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14th SBGames 2015: Piauí, Brazil
- Maria Andréia Formico Rodrigues, Flávia Garcia de Carvalho, Marcelo Simão de Vasconcellos:
14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015. IEEE Computer Society 2015, ISBN 978-1-4673-8843-6
Systems and Methodology
- Alexandre Ribeiro Silva, Luís Valente, Esteban Clua, Bruno Feijó:
An Indoor Navigation System for Live-Action Virtual Reality Games. 1-10 - Rossana Baptista Queiroz, Adriana Braun, Soraia Raupp Musse:
An Adaptive Methodology for Facial Expression Transfer. 11-23 - Lizeth Joseline Fuentes Perez, Luciano Arnaldo Romero Calla, Luis Valente, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua:
Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps. 24-32 - Marcelo Zamith, Luis Valente, Bruno Feijó, Mark Joselli, Esteban Clua:
Exploring Parallel Game Architectures with Tardiness Policy. 33-42
Development Process and Tools
- Aliane Loureiro Krassmann, Leo Natan Paschoal, Andressa Falcade, Roseclea Duarte Medina:
Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping. 43-51 - Artur O. R. Franco, José G. R. Maia, Joaquim A. M. Neto, Fernando A. C. Gomes:
An Interactive Storytelling Model for Non-player Characters on Electronic RPGs. 52-60 - Marcelo de Barros Barbosa, Cecilia de Barros Barbosa, Andre Freitas Barbosa:
MuSSE: A Tool to Extract Meta-Data from Game Sprite Sheets Using Blob Detection Algorithm. 61-69 - Victor R. M. Feitosa, José G. R. Maia, Leonardo O. Moreira, George A. M. Gomes:
GameVis: Game Data Visualization for the Web. 70-79 - Gianlucca L. Zuin, Yuri P. A. Macedo:
Attempting to Discover Infinite Combos in Fighting Games Using Hidden Markov Models. 80-88
Computer Graphics & Applications
- Ivan Silveira, Daniel Camozzato, Fernando Marson, Leandro Dihl, Soraia Raupp Musse:
Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics. 89-98 - Carleandro Noleto, Messias Lima, Luís Fernando Maia Silva, Windson Viana, Fernando A. M. Trinta:
An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features. 99-108 - Daniel Valente de Macedo, Maria Andréia Formico Rodrigues:
Realistic Rendering in 3D Walkthroughs with High Quality Fast Reflections. 109-117 - Luiz Adriano A. O. Vaz, Marcus Vinicius Lamar:
Grybot: A Didactic Guitar Hero Robot Player on FPGA. 118-127 - Eider C. P. Silva, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro:
Sensor Data Fusion for Full Arm Tracking Using Myo Armband and Leap Motion. 128-134 - Patricia A. de Oliveira, Erich P. Lotto, Ana Grasielle Dionísio Corrêa, Luis G. G. Taboada, Laisa C. P. Costa, Roseli D. Lopes:
Virtual Stage: An Immersive Musical Game for People with Visual Impairment. 135-141
Artificial Intelligence
- Victor do Nascimento Silva, Luiz Chaimowicz:
On the Development of Intelligent Agents for MOBA Games. 142-151 - Matheus R. F. Mendonça, Heder S. Bernardino, Raul Fonseca Neto:
Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks. 152-159 - Bruno H. F. Macedo, Gabriel F. P. Araujo, Gabriel S. Silva, Matheus C. Crestani, Yuri B. Galli, Guilherme Novaes Ramos:
Evolving Finite-State Machines Controllers for the Simulated Car Racing Championship. 160-172 - Mirna Paula Silva, Victor do Nascimento Silva, Luiz Chaimowicz:
Dynamic Difficulty Adjustment through an Adaptive AI. 173-182 - Rafael H. A. de Castro, Felipe G. dos Santos, Iguatemi E. da Fonseca, Tatiana A. Tavares:
ATreVEE IN: Using Natural Interaction in Procedure Simulator for Training in the Electricity Sector. 183-191 - Vinícius Jurinic Cassol, Jovani Oliveira Brasil, Amyr B. Fortes Neto, Adriana Braun, Soraia Raupp Musse:
An Approach to Validate Crowd Simulation Software: A Case Study on CrowdSim. 192-203
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