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DiGRA Conference 2013: Atlanta, GA, USA
- Celia Pearce, John Sharp, Helen W. Kennedy:
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013. Digital Games Research Association 2013 - Celia Pearce, Helen W. Kennedy, John Sharp:
Foreword - Proceedings of DiGRA 2013 : DeFragging Game Studies. - Jennifer Stoll, Ian Malave, Matt Campbell, Devin White:
Gaming the Gap: A Small World Simulation of Human Migration Response to Stressors. - Hans-Joachim Backe, Espen Aarseth:
Ludic Zombies: An Examination of Zombieism in Games. - Héctor Puente, Susana Tosca:
The Social Dimension of Collective Storytelling in Skyrim. - Clara Fernández-Vara:
The Game's Afoot: Designing Sherlock Holmes. - Adam Rafinski, Markus Zielke:
Defragging the Magic Circle: From Experience Design to Reality Design. - Gabrielle Garner:
Ethnographic Fieldwork in the Study of Game Production. - Chris DeLeon:
Rules in Computer Games Compared to Rules in Traditional Games. - Mathias Nordvall:
The Sightlence Game: Designing a Haptic Computer Game Interface. - Isaac Lenhart:
Defragmentation and Mashup: Ludic Mashup as a Design Approach. - Mike Treanor, Michael Mateas:
An Account of Proceduralist Meaning. - Melanie Swalwell:
Moving on from the Original Experience: Games history, preservation and presentation. - Devin Monnens:
"I commenced an examination of a game called 'tit-tat-to'": Charles Babbage and the "First" Computer Game. - Mei Si, Michael Garber-Barron:
Embodied Interactive Characters using Social Robots. - David Kirschner, J. Patrick Williams:
Experts and Novices or Expertise? Positioning Players through Gameplay Reviews. - Shree Durga, Magy Seif El-Nasr, Mariya Shiyko, Carmen Sceppa, Pamela Naab, Lisa Andres:
Leveraging Play in Health-Based Games to Promote Sustained Behavior Change in Healthy Eating and Exercise. - Mary Flanagan, Sukdith Punjasthitkul, Max Seidman, Geoff Kaufman, Peter Carini:
Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions. - Rina R. Wehbe, Lennart E. Nacke:
An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. - Pierre-Marc Côté:
(Re)Mark(s) of the Ninja: Replaying the Remnants. - Jane Gruning:
Good Fences Make Good Neighbors: Values of Digital Objects in FarmVille2. - Simon Ferrari:
eSport and the Human Body: foundations for a popular aesthetics. - Lindsay D. Grace:
Affection Games in Digital Play: A Content Analysis of Web Playable Games. - Lindsay D. Grace:
Big Huggin' A Case Study in Affection Gaming. - Felix Raczkowski:
It's all fun and games... A history of ideas concerning gamification. - Amy Huggard, Anushka De Mel, Jayden Garner, Cagdas Toprak, Alan D. Chatham, Florian Mueller:
Understanding a Socially Awkward Digital Play Journey. - Cary Staples, Neil Ward, Vittorio Marone:
DESIGN(er) META Game. - Luís Lucas Pereira, Licínio Roque:
Understanding the Videogame Medium through Perspectives of Participation. - Maria B. Garda:
Nostalgia in Retro Game Design. - Christopher Totten:
Teaching Serious Game App Design Through Client-based Projects. - Carl Symborski, Gary M. Jackson, Meg Barton, Geoffrey Cranmer, Byron Raines, Mary Magee Quinn, Celia Pearce:
Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research. - Eleanor Martin, Judith Good:
A Study of Team Cohesion and Player Satisfaction in two Face-to-Face Games. - Bobby Schweizer:
Understanding Videogame Cities. - Israel V. Márquez:
What Happens when a Cyberworld Ends? The case of There.com. - Jonathan Church, Michael Klein:
Assassin's Creed III and the Aesthetics of Disappointment. - Nicolle Lamerichs:
Cosplay - Material and Transmedial Culture in Play. - Olli Tapio Leino:
Playability and its Absence - A post-ludological critique. - J. Patrick Williams, David Kirschner:
Elements of Social Action: A Micro- Analytic Approach to the Study of Collaborative Behavior in Digital Games. - Benjamin Stokes, Jeff Watson, Tracy Fullerton, Simon Wiscombe:
A Reality Game to Cross Disciplines: Fostering Networks and Collaboration. - Dominic Arsenault, Audrey Larochelle:
From Euclidean Space to Albertian Gaze : Traditions of Visual Representation in Games Beyond the Surface. - Emma Westecott, Hannah Epstein, Alexandra Leitch:
Feminist Art Game Praxis. - Simon Ferrari:
From Generative to Conventional Play: MOBA and League of Legends. - William Ryan, Zach Gilson:
Transforming Game Narrative through Social Media: Studying the Mass Effect Universe of Twitter. - Mikhail Jacob, Alexander Zook, Brian Magerko:
Viewpoints AI: Procedurally Representing and Reasoning about Gestures. - Borja Manero, Clara Fernández-Vara, Baltasar Fernández-Manjón:
Stanislavky's System as a Game Design Method: A Case Study. - Javier Salazar:
Online Diasporas: Theoretical Considerations on the Study of Diasporic Behavior in MMORPGs. - Jim Bizzocchi, Michael Nixon, Steve DiPaola, Natalie Funk:
The Role of Micronarrative in the Design and Experience of Digital Games. - Veli-Matti Karhulahti:
Puzzle Is Not a Game! Basic Structures of Challenge. - Darryl Woodford:
Regulating Virtual Worlds: Considering Participant-Driven Approaches. - Kelly Bergstrom, Marcus Carter, Darryl Woodford, Christopher A. Paul:
Constructing the Ideal EVE Online Player. - Mitchell Harrop, Martin R. Gibbs, Marcus Carter:
Everyone's a Winner at Warhammer 40K (or, at least not a loser). - Laureline Chiapello:
Formalizing casual games: A study based on game designers' professional knowledge. - Michael Nixon, Jim Bizzocchi:
Press X for Meaning: Interaction Leads to Identification in Heavy Rain. - Frans Mäyrä, Jan Van Looy, Thorsten Quandt:
Disciplinary Identity of Game Scholars: An Outline. - Theresa Jean Tanenbaum:
How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games. - Jon Back, Annika Waern:
"We are two strong women" - Designing Empowerment in a Pervasive Game. - William Lockett:
Memory of a Broken Dimension: a study in a politics of skill for experimental art games. - Stefan Greuter, Susanne Tepe:
Engaging students in OH&S hazard identification through a game. - Teresa de la Hera Conde-Pumpido:
A Conceptual Model for the Study of Persuasive Games. - Lien Tran:
Cops & Rubbers: A game promoting advocacy and empathy in support of public health and human rights of sex workers. - Felan Parker:
Indie Game Studies Year Eleven. - José P. Zagal:
Understanding Japanese Games Education. - Jane Friedhoff:
Suit The System To The Player: A Methodology for Physical Creativity. - Lina Eklund, Kristine Ask:
The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs. - Rogelio Enrique Cardona-Rivera, Robert Michael Young:
A Cognitivist Theory of Affordances for Games. - Patrick Prax:
Game Design and Business Model: an Analysis of Diablo 3. - Claire Dormann, Mish Boutet:
Incongruous Avatars and Hilarious Sidekicks: Design Patterns for Comical Game Characters. - Mitchell Harrop, Martin R. Gibbs, Marcus Carter:
The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames. - Olli Sotamaa, Jaakko Suominen:
The Long Decade of Game Studies: Case of Finland. - Henrik Warpefelt, Magnus Johansson, Harko Verhagen:
Analyzing the believability of game character behavior using the Game Agent Matrix. - Jane Friedhoff:
Untangling Twine: A Platform Study. - Ulrich Wechselberger:
Learning and Enjoyment in Serious Gaming - Contradiction or Complement? - Brendan Keogh:
Spec Ops: The Line's Conventional Subversion of the Military Shooter. - Gareth Schott, Raphaël Marczak, Frans Mäyrä, Jasper van Vught:
DeFragging Regulation: From putative effects to 'researched' accounts of player experience. - Ivelise Fortim, Carolina de Moura Grando:
Attention whore! Perception of female players who identify themselves as women in the communities of MMOs.
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