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IEEE Transactions on Games, Volume 15
Volume 15, Number 1, March 2023
- Jacob Schrum, Jialin Liu, Cameron Browne, Anikó Ekárt, Marcus Gallagher:
Guest Editorial: Special Issue on Evolutionary Computation for Games. 1-4 - Zhentao Tang, Yuanheng Zhu, Dongbin Zhao, Simon M. Lucas:
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition. 5-15 - Ivan Bravi, Simon M. Lucas:
Rinascimento: Playing Splendor-Like Games With Event-Value Functions. 16-25 - Alexander Dockhorn, Martin Kirst, Sanaz Mostaghim, Martin Wieczorek, Heiner Zille:
Evolutionary Algorithm for Parameter Optimization of Context-Steering Agents. 26-35 - Raphaël Bailly, Guillaume Levieux:
Genetic-WFC: Extending Wave Function Collapse With Genetic Search. 36-45 - Jacob Schrum, Benjamin Capps, Kirby Steckel, Vanessa Volz, Sebastian Risi:
Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations. 46-55 - Katja Rogers, Vincent Le Claire, Julian Frommel, Regan L. Mandryk, Lennart E. Nacke:
Using Evolutionary Algorithms to Target Complexity Levels in Game Economies. 56-66 - Yue-Jiao Gong, Jian-Xiong Guo, Da-Lue Lin, Yuan-Lin Zuo, Jun-Chao Liang, Linjun Luo, Xian-Xin Shao, Chao Zhou, Meng-Ting Li:
Automated Team Assembly in Mobile Games: A Data-Driven Evolutionary Approach Using a Deep Learning Surrogate. 67-80 - Aghyad Albaghajati, Moataz A. Ahmed:
Video Game Automated Testing Approaches: An Assessment Framework. 81-94 - Huizhong Liu, Zengqing Wu, Yili Lu, Ling Zhu:
Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning. 95-107 - Yahia Zakaria, Magda B. Fayek, Mayada Hadhoud:
Procedural Level Generation for Sokoban via Deep Learning: An Experimental Study. 108-120
Volume 15, Number 2, June 2023
- Chinenye Ndulue, Rita Orji:
Games for Change - A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change. 121-133 - Jose Barambones, Juan Cano-Benito, Ismael Sánchez-Rivero, Ricardo Imbert, Florian Richoux:
Multiagent Systems on Virtual Games: A Systematic Mapping Study. 134-147 - Ivan Laryushin:
Advanced Lanchester Combat Model for Inhomogeneous Armies in RTS Games. 148-156 - Aaron Dharna, Amy K. Hoover, Julian Togelius, Lisa B. Soros:
Transfer Dynamics in Emergent Evolutionary Curricula. 157-170 - Juan Agustín Hitar-García, Laura Morán-Fernández, Verónica Bolón-Canedo:
Machine Learning Methods for Predicting League of Legends Game Outcome. 171-181 - Maren Awiszus, Frederik Schubert, Bodo Rosenhahn:
Wor(l)d-GAN: Toward Natural-Language-Based PCG in Minecraft. 182-192 - Zelong Yang, Yan Wang, Piji Li, Shaobin Lin, Shuming Shi, Shao-Lun Huang, Wei Bi:
Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation. 193-201 - Chengpeng Hu, Ziqi Wang, Tianye Shu, Hao Tong, Julian Togelius, Xin Yao, Jialin Liu:
Reinforcement Learning With Dual-Observation for General Video Game Playing. 202-216 - Johannes Pfau, Antonios Liapis, Georgios N. Yannakakis, Rainer Malaka:
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling. 217-227 - Rodrigo Canaan, Xianbo Gao, Julian Togelius, Andy Nealen, Stefan Menzel:
Generating and Adapting to Diverse Ad Hoc Partners in Hanabi. 228-241 - Jianrong Tao, Yu Xiong, Shiwei Zhao, Runze Wu, Xudong Shen, Tangjie Lyu, Changjie Fan, Zhipeng Hu, Sha Zhao, Gang Pan:
Explainable AI for Cheating Detection and Churn Prediction in Online Games. 242-251 - Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu, Jimin Xiao:
Real-Time Prediction of Simulator Sickness in Virtual Reality Games. 252-261 - J. Timothy Balint, Rafael Bidarra:
Procedural Generation of Narrative Worlds. 262-272 - Federico Héctor Archuby, Cecilia Verónica Sanz, Cristina Manresa-Yee:
DIJS: Methodology for the Design and Development of Digital Educational Serious Games. 273-284 - Antonio Norelli, Alessandro Panconesi:
Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune. 285-291 - Adrian de Wynter:
Turing Completeness and Sid Meier's Civilization. 292-299
Volume 15, Number 3, September 2023
- Maziah Mat Rosly, Nor Aina Mohd Jai, Nasrul Anuar Abd Razak, Dorothy DeWitt:
Exergaming Training Experience for Children: A Systematic Review of Qualitative Assessments With Meta-Synthesis. 301-314 - Weiming Liu, Bin Li, Julian Togelius:
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning. 315-325 - Thomas Tregel, Lukas Raymann, Stefan Göbel:
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer. 326-336 - Jian Zhao, Weide Shu, Youpeng Zhao, Wengang Zhou, Houqiang Li:
Improving Deep Reinforcement Learning With Mirror Loss. 337-347 - Sinan Ariyurek, Elif Sürer, Aysu Betin-Can:
Playtesting: What is Beyond Personas. 348-359 - Rendong Chen, Fa Wu:
Dynamically Interrupting Deadlocks in Game Learning Using Multisampling Multiarmed Bandits. 360-367 - Paraschos Moschovitis, Alena Denisova:
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game. 368-377 - Stephen G. Ware, Edward T. Garcia, Mira Fisher, Alireza Shirvani, Rachelyn Farrell:
Multiagent Narrative Experience Management as Story Graph Pruning. 378-387 - Zhiqiang Pu, Huimu Wang, Boyin Liu, Jianqiang Yi:
Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation. 388-398 - Julian Alvarez, Damien Djaouti, Sandy Louchart, Yoann Lebrun, Nabil Zary, Sophie Lepreux, Christophe Kolski:
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators. 399-410 - Joseph Alexander Brown, Marco Scirea:
Evolving Woodland Camouflage. 411-419 - Edgar Galván, Gavin Simpson, Fred Valdez Ameneyro:
Evolving the MCTS Upper Confidence Bounds for Trees Using a Semantic-Inspired Evolutionary Algorithm in the Game of Carcassonne. 420-429 - Daniel López-Fernández, Jesús Mayor, Jennifer Pérez, Aldo Gordillo:
Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum. 430-439 - Min-Chi Chiu, Chung-Hua Chu:
Deep Game Location Acquisition for Pokemon GO on Mobile Devices. 440-449 - Mirko Suznjevic, Mihael Miklec, Suraja Postic:
Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game. 450-459 - Jiasheng Wang:
Graph Embedding Augmented Skill Rating System. 460-468 - Cristina Guerrero-Romero, Simon M. Lucas, Diego Perez Liebana:
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay. 469-482 - Haoli Wang, Hejun Wu, Guoming Lai:
WagerWin: An Efficient Reinforcement Learning Framework for Gambling Games. 483-491
Volume 15, Number 4, December 2023
- Ben Boudaoud, Josef B. Spjut, Joohwan Kim:
Mouse Sensitivity in First-Person Targeting Tasks. 493-506 - Branden Ingram, Clint J. van Alten, Richard Klein, Benjamin Rosman:
Generating Interpretable Play-Style Descriptions Through Deep Unsupervised Clustering of Trajectories. 507-516 - Yifan Gao, Danni Zhang, Haoyue Li:
The Professional Go Annotation Dataset. 517-526 - Linjie Xu, Alexander Dockhorn, Diego Perez Liebana:
Elastic Monte Carlo Tree Search. 527-537 - Xiaoyun Feng, Yun Zhou:
Multigoal Reinforcement Learning via Exploring Entropy-Regularized Successor Matching. 538-548 - Chamila Wijayarathna, Erandi Lakshika:
Toward Stress Detection During Gameplay: A Survey. 549-565 - Anssi Kanervisto, Tomi Kinnunen, Ville Hautamäki:
GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters. 566-579 - Li Meng, Morten Goodwin, Anis Yazidi, Paal E. Engelstad:
Improving the Diversity of Bootstrapped DQN by Replacing Priors With Noise. 580-589 - Daniel Alberto Burbano Lombana, Roni Barak Ventura, Yin Tian Chen, Maurizio Porfiri:
Educating Youth About Human Impact on Freshwater Ecosystems Using an Online Serious Game. 590-602 - Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Open-Ended Evolution for Minecraft Building Generation. 603-612 - Ivan Kostiuk, Przemyslaw Stachura, Slawomir Konrad Tadeja, Tomasz Trzcinski, Przemyslaw Spurek:
HyperColor: A HyperNetwork Approach for Synthesizing Autocolored 3-D Models for Game Scenes Population. 613-622 - Tianle Zhang, Zhen Liu, Zhiqiang Pu, Jianqiang Yi:
Peer Incentive Reinforcement Learning for Cooperative Multiagent Games. 623-636 - Johannes Scheiermann, Wolfgang Konen:
AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time. 637-647 - Boyin Liu, Zhiqiang Pu, Tianle Zhang, Huimu Wang, Jianqiang Yi, Jiachen Mi:
Learning to Play Football From Sports Domain Perspective: A Knowledge-Embedded Deep Reinforcement Learning Framework. 648-657 - Tao Wang, Wei Sun, Wei Wu, Ying Chen, Xiongkuo Min, Wei Lu, Zicheng Zhang, Guangtao Zhai:
A Deep Learning-Based Multidimensional Aesthetic Quality Assessment Method for Mobile Game Images. 658-668 - Alireza Shirvani, Stephen G. Ware, Lewis J. Baker:
Personality and Emotion in Strong-Story Narrative Planning. 669-682
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