proc. ACM Comput. Graph. Interact. Tech. 5(1): 7:1-7:15 (2022) - [j30]Mengqi Jiang, Vijayakumar Nanjappan, Hai-Ning Liang, Martijn ten Bhömer:
GesFabri: Exploring Affordances and Experience of Textile Interfaces for Gesture-based Interaction. Proc. ACM Hum. Comput. Interact. 6(EICS): 168:1-168:23 (2022) - [j29]Yiming Luo, Jialin Wang, Rongkai Shi, Hai-Ning Liang, Shan Luo:
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles. IEEE Trans. Haptics 15(1): 79-84 (2022) - [c93]Leonardo Angelini, Massimo Mecella, Hai-Ning Liang, Maurizio Caon, Elena Mugellini, Omar Abou Khaled, Danilo Bernardini:
Towards an Emotionally Augmented Metaverse: a Framework for Recording and Analysing Physiological Data and User Behaviour. AH 2022: 3:1-3:5 - [c92]Hao Chen, Rongkai Shi, Diego Monteiro, Nilufar Baghaei, Hai-Ning Liang:
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames. CoG 2022: 80-87 - [c91]Xian Wang, Diego Monteiro, Lik-Hang Lee, Pan Hui, Hai-Ning Liang:
VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism. HAPTICS 2022: 1-7 - [c90]Fengze Li, Jieming Ma, Zhongbei Tian, Ji Ge, Hai-Ning Liang, Yungang Zhang, Tianxi Wen:
Mirror-Yolo: A Novel Attention Focus, Instance Segmentation and Mirror Detection Model. ICFSP 2022: 76-80 - [c89]Ali Neshati, Aaron Salo, Shariff A. M. Faleel, Ziming Li, Hai-Ning Liang, Celine Latulipe, Pourang Irani:
EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion. ICMI 2022: 288-298 - [c88]Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang, Hai-Ning Liang:
Work-in-Progress - Towards an AR Materials Library for Design and Engineering Education. iLRN 2022: 1-3 - [c87]Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang:
Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality. IMET 2022: 1-8 - [c86]Vibhav Chitale, Daniel P. Playne, Hai-Ning Liang, Nilufar Baghaei:
Virtual Reality Data for Predicting Mental Health Conditions. ISMAR Adjunct 2022: 6-8 - [c85]Xuanru Meng, Wenge Xu, Hai-Ning Liang:
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. ISMAR 2022: 74-81 - [c84]Lixiang Zhao, Nieyu Cao, Shuqi He, Hai-Ning Liang, Lingyun Yu:
L-WiM: Collaborative Exploration in Immersive Environments. ISMAR Adjunct 2022: 118-123 - [c83]Wenge Xu, Xuanru Meng, Kangyou Yu, Sayan Sarcar, Hai-Ning Liang:
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. ISMAR 2022: 131-140 - [c82]Ningning Xu, Yue Li, Jie Lin, Lingyun Yu, Hai-Ning Liang:
User Retention of Mobile Augmented Reality for Cultural Heritage Learning. ISMAR Adjunct 2022: 447-452 - [c81]Yihan Hou, Yu Liu, He Wang, Zhichao Zhang, Yue Li, Hai-Ning Liang, Lingyun Yu:
DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison. PG (Short Papers, Posters, and Work-in-Progress Papers) 2022: 57-62 - [c80]Rongkai Shi, Jialin Zhang, Wolfgang Stuerzlinger, Hai-Ning Liang:
Group-based Object Alignment in Virtual Reality Environments. SUI 2022: 2:1-2:11 - [c79]Anil Ufuk Batmaz, Kangyou Yu, Hai-Ning Liang, Wolfgang Stuerzlinger:
Improving Effective Throughput Performance using Auditory Feedback in Virtual Reality. SUI 2022: 18:1-18:11 - [c78]Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang:
Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. VR Workshops 2022: 542-543 - [c77]Yiming Luo, Jialin Wang, Yushan Pan, Shan Luo, Pourang Irani, Hai-Ning Liang:
Teleoperation of a Fast Omnidirectional Unmanned Ground Vehicle in the Cyber-Physical World via a VR Interface. VRCAI 2022: 26:1-26:8 - [c76]Chaoyi Liu, Rongkai Shi, Nan Xiang, Jieming Ma, Hai-Ning Liang:
A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras. VRCAI 2022: 32:1-32:8 - [c75]Xinyi Liu, Xuanru Meng, Becky Spittle, Wenge Xu, Boyu Gao, Hai-Ning Liang:
Exploring Text Selection in Augmented Reality Systems. VRCAI 2022: 35:1-35:8 - [e2]Mohamed-Amine Choukou, Hai-Ning Liang, Seyed Farokh Atashzar, Jean-Marc Seigneur:
AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26 - 27, 2022. ACM 2022, ISBN 978-1-4503-9659-2 [contents] - [e1]Fotis Liarokapis, Maria Shehade, Sebastian von Mammen, Hai-Ning Liang, Kurt Debattista, Andri Ioannou, Panayiotis Charalambous:
2nd International Conference on Interactive Media, Smart Systems and Emerging Technologies, IMET 2022, Limassol, Cyprus, October 4-7, 2022. IEEE 2022, ISBN 978-1-6654-7016-2 [contents] - [i30]Yiming Luo, Jialin Wang, Rongkai Shi, Hai-Ning Liang, Shan Luo:
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles. CoRR abs/2201.03036 (2022) - [i29]Xian Wang, Diego Monteiro, Lik-Hang Lee, Pan Hui, Hai-Ning Liang:
VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism. CoRR abs/2201.07078 (2022) - [i28]Fengze Li, Jieming Ma, Zhongbei Tian, Ji Ge, Hai-Ning Liang, Yungang Zhang, Tianxi Wen:
Mirror-Yolo: An attention-based instance segmentation and detection model for mirrors. CoRR abs/2202.08498 (2022) - [i27]Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang:
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. CoRR abs/2203.12294 (2022) - [i26]Hao Chen, Rongkai Shi, Diego Monteiro, Nilufar Baghaei, Hai-Ning Liang:
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames. CoRR abs/2205.07041 (2022) - [i25]Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang:
Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality. CoRR abs/2208.11294 (2022) - [i24]Wenge Xu, Xuanru Meng, Kangyou Yu, Sayan Sarcar, Hai-Ning Liang:
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. CoRR abs/2209.06498 (2022) - [i23]Xuanru Meng, Wenge Xu, Hai-Ning Liang:
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. CoRR abs/2209.06825 (2022) - [i22]Chengkai Yu, Charles Fleming, Hai-Ning Liang:
Scale Invariant Privacy Preserving Video via Wavelet Decomposition. CoRR abs/2211.03690 (2022) - [i21]Xinyi Liu, Xuanru Meng, Becky Spittle, Wenge Xu, Boyu Gao, Hai-Ning Liang:
Exploring Text Selection in Augmented Reality Systems. CoRR abs/2212.14336 (2022) - 2021
- [j28]Rongkai Shi, Hai-Ning Liang, Yu Wu, Difeng Yu, Wenge Xu:
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game. Proc. ACM Comput. Graph. Interact. Tech. 4(1): 8:1-8:16 (2021) - [j27]Mengqi Jiang, Vijayakumar Nanjappan, Martijn ten Bhömer, Hai-Ning Liang:
On the Use of Movement-Based Interaction with Smart Textiles for Emotion Regulation. Sensors 21(3): 990 (2021) - [j26]Lei Chen, Hai-Ning Liang, Jialin Wang, Yuanying Qu, Yong Yue:
On the Use of Large Interactive Displays to Support Collaborative Engagement and Visual Exploratory Tasks. Sensors 21(24): 8403 (2021) - [c74]Huawei Tu, Jin Huang, Hai-Ning Liang, Richard Skarbez, Feng Tian, Henry Been-Lirn Duh:
Distractor Effects on Crossing-Based Interaction. CHI 2021: 192:1-192:13 - [c73]Wenge Xu, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei:
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. CHI 2021: 439:1-439:14 - [c72]Difeng Yu, Xueshi Lu, Rongkai Shi, Hai-Ning Liang, Tilman Dingler, Eduardo Velloso, Jorge Gonçalves:
Gaze-Supported 3D Object Manipulation in Virtual Reality. CHI 2021: 734:1-734:13 - [c71]Yilin Liu, Yiming Lin, Rongkai Shi, Yiming Luo, Hai-Ning Liang:
RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics. CHI PLAY 2021: 326-332 - [c70]Xiang Li, Xiaohang Tang, Xin Tong, Rakesh Patibanda, Florian 'Floyd' Mueller, Hai-Ning Liang:
Myopic Bike and Say Hi: Games for Empathizing with The Myopic. CHI PLAY 2021: 333-338 - [c69]Diego Monteiro, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub:
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. CoG 2021: 1-8 - [c68]Yiwen Zhang, Diego Monteiro, Hai-Ning Liang, Jieming Ma, Nilufar Baghaei:
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games. CoG 2021: 1-5 - [c67]Nilufar Baghaei, Lehan Stemmet, Imran Khaliq, Atefeh Ahmadi, Ilona Halim, Hai-Ning Liang, Wenge Xu, Mark Billinghurst, Richard Porter:
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study. EICS 2021: 6-11 - [c66]Diego Monteiro, Hai-Ning Liang, Xian Wang, Wenge Xu, Huawei Tu:
Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality. ICMI 2021: 453-460 - [c65]Yue Li, Lingyun Yu, Hai-Ning Liang:
CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum. ISMAR Adjunct 2021: 13-17 - [c64]Nilufar Baghaei, Atefeh Ahmadi, Imran Khaliq, Hai-Ning Liang:
Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals. ISMAR Adjunct 2021: 63-67 - [c63]Rongkai Shi, Nan Zhu, Hai-Ning Liang, Shengdong Zhao:
Exploring Head-based Mode-Switching in Virtual Reality. ISMAR 2021: 118-127 - [c62]Diego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani:
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games. ISMAR 2021: 138-146 - [c61]Yiming Luo, Jialin Wang, Hai-Ning Liang, Shan Luo, Eng Gee Lim:
Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance. RO-MAN 2021: 418-425 - [c60]Lei Chen, Yilin Liu, Yue Li, Lingyun Yu, Boyu Gao, Maurizio Caon, Yong Yue, Hai-Ning Liang:
Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration. SUI 2021: 12:1-12:12 - [c59]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Jorge Gonçalves:
iText: Hands-free Text Entry on an Imaginary Keyboard for Augmented Reality Systems. UIST 2021: 815-825 - [i20]Wenge Xu, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei:
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. CoRR abs/2101.06120 (2021) - [i19]Rongkai Shi, Hai-Ning Liang, Yu Wu, Difeng Yu, Wenge Xu:
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game. CoRR abs/2103.05200 (2021) - [i18]Diego Monteiro, Xian Wang, Hai-Ning Liang, Yiyu Cai:
Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative Evaluation. CoRR abs/2104.07624 (2021) - [i17]Yiming Luo, Jialin Wang, Hai-Ning Liang, Shan Luo, Eng Gee Lim:
Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance. CoRR abs/2107.05194 (2021) - [i16]Diego Monteiro, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub:
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. CoRR abs/2107.08432 (2021) - [i15]Yiwen Zhang, Diego Monteiro, Hai-Ning Liang, Jieming Ma, Nilufar Baghaei:
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games. CoRR abs/2107.08437 (2021) - [i14]Rongkai Shi, Nan Zhu, Hai-Ning Liang, Shengdong Zhao:
Exploring Head-based Mode-Switching in Virtual Reality. CoRR abs/2108.05538 (2021) - [i13]Diego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani:
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games. CoRR abs/2108.09538 (2021) - [i12]Xiang Li, Xiaohang Tang, Xin Tong, Rakesh Patibanda, Florian 'Floyd' Mueller, Hai-Ning Liang:
Myopic Bike and Say Hi: Games for Empathizing with The Myopic. CoRR abs/2109.05292 (2021) - [i11]Yilin Liu, Yiming Lin, Rongkai Shi, Yiming Luo, Hai-Ning Liang:
RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics. CoRR abs/2109.14185 (2021) - [i10]Lei Chen, Yilin Liu, Yue Li, Lingyun Yu, Boyu Gao, Maurizio Caon, Yong Yue, Hai-Ning Liang:
Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration. CoRR abs/2110.04045 (2021) - 2020
- [j25]Lei Chen, Hai-Ning Liang, Feiyu Lu, Konstantinos Papangelis, Ka Lok Man, Yong Yue:
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices. Hum. centric Comput. Inf. Sci. 10: 47 (2020) - [j24]Hai-Ning Liang, Charles Fleming, Ka Lok Man:
Personal Mobile devices at work: factors affecting the adoption of security mechanisms. Multim. Tools Appl. 79(23-24): 16113-16126 (2020) - [j23]Yihong Wang, Konstantinos Papangelis, Ioanna Lykourentzou, Hai-Ning Liang, Irwyn Sadien, Evangelia Demerouti, Vassilis-Javed Khan:
In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China. Proc. ACM Hum. Comput. Interact. 4(GROUP): 07:1-07:40 (2020) - [j22]Ilesanmi Olade, Charles Fleming, Hai-Ning Liang:
BioMove: Biometric User Identification from Human Kinesiological Movements for Virtual Reality Systems. Sensors 20(10): 2944 (2020) - [j21]Konstantinos Papangelis, Alan Chamberlain, Ioanna Lykourentzou, Vassilis-Javed Khan, Michael Saker, Hai-Ning Liang, Irwyn Sadien, Ting Cao:
Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City. ACM Trans. Comput. Hum. Interact. 27(1): 1:1-1:26 (2020) - [j20]Difeng Yu, Hai-Ning Liang, Kaixuan Fan, Heng Zhang, Charles Fleming, Konstantinos Papangelis:
Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments. IEEE Trans. Vis. Comput. Graph. 26(9): 2762-2774 (2020) - [c58]Nilufar Baghaei, Lehan Stemmet, Andrej Hlasnik, Konstantin Emanov, Sylvia Hach, John A. Naslund, Mark Billinghurst, Imran Khaliq, Hai-Ning Liang:
Time to Get Personal: Individualised Virtual Reality for Mental Health. CHI Extended Abstracts 2020: 1-9 - [c57]Wenge Xu, Hai-Ning Liang, Xiaoyue Ma, Xiang Li:
VirusBoxing: A HIIT-based VR Boxing Game. CHI PLAY (Companion) 2020: 98-102 - [c56]Mengqi Jiang, Martijn ten Bhömer, Hai-Ning Liang:
Exploring the Design of Interactive Smart Textiles for Emotion Regulation. HCI (47) 2020: 298-315 - [c55]Ilesanmi Olade, Hai-Ning Liang, Charles Fleming, Christopher Champion:
Exploring the Vulnerabilities and Advantages of SWIPE or Pattern authentication in Virtual Reality (VR). ICVARS 2020: 45-52 - [c54]Jingjing Zhang, Mengjie Huang, Lixiang Zhao, Rui Yang, Hai-Ning Liang, Ji Han, Liu Wang, Wenxin Sun:
Influence of Hand Representation Design on Presence and Embodiment in Virtual Environment. ISCID 2020: 364-367 - [c53]Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu, Hao Chen, Qiwen Chen:
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay. ISMAR Adjunct 2020: 247-248 - [c52]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Wenge Xu, Yuzheng Chen, Xiang Li, Khalad Hasan:
Exploration of Hands-free Text Entry Techniques For Virtual Reality. ISMAR 2020: 344-349 - [c51]Diego Monteiro, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei:
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. ISMAR 2020: 713-724 - [c50]Jun Qi, Hai-Ning Liang, Jianjun Chen, Xiyang Peng, Lee Newcombe, Po Yang:
A Hybrid Hierarchical Model for Accessing Physical Activity Recognition towards Free-living Environments. ISPA/BDCloud/SocialCom/SustainCom 2020: 1342-1347 - [c49]John Brandon Graham-Knight, Jon Michael Robert Corbett, Patricia Lasserre, Hai-Ning Liang, Khalad Hasan:
Exploring Haptic Feedback for Common Message Notification Between Intimate Couples with Smartwatches. OZCHI 2020: 245-252 - [c48]Wenge Xu, Hai-Ning Liang, Yuzheng Chen, Xiang Li, Kangyou Yu:
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays. VR 2020: 204-211 - [i9]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Wenge Xu, Yuzheng Chen, Xiang Li, Khalad Hasan:
Exploration of Hands-free Text Entry Techniques For Virtual Reality. CoRR abs/2010.03247 (2020) - [i8]Diego Monteiro, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei:
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. CoRR abs/2010.03256 (2020) - [i7]Wenge Xu, Hai-Ning Liang, Xiaoyue Ma, Xiang Li:
VirusBoxing: A HIIT-based VR boxing game. CoRR abs/2010.03781 (2020) - [i6]Diego Monteiro, Hai-Ning Liang, Hongji Li, Yu Fu, Xian Wang:
Evaluating the Effect of Audience in a Virtual Reality Presentation Training Tool. CoRR abs/2010.06077 (2020) - [i5]Jialin Wang, Hai-Ning Liang, Diego Vilela Monteiro, Wenge Xu, Hao Chen, Qiwen Chen:
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay. CoRR abs/2010.06152 (2020)
2010 – 2019
- 2019
- [j19]Hai-Ning Liang, Feiyu Lu, Yuwei Shi, Vijayakumar Nanjappan, Konstantinos Papangelis:
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments. Future Gener. Comput. Syst. 95: 855-866 (2019) - [j18]Vijayakumar Nanjappan, Rongkai Shi, Hai-Ning Liang, Kim King-Tong Lau, Yong Yue, Katie Atkinson:
Towards a Taxonomy for In-Vehicle Interactions Using Wearable Smart Textiles: Insights from a User-Elicitation Study. Multimodal Technol. Interact. 3(2): 33 (2019) - [j17]Kalpana Nand, Nilufar Baghaei, John Casey, Bashar Barmada, Farhad Mehdipour, Hai-Ning Liang:
Engaging children with educational content via Gamification. Smart Learn. Environ. 6(1): 6 (2019) - [j16]Difeng Yu, Hai-Ning Liang, Xueshi Lu, Kaixuan Fan, Barrett Ens:
Modeling endpoint distribution of pointing selection tasks in virtual reality environments. ACM Trans. Graph. 38(6): 218:1-218:13 (2019) - [j15]Wenge Xu, Hai-Ning Liang, Yuxuan Zhao, Tianyu Zhang, Difeng Yu, Diego Monteiro:
RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions. IEEE Trans. Vis. Comput. Graph. 25(5): 1991-2001 (2019) - [j14]Wenge Xu, Hai-Ning Liang, Yuxuan Zhao, Tianyu Zhang, Difeng Yu, Diego Monteiro:
Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions". IEEE Trans. Vis. Comput. Graph. 25(7): 2513 (2019) - [c47]Jinlong Hong, Kaizhu Huang, Hai-Ning Liang, Xinheng Wang, Rui Zhang:
Fine-Grained Image Classification with Object-Part Model. BICS 2019: 233-243 - [c46]Gangmin Li, Haowei Song, Hai-Ning Liang, Yuanying Qu, Lu Liu, Xuming Bai:
Medical Diagnosis by Complaints of Patients and Machine Learning. CISP-BMEI 2019: 1-5 - [c45]Haowei Song, Gangmin Li, Size Hou, Yuanying Qu, Hai-Ning Liang, Xuming Bai:
Translate and Summarize Complaints of Patient to Electronic Health Record by BiLSTM-CNN Attention model. CISP-BMEI 2019: 1-5 - [c44]Wenge Xu, Hai-Ning Liang, Yifan Yu, Diego Monteiro, Khalad Hasan, Charles Fleming:
Assessing the effects of a full-body motion-based exergame in virtual reality. CCHI 2019: 1-6 - [c43]Wenge Xu, Hai-Ning Liang, Yuxuan Zhao, Difeng Yu, Diego Monteiro:
DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays. CHI 2019: 444 - [c42]Yuanying Qu, Haowei Song, Hai-Ning Liang, Jieming Ma, Wei Wang:
Protein Image Classification based on Convolutional Neural Network and Recurrent Neural Network. CSAI 2019: 186-190 - [c41]Martijn ten Bhömer, Hai-Ning Liang, Difeng Yu:
Machine Learning Enhanced User Interfaces for Designing Advanced Knitwear. HCI (34) 2019: 212-219 - [c40]Difeng Yu, Hai-Ning Liang, Xueshi Lu, Tianyu Zhang, Wenge Xu:
DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays. ISMAR 2019: 103-114 - [c39]Wenge Xu, Hai-Ning Liang, Anqi He, Zifan Wang:
Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays. ISMAR 2019: 279-288 - [c38]Hyeopwoo Lee, Hyejin Kim, Diego Vilela Monteiro, Youngnoh Goh, Daseong Han, Hai-Ning Liang, Hyun Seung Yang, Jinki Jung:
Annotation vs. Virtual Tutor: Comparative Analysis on the Effectiveness of Visual Instructions in Immersive Virtual Reality. ISMAR 2019: 318-327 - [c37]Nilufar Baghaei, Sylvia Hach, Imran Khaliq, Lehan Stemmet, Jamuna Krishnan, John A. Naslund, Hai-Ning Liang, Hamid R. Sharifzadeh:
Increasing Self-Compassion in Young People through Virtual Reality. ISMAR Adjunct 2019: 404-407 - [c36]Rongkai Shi, Vijayakumar Nanjappan, Hai-Ning Liang, Shiyun Zhang, Jieming Ma, Kok-Hoe Wong:
Student's Access Pattems of a Moodle-based Course Management System: A Case Study of a Large Entry Level Programming Class. TALE 2019: 1-7 - [c35]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Xiyu Feng, Wenge Xu:
DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems. VR 2019: 1060-1061 - [c34]Difeng Yu, Hai-Ning Liang, Tianyu Zhang, Wenge Xu:
DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension. VR 2019: 1257-1258 - [i4]Christopher Champion, Ilesanmi Olade, Konstantinos Papangelis, Haining Liang, Charles Fleming:
The Smart2 Speaker Blocker: An Open-Source Privacy Filter for Connected Home Speakers. CoRR abs/1901.04879 (2019) - [i3]Irwyn Sadien, Konstantinos Papangelis, Charles Fleming, Hai-Ning Liang:
Lessons Learned from Developing a Microservice Based Mobile Location-Based Crowdsourcing Platform. CoRR abs/1909.03596 (2019) - 2018
- [j13]Vijayakumar Nanjappan, Hai-Ning Liang, Feiyu Lu, Konstantinos Papangelis, Yong Yue, Ka Lok Man:
User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments. Hum. centric Comput. Inf. Sci. 8: 31 (2018) - [j12]Difeng Yu, Hai-Ning Liang, Feiyu Lu, Vijayakumar Nanjappan, Konstantinos Papangelis, Wei Wang:
Target Selection in Head-Mounted Display Virtual Reality Environments. J. Univers. Comput. Sci. 24(9): 1217-1243 (2018) - [j11]Keyu Chen, Hai-Ning Liang, Yong Yue, Paul Craig:
Infrared motion detection and electromyographic gesture recognition for navigating 3D environments. Comput. Animat. Virtual Worlds 29(3-4) (2018) - [j10]Diego Monteiro, Hai-Ning Liang, Wenge Xu, Marvin Brucker, Vijayakumar Nanjappan, Yong Yue:
Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives. Comput. Animat. Virtual Worlds 29(3-4) (2018) - [j9]Difeng Yu, Kaixuan Fan, Heng Zhang, Diego Monteiro, Wenge Xu, Hai-Ning Liang:
PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks. IEEE Trans. Vis. Comput. Graph. 24(11): 2927-2935 (2018) - [c33]Diego Monteiro, Hai-Ning Liang, Andrew Abel, Nilufar Baghaei, Rita de Cassia Monteiro:
Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics. AIVR 2018: 53-60 - [c32]Diego Monteiro, Hai-Ning Liang, Jialin Wang, Luhan Wang, Xian Wang, Yong Yue:
Evaluating the Effects of a Cartoon-Like Character with Emotions on Users' Behaviour within Virtual Reality Environments. AIVR 2018: 229-236 - [c31]Diego Monteiro, Hai-Ning Liang, Yuxuan Zhao, Andrew Abel:
Comparing Event Related Arousal-Valence and Focus Among Different Viewing Perspectives in VR Gaming. BICS 2018: 770-779 - [c30]Feiyu Lu, Difeng Yu, Hai-Ning Liang, Wenjun Chen, Konstantinos Papangelis, Nazlena Mohamad Ali:
Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments. ISMAR 2018: 143-152 - [c29]Ilesanmi Olade, Hai-Ning Liang, Charles Fleming:
A Review of Multimodal Facial Biometric Authentication Methods in Mobile Devices and Their Application in Head Mounted Displays. SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI 2018: 1997-2004 - [c28]Diego Monteiro, Hai-Ning Liang, Nilufar Baghaei:
Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives. VRCAI 2018: 15:1-15:4 - [i2]Ilesanmi Olade, Haining Liang, Charles Fleming:
SemanticLock: An authentication method for mobile devices using semantically-linked images. CoRR abs/1806.11361 (2018) - 2017
- [j8]Konstantinos Papangelis, Melvin Metzger, Yiyeng Sheng, Hai-Ning Liang, Alan Chamberlain, Ting Cao:
Conquering the City: Understanding perceptions of Mobility and Human Territoriality in Location-based Mobile Games. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 1(3): 90:1-90:24 (2017) - [c27]Konstantinos Papangelis, Melvin Metzger, Yiyang Sheng, Hai-Ning Liang, Alan Chamberlain, Vassilis-Javed Khan:
"Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile Games. CHI Extended Abstracts 2017: 1955-1961 - [c26]Konstantinos Papangelis, Yiyang Sheng, Hai-Ning Liang, Alan Chamberlain, Vassilis-Javed Khan, Ting Cao:
Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks. UbiComp/ISWC Adjunct 2017: 177-180 - [c25]Vijayakumar Nanjappan, Hai-Ning Liang, Kim Lau, Jaemin Choi, Kyung Ki Kim:
Clothing-based wearable sensors for unobtrusive interactions with mobile devices. ISOCC 2017: 139-140 - [c24]Suraya Ya'acob, Nazlena Mohamad Ali, Hai-Ning Liang, Norziha Megat Zainuddin, Norshita Mat Nayan:
Visualization Principles for Facilitating Strategy Development Process in the Organization. IVIC 2017: 31-42 - [c23]Suraya Ya'acob, Hai-Ning Liang, Nazlena Mohamad Ali, Nurazean Maarop, Nor Zairah Ab. Rahim, Siti Isnaine Haini:
Business Intelligence Design: Consideration of Convergence Challenges. PACIS 2017: 94 - 2016
- [j7]Kamran Sedig, Paul Parsons, Hai-Ning Liang, Jim Morey:
Supporting Sensemaking of Complex Objects with Visualizations: Visibility and Complementarity of Interactions. Informatics 3(4): 20 (2016) - [c22]Zhen Yu, Hai-Ning Liang, Charles Fleming, Ka Lok Man:
An exploration of usable authentication mechanisms for virtual reality systems. APCCAS 2016: 458-460 - [c21]Konstantinos Papangelis, Alan Chamberlain, Hai-Ning Liang:
Co-Design for Harm Reduction Systems with Online Communities of Bodybuilding Steroid Users. CTS 2016: 35-42 - [c20]Konstantinos Papangelis, Alan Chamberlain, Hai-Ning Liang:
New directions for preserving intangible cultural heritage through the use of mobile technologies. MobileHCI Adjunct 2016: 964-967 - [c19]Hai-Ning Liang, Yuwei Shi, Feiyu Lu, Jizhou Yang, Konstantinos Papangelis:
VRMController: an input device for navigation activities in virtual reality environments. VRCAI 2016: 455-460 - 2015
- [c18]Chunchuan Lyu, Kaizhu Huang, Hai-Ning Liang:
A Unified Gradient Regularization Family for Adversarial Examples. ICDM 2015: 301-309 - [c17]Lianyuan Wang, Yuxuan Zhao, David Olalekan Afolabi, Ka Lok Man, Hai-Ning Liang, Dawei Liu, Yiu Fai Lam, Charles Fleming, Moncef B. Tayahi:
Wi-Fi Access Point Roaming: Challenges and Potential Solutions. NBiS 2015: 158-161 - [c16]Hang Dong, Wei Wang, Hai-Ning Liang:
Learning Structured Knowledge from Social Tagging Data: A Critical Review of Methods and Techniques. SmartCity 2015: 307-314 - [i1]Chunchuan Lyu, Kaizhu Huang, Hai-Ning Liang:
A Unified Gradient Regularization Family for Adversarial Examples. CoRR abs/1511.06385 (2015) - 2014
- [c15]Wei Wang, Hai-Ning Liang:
IRIS2: A Semantic Search Engine That Does Rational Research. CSE 2014: 165-171 - [c14]Haining Liang, Charles Fleming, Wei Wang:
User Authentication Interfaces in Mobile Devices: Some Design Considerations. CSE 2014: 754-757 - [c13]Charles Fleming, Haining Liang, Ka Lok Man, Yudi An:
Mobistore: Secure Cloud-like Storage on Mobile Devices. CSE 2014: 764-767 - [c12]Charles Fleming, Ning Cui, Dawei Liu, Haining Liang:
Attacking Random Keypads through Click Timing Analysis. CyberC 2014: 118-121 - 2013
- [j6]Chi-Un Lei, Ka Lok Man, Hai-Ning Liang, Eng Gee Lim, Kaiyu Wan:
Building an Intelligent Laboratory Environment via a Cyber-Physical System. Int. J. Distributed Sens. Networks 9 (2013) - [c11]David Olalekan Afolabi, Ka Lok Man, Hai-Ning Liang, Eng Gee Lim, Zhun Shen, Chi-Un Lei, Tomas Krilavicius, Yue Yang, Lixin Cheng, Vladimir Hahanov, Igor Yemelyanov:
A WSN approach to unmanned aerial surveillance of traffic anomalies: Some challenges and potential solutions. EWDTS 2013: 1-4 - [c10]Michele Mercaldi, Andrea D'Oria, Davide Murru, Hai-Ning Liang, Ka Lok Man, Eng Gee Lim, Vladimir Hahanov, Alexander Mishchenko:
Internet of Things: A practical implementation based on a Wireless Sensor Network approach. EWDTS 2013: 1-4 - [c9]Zhun Shen, Ka Lok Man, Hai-Ning Liang, Nan Zhang, David Olalekan Afolabi, Eng Gee Lim:
Porting LooCI Components into Zigduino. ITQM 2013: 579-582 - 2012
- [c8]Hai-Ning Liang, Cary Williams, Myron Semegen, Wolfgang Stuerzlinger, Pourang Irani:
User-defined surface+motion gestures for 3d manipulation of objects at a distance through a mobile device. APCHI 2012: 299-308 - [c7]Hai-Ning Liang, James Trenchard, Myron Semegen, Pourang Irani:
An exploration of interaction styles in mobile devices for navigating 3d environments. APCHI 2012: 309-313 - [c6]Hong Zhang, Xing-Dong Yang, Barrett Ens, Hai-Ning Liang, Pierre Boulanger, Pourang Irani:
See me, see you: a lightweight method for discriminating user touches on tabletop displays. CHI 2012: 2327-2336 - [c5]Hina Aman, Pourang Irani, Hai-Ning Liang:
A review of information communication technology applied on common tasks during times of emergency. ISCRAM 2012 - [c4]Zahid Hossain, Khalad Hasan, Hai-Ning Liang, Pourang Irani:
EdgeSplit: facilitating the selection of off-screen objects. Mobile HCI 2012: 79-82 - [c3]Khalad Hasan, Xing-Dong Yang, Hai-Ning Liang, Pourang Irani:
How to position the cursor?: an exploration of absolute and relative cursor positioning for back-of-device input. Mobile HCI 2012: 103-112 - 2010
- [j5]Hai-Ning Liang, Kamran Sedig:
Can interactive visualization tools engage and support pre-university students in exploring non-trivial mathematical concepts? Comput. Educ. 54(4): 972-991 (2010) - [j4]Hai-Ning Liang, Kamran Sedig:
Role of Interaction in Enhancing the Epistemic Utility of 3D Mathematical Visualizations. Int. J. Comput. Math. Learn. 15(3): 191-224 (2010) - [c2]Hai-Ning Liang, Kamran Sedig:
Role of externalization and composite interactions in the exploration of complex visualization spaces: a usability study. AVI 2010: 426 - [c1]Hai-Ning Liang:
Overview of the Health Informatics Research Field: A Bibliometric Approach. E-HEALTH 2010: 37-48
2000 – 2009
- 2009
- [j3]Hai-Ning Liang, Kamran Sedig:
Characterizing navigation in interactive learning environments. Interact. Learn. Environ. 17(1): 53-75 (2009) - 2005
- [j2]Kamran Sedig, Sonja Rowhani, Hai-Ning Liang:
Designing interfaces that support formation of cognitive maps of transitional processes: an empirical study. Interact. Comput. 17(4): 419-452 (2005) - 2003
- [j1]Kamran Sedig, Sonja Rowhani, Jim Morey, Hai-Ning Liang:
Application of information visualization techniques to the design of a mathematical mindtool: a usability study. Inf. Vis. 2(3): 142-159 (2003)
Coauthor Index
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