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SBGames 2014: Porto Alegre, Brazil
- 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014. IEEE Computer Society 2014, ISBN 978-1-4799-8065-9
Animation
- Mark Joselli, Jose Ricardo da Silva Jr., Esteban Clua:
An Architecture for Real Time Crowd Simulation Using Multiple GPUs. 1-10 - Mauricio Cecilio Magnaguagno, Felipe Meneguzzi:
BioPlan: An API for Classical Planning on BioCrowds. 11-20 - Thiago A. Souza, Geber Lisboa Ramalho, Sérgio Ricardo de Melo Queiroz:
Resource Management in Complex Environments: Applying to Real Time Strategy Games. 21-30
Software and Development
- Marco Tulio C. F. Albuquerque, Geber L. Ramalho, Vincent Corruble, Andre Luís de Medeiros Santos, Fred Freitas:
Helping Developers to Look Deeper inside Game Sessions. 31-40 - Lidson Barbosa Jacob, Troy C. Kohwalter, Alex Fernandes da V. Machado, Esteban Walter Gonzalez Clua, Daniel de Oliveira:
A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming. 41-50 - Jose Ricardo Mello Viana, Nayane Ponte Viana, Fernando Antonio Mota Trinta, Windson Viana de Carvalho:
A Systematic Review on Software Engineering in Pervasive Games Development. 51-60 - Fabricio Nogueira Buzeto, Tiago Barros Pontes e Silva, Carla Denise Castanho, Ricardo Pezzuol Jacobi:
Reconfigurable Games: Games that Change with the Environment. 61-70 - Elanne Cristina Oliveira dos Santos, Gleison Brito Batista, Victor Hugo Vieira de Sousa, Esteban Clua:
Structural Analysis for Simple Games Source Codes Applied to Programming Learning. 71-79 - Ygor R. Serpa, Maria Andréia F. Rodrigues:
Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU Algorithms. 80-88
Game AI
- André Siqueira Ruela, Frederico Gadelha Guimarães:
Coevolutionary Procedural Generation of Battle Formations in Massively Multiplayer Online Strategy Games. 89-98 - Anderson R. Tavares, Héctor Azpúrua, Luiz Chaimowicz:
Evolving Swarm Intelligence for Task Allocation in a Real Time Strategy Game. 99-108 - Rubem Jose Vasconcelos de Medeiros, Tacio Filipe Vasconcelos de Medeiros:
Procedural Level Balancing in Runner Games. 109-114 - Clauirton de Albuquerque Siebra, Gutenberg Pessoa Botelho Neto:
Evolving the Behavior of Autonomous Agents in Strategic Combat Scenarios via SARSA Reinforcement Learning. 115-122
User Interfaces and Serious Games
- Mark Joselli, Fabio Vinicius Binder, Esteban Clua, Eduardo Soluri:
Mindninja: Concept, Development and Evaluation of a Mind Action Game Based on EEGs. 123-132 - Mateus Pelegrino, Leonardo Torok, Daniela Trevisan, Esteban Clua:
Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen. 133-139 - Marcos Cordeiro d'Ornellas, Diego João Cargnin, Ana Lúcia Cervi Prado:
Thoroughly Approach to Upper Limb Rehabilitation Using Serious Games for Intensive Group Physical Therapy or Individual Biofeedback Training. 140-147 - Paula Ceccon Ribeiro, Bruno Baere Pederassi Lomba de Araujo, Alberto Raposo:
ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism. 148-157 - Rafael Rêgo Drumond, André Luiz Brandão de Damasceno, Carlos de Salles Soares Neto:
Wanda: A Framework to Develop Card Based Games to Help Motivate Programming Students. 158-164 - Nestor Z. Salamon, Júlio Cezar Silveira Jacques Júnior, Soraia Raupp Musse:
Seeing the Movement through Sound: Giving Trajectory Information to Visually Impaired People. 165-172
Miscellaneous
- Alex de Souza Campelo Lima, Edson Alves da Costa:
Experimental Approach of the Asymptotic Computational Complexity of Shaders for Mobile Devices with OpenGL ES. 173-182 - Vicente Vieira Filho, Atila Valgueiro Malta Moreira, Geber Lisboa Ramalho:
Deepening the Understanding of Mobile Game. 183-192 - Luís Valente, Bruno Feijó:
Extending Use Cases to Support Activity Design in Pervasive Mobile Games. 193-201 - Leonardo V. de Carvalho, Atila Valgueiro Malta Moreira, Icaro V. M. Moreira, Marco Tulio C. F. Albuquerque, Vicente Vieira Filho, Geber Lisboa Ramalho:
Case Study of a Mobile HTML5 Multiplayer Game Portal. 202-209
Modeling and Rendering
- Roberto Cesar Cavalcante Vieira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Expressive Reproduced Characters for Games. 210-219 - Jefferson Henrique Camelo, Ricardo de Andrade Lira Rabelo, Erick Passos:
Automatic Mapping between Gameplay and Aesthetics RPG Character Attributes through Fuzzy System. 220-229 - Liordino dos Santos Rocha Neto, Antônio Lopes Apolinário:
Cartoon Water Rendering with Foam and Surface Smoothing. 230-239 - Paulo Andrade, Thales Luis Sabino, Esteban Clua, Paulo A. Pagliosa:
Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering. 240-248
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