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Computers in Entertainment, Volume 6
Volume 6, Number 1, January 2008
- Newton Lee:
A word from the editor. 1:1-1:3
- Ian Kegel's presentation: December 6-7, 2007. 2:1
- Keith Baker's presentation: November 17, 2007. 3:1
- Pablo César, Konstantinos Chorianopoulos, Jens F. Jensen:
Social television and user interaction. 4:1-4:10 - Regina Bernhaupt, Marianna Obrist, Astrid Weiss, Elke Beck, Manfred Tscheligi:
Trends in the living room and beyond: results from ethnographic studies using creative and playful probing. 5:1-5:23 - Mark D. Rice, Norman Alm:
Designing new interfaces for digital interactive television usable by older adults. 6:1-6:20 - Bart Hemmeryckx-Deleersnijder, Jeremy M. Thorne:
Awareness and conversational context-sharing to enrich TV-based communication. 7:1-7:13 - Gunnar Harboe, Noel Massey, Crysta J. Metcalf, David Wheatley, Guy Romano:
The uses of social television. 8:1-8:15
- Chris Davison:
No new wires. 9:1-9:3 - Chris Davison:
Living the digital life: an interview with Scott Smyers. 10:1-10:3 - Chris Davison:
CBS vision: an interview with Dave Poltrack. 11:1-11:5 - Chris Davison:
As the disc turns. 12:1-12:3
Volume 6, Number 2, April/June 2008
- Newton Lee:
A word from the editor. 14:1-14:3
- Newton Lee:
Interview with Gabrielle Weinman at Team One. 15:1 - Newton Lee:
Interview with David Harris, MTV New Media. 16:1
- Elina M. I. Ollila, Riku Suomela, Jussi Holopainen:
Using prototypes in early pervasive game development. 17:1-17:17 - Yvonne de Kort, Wijnand A. IJsselsteijn:
People, places, and play: player experience in a socio-spatial context. 18:1-18:11 - Marco Furini:
An architecture to easily produce adventure and movie games for the mobile scenario. 19:1-19:16 - Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey:
Toward an understanding of flow in video games. 20:1-20:27 - Yuichi Fujiki, Konstantinos Kazakos, Colin Puri, Pradeep Buddharaju, Ioannis T. Pavlidis, James Levine:
NEAT-o-Games: blending physical activity and fun in the daily routine. 21:1-21:22 - Anders Tychsen, Michael Hitchens, Thea Brolund:
Character play: the use of game characters in multi-player role-playing games across platforms. 22:1-22:24
- Styliani Sylaiou, M. Economou, Athanasis Karoulis, Martin White:
The evaluation of ARCO: a lesson in curatorial competence and intuition with new technology. 23:1-23:18 - Han Yu, Zhiqi Shen, Chunyan Miao:
A goal-oriented development tool to automate the incorporation of intelligent agents into interactive digital media applications. 24:1-24:15 - Xuexiang Xie, Feng Tian, Hock Soon Seah:
Style-learning with feature-based texture synthesis. 25:1-25:11 - Artur Lugmayr, Adrian Hornsby, Piotr Golebiowski, Satu Jumisko-Pyykkö, Fernando Ubis, Simon Reymann, Volker Bruns, Asta Kybartaite, Jarkko Kauranen, Dirk Matthes:
E = MC2 + 1: a fully digital, collaborative, high-definition (HD) production from scene to screen. 26:1-26:33
- Ben Sutherland:
The BBC and its web 2.0 partners. 27:1-27:11
Volume 6, Number 3, October 2008
- Newton Lee:
A word from the editor. 29:1-29:5 - Darren Tofts:
Interview with Stelarc (January 16, 2008). 30:1-30:2 - François Pachet:
The future of content is in ourselves. 31:1-31:20 - Gavin Sade:
Charmed: From concept to reality. 32:1-32:31 - Stephen Barrass:
Creative practice-based research in interaction design. 33:1-33:17 - Andrew Buchanan:
Predicting user behavior - the creation of the immersion installation. 34:1-34:9 - Troy Innocent:
Blending realities in game space. 35:1-35:15 - Florian Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis:
Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. 36:1-36:31 - Roman Danylak, Ernest A. Edmonds:
Interactive film and the multiplied self. 37:1-37:9 - Paul Gilbertson, Paul Coulton, Fadi Chehimi, Tamás Vajk:
Using "tilt" as an interface to control "no-button" 3-D mobile games. 38:1-38:13 - Wilian Segatto, Eduardo Herzer, Cristiano L. Mazzotti, João Ricardo Bittencourt, Jorge L. V. Barbosa:
Mobio threat: A mobile game based on the integration of wireless technologies. 39:1-39:14 - Fernando A. M. Trinta, Davi Pedrosa, Carlos Ferraz, Geber L. Ramalho:
Evaluating a middleware for crossmedia games. 40:1-40:19 - Rossana Baptista Queiroz, Leandro Motta Barros, Soraia Raupp Musse:
Providing expressive gaze to virtual animated characters in interactive applications. 41:1-41:23 - Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó:
A game loop architecture for the GPU used as a math coprocessor in real-time applications. 42:1-42:19 - Leandro Motta Barros, Soraia Raupp Musse:
Towards consistency in interactive storytelling: Tension arcs and dead-ends. 43:1-43:17 - Chris Davison:
Catch a wave: Digital water washes over 2008. 44:1-44:4 - Chris Davison:
The new world: An interview with Jerry Heneghan. 45:1-45:3 - Newton Lee, François Pachet:
Interview with Francois Pachet (May 7, 2008). 47:1
Volume 6, Number 4, December 2008
- Newton Lee:
A word from the editor. 48:1-48:4
- Mari Velonaki:
Interview with Mari Velonaki, Australian Center for Field Robotics. 49:1 - Michael Sanders:
Interview with Michael Sanders, Industrial Lights & Magic. 50:1
- Mari Velonaki, Steve Scheding, David C. Rye, Hugh F. Durrant-Whyte:
Shared spaces: Media art, computing, and robotics. 51:1-51:12
- Kazuhiro Jo, Ken Furudate, Daisuke Ishida, Mizuki Noguchi:
Transition of instruments in The SINE WAVE ORCHESTRA. 52:1-52:18 - Dennis Reidsma, Anton Nijholt, Pieter Bos:
Temporal interaction between an artificial orchestra conductor and human musicians. 53:1-53:22
- Marc Downie:
Field - a new environment for making digital art. 54:1-54:34
- Christian Rubino, John Power:
Level design optimization guidelines for game artists using the epic games: Unreal editor and unreal engine 2. 55:1-55:36 - Anders Drachen, Jonas Heide Smith:
Player talk - the functions of communication in multplayer role-playing games. 56:1-56:36 - Tim Tutenel, Rafael Bidarra, Ruben Michaël Smelik, Klaas Jan de Kraker:
The role of semantics in games and simulations. 57:1-57:35
- Xuexiang Xie, Feng Tian, Hock Soon Seah:
Style learning with feature-based texture synthesis. 58:1-58:13
- Chris Davison:
Get in the game: An interview with Phil Frazier. 59:1-59:4
- Newton Lee:
Announcements. 60:1-60:2
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