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Luís Valente
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2010 – 2019
- 2018
- [j6]Luis Valente
, Bruno Feijó
, Alexandre Ribeiro Silva, Esteban Clua:
Pervasive virtuality in digital entertainment applications and its quality requirements. Entertain. Comput. 26: 139-152 (2018) - [j5]Luis Valente
, Bruno Feijó
, Julio César Sampaio do Prado Leite
, Esteban Clua:
A method to assess pervasive qualities in mobile games. Pers. Ubiquitous Comput. 22(4): 647-670 (2018) - 2017
- [j4]Luís Valente, Bruno Feijó
, Julio César Sampaio do Prado Leite
:
Mapping quality requirements for pervasive mobile games. Requir. Eng. 22(1): 137-165 (2017) - [c15]Eider C. P. Silva, Esteban Clua, Anselmo Antunes Montenegro, Daniela Trevisan
, Luis Valente:
An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors. SBGames 2017: 46-55 - [c14]Thiago Malheiros Porcino, Esteban Clua, Daniela Trevisan
, Cristina Nader Vasconcelos
, Luís Valente:
Minimizing cyber sickness in head mounted display systems: Design guidelines and applications. SeGAH 2017: 1-6 - 2016
- [c13]Luís Valente, Bruno Feijó
, Alexandre Ribeiro Silva, Esteban Clua:
The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems. ICEC 2016: 187-198 - [i3]Luis Valente, Esteban Clua, Alexandre Ribeiro Silva, Bruno Feijó:
Live-action Virtual Reality Games. CoRR abs/1601.01645 (2016) - [i2]Luis Valente, Bruno Feijó, Alexandre Ribeiro Silva, Esteban Clua:
Notes on Pervasive Virtuality. CoRR abs/1605.08035 (2016) - [i1]Thiago Malheiros Porcino, Esteban Walter Gonzalez Clua, Cristina Nader Vasconcelos, Daniela Trevisan, Luís Valente:
Minimizing cyber sickness in head mounted display systems: design guidelines and applications. CoRR abs/1611.06292 (2016) - 2015
- [c12]Alexandre Ribeiro Silva, Luís Valente, Esteban Clua, Bruno Feijó
:
An Indoor Navigation System for Live-Action Virtual Reality Games. SBGames 2015: 1-10 - [c11]Lizeth Joseline Fuentes Perez
, Luciano Arnaldo Romero Calla
, Luis Valente, Anselmo Antunes Montenegro
, Esteban Walter Gonzalez Clua
:
Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps. SBGames 2015: 24-32 - [c10]Marcelo Zamith, Luis Valente, Bruno Feijó
, Mark Joselli, Esteban Clua:
Exploring Parallel Game Architectures with Tardiness Policy. SBGames 2015: 33-42 - 2014
- [c9]Luís Valente, Bruno Feijó
:
Extending Use Cases to Support Activity Design in Pervasive Mobile Games. SBGames 2014: 193-201 - 2011
- [c8]Marcelo Panaro de Moraes Zamith, Mark Joselli, Esteban Walter Gonzalez Clua
, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luis Valente, Bruno Feijó
:
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. SBGames 2011: 79-88 - 2010
- [c7]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua
, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luís Valente, Bruno Feijó
:
An Architecture with Automatic Load Balancing and Distribution for Digital Games. SBGames 2010: 59-70
2000 – 2009
- 2009
- [j3]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua
, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci
, Paulo A. Pagliosa
, Luis Valente, Bruno Feijó
:
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Comput. Entertain. 7(4): 50:1-50:15 (2009) - [j2]Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó
:
Turn off the graphics: designing non-visual interfaces for mobile phone games. J. Braz. Comput. Soc. 15(1): 45-58 (2009) - [c6]Luís Valente, António José Osório
:
What if You Created Your Own Digital Adventurers' Park?. C5 2009: 78-83 - 2008
- [j1]Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua
, Aura Conci
, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa
, Luis Valente, Bruno Feijó
:
A game loop architecture for the GPU used as a math coprocessor in real-time applications. Comput. Entertain. 6(3): 42:1-42:19 (2008) - [c5]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua
, Anselmo Antunes Montenegro, Aura Conci
, Regina Leal-Toledo, Luis Valente, Bruno Feijó
, Marcos Cordeiro d'Ornellas, Cesar Tadeu Pozzer:
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. CSE 2008: 48-55 - [c4]Luís Valente, António José Osório
:
Squeak, an Invisible Laboratory for Teachers as Learners. Virtual Enterprises and Collaborative Networks 2008: 333-340 - [c3]Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó:
An exploratory study on non-visual mobile phone interfaces for games. IHC 2008: 31-39 - 2007
- [c2]Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci
, Anselmo Antunes Montenegro, Paulo A. Pagliosa
, Luis Valente:
Parallel processing between GPU and CPU: Concepts in a game architecture. CGIV 2007: 115-120
1990 – 1999
- 1996
- [c1]Joseph J. Tardo, Luis Valente:
Mobile Agent Security and Telescript. COMPCON 1996: 58-63
Coauthor Index
aka: Esteban Clua

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