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"Using "tilt" as an interface to control "no-button" 3-D mobile games."
Paul Gilbertson et al. (2008)
- Paul Gilbertson, Paul Coulton, Fadi Chehimi, Tamás Vajk:
Using "tilt" as an interface to control "no-button" 3-D mobile games. Comput. Entertain. 6(3): 38:1-38:13 (2008)
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