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CHI PLAY 2019: Barcelona, Spain
- Joan Arnedo, Lennart E. Nacke, Vero Vanden Abeele, Phoebe O. Toups Dugas:
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019, Barcelona, Spain, October 22-25, 2019. ACM 2019, ISBN 978-1-4503-6688-5
Keynotes
- Katja Hofmann:
Minecraft as AI Playground and Laboratory. 1 - Adrián Cuevas:
The Creativity Process behind GRIS. 3
Paper Session 1: emBodied Gaming
- Zhuoming Zhou, Elena Márquez Segura, Jared Duval, Michael John, Katherine Isbister:
Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players. 5-18 - Lauri Lehtonen, Maximus D. Kaos, Raine A. Kajastila, Leo Holsti, Janne Karsisto, Sami Pekkola, Joni Vähämäki, Lassi Vapaakallio, Perttu Hämäläinen:
Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game. 19-29 - Roland Graf, Pallavi Benawri, Amy E. Whitesall, Dashiell Carichner, Zixuan Li, Michael Nebeling, Hun-Seok Kim:
iGYM: An Interactive Floor Projection System for Inclusive Exergame Environments. 31-43 - Hao Zhang, Qiong Wu, Chunyan Miao, Zhiqi Shen, Cyril Leung:
Towards Age-friendly Exergame Design: The Role of Familiarity. 45-57 - Cristina Maria Sylla, Elena Márquez Segura, Akeiylah DeWitt, Ahmed Sabbir Arif, Eva Irene Brooks:
Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for Children. 59-72 - Jingya Li, Erik D. Van der Spek, Jun Hu, Loe M. G. Feijs:
Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children. 73-85
Paper Session 2: Streaming and the Crowd
- Soomin Kim, Gyuho Lee, Seo-young Lee, Sanghyuk Lee, Joonhwan Lee:
Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz Shows. 87-98 - Donghee Yvette Wohn, Peter Jough, Peter Eskander, John Scott Siri Jr., Masaho Shimobayashi, Pradnya Desai:
Understanding Digital Patronage: Why Do People Subscribe to Streamers on Twitch? 99-110 - Erik Harpstead, Juan Sebastian Rios, Joseph Seering, Jessica Hammer:
Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming. 111-119 - Pratheep Kumar Paranthaman, Seth Cooper:
ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment. 121-133 - Aditya Ponnada, Seth Cooper, Binod Thapa-Chhetry, Josh Aaron Miller, Dinesh John, Stephen S. Intille:
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research. 135-147 - Pascal Lessel, Maximilian Altmeyer, Nicolas Brauner:
Crowdjump: Investigating a Player-Driven Platform Game. 149-159
Paper Session 3: Dissecting the Player Experience
- Alena Denisova, Eliott Cook:
Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience. 161-168 - Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk:
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games. 169-184 - Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Vero Vanden Abeele:
Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience. 185-197 - Rufat Rzayev, Sven Mayer, Christian Krauter, Niels Henze:
Notification in VR: The Effect of Notification Placement, Task and Environment. 199-211 - Katja Rogers, Matthias Jörg, Michael Weber:
Effects of Background Music on Risk-Taking and General Player Experience. 213-224
Paper Session 4: Gustatory and Other Sensations
- Ferran Altarriba Bertran, Danielle Wilde, Erno Berezvay, Katherine Isbister:
Playful Human-Food Interaction Research: State of the Art and Future Directions. 225-237 - Yan Wang, Zhuying Li, Robert S. Jarvis, Angelina Russo, Rohit Ashok Khot, Florian 'Floyd' Mueller:
Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream. 239-251 - Michael Urbanek, Florian Güldenpfennig:
Unpacking the Audio Game Experience: Lessons Learned from Game Veterans. 253-264 - Michaela Honauer, Preetha Moorthy, Eva Hornecker:
Interactive Soft Toys for Infants and Toddlers - Design Recommendations for Age-appropriate Play. 265-276 - John Porter III, Andrew C. Robb:
An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR Games. 277-285 - Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger:
Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games. 287-299
Paper Session 5: Emotions, Traits and Player Experiences
- Shaghayegh Roohi, Elisa D. Mekler, Mikke Tavast, Tatu Blomqvist, Perttu Hämäläinen:
Recognizing Emotional Expression in Game Streams. 301-311 - Julia Ayumi Bopp, Livia J. Müller, Lena Fanya Aeschbach, Klaus Opwis, Elisa D. Mekler:
Exploring Emotional Attachment to Game Characters. 313-324 - Chad Phoenix Rose Gowler, Ioanna Iacovides:
"Horror, guilt and shame" - Uncomfortable Experiences in Digital Games. 325-337 - Matthew Alexander Whitby, Sebastian Deterding, Ioanna Iacovides:
"One of the baddies all along": Moments that Challenge a Player's Perspective. 339-350 - Shringi Kumari, Sebastian Deterding, Jonathan Freeman:
The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded Theory. 351-363 - Gustavo Fortes Tondello, Lennart E. Nacke:
Player Characteristics and Video Game Preferences. 365-378
Paper Session 6: Broader Reflections
- Oliver James Scholten, Nathan Gerard Jayy Hughes, Sebastian Deterding, Anders Drachen, James Alfred Walker, David Zendle:
Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities. 379-389 - Jie Cai, Donghee Yvette Wohn, Guo Freeman:
Who Purchases and Why?: Explaining Motivations for In-game Purchasing in the Online Survival Game Fortnite. 391-396 - Katta Spiel, Kathrin Gerling:
The Surrogate Body in Play. 397-411 - Michael Ahmadi, Rebecca Eilert, Anne Weibert, Volker Wulf, Nicola Marsden:
Hacking Masculine Cultures - Career Ambitions of Female Young Professionals in a Video Game Company. 413-426 - Joseph Seering, Ray Mayol, Erik Harpstead, Tianying Chen, Amy Shannon Cook, Jessica Hammer:
Peer Feedback Processes in the Game Industry. 427-438
Paper Session 7: Beyond the Stereotypical
- Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Jens H. Krüger:
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games. 439-451 - Raul Benites Paradeda, Maria José Ferreira, Raquel Oliveira, Carlos Martinho, Ana Paiva:
The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters. 453-465 - Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel:
Cross-Car, Multiplayer Games for Semi-Autonomous Driving. 467-480 - Geoff Kaufman, Mary Flanagan, Gili Freedman:
Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game. 481-493 - Katta Spiel, Sultan A. Alharthi, Andrew Jian-lan Cen, Jessica Hammer, Lennart E. Nacke, Phoebe O. Toups Dugas, Tess Tanenbaum:
"It Started as a Joke": On the Design of Idle Games. 495-508 - Maximilian Altmeyer, Pascal Lessel, Marc Schubhan, Vladislav Hnatovskiy, Antonio Krüger:
Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms. 509-519
Paper Session 8: Design
- Luís Lucas Pereira, Rui Craveirinha, Licínio Roque:
A Canvas for Participation-Centered Game Design. 521-532 - Blake Williford, Matthew Runyon, Josh Cherian, Wayne Li, Julie Linsey, Tracy Hammond:
A Framework for Motivating Sketching Practice with Sketch-based Gameplay. 533-544 - Christopher Madge, Richard A. Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio:
Incremental Game Mechanics Applied to Text Annotation. 545-558 - Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Guillaume Lavoué, Élise Lavoué:
Factors to Consider for Tailored Gamification. 559-572 - Dmitry Alexandrovsky, Maximilian Achim Friehs, Max Valentin Birk, Rowan K. Yates, Regan L. Mandryk:
Game Dynamics that Support Snacking, not Feasting. 573-588 - Dennis Ang, Alex Mitchell:
Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment Systems. 589-600
Paper Session 9: Analyzing and Visualizing Player Behavior
- Sabbir Ahmad, Andy Bryant, Erica Kleinman, Zhaoqing Teng, Truong-Huy D. Nguyen, Magy Seif El-Nasr:
Modeling Individual and Team Behavior through Spatio-temporal Analysis. 601-612 - Ruben Schertler, Simone Kriglstein, Günter Wallner:
User Guided Movement Analysis in Games using Semantic Trajectories. 613-623 - Argenis Ramirez Gomez, Hans Gellersen:
Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay. 625-637 - Nour Halabi, Günter Wallner, Pejman Mirza-Babaei:
Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization. 639-650 - Karsten Gielis, Katrien Verbert, Jos Tournoy, Vero Vanden Abeele:
Age? It's in the Game: An Exploratory Study on Detection of Cognitive Aging through Card Games. 651-664
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