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José P. Zagal
Person information
- affiliation: University of Utah, Salt Lake City, UT, USA
- affiliation: DePaul University, College of Computing and Digital Media, Chicago, IL, USA
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2020 – today
- 2023
- [j12]Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus:
Aligning story and gameplay through narrative goals. Entertain. Comput. 47: 100577 (2023) - 2022
- [c30]Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus:
Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design. AIIDE 2022: 10-17 - 2020
- [j11]Michael S. Debus, José P. Zagal, Rogelio E. Cardona-Rivera:
A Typology of Imperative Game Goals. Game Stud. 20(3) (2020) - [c29]Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus:
Narrative Goals in Games: A Novel Nexus of Story and Gameplay. FDG 2020: 27:1-27:4 - [c28]Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus:
GFI: A Formal Approach to Narrative Design and Game Research. ICIDS 2020: 133-148
2010 – 2019
- 2018
- [j10]Chris Bateman, José P. Zagal:
Game Design Lineages: Minecraft's Inventory. Trans. Digit. Games Res. Assoc. 3(3) (2018) - 2017
- [c27]Roger Altizer Jr., José P. Zagal, Erin Johnson, Bob Wong, Rebecca Anderson, Jeffery Botkin, Erin Rothwell:
Design Box Case Study: Facilitating Interdisciplinary Collaboration and Participatory Design in Game Developm. CHI PLAY (Companion) 2017: 405-412 - [c26]José P. Zagal:
War Ethics: A Framework for Analyzing Videogames. DiGRA Conference 2017 - [c25]Jeff L. Nay, José P. Zagal:
Meaning without consequence: virtue ethics and inconsequential choices in games. FDG 2017: 14:1-14:8 - 2016
- [j9]José P. Zagal:
On Chairing a Games Research Conference. Trans. Digit. Games Res. Assoc. 2(2) (2016) - [j8]José P. Zagal, Roger Altizer:
Introduction. Trans. Digit. Games Res. Assoc. 2(2) (2016) - [c24]C. Thi Nguyen, José P. Zagal:
Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games. DiGRA/FDG 2016 - 2015
- [c23]José P. Zagal, Roger Altizer:
Placeholder Content in Game Development: Benefits and Challenges. CHI PLAY 2015: 745-750 - [e2]José P. Zagal, Esther MacCallum-Stewart, Julian Togelius:
Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015. Society for the Advancement of the Science of Digital Games 2015 [contents] - 2014
- [c22]Roger Altizer, José P. Zagal:
Designing Inside the Box or Pitching Practices in Industry and Education. DiGRA 2014 - [c21]Roger Altizer, José P. Zagal:
Pitch perfect or exploring pitching practices in industry and games education. FDG 2014 - [c20]José P. Zagal, Roger Altizer:
Examining 'RPG elements': Systems of character progression. FDG 2014 - [e1]Roger Altizer, José P. Zagal, Annika Waern, Staffan Björk:
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, DiGRA 2014, Salt Lake City, UT, USA, August 3-6, 2014. Digital Games Research Association 2014 [contents] - 2013
- [j7]Annika Waern, José P. Zagal:
Introduction. Trans. Digit. Games Res. Assoc. 1(1) (2013) - [c19]Kathryn Wozniak, José P. Zagal:
Finding Evidence of Metacognition through Content Analysis of an ePortfolio Community: Beyond Text, Across New Media. CSCL (2) 2013: 189-192 - [c18]José P. Zagal:
Understanding Japanese Games Education. DiGRA Conference 2013 - [c17]José P. Zagal, Staffan Björk, Chris Lewis:
Dark patterns in the design of games. FDG 2013: 39-46 - [c16]José P. Zagal, Noriko Tomuro:
Cultural differences in game appreciation: A study of player game reviews. FDG 2013: 86-93 - 2012
- [c15]Kevin Raison, Noriko Tomuro, Steven L. Lytinen, José P. Zagal:
Extraction of User Opinions by Adjective-Context Co-clustering for Game Review Texts. JapTAL 2012: 289-299 - 2011
- [j6]José P. Zagal:
Hackers, History, and Game Design: What Racing the Beam Is Not. Game Stud. 11(2) (2011) - [j5]John Murphy, José P. Zagal:
Videogames and the Ethics of Care. Int. J. Gaming Comput. Mediat. Simulations 3(3): 69-81 (2011) - [c14]José P. Zagal, John Sharp:
A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone. DiGRA Conference 2011 - 2010
- [c13]José P. Zagal, Susy S. Chan, Jingli Zhang:
Measuring Flow Experience of Computer Game Players. AMCIS 2010: 137 - [c12]José P. Zagal, Noriko Tomuro:
The aesthetics of gameplay: a lexical approach. MindTrek 2010: 9-16
2000 – 2009
- 2009
- [c11]Matt Zachara, José P. Zagal:
Challenges for success in stereo gaming: a Virtual Boy case study. Advances in Computer Entertainment Technology 2009: 99-106 - [c10]David Thomas, José P. Zagal, Margaret Robertson, Ian Bogost, William Huber:
You Played That? Game Studies Meets Game Criticism. DiGRA Conference 2009 - [c9]José P. Zagal:
Ethically Notable Videogames: Moral Dilemmas and Gameplay. DiGRA Conference 2009 - [c8]José P. Zagal, Karen Schrier, Miguel Sicart:
Workshop: Ethics in Videogames [Extended Abstracts]. DiGRA Conference 2009 - [c7]José P. Zagal, Amanda Ladd, Terris Johnson:
Characterizing and understanding game reviews. FDG 2009: 215-222 - 2008
- [j4]José P. Zagal, Clara Fernández-Vara, Michael Mateas:
Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation. Games Cult. 3(2): 175-198 (2008) - [j3]José P. Zagal, Amy S. Bruckman:
Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games. Game Stud. 8(2) (2008) - [c6]José P. Zagal:
A framework for games literacy and understanding games. Future Play 2008: 33-40 - [c5]José P. Zagal, Amy S. Bruckman:
The game ontology project: supporting learning while contributing authentically to game studies. ICLS (2) 2008: 499-506 - 2007
- [c4]José P. Zagal, Michael Mateas:
Temporal Frames: A Unifying Framework for the Analysis of Game Temporality. DiGRA Conference 2007 - [c3]José P. Zagal, Amy S. Bruckman:
GameLog: fostering reflective gameplaying for learning. Sandbox@SIGGRAPH 2007: 31-38 - 2005
- [c2]Clara Fernández-Vara, José P. Zagal, Michael Mateas:
Evolution Of Space Configuration In Videogames. DiGRA Conference 2005 - [c1]José P. Zagal, Michael Mateas, Clara Fernández-Vara, Brian Hochhalter, Nolan Lichti:
Towards an Ontological Language for Game Analysis. DiGRA Conference 2005 - 2002
- [j2]José Pablo Zagal, Raúl A. Santelices, Miguel Nussbaum:
Maintenance-Oriented Design and Development: A Case Study. IEEE Softw. 19(4): 100-106 (2002) - 2000
- [j1]José Pablo Zagal, Miguel Nussbaum, Ricardo Rosas:
A Model to Support the Design of Multiplayer Games. Presence Teleoperators Virtual Environ. 9(5): 448-462 (2000)
Coauthor Index
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