default search action
Fun and Games 2010: Leuven, Belgium
- Vero Vanden Abeele, Bieke Zaman, Marianna Obrist, Wijnand A. IJsselsteijn:
Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings. ACM International Conference Proceeding Series, ACM 2010, ISBN 978-1-60558-907-7 - Rui Craveirinha, Licínio Roque:
Looking for the heart of interactive media: reflections on video games' emotional expression. 8-17 - Hannu Korhonen:
Comparison of playtesting and expert review methods in mobile game evaluation. 18-27 - Andrés Lucero, Juha Arrasvuori:
PLEX Cards: a source of inspiration when designing for playfulness. 28-37 - Lizzy Bleumers, An Jacobs, Tim Van Lier:
Criminal cities and enchanted forests: a user-centred assessment of the applicability of the Pervasive GameFlow model. 38-47 - Pedro M. N. Martins, Julie A. McCann:
ajME: making game engines autonomic. 48-57 - Noritaka Moriguchi, Emi Wada, Masanobu Miura:
Emotion control system for MIDI excerpts: MOR2ART. 58-65 - Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul G. Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner:
Recognizing self in puppet controlled virtual avatars. 66-73 - Brian J. Gajadhar, Henk Herman Nap, Yvonne de Kort, Wijnand A. IJsselsteijn:
Out of sight, out of mind: co-player effects on seniors' player experience. 74-83 - Bob De Schutter, Vero Vanden Abeele:
Designing meaningful play within the psycho-social context of older adults. 84-93 - Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts:
Videogames in therapy: a therapist's perspective. 94-98 - Lisa op't Hof, Jente de Pee, Janienke Sturm, Tilde Bekker, Jos Verbeek:
Prolonged play with the ColorFlares: how does open-ended play behavior change over time? 99-106 - Frederik De Grove, Peter Mechant, Jan Van Looy:
Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning. 107-115 - Joyce L. D. Neys, Jeroen Jansz, Eduard S.-H. Tan:
To persevere is to save the world: exploring expertise in gaming. 116-125 - Jan Van Looy, Cédric Courtois, Melanie De Vocht:
Player identification in online games: validation of a scale for measuring identification in MMORPGs. 126-134 - Robin Potanin:
Forces in play: the business and culture of videogame production. 135-143 - Eric Toering, Iris Soute, Panos Markopoulos:
Rule customization in head-up games. 144-148 - Natasa Paterson, Katsiaryna Naliuka, Søren Kristian Jensen, Tara Carrigy, Mads Haahr, Fionnuala Conway:
Design, implementation and evaluation of audio for a location aware augmented reality game. 149-156 - Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Ossi Salmi:
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network. 157-165 - Tiago Borges Coelho, Maarten Wesselius, Christina Papakonstantinou:
OutRandom: addressing an underrated skill. 166-170
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.