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Tiago Barros Pontes e Silva
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2020 – today
- 2023
- [c11]Ian Nery Bandeira, Carla Denise Castanho, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet, Ricardo P. Jacobi:
Applicability of Psychophysiological and Perception Data for Mapping Strategies in League of Legends - An Exploratory Study. HCI (37) 2023: 125-140 - [c10]Marcos P. C. Rosa, Carla Denise Castanho, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet, Ricardo P. Jacobi:
Dynamic Difficulty Adjustment by Performance and Player Profile in Platform Game. ICEC 2023: 3-16 - 2022
- [c9]Ian Nery Bandeira, Vitor F. Dullens, Thiago Veras Machado, Rennê Ruan A. Oliveira, Carla Denise Castanho, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet:
Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electrodermal Activity Data. HCI (33) 2022: 69-83 - 2021
- [c8]Tiago Barros Pontes e Silva, Raquel Pereira Pacheco, Mariana da Silva Lima, Mauricio Miranda Sarmet, Maria Luísa de Carvalho Cascelli de Azevedo, Vitor Henrique Malcher Ferreira, Carla Denise Castanho:
Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games. HCI (29) 2021: 256-275 - [c7]Marcos P. C. Rosa, Eduardo A. dos Santos, Iago L. R. de Moraes, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet, Carla Denise Castanho, Ricardo P. Jacobi:
Dynamic Difficulty Adjustment Using Performance and Affective Data in a Platform Game. HCI (40) 2021: 367-386 - [c6]Tiago Barros Pontes e Silva, Marília Lyra Bergamo:
Species in Morphogenesis: Introducing Symbiogenesis as an Additional Method for the Evolutionary Process of an Artwork. ALIFE 2021: 55 - 2020
- [c5]Marcos Cordeiro Fleury, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet, Carla Denise Castanho:
A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis. HCI (31) 2020: 39-57 - [c4]Lucas Vanderlei Fernandes, Mauricio Miranda Sarmet, Carla Denise Castanho, Ricardo Pezzuol Jacobi, Tiago Barros Pontes e Silva:
Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV. HCI (21) 2020: 586-604
2010 – 2019
- 2019
- [c3]Tiago Barros Pontes e Silva:
Computational Evolutionary Art: Artificial Life and Effective Complexity. HCI (19) 2019: 331-346 - 2017
- [c2]Rodrigo Teixeira Soares, Elton Sarmanho, Marco Miura, Tiago Barros Pontes e Silva, Ricardo P. Jacobi, Carla Denise Castanho:
Biofeedback Sensors in Electronic Games: A Practical Evaluation. SBGames 2017: 56-65 - 2014
- [b1]Tiago Barros Pontes e Silva:
Morfogênese: sistema autopoiético emergente de vida artificial. University of Brasília, Brazil, 2014 - [c1]Fabricio Nogueira Buzeto, Tiago Barros Pontes e Silva, Carla Denise Castanho, Ricardo Pezzuol Jacobi:
Reconfigurable Games: Games that Change with the Environment. SBGames 2014: 61-70
Coauthor Index
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