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Eva Irene Brooks
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- affiliation: Aalborg University, Denmark
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2020 – today
- 2023
- [c63]Eva Brooks, Emma Edstrand:
Participatory Designs for Computational Play - A Study of Children's Play Across Traditional and Digital Domains. HCI (2) 2023: 3-25 - [c62]Jeanette Sjöberg, Eva Brooks:
Didactical Design Goes Rogue? Children's Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots. HCI (37) 2023: 61-80 - [c61]Sylvana Sofkova Hashemi, Nataliya Berbyuk Lindström, Eva Irene Brooks, Judit Háhn, Jeanette Sjöberg:
Impact of Emergency Online Teaching on Teachers' Professional Digital Competence: Experiences from the Nordic Higher Education Institutions. ICIS 2023 - [e8]Eva Brooks, Jeanette Sjöberg, Anders Kalsgaard Møller, Emma Edstrand:
Design, Learning, and Innovation - 7th EAI International Conference, DLI 2022, Faro, Portugal, November 21-22, 2022, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 493, Springer 2023, ISBN 978-3-031-31391-2 [contents] - 2022
- [j7]Jeanette Sjöberg, Eva Brooks:
Collaborative interactions in problem-solving activities: School children's orientations while developing digital game designs using smart mobile technology. Int. J. Child Comput. Interact. 33: 100456 (2022) - [c60]Anthony Lewis Brooks, Eva Brooks:
Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music Therapist. ArtsIT 2022: 542-560 - [c59]Camilla Finsterbach Kaup, Anders Kalsgaard Møller, Eva Brooks:
Bringing Computational Thinking to Life Through Play. DLI 2022: 95-112 - [c58]Eva Brooks, Jeanette Sjöberg:
Designerly Processes with Robots as a Framework for Children's Perspective-Taking. DLI 2022: 113-131 - [c57]Eva Brooks, Anders Kalsgaard Møller:
Knowledge Creation in Co-design Activities - Business-Driven Collaboration in the Development of a Digital Communication Tool. HCI (41) 2022: 3-17 - [c56]Eva Brooks, Marie Bengtsson:
Whose Interests and Knowledge are Recognized? An Empirical Study of Teachers' Reflections on Integrating Digital Technologies in Teaching Activities. HCI (27) 2022: 176-196 - [c55]Jeanette Sjöberg, Eva Brooks:
Understanding School Children's Playful Experiences Through the Use of Educational Robotics - The Impact of Open-Ended Designs. HCI (33) 2022: 456-468 - [e7]Eva Brooks, Jeanette Sjöberg, Anders Kalsgaard Møller:
Design, Learning, and Innovation - 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 435, Springer 2022, ISBN 978-3-031-06674-0 [contents] - 2021
- [c54]Eva Brooks, Susanne Dau, Staffan Selander:
Perspectives on Innovative Designs and Learning. DLI 2021: 183-194 - [c53]Eva Brooks, Jeanette Sjöberg:
Pedagogical Integration of Digital Game-Based Learning - Processes Involved. DLI 2021: 195-212 - [e6]Anthony Lewis Brooks, Eva Irene Brooks, Jonathan Duckworth:
Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 367, Springer 2021, ISBN 978-3-030-73425-1 [contents] - [e5]Eva Irene Brooks, Anthony Lewis Brooks, Cristina Sylla, Anders Kalsgaard Møller:
Design, Learning, and Innovation - 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 366, Springer 2021, ISBN 978-3-030-78447-8 [contents] - 2020
- [c52]Eva Brooks, Jeanette Sjöberg:
A designerly approach as a foundation for school children's computational thinking skills while developing digital games. IDC 2020: 87-95 - [c51]Anders Kalsgaard Møller, Eva Brooks:
Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers. DLI 2020: 48-60 - [c50]Jeanette Sjöberg, Eva Brooks:
Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game Apps. DLI 2020: 120-139 - [c49]Jeanette Sjöberg, Eva Brooks:
Gender Differences When School Children Develop Digital Game-Based Designs: A Case Study. HCI (31) 2020: 186-201 - [e4]Anthony Lewis Brooks, Eva Irene Brooks:
Interactivity, Game Creation, Design, Learning, and Innovation - 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6-8, 2019, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 328, Springer 2020, ISBN 978-3-030-53293-2 [contents]
2010 – 2019
- 2019
- [c48]Anthony Lewis Brooks, Eva Brooks:
Targeting Experiences. ArtsIT/DLI 2019: 31-37 - [c47]Anthony Lewis Brooks, Eva Brooks:
Extended Realities, Artificial Intelligence and Interfaces. ArtsIT/DLI 2019: 195-201 - [c46]Anthony Lewis Brooks, Eva Brooks:
Games, Gamification and Accessible Games. ArtsIT/DLI 2019: 363-369 - [c45]Anthony Lewis Brooks, Eva Brooks:
Arts and Artist. ArtsIT/DLI 2019: 491-495 - [c44]Eva Brooks, Anthony Lewis Brooks:
Design as a Knowledge Constructing Activity. ArtsIT/DLI 2019: 583-587 - [c43]Eva Brooks, Anthony Lewis Brooks:
Learning Designs and Participation Through Digital Technologies. ArtsIT/DLI 2019: 645-649 - [c42]Jeanette Sjöberg, Eva Brooks:
Problem Solving and Collaboration When School Children Develop Game Designs. ArtsIT/DLI 2019: 683-698 - [c41]Eva Brooks, Marie Bengtsson, Malin Jartsell Gustafsson, Tony Roth, Lena Tonnby:
To Become Digitally Competent: A Study of Educators' Participation in Professional Learning. ArtsIT/DLI 2019: 699-713 - [c40]Eva Brooks, Anthony Lewis Brooks:
Innovation, Inclusion and Emerging Technologies. ArtsIT/DLI 2019: 725-729 - [c39]Cristina Maria Sylla, Elena Márquez Segura, Akeiylah DeWitt, Ahmed Sabbir Arif, Eva Irene Brooks:
Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for Children. CHI PLAY 2019: 59-72 - [c38]Eva Irene Brooks, Anders Kalsgaard Møller:
Children's Perceptions and Concerns of Online Privacy. CHI PLAY (Companion) 2019: 357-362 - [e3]Anthony Lewis Brooks, Eva Brooks, Cristina Sylla:
Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 265, Springer 2019, ISBN 978-3-030-06133-3 [contents] - 2018
- [j6]Cristina Sylla, Íris Susana Pires Pereira, Eva Brooks, Nelson Zagalo:
t-books: A block interface for young children's narrative construction. Int. J. Child Comput. Interact. 18: 59-66 (2018) - [c37]Alejandro Catalá, Cristina Sylla, Mariët Theune, Eva Brooks, Janet C. Read:
Rethinking children's co-creation processes beyond the design of TUIs. IDC 2018: 733-740 - [c36]Anthony Lewis Brooks, Eva Brooks:
ArtsIT/DLI History, Research and Network Development. ArtsIT/DLI 2018: 7-16 - [c35]Eva Brooks, Anthony Lewis Brooks:
Design, Learning and Innovation in Developing a Physical Activity Training Network: L.U.C.A.S Project. ArtsIT/DLI 2018: 439-449 - [c34]Eva Brooks, Salvör Gissurardottir, Bjarki Thor Jonsson, Skulina Kjartansdottir, Robin Isfold Munkvold, Hugo Nordseth, Helga Dís Ísfold Sigurðardóttir:
What Prevents Teachers from Using Games and Gamification Tools in Nordic Schools? ArtsIT/DLI 2018: 472-484 - [c33]Eva Brooks, Jeanette Sjöberg:
Evolving Playful and Creative Activities When School Children Develop Game-Based Designs. ArtsIT/DLI 2018: 485-495 - [e2]Anthony Lewis Brooks, Eva Brooks, Nikolas Vidakis:
Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 229, Springer 2018, ISBN 978-3-319-76907-3 [contents] - 2017
- [c32]Elsebeth Korsgaard Sorensen, Eva Brooks:
Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities. ArtsIT/DLI 2017: 251-261 - [c31]Cristina Sylla, Eva Brooks, Lisa Tümmler:
Blocks as Symbolic Tools for Children's Playful Collaboration. ArtsIT/DLI 2017: 413-423 - [c30]Tobias Tretow-Fish, Dan Andersen, Lisa Klemm Larsen, Eva Brooks:
BioSpil: Bringing Interactivity and Gaming into a Cinema-Context. ArtsIT/DLI 2017: 445-457 - [c29]Cristina Maria Sylla, Ahmed Sabbir Arif, Elena Márquez Segura, Eva Irene Brooks:
Paper ladder: a rating scale to collect children's opinion in user studies. MobileHCI 2017: 96:1-96:8 - [e1]Anthony Lewis Brooks, Eva Brooks:
Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 196, Springer 2017, ISBN 978-3-319-55833-2 [contents] - 2016
- [c28]Malene Hjortboe Andersen, Md. Saifuddin Khalid, Eva Irene Brooks:
Considerations and Methods for Usability Testing with Children. ArtsIT/DLI 2016: 228-238 - [c27]Angharad Beckett, Eva Brooks, Raymond Holt:
Moving Beyond Boundaries: When User-Centered Design meets Sociology. DSAI 2016: 200-207 - 2015
- [c26]Nanna Borum, Eva Petersson Brooks, Anthony Lewis Brooks:
Designing with Young Children: Lessons Learned from a Co-creation of a Technology-Enhanced Playful Learning Environment. HCI (20) 2015: 142-152 - [c25]Cristina Gheorghe, Thomas Nissen, Daniel Christensen, Paula Epure, Anthony Lewis Brooks, Eva Petersson Brooks:
Rehabilitation of Balance-Impaired Stroke Patients Through Audio-Visual Biofeedback. HCI (9) 2015: 300-311 - [c24]Michael B. Holte, Yi Gao, Eva Petersson Brooks:
The Virtual Dressing Room: A Usability and User Experience Study. HCI (11) 2015: 429-437 - [c23]Søren R. Frimodt-Møller, Nanna Borum, Eva Petersson Brooks, Yi Gao:
Possible Strategies for Facilitating the Exchange of Tacit Knowledge in a Team of Creative Professionals. HCI (5) 2015: 467-475 - 2014
- [c22]Eva Petersson Brooks, Anthony Lewis Brooks:
Digital Creativity: Children's Playful Mastery of Technology. ArtsIT 2014: 116-127 - [c21]Anthony Lewis Brooks, Eva Petersson Brooks:
An Internet of things resource for rehabilitation. CTS 2014: 461-467 - [c20]Anthony Lewis Brooks, Eva Petersson Brooks:
Towards an inclusive virtual dressing room for wheelchair-bound customers. CTS 2014: 582-589 - [c19]Nanna Borum, Eva Petersson Brooks, Søren R. Frimodt-Møller:
The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab's Team in Billund. HCI (1) 2014: 23-34 - [c18]Line Gad Christiansen, Anthony Lewis Brooks, Eva Petersson Brooks, Torben Rosenørn:
A Virtual Dressing Room for People with Asperger's Syndrome - A Usability Study to Realise Design Goals. HCI (7) 2014: 163-170 - [c17]Nanna Borum, Kasper Kristensen, Eva Petersson Brooks, Anthony Lewis Brooks:
Medium for Children's Creativity: A Case Study of Artifact's Influence. HCI (5) 2014: 233-244 - [c16]Yi Gao, Eva Petersson Brooks, Anthony Lewis Brooks:
The Performance of Self in the Context of Shopping in a Virtual Dressing Room System. HCI (18) 2014: 307-315 - [c15]Eva Petersson Brooks, Anthony Lewis Brooks:
Engagement in Game-Based Rehabilitation for Women with Fibromyalgia Syndrome. HCI (6) 2014: 359-367 - [c14]Eva Petersson Brooks, Nanna Borum:
KidSmart© in Early Childhood Learning Practices: Playful Learning Potentials? HCI (5) 2014: 581-592 - [c13]Tine Pinholt Thorsen, Kasper Holm Christiansen, Kristian Jakobsen Sillesen, Torben Rosenørn, Eva Petersson Brooks:
Interactive Multimodal Molecular Set - Designing Ludic Engaging Science Learning Content. HCI (5) 2014: 593-604 - 2013
- [c12]David Lindholm, Eva Petersson Brooks, Tom Nauerby:
I See, Please Tell Me More - Exploring Virtual Agents as Interactive Storytellers. HCI (15) 2013: 89-98 - [c11]Susanne Akrawi Hartvig, Eva Petersson Brooks:
Approaches to E-Learning. HCI (8) 2013: 127-132 - [c10]Anthony Lewis Brooks, Eva Petersson Brooks:
Facilitators' Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients. HCI (22) 2013: 163-172 - [c9]Emanuela Marchetti, Eva Petersson Brooks:
Setting Conditions for Learning: Mediated Play and Socio-material Dialogue. HCI (10) 2013: 238-246 - [c8]Eva Petersson Brooks:
Ludic Engagement Designs: Creating Spaces for Playful Learning. HCI (8) 2013: 241-249 - [c7]Kasper Kristensen, Nanna Borum, Line G. Christensen, Henrik Wolff Jepsen, Jacob Nghia Trung Lam, Anthony Lewis Brooks, Eva Petersson Brooks:
Towards a Next Generation Universally Accessible 'Online Shopping-for-Apparel' System. HCI (3) 2013: 418-427 - [c6]Nanna Borum, Line Gad Christiansen, Henrik Wolff Jepsen, Kasper Kristensen, Jacob Nghia Trung Lam, David Lindholm, Eva Petersson Brooks, Anthony Lewis Brooks:
The Effects of Mirroring in a Playful Virtual Environment: A Comparative Study with Children and Adults Having Impairments. HCI (6) 2013: 427-435 - [c5]Yi Gao, Eva Petersson Brooks:
Designing Ludic Engagement in an Interactive Virtual Dressing Room System - A Comparative Study. HCI (11) 2013: 504-512 - 2011
- [c4]Emanuela Marchetti, Eva Petersson Brooks:
Playfulness and Openness: Reflections on the Design of Learning Technologies. ArtsIT 2011: 38-45
2000 – 2009
- 2008
- [j5]Eva Petersson:
Editorial. Digit. Creativity 19(3): 141-144 (2008) - 2007
- [j4]Stefan Hasselblad, Eva Petersson, Tony Brooks:
Empowered interaction through creativity. Digit. Creativity 18(2): 89-98 (2007) - [j3]Ceri Williams, Eva Petersson, Tony Brooks:
The Picturing Sound multisensory environment: an overview as entity of phenomenon. Digit. Creativity 18(2): 106-114 (2007) - [j2]Eva Petersson, Anthony Lewis Brooks:
Non-formal therapy and learning potentials through human gesture synchronised to robotic gesture. Univers. Access Inf. Soc. 6(2): 167-177 (2007) - [c3]Anthony Lewis Brooks, Barry Eaglestone, Phil Ellis, Rolf Gehlhaar, Luís Miguel Girão, Wendy Magee, Eduardo Miranda, Eva Petersson, Paulo Maria Rodrigues:
Artabilitation Icmc Panel Paper Denmark 2007: non-Formal rehabilitation via Immersive Interactive Music Environments. ICMC 2007 - [c2]Anthony Lewis Brooks, Eva Petersson:
SoundScapes: non-formal learning potentials from interactive VEs. SIGGRAPH Educators Program 2007: 18 - 2006
- [j1]Eva Petersson, Anthony Lewis Brooks:
Virtual and Physical Toys: Open-Ended Features for Non-Formal Learning. Cyberpsychology Behav. Soc. Netw. 9(2): 196-199 (2006) - 2005
- [c1]Anthony Lewis Brooks, Eva Petersson:
Raw emotional signalling, via expressive behaviour. ICAT 2005: 133-141
Coauthor Index
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last updated on 2024-07-20 21:24 CEST by the dblp team
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