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Yvonne de Kort
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2020 – today
- 2024
- [j13]Sandra Suijkerbuijk, Henk Herman Nap, Wijnand A. IJsselsteijn, Mirella M. Minkman, Yvonne A. W. de Kort:
'I already forgot half of it' - Interviewing people with dementia for co-designing an intelligent system. Hum. Comput. Interact. 39(3-4): 225-256 (2024) - 2023
- [j12]Milou Feijt, Joyce H. D. M. Westerink, Yvonne A. W. de Kort, Wijnand A. IJsselsteijn:
Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiology. Hum. Comput. Interact. 38(1): 49-78 (2023) - 2022
- [c25]Minha Lee, Lily Frank, Yvonne de Kort, Wijnand A. IJsselsteijn:
Where is Vincent? Expanding our emotional selves with AI. CUI 2022: 19:1-19:11 - 2021
- [c24]Minha Lee, Peter A. M. Ruijten, Lily Frank, Yvonne de Kort, Wijnand A. IJsselsteijn:
People May Punish, But Not Blame Robots. CHI 2021: 715:1-715:11 - 2020
- [j11]Milou Feijt, Yvonne de Kort, Inge M. B. Bongers, Joyce J. P. A. Bierbooms, Joyce Westerink, Wijnand A. IJsselsteijn:
Mental Health Care Goes Online: Practitioners' Experiences of Providing Mental Health Care During the COVID-19 Pandemic. Cyberpsychology Behav. Soc. Netw. 23(12): 860-864 (2020)
2010 – 2019
- 2017
- [c23]Minha Lee, Jaebok Kim, Khiet P. Truong, Yvonne de Kort, Femke Beute, Wijnand A. IJsselsteijn:
Exploring moral conflicts in speech: Multidisciplinary analysis of affect and stress. ACII 2017: 407-414 - [c22]Minha Lee, Lily Frank, Femke Beute, Yvonne de Kort, Wijnand A. IJsselsteijn:
Bots Mind the Social-technical Gap. ECSCW Exploratory Papers 2017: 35-54 - 2015
- [j10]Sandra Suijkerbuijk, Rens Brankaert, Yvonne A. W. de Kort, Liselore J. A. E. Snaphaan, Elke den Ouden:
Seeing the First-Person Perspective in Dementia: A Qualitative Personal Evaluation Game to Evaluate Assistive Technology for People Affected by Dementia in the Home Context. Interact. Comput. 27(1): 47-59 (2015) - [j9]Karolien Poels, Wijnand A. IJsselsteijn, Yvonne de Kort:
World of Warcraft, the aftermath: How game elements transfer into perceptions, associations and (day)dreams in the everyday life of massively multiplayer online role-playing game players. New Media Soc. 17(7): 1137-1153 (2015) - 2012
- [j8]Karolien Poels, Wouter van den Hoogen, Wijnand A. IJsselsteijn, Yvonne de Kort:
Pleasure to Play, Arousal to Stay: The Effect of Player Emotions on Digital Game Preferences and Playing Time. Cyberpsychology Behav. Soc. Netw. 15(1): 1-6 (2012) - [c21]Peter A. M. Ruijten, Yvonne de Kort, Petr Kosnar:
Bridging the Gap between the Home and the Lab: A Qualitative Study of Acceptance of an Avatar Feedback System. PERSUASIVE 2012: 251-255 - 2011
- [c20]Maurice H. P. H. van Beurden, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort:
Evaluating stereoscopic displays: both efficiency measures and perceived workload sensitive to manipulations in binocular disparity. SD&A 2011: 786316 - [c19]Maurice H. P. H. van Beurden, Wijnand A. IJsselsteijn, Yvonne de Kort:
User Experience of Gesture Based Interfaces: A Comparison with Traditional Interaction Methods on Pragmatic and Hedonic Qualities. Gesture Workshop 2011: 36-47 - 2010
- [c18]Brian J. Gajadhar, Henk Herman Nap, Yvonne de Kort, Wijnand A. IJsselsteijn:
Out of sight, out of mind: co-player effects on seniors' player experience. Fun and Games 2010: 74-83 - [p1]Karolien Poels, Wijnand A. IJsselsteijn, Yvonne de Kort, Bart Van Iersel:
Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences. Evaluating User Experience in Games 2010: 149-163
2000 – 2009
- 2009
- [j7]Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn:
Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games. Int. J. Gaming Comput. Mediat. Simulations 1(3): 14-27 (2009) - [c17]Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn, Karolien Poels:
Where everybody knows your game: the appeal and function of game cafés in western Europe. Advances in Computer Entertainment Technology 2009: 28-35 - [c16]Wouter van den Hoogen, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort:
Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure. DiGRA Conference 2009 - [c15]Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Jörg Niesenhaus, Hannu Korhonen, Wouter van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort:
Playability and Player Experience Research [Panel Abstracts]. DiGRA Conference 2009 - [c14]Henk Herman Nap, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort:
Age Differences in Associations with Digital Gaming. DiGRA Conference 2009 - [c13]Daniel T. van Bel, K. C. H. J. Smolders, Wijnand A. IJsselsteijn, Yvonne de Kort:
Social connectedness: concept and measurement. Intelligent Environments 2009: 67-74 - 2008
- [j6]Yvonne de Kort, Wijnand A. IJsselsteijn:
People, places, and play: player experience in a socio-spatial context. Comput. Entertain. 6(2): 18:1-18:11 (2008) - [j5]Wijnand A. IJsselsteijn, Willem Oosting, Ingrid M. L. C. Vogels, Yvonne de Kort, Evert van Loenen:
A Room with a Cue: The Efficacy of Movement Parallax, Occlusion, and Blur in Creating a Virtual Window. Presence Teleoperators Virtual Environ. 17(3): 269-282 (2008) - [c12]Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn:
Influence of social setting on player experience of digital games. CHI Extended Abstracts 2008: 3099-3104 - [c11]Daniel T. van Bel, Wijnand A. IJsselsteijn, Yvonne de Kort:
Interpersonal connectedness: conceptualization and directions for a measurement instrument. CHI Extended Abstracts 2008: 3129-3134 - [c10]Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn:
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting. Fun and Games 2008: 106-117 - [c9]Janny C. Stapel, Yvonne de Kort, Wijnand A. IJsselsteijn:
Sharing places: testing psychological effects of location cueing frequency and explicit vs. inferred closeness. Mobile HCI 2008: 399-402 - [c8]Saskia Bakker, Panos Markopoulos, Yvonne de Kort:
OPOS: an observation scheme for evaluating head-up play. NordiCHI 2008: 33-42 - 2007
- [c7]Yvonne A. W. de Kort, Wijnand A. IJsselsteijn, Brian J. Gajadhar:
People, Places, and Play: A research framework for digital game experience in a socio-spatial context. DiGRA Conference 2007 - [c6]Wijnand A. IJsselsteijn, Henk Herman Nap, Yvonne de Kort, Karolien Poels:
Digital game design for elderly users. Future Play 2007: 17-22 - [c5]Karolien Poels, Yvonne de Kort, Wijnand A. IJsselsteijn:
"It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology. Future Play 2007: 83-89 - [c4]Joyce H. D. M. Westerink, Marko de Jager, Ronald Bonants, Marijn Bruinink, Jan van Herk, Yvonne de Kort, Wijnand A. IJsselsteijn, Fren Smulders:
Motivation in Home Fitnessing: Effects of Immersion and Movement. HCI (4) 2007: 544-548 - [e2]Yvonne de Kort, Wijnand A. IJsselsteijn, Cees J. H. Midden, Berry Eggen, B. J. Fogg:
Persuasive Technology, Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007, Revised Selected Papers. Lecture Notes in Computer Science 4744, Springer 2007, ISBN 978-3-540-77005-3 [contents] - 2006
- [j4]Yvonne de Kort, Wijnand A. IJsselsteijn:
Reality Check: The Role of Realism in Stress Reduction Using Media Technology. Cyberpsychology Behav. Soc. Netw. 9(2): 230-233 (2006) - [j3]Wijnand A. IJsselsteijn, Yvonne de Kort, Antal Haans:
Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality. Presence Teleoperators Virtual Environ. 15(4): 455-464 (2006) - [j2]Wijnand A. IJsselsteijn, Yvonne de Kort, Joyce H. D. M. Westerink, Marko de Jager, Ronald Bonants:
Virtual Fitness: Stimulating Exercise Behavior through Media Technology. Presence Teleoperators Virtual Environ. 15(6): 688-698 (2006) - [c3]Wijnand A. IJsselsteijn, Yvonne de Kort, Cees J. H. Midden, Berry Eggen, Elise van den Hoven:
Persuasive Technology for Human Well-Being: Setting the Scene. PERSUASIVE 2006: 1-5 - [c2]Anke Eyck, Kelvin Geerlings, Dina Karimova, Bernt Meerbeek, Lu Wang, Wijnand A. IJsselsteijn, Yvonne de Kort, Michiel Roersma, Joyce H. D. M. Westerink:
Effect of a Virtual Coach on Athletes' Motivation. PERSUASIVE 2006: 158-161 - [e1]Wijnand A. IJsselsteijn, Yvonne de Kort, Cees J. H. Midden, Berry Eggen, Elise van den Hoven:
Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings. Lecture Notes in Computer Science 3962, Springer 2006, ISBN 3-540-34291-5 [contents] - 2004
- [c1]Wijnand A. IJsselsteijn, Yvonne de Kort, Joyce H. D. M. Westerink, Marko de Jager, Ronald Bonants:
Fun and Sports: Enhancing the Home Fitness Experience. ICEC 2004: 46-56 - 2003
- [j1]Yvonne de Kort, Wijnand A. IJsselsteijn, Jolien Kooijman, Yvon Schuurmans:
Virtual Laboratories: Comparability of Real and Virtual Environments for Environmental Psychology. Presence Teleoperators Virtual Environ. 12(4): 360-373 (2003)
Coauthor Index
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last updated on 2024-10-07 22:12 CEST by the dblp team
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