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Annika Wærn
Person information
- affiliation: Uppsala University, Sweden
- affiliation: Swedish Institute of Computer Science, Stockholm, Sweden
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2020 – today
- 2024
- [i4]Karin B. Johansson, Raquel Breejon Robinson, Jon Back, Sarah Lynne Bowman, James Collin Fey, Elena Márquez Segura, Annika Waern, Katherine Isbister:
Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice. CoRR abs/2405.08526 (2024) - 2023
- [j11]Laia Turmo Vidal, Elena Márquez Segura, Annika Waern:
Intercorporeal Biofeedback for Movement Learning. ACM Trans. Comput. Hum. Interact. 30(3): 43:1-43:40 (2023) - [c79]José Manuel Vega-Cebrián, Elena Márquez Segura, Laia Turmo Vidal, Omar Valdiviezo-Hernández, Annika Waern, Robby van Delden, Joris P. Weijdom, Lars Elbæk, Rasmus Vestergaard Andersen, Søren Stigkær Lekbo, Ana Tajadura-Jiménez:
Design Resources in Movement-based Design Methods: a Practice-based Characterization. Conference on Designing Interactive Systems 2023: 871-888 - [c78]Jared Duval, Laia Turmo Vidal, Elena Márquez Segura, Yinchu Li, Annika Waern:
Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe. ASSETS 2023: 33:1-33:16 - [c77]Raquel Breejon Robinson, Karin B. Johansson, James Collin Fey, Elena Márquez Segura, Jon Back, Annika Waern, Sarah Lynne Bowman, Katherine Isbister:
Edu-larp @ CHI. CHI Extended Abstracts 2023: 346:1-346:5 - [c76]Robby van Delden, Dennis Reidsma, Dees B. W. Postma, Joris P. Weijdom, Elena Márquez Segura, Laia Turmo Vidal, José Manuel Vega-Cebrián, Ana Tajadura-Jiménez, Annika Waern, Solip Park, Perttu Hämäläinen, José María Font, Mats Johnsson, Lærke Schjødt Rasmussen, Lars Elbæk:
Technology, Movement, and Play Is Hampering and Boosting Interactive Play. CHI PLAY (Companion) 2023: 231-234 - 2021
- [j10]Anders Sundnes Løvlie, Karin Ryding, Jocelyn Spence, Paulina Rajkowska, Annika Waern, Tim Wray, Steve Benford, William Preston, Emily-Clare Thorn:
Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play. ACM Journal on Computing and Cultural Heritage 14(2): 16:1-16:26 (2021) - [c75]Laia Turmo Vidal, Hui Zhu, Annika Waern, Elena Márquez Segura:
The Design Space of Wearables for Sports and Fitness Practices. CHI 2021: 267:1-267:14 - [c74]Elena Márquez Segura, Laia Turmo Vidal, Annika Waern, Jared Duval, Luis Parrilla Bel, Ferran Altarriba Bertran:
Physical Warm-up Games: Exploring the Potential of Play and Technology Design. CHI 2021: 440:1-440:14 - [c73]Annika Waern, Alessandra Semeraro, Nikolay Georgiev, Ruochen Wang, Andreas Bergqvist, Jon Back, Shuang Feng, Karan Manjunath, Laia Turmo Vidal:
Moving Embodied Design Education Online.: Experiences from a Course in Embodied Interaction during the COVID-19 Pandemic. CHI Extended Abstracts 2021: 463:1-463:5 - [i3]Anders Sundnes Løvlie, Karin Ryding, Jocelyn Spence, Paulina Rajkowska, Annika Waern, Tim Wray, Steve Benford, William Preston, Emily-Clare Thorn:
Playing games with Tito: Designing hybrid museum experiences for critical play. CoRR abs/2101.12533 (2021) - 2020
- [c72]Laia Turmo Vidal, Elena Márquez Segura, Luis Parrilla Bel, Annika Waern:
Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting. CHI Extended Abstracts 2020: 1-8 - [c71]Annika Waern, Paulina Rajkowska, Karin B. Johansson, Jon Back, Jocelyn Spence, Anders Sundnes Løvlie:
Sensitizing Scenarios: Sensitizing Designer Teams to Theory. CHI 2020: 1-13 - [c70]Laia Turmo Vidal, Elena Márquez Segura, Luis Parrilla Bel, Annika Waern:
Training Body Awareness and Control with Technology Probes: A Portfolio of Co-Creative Uses to Support Children with Motor Challenges. TEI 2020: 823-835 - [i2]Anders Sundnes Løvlie, Lina Eklund, Annika Waern, Karin Ryding, Paulina Rajkowska:
Designing for Interpersonal Museum Experiences. CoRR abs/2011.11398 (2020)
2010 – 2019
- 2019
- [c69]Elena Márquez Segura, Katta Spiel, Karin B. Johansson, Jon Back, Phoebe O. Toups Dugas, Jessica Hammer, Annika Waern, Theresa Jean Tanenbaum, Katherine Isbister:
Larping (Live Action Role Playing) as an Embodied Design Research Method. Conference on Designing Interactive Systems (Companion Volume) 2019: 389-392 - [c68]Laia Turmo Vidal, Elena Márquez Segura, Christopher Boyer, Annika Waern:
Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction. Conference on Designing Interactive Systems 2019: 1017-1031 - [c67]Elena Márquez Segura, Laia Turmo Vidal, Luis Parrilla Bel, Annika Waern:
Circus, Play and Technology Probes: Training Body Awareness and Control with Children. Conference on Designing Interactive Systems 2019: 1223-1236 - [c66]Gilbert Cockton, Kristina Höök, Jofish Kaye, Annika Waern, Eleanor Wynn, Julie R. Williamson:
Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks. CHI Extended Abstracts 2019 - [c65]Laia Turmo Vidal, Elena Márquez Segura, Luis Parrilla Bel, Annika Waern:
BalBoa: A Balancing Board for Handstand Training. CHI Extended Abstracts 2019 - [c64]Elena Márquez Segura, Annika Waern, Luis Parrilla Bel, Laia Turmo Vidal:
Super Trouper: The Playful Potential of Interactive Circus Training. CHI PLAY (Companion) 2019: 511-518 - [c63]Elena Márquez Segura, Laia Turmo Vidal, Luis Parrilla Bel, Annika Waern:
Using Training Technology Probes in Bodystorming for Physical Training. MOCO 2019: 9:1-9:8 - 2018
- [c62]Laia Turmo Vidal, Elena Márquez Segura, Annika Waern:
Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities. Conference on Designing Interactive Systems 2018: 1041-1054 - [c61]Jon Back, Laia Turmo Vidal, Annika Waern, Susan Paget, Eva-Lotta Sallnäs Pysander:
Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations. CHI 2018: 156 - [c60]Oscar Alvarado, Annika Waern:
Towards Algorithmic Experience: Initial Efforts for Social Media Contexts. CHI 2018: 286 - [c59]Laia Turmo Vidal, Elena Márquez Segura, Luis Parrilla Bel, Annika Waern:
Exteriorizing Body Alignment in Collocated Physical Training. CHI Extended Abstracts 2018 - [c58]Jon Back, Benjamin Bedwell, Steve Benford, Lina Eklund, Anders Sundnes Løvlie, William Preston, Paulina Rajkowska, Karin Ryding, Jocelyn Spence, Emily-Clare Thorn, Annika Waern, Tim Wray:
GIFT: Hybrid Museum Experiences through Gifting and Play. CIRA@EuroMed 2018: 31-40 - [c57]Laia Turmo Vidal, Elena Márquez Segura, Annika Waern:
Sensory bodystorming for collocated physical training design. NordiCHI 2018: 247-259 - [c56]Asreen Rostami, Chiara Rossitto, Annika Waern:
Frictional Realities: Enabling Immersion in Mixed-Reality Performances. TVX 2018: 15-27 - 2017
- [j9]Jon Back, Elena Márquez Segura, Annika Waern:
Designing for Transformative Play. ACM Trans. Comput. Hum. Interact. 24(3): 18:1-18:28 (2017) - [c55]Annika Waern, Jon Back:
Activitity as the Ultimate Particular of Interaction Design. CHI 2017: 3390-3402 - [c54]Elena Márquez Segura, Katherine Isbister, Jon Back, Annika Waern:
Design, appropriation, and use of technology in larps. FDG 2017: 53:1-53:4 - 2016
- [c53]Jon Back, Caspar Heeffer, Susan Paget, Andreas Rau, Eva-Lotta Sallnäs Pysander, Annika Waern:
Designing for Children's Outdoor Play. Conference on Designing Interactive Systems 2016: 28-38 - [c52]Annika Waern:
The Ethics of Unaware Participation in Public Interventions. CHI 2016: 803-814 - [c51]Jon Back, Caspar Heeffer, Susan Paget, Andreas Rau, Eva-Lotta Sallnäs Pysander, Annika Waern:
Designing Children's Digital-Physical Play in Natural Outdoors Settings. CHI Extended Abstracts 2016: 1359-1366 - [c50]Elena Márquez Segura, Laia Turmo Vidal, Asreen Rostami, Annika Waern:
Embodied Sketching. CHI 2016: 6014-6027 - [c49]Annika Waern:
Play, Participation and Empowerment: Design strategies and dilemmas. CHI PLAY 2016: 3 - [c48]Elena Márquez Segura, Annika Waern, Luis Márquez Segura, David López Recio:
Playification: The PhySeEar case. CHI PLAY 2016: 376-388 - 2015
- [j8]Kristina Höök, Jeffrey Bardzell, Simon J. Bowen, Peter Dalsgaard, Stuart Reeves, Annika Waern:
Framing IxD knowledge. Interactions 22(6): 32-36 (2015) - [c47]Annika Waern, Jon Back, Eva-Lotta Sallnäs Pysander, Caspar J. H. Heefer, Andreas Rau, Susan Paget, Linda Petterson:
DigiFys: the interactive play landscape. Advances in Computer Entertainment 2015: 46:1-46:4 - [c46]Sebastian Deterding, Andrés Lucero, Jussi Holopainen, Chulhong Min, Adrian David Cheok, Annika Waern, Steffen P. Walz:
Embarrassing Interactions. CHI Extended Abstracts 2015: 2365-2368 - [c45]Annika Waern, Gunnar Bohne:
Affective and Bodily Involvement in Children's Tablet Play. DiGRA Conference 2015 - [e3]Staffan Björk, Annika Waern, Mathias Fuchs:
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, DiGRA 2015, Lüneburg, Germany, May 14-17, 2015. Digital Games Research Association 2015 [contents] - 2014
- [c44]Karl Bergström, Annika Waern, Daniel Rosqvist, Lisa Månsson:
Gaming in the crucible of science: gamifying the science center visit. Advances in Computer Entertainment 2014: 2:1-2:10 - [c43]Jon Back, Annika Waern:
Codename Heroes - Designing for experience in public places in a long term pervasive game. FDG 2014 - [e2]Roger Altizer, José P. Zagal, Annika Waern, Staffan Björk:
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, DiGRA 2014, Salt Lake City, UT, USA, August 3-6, 2014. Digital Games Research Association 2014 [contents] - 2013
- [j7]Annika Waern, José P. Zagal:
Introduction. Trans. Digit. Games Res. Assoc. 1(1) (2013) - [c42]Elena Márquez Segura, Annika Waern, Jin Moen, Carolina Johansson:
The design space of body games: technological, physical, and social design. CHI 2013: 3365-3374 - [c41]Jon Back, Annika Waern:
"We are two strong women" - Designing Empowerment in a Pervasive Game. DiGRA Conference 2013 - [c40]Annika Waern:
Game analysis as a signature pedagogy of game studies. FDG 2013: 275-282 - [c39]David López Recio, Elena Márquez Segura, Luis Márquez Segura, Annika Waern:
The NAO models for the elderly. HRI 2013: 187-188 - [c38]Elena Márquez Segura, Jin Moen, Annika Waern, Adrián Onco Orduna:
The oriboos going to nepal: a story of playful encounters. HRI 2013: 411-412 - 2012
- [j6]Frank Nack, Annika Waern:
Mobile digital interactive storytelling - a winding path. New Rev. Hypermedia Multim. 18(1-2): 3-9 (2012) - [c37]Annika Wærn, Elena Balan, Kim J. L. Nevelsteen:
Athletes and street acrobats: designing for play as a community value in parkour. CHI 2012: 869-878 - 2011
- [c36]Jaakko Stenros, Jussi Holopainen, Annika Waern, Markus Montola, Elina M. I. Ollila:
Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good. DiGRA Conference 2011 - [c35]Charlotte Magnusson, Annika Waern, Kirsten Rassmus-Gröhn, Åse Bjernryd, Helen Bernhardsson, Ann Jakobsson, Johan Salo, Magnus Wallon, Per-Olof Hedvall:
Navigating the world and learning to like it: mobility training through a pervasive game. Mobile HCI 2011: 285-294 - [e1]Marinka Copier, Annika Waern, Helen W. Kennedy:
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011. Digital Games Research Association 2011 [contents]
2000 – 2009
- 2009
- [c34]Annika Waern, Zeynep Ahmet, Daniel Sundström:
An in-game reporting tool for pervasive games. Advances in Computer Entertainment Technology 2009: 240-248 - [c33]Annika Wærn, Markus Montola, Jaakko Stenros:
The three-sixty illusion: designing for immersion in pervasive games. CHI 2009: 1549-1558 - [c32]Annika Waern, Marie Denward:
On the Edge of Reality: Reality Fiction in 'Sanningen om Marika'. DiGRA Conference 2009 - [c31]Richard Wetzel, Annika Wærn, Staffan Jonsson, Irma Lindt, Peter Ljungstrand, Karl-Petter Åkesson:
Boxed Pervasive Games: An Experience with User-Created Pervasive Games. Pervasive 2009: 220-237 - 2008
- [c30]Staffan Jonsson, Annika Waern:
The art of game-mastering pervasive games. Advances in Computer Entertainment Technology 2008: 224-231 - [c29]John-Paul Bichard, Annika Waern:
Pervasive play, immersion and story: designing interference. DIMEA 2008: 10-17 - [c28]Richard Wetzel, Irma Lindt, Annika Waern, Staffan Johnson:
The magic lens box: simplifying the development of mixed reality games. DIMEA 2008: 479-486 - 2007
- [c27]Jaakko Stenros, Markus Montola, Annika Waern, Staffan Jonsson:
Play it for Real: Sustained Seamless Life/Game Merger in Momentum. DiGRA Conference 2007 - 2006
- [c26]Staffan Jonsson, Markus Montola, Annika Waern, Martin Ericsson:
Prosopopeia: experiences from a pervasive Larp. Advances in Computer Entertainment Technology 2006: 23 - 2005
- [j5]Stina Nylander, Markus Bylund, Annika Wærn:
Ubiquitous service access through adapted user interfaces on multiple devices. Pers. Ubiquitous Comput. 9(3): 123-133 (2005) - [c25]Annika Waern, Anna Larsson, Carina Nerén:
Hypersexual avatars: who wants them? Advances in Computer Entertainment Technology 2005: 238-241 - [c24]Jenny Niemi, Susanna Sawano, Annika Waern:
Involving non-players in pervasive games. Critical Computing 2005: 137-140 - 2004
- [j4]Annika Wærn:
User Involvement in Automatic Filtering: An Experimental Study. User Model. User Adapt. Interact. 14(2-3): 201-237 (2004) - [c23]Stina Nylander, Markus Bylund, Annika Wærn:
The Ubiquitous Interactor - Device Independent Access to Mobile Services. CADUI 2004: 269-280 - [c22]Elaine M. Raybourn, Annika Wærn:
Social learning through gaming. CHI Extended Abstracts 2004: 1733-1734 - 2003
- [i1]Stina Nylander, Markus Bylund, Annika Waern:
The Ubiquitous Interactor - Device Independent Access to Mobile Services. CoRR cs.HC/0305003 (2003) - 2002
- [j3]Kerstin Dautenhahn, Annika Waern:
Rosalind Picard: Affective Computing. User Model. User Adapt. Interact. 12(1): 85-89 (2002) - 2001
- [c21]Martin Svensson, Kristina Höök, Jarmo Laaksolahti, Annika Waern:
Social navigation of food recipes. CHI 2001: 341-348 - [c20]Annika Wærn, Åsa Rudström:
Can Readers Understand their Profiles? A Study of Human Involvement in Reader Profiling. HICSS 2001 - [c19]Fredrik Åhman, Annika Waern:
Modelling the Interests of a News Service User. User Modeling 2001: 204-206 - 2000
- [c18]Kristina Höök, Jarmo Laaksolahti, Martin Svensson, Annika Waern:
Designing for Social Navigation of Food Recipes. AH 2000: 331-334 - [c17]Martin Svensson, Jarmo Laaksolahti, Kristina Höök, Annika Waern:
A recipe based on-line food store. IUI 2000: 260-263 - [c16]Annika Waern:
Social Construction of the Internet Society. WebNet 2000: 615-617
1990 – 1999
- 1999
- [c15]Annika Wærn, Mark Tierney, Åsa Rudström, Jarmo Laaksolahti:
ConCall: Edited and Adaptive Information Filtering. IUI 1999: 185 - 1998
- [j2]Markus Bylund, Annika Waern:
Service Contracts: Coordination of User-Adaptation in Open Service Architectures. Pers. Ubiquitous Comput. 2(3): 188-199 (1998) - [c14]Annika Waern:
Service Contract Negotiation - Agent-Based Support for Open Service Environments. DAI 1998: 88-104 - [c13]Annika Wærn, Mark Tierney, Åsa Rudström, Jarmo Laaksolahti, Torben Mård:
Digital Libraries: Information Broker Roles in Collaborative Filtering. ECDL 1998: 679-680 - 1997
- [c12]Patricia Charlton, Yan Chen, E. H. Mamdani, Olle Olsson, Jeremy V. Pitt, Fergal Somers, Annika Waern:
An Open Agent Architecture for Integrating Multimedia Services. Agents 1997: 522-523 - [c11]Patricia Charlton, Fredrik Espinoza, E. H. Mamdani, Olle Olsson, Jeremy V. Pitt, Fergal Somers, Annika Waern:
Using an Asset Model for Integration of Agents and Multimedia to Provide an Open Service Architecture. ECMAST 1997: 635-650 - [c10]Annika Wærn:
Local Plan Recognition in Direct Manipulation Interfaces. IUI 1997: 7-14 - [c9]Patricia Charlton, Fredrik Espinoza, Ebrahim Mamdani, Olle Olsson, Jeremy Pitt, Fergal Somers, Annika Waern:
An Open Agent Architecture Supporting Multimedia Services on Public Information Kiosks. PAAM 1997: 445-466 - 1996
- [b1]Annika Waern:
Recognising human plans - issues for plan recognition in human-computer interaction. DSV 96-004, Royal Institute of Technology 1996, ISBN 978-91-7153-456-9, pp. I-X, 1-201 - [j1]Kristina Höök, Jussi Karlgren, Annika Wærn, Nils Dahlbäck, Carl Gustaf Jansson, Klas Karlgren, Benoît Lemaire:
A Glass Box Approach to Adaptive Hypermedia. User Model. User Adapt. Interact. 6(2-3): 157-184 (1996) - 1995
- [c8]Ivan Bretan, Anna-Lena Ereback, Catriona MacDermid, Annika Waern:
Simulation-based dialogue design for speech-controlled telephone services. CHI 95 Conference Companion 1995: 145-146 - 1993
- [c7]Kristina Höök, Jussi Karlgren, Annika Wærn:
Inferring complex plans. IUI 1993: 231-234 - 1992
- [c6]Annika Wærn:
Reactive Abduction. ECAI 1992: 159-163
1980 – 1989
- 1989
- [c5]Manny Rayner, Åsa Hugosson, Martin Aronsson, Annika Wærn:
Formal Reasoning about Plan-Controlled Vehicles. SCAI 1989: 739-751 - 1988
- [c4]Manny Rayner, Åsa Hugosson, Annika Wærn:
Proving Correctness of Plans Considered as Procedural Programs. AIMSA 1988: 93-102 - [c3]Annika Wærn:
An Implementation Technique for the Abstract Interpretation of Prolog. ICLP/SLP 1988: 700-710 - [c2]William H. Winsborough, Annika Wærn:
Transparent And-Parallelism in the Presence of Shared Free Variables. ICLP/SLP 1988: 749-764 - 1986
- [c1]Lennart Beckman, Rune Gustavsson, Annika Wærn:
An Algebraic Model of Parallel Execution of Logic Programs. LICS 1986: 50-57
Coauthor Index
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