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Jan Van Looy
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2020 – today
- 2022
- [j23]Wouter Durnez, Aleksandra Zheleva, Mark Claypool, Mathias Maes, Klaas Bombeke, Jan Van Looy, Lieven De Marez:
Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame. IEEE Trans. Games 14(4): 623-631 (2022) - 2021
- [j22]Anissa All, Elena Patricia Núñez Castellar, Jan Van Looy:
Digital Game-Based Learning effectiveness assessment: Reflections on study design. Comput. Educ. 167: 104160 (2021) - [j21]Gonzalo Luzardo, Tine Vyvey, Jan Aelterman, Tom Paridaens, Glenn Van Wallendael, Peter Lambert, Sven Rousseaux, Hiep Luong, Wouter Durnez, Jan Van Looy, Wilfried Philips, Daniel Ochoa:
An experimental study on the perceived quality of natively graded versus inverse tone mapped high dynamic range video content on television. Multim. Tools Appl. 80(4): 5559-5576 (2021)
2010 – 2019
- 2018
- [j20]Tine Vyvey, Elena Núñez Castellar, Dirk Maes, Bruno Vandevelde, Jan Van Looy:
An experimental study on the impact of cinema theater reflections on users' perceived intra-frame dynamic range. Qual. User Exp. 3(1) (2018) - [c11]Klaas Bombeke, Aranka Van Dongen, Wouter Durnez, Alessandra Anzolin, Hannes Almgren, Anissa All, Jan Van Looy, Lieven De Marez, Daniele Marinazzo, Elena Patricia Núñez Castellar:
Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming. HCI (15) 2018: 101-119 - 2017
- [j19]Anissa All, Barbara Plovie, Elena Patricia Núñez Castellar, Jan Van Looy:
Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game. Comput. Educ. 114: 24-37 (2017) - [j18]Lotte Vermeulen, Sofie Van Bauwel, Jan Van Looy:
Tracing female gamer identity. An empirical study into gender and stereotype threat perceptions. Comput. Hum. Behav. 71: 90-98 (2017) - [j17]Asli Kumcu, Klaas Bombeke, Ljiljana Platisa, Ljubomir Jovanov, Jan Van Looy, Wilfried Philips:
Performance of Four Subjective Video Quality Assessment Protocols and Impact of Different Rating Preprocessing and Analysis Methods. IEEE J. Sel. Top. Signal Process. 11(1): 48-63 (2017) - 2016
- [j16]Anissa All, Elena Patricia Núñez Castellar, Jan Van Looy:
Assessing the effectiveness of digital game-based learning: Best practices. Comput. Educ. 92-93: 90-103 (2016) - [j15]Lotte Vermeulen, Elena Patricia Núñez Castellar, Dirk P. Janssen, Licia Calvi, Jan Van Looy:
Playing under threat. Examining stereotype threat in female game players. Comput. Hum. Behav. 57: 377-387 (2016) - 2015
- [j14]Elena Patricia Núñez Castellar, Anissa All, Lieven De Marez, Jan Van Looy:
Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises. Comput. Educ. 85: 123-133 (2015) - [j13]Anissa All, Elena Patricia Núñez Castellar, Jan Van Looy:
Towards a conceptual framework for assessing the effectiveness of digital game-based learning. Comput. Educ. 88: 29-37 (2015) - [j12]Frederik De Grove, Jan Van Looy:
Young people at play. Behaviors, motives and social structure. Comput. Hum. Behav. 43: 263-271 (2015) - [j11]Frederik De Grove, Cédric Courtois, Jan Van Looy:
How to be a gamer! Exploring personal and social indicators of gamer identity. J. Comput. Mediat. Commun. 20(3): 346-361 (2015) - 2014
- [j10]Jérémie Decock, Jan Van Looy, Lizzy Bleumers, Philippe Bekaert:
The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omnidirectional video. AI Soc. 29(4): 449-459 (2014) - [j9]Lotte Vermeulen, Elena Patricia Núñez Castellar, Jan Van Looy:
Challenging the Other: Exploring the Role of Opponent Gender in Digital Game Competition for Female Players. Cyberpsychology Behav. Soc. Netw. 17(5): 303-309 (2014) - [j8]Anissa All, Elena Patricia Núñez Castellar, Jan Van Looy:
Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review. Int. J. Serious Games 1(2) (2014) - [j7]Elena Patricia Núñez Castellar, Jan Van Looy, Arnaud Szmalec, Lieven De Marez:
Improving arithmetic skills through gameplay: Assessment of the effectiveness of an educational game in terms of cognitive and affective learning outcomes. Inf. Sci. 264: 19-31 (2014) - [c10]Elena Patricia Núñez Castellar, Kimmo Oksanen, Jan Van Looy:
Assessing game experience: Heart rate variability, in-game behavior and self-report measures. QoMEX 2014: 292-296 - 2013
- [j6]Jeroen Bourgonjon, Frederik De Grove, Cindy De Smet, Jan Van Looy, Ronald Soetaert, Martin Valcke:
Acceptance of game-based learning by secondary school teachers. Comput. Educ. 67: 21-35 (2013) - [j5]Frederik De Grove, Frederik Cornillie, Peter Mechant, Jan Van Looy:
Tapping into the field of foreign language learning games. Int. J. Arts Technol. 6(1): 44-60 (2013) - [j4]Anissa All, Jan Van Looy, Elena Patricia Núñez Castellar:
An Evaluation of the Added Value of Co-Design in the Development of an Educational Game for Road Safety. Int. J. Game Based Learn. 3(1): 1-17 (2013) - [j3]Frederik De Grove, Jan Van Looy, Peter Mechant:
Learning to Play, Playing to Learn: Comparing the Experiences of Adult Foreign Language Learners with Off-the-Shelf and Specialized Games for Learning German. Int. J. Game Based Learn. 3(2): 22-35 (2013) - [c9]Frans Mäyrä, Jan Van Looy, Thorsten Quandt:
Disciplinary Identity of Game Scholars: An Outline. DiGRA Conference 2013 - [c8]Shirley A. Elprama, Katriina Kilpi, Pieter Duysburgh, An Jacobs, Lotte Vermeulen, Jan Van Looy:
Identifying barriers in telesurgery by studying current team practices in robot-assisted surgery. PervasiveHealth 2013: 224-231 - [c7]Klaas Bombeke, Jan Van Looy:
The development of a free stereopsis test for active shutter displays. QoMEX 2013: 26-27 - 2012
- [j2]Frederik De Grove, Jeroen Bourgonjon, Jan Van Looy:
Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education. Comput. Hum. Behav. 28(6): 2023-2033 (2012) - 2011
- [c6]Frederik Van Den Bosch, Wannes Ribbens, Jan Van Looy:
Doing It Themselves! A Mixed-Method Study into the Motivations of Players to 'Create' in the Context of Gaming. DiGRA Conference 2011 - [c5]Jan Decock, Jan Van Looy:
Forbidden or Promising Fruit? An experimental study into the effects of warning labels on the purchase intention of digital gamers. DiGRA Conference 2011 - [c4]Lotte Vermeulen, Jan Van Looy, Frederik De Grove, Cédric Courtois:
You Are What You Play? A Quantitative Study into Game Design Preferences across Gender and Their Interaction with Gaming Habits. DiGRA Conference 2011 - 2010
- [c3]Frederik De Grove, Peter Mechant, Jan Van Looy:
Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning. Fun and Games 2010: 107-115 - [c2]Jan Van Looy, Cédric Courtois, Melanie De Vocht:
Player identification in online games: validation of a scale for measuring identification in MMORPGs. Fun and Games 2010: 126-134
2000 – 2009
- 2008
- [c1]Dimitri Schuurman, Katrien De Moor, Lieven De Marez, Jan Van Looy:
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games. DIMEA 2008: 46-50 - 2003
- [j1]Jan Van Looy:
Uneasy lies the head that wears a crown - Interactivity and signification in Head Over Heels. Game Stud. 3(2) (2003)
Coauthor Index
aka: Elena Patricia Núñez Castellar
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