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HCI 2023: Copenhagen, Denmark - Volume 37
- Xiaowen Fang:
HCI in Games - 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II. Lecture Notes in Computer Science 14047, Springer 2023, ISBN 978-3-031-35978-1
Games for Learning
- Meike Belter
, Heide K. Lukosch
, Robert W. Lindeman
, Yuanjie Wu
, Frank Steinicke
:
Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game. 3-16 - Ju Chou, Bryan Zhao, Gene Hoyt, Sheri Silva:
Students' Learning Outcomes Influenced by Textbook Selection: A Gamification Method Using Eye-Tracking Technology. 17-29 - Filippo La Paglia, Daniele La Barbera, Barbara Caci
:
The Gaming World of Educational Robotics. A Review Study. 30-42 - Julio Litwin Lima
, Carla Denise Castanho
, Luiz Belmonte
, Veronica Slobodian
, Guilherme Gomes Carvalho
, Gabriela Hirata
, Julia Klaczko
:
Skull Hunt: An Educational Game for Teaching Biology. 43-60 - Jeanette Sjöberg
, Eva Brooks
:
Didactical Design Goes Rogue? Children's Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots. 61-80 - Shufang Tan, Wendan Huang, Jialing Zeng, Junjie Shang
:
Exploring Learners' Flow and Related Design Strategies in Educational Games from a Psychic Entropy Perspective. 81-93 - Sylker Teles, Isabelly Oliveira, Suziane Cundiff, Tarcinara Tavares, Rodrigo Rosas, Brendo Teles:
Mathmages: e-Sports and Mathematics in the Amazon Region. 94-104 - Xianhe Zhang
, Baosheng Wang
:
Enhancing Children's Cultural Empowerment Through Participatory Game Design Based on Hometown Ceramic Culture. 105-114
Understanding Players and the Player Experience
- Amir Zaib Abbasi
, Helmut Hlavacs, Umair Rehman
:
Comparing Hedonic Consumption Experiences Between MOBA Games and Vrides. 117-124 - Ian Nery Bandeira
, Carla Denise Castanho
, Tiago Barros Pontes e Silva
, Mauricio Miranda Sarmet
, Ricardo P. Jacobi
:
Applicability of Psychophysiological and Perception Data for Mapping Strategies in League of Legends - An Exploratory Study. 125-140 - Silvia Boschetti
, Hermann Prossinger
, Violetta Prossinger-Beck, Tomás Hladký
, Daniel Ríha
, Jakub Binter
:
Never Correct: The Novel Analysis of Differing Visual (Facial Expression) and Acoustic (Vocalization) Bimodal Displays of the Affective States "Pain", "Pleasure", and "Neutral". 141-150 - Silvia Boschetti
, Hermann Prossinger
, Tomás Hladký
, Daniel Ríha
, Lenka Príplatová
, Robin Kopecky
, Jakub Binter
:
Are Patterns Game for Our Brain? AI Identifies Individual Differences in Rationality and Intuition Characteristics of Respondents Attempting to Identify Random and Non-random Patterns. 151-161 - Matthew Copeman, Jonathan Freeman:
Understanding Individual Differences in Mental Health and Video Games. 162-175 - Khaldoon Dhou:
An Exploration of Feared Versus Fearless Attack Attitudes Using the Chess Personalities of Virtual Chess Players. 176-185 - Alexis Espinoza, Joaquín Larraín, Francisco J. Gutierrez
:
Biofeedback-Controlled Video Games for Emotional Regulation. 186-197 - Monica Evans:
"Should My Best Prove Insufficient, We Will Find Another Way": Time Loop Mechanics as Expressions of Hope in Digital Games. 198-209 - Reza Hadi Mogavi, Chao Deng, Jennifer Hoffman, Ehsan ul Haq, Sujit Gujar, Antonio Bucchiarone
, Pan Hui:
Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type. 210-228 - Joshua E. Heller, Nicoletta Adamo
, Nandhini Giri
, Derek Larson
:
Does the Voice Reveal More Emotion than the Face? a Study with Animated Agents. 229-242 - Rafael V. Leite, Anderson V. C. de Oliveira
:
Expected Human Performance Behavior in Chess Using Centipawn Loss Analysis. 243-252 - Siqi Li
, Tao Wen, Hongyan Yan, Xiangang Qin
:
Prediction of Quality of Experience (QoE) of Cloud-Gaming Through an Approach to Extracting the Indicators from User Generated Content (UGC). 253-262 - Abdelrahman Mehrez
, Nicoletta Adamo
, Nandhini Giri
, Derek Larson
:
Fiat Lux! Does the Lighting Design Affect Viewers' Perception of an Animated Character Personality? 263-272 - Hermann Prossinger
, Silvia Boschetti
, Daniel Ríha
, Libor Pacovský, Jakub Binter
:
From Stone Age to New Age Statistics: How Neural Networks Overcome the Irreproducibility Problems in Choice Based Profile Creation. 273-284 - Tânia Ribeiro
, Rebeca Mendes
, Ana Isabel Veloso
:
Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences. 285-300 - Tânia Ribeiro
, Ana Isabel Veloso
, Peter Brinson
:
Be a Gamer: A Psycho-Social Characterization of the Player. 301-314 - Fabiola Rivera, Francisco J. Gutierrez
:
A Metamodel for Immersive Gaming Experiences in Virtual Reality. 315-326 - Owen Schaffer:
Task Significance in Digital Games: Controlled Experiment Shows Impact of Narrative Framing and Upgrades on Player Experience. 327-340

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