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Alena Denisova
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2020 – today
- 2024
- [j11]Sophie Wright, Alena Denisova:
"It's a terrible choice to make but also a necessary one": Exploring player experiences with moral decision making mechanics in video games. Comput. Hum. Behav. 161: 108424 (2024) - [j10]Nick Ballou, Alena Denisova, Richard M. Ryan, C. Scott Rigby, Sebastian Deterding:
The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences. Int. J. Hum. Comput. Stud. 188: 103289 (2024) - [j9]Sebastian Long, Alena Denisova, Pejman Mirza-Babaei:
From Pixels to Play: Opportunities and Challenges of a Diverse and Democratized Games Industry. Interactions 31(2): 54-58 (2024) - [j8]Alena Denisova, Steve Bromley, Pejman Mirza-Babaei, Elisa D. Mekler:
Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-25 (2024) - [j7]Regan L. Mandryk, Alena Denisova, Julian Frommel, Kathrin Gerling:
PACMHCI V8, CHI PLAY, October 2024 Editorial. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-2 (2024) - [j6]Sahar Mirhadi, Ioanna Iacovides, Alena Denisova:
Playing Through Tough Times: Exploring the Relationship between Game Aspects and Coping Strategies during Difficult Life Challenges. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-25 (2024) - [c19]Steeven Villa, Robin Welsch, Alena Denisova, Thomas Kosch:
Evaluating Interactive AI: Understanding and Controlling Placebo Effects in Human-AI Interaction. CHI Extended Abstracts 2024: 468:1-468:4 - [c18]Regan L. Mandryk, Pejman Mirza-Babaei, Alena Denisova, Guo Freeman, Daniel Johnson:
Games and Play SIG: Connecting Games Research to the Broader HCI Context. CHI Extended Abstracts 2024: 580:1-580:6 - [c17]Tom Cole, Alena Denisova, Jo Iacovides:
Session details: Workshop on Eudaimonia in Digital Games. FDG 2024 - 2023
- [j5]Paraschos Moschovitis, Alena Denisova:
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game. IEEE Trans. Games 15(3): 368-377 (2023) - [c16]Alex Flint, Alena Denisova, Nick D. Bowman:
Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS. CHI 2023: 571:1-571:19 - [c15]Xiaolan Peng, Xurong Xie, Jin Huang, Chutian Jiang, Haonian Wang, Alena Denisova, Hui Chen, Feng Tian, Hongan Wang:
ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures. CHI 2023: 587:1-587:29 - [c14]Antonios Liapis, Alena Denisova:
The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games. FDG 2023: 8:1-8:10 - [c13]Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss:
Designing for Playfulness in Human-AI Authoring Tools. FDG 2023: 75:1-75:4 - 2022
- [j4]Elif E. Firat, Alena Denisova, Max L. Wilson, Robert S. Laramee:
P-Lite: A study of parallel coordinate plot literacy. Vis. Informatics 6(3): 81-99 (2022) - [c12]Timea Farkas, Alena Denisova, Sarah Wiseman, Rebecca Fiebrink:
The Effects of a Soundtrack on Board Game Player Experience. CHI 2022: 192:1-192:13 - 2021
- [c11]Alena Denisova, Julia Ayumi Bopp, Thuy Duong Nguyen, Elisa D. Mekler:
"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games. CHI 2021: 120:1-120:9 - 2020
- [j3]Alena Denisova, Paul A. Cairns, Christian Guckelsberger, David Zendle:
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS). Int. J. Hum. Comput. Stud. 137: 102383 (2020) - [c10]Xiaolan Peng, Jin Huang, Alena Denisova, Hui Chen, Feng Tian, Hongan Wang:
A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games. CHI 2020: 1-13 - [c9]Elif E. Firat, Alena Denisova, Robert S. Laramee:
Treemap Literacy: A Classroom-Based Investigation. Eurographics (Education Papers) 2020: 29-38
2010 – 2019
- 2019
- [j2]Alena Denisova, Paul A. Cairns:
Player experience and deceptive expectations of difficulty adaptation in digital games. Entertain. Comput. 29: 56-68 (2019) - [j1]Christopher Power, Paul A. Cairns, Alena Denisova, Themis Papaioannou, Ruth Gultom:
Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games. Int. J. Hum. Comput. Interact. 35(12): 1033-1045 (2019) - [c8]Alena Denisova, Eliott Cook:
Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience. CHI PLAY 2019: 161-168 - 2017
- [c7]Alena Denisova, Christian Guckelsberger, David Zendle:
Challenge in Digital Games: Towards Developing a Measurement Tool. CHI Extended Abstracts 2017: 2511-2519 - [c6]Christopher Power, Alena Denisova, Themis Papaioannou, Paul A. Cairns:
Measuring Uncertainty in Games: Design and Preliminary Validation. CHI Extended Abstracts 2017: 2839-2845 - [c5]Mohd Hafiz Abd Rahman, A. Imran Nordin, Alena Denisova:
The Effect of Time Manipulation on Immersion in Digital Games. IVIC 2017: 544-551 - 2016
- [c4]Alena Denisova, A. Imran Nordin, Paul A. Cairns:
The Convergence of Player Experience Questionnaires. CHI PLAY 2016: 33-37 - 2015
- [c3]Alena Denisova, Paul A. Cairns:
First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? CHI 2015: 145-148 - [c2]Alena Denisova, Paul A. Cairns:
The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence. CHI PLAY 2015: 23-33 - [c1]Alena Denisova, Paul A. Cairns:
Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience. CHI PLAY 2015: 97-101
Coauthor Index
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last updated on 2024-12-10 21:43 CET by the dblp team
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