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"World of Warcraft, the aftermath: How game elements transfer into ..."
Karolien Poels, Wijnand A. IJsselsteijn, Yvonne de Kort (2015)
- Karolien Poels
, Wijnand A. IJsselsteijn
, Yvonne de Kort
:
World of Warcraft, the aftermath: How game elements transfer into perceptions, associations and (day)dreams in the everyday life of massively multiplayer online role-playing game players. New Media Soc. 17(7): 1137-1153 (2015)
![](https://dblp.uni-trier.de./img/cog.dark.24x24.png)
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