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Entertainment Computing, Volume 47
Volume 47, August 2023
- Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus:
Aligning story and gameplay through narrative goals. 100577 - Hongmin Nie:
College English teaching reform and innovative methods under the new media platform based on the IoT. 100578 - Qianqian Xu, Lin Yang:
An automated teaching model machine combining improved fuzzy mechanism in teaching children's drawing games. 100579 - Attilio Sbrana, Luiz Gustavo Bizarro Mirisola, Nei Yoshihiro Soma, Paulo André Lima de Castro:
Solving NP-Complete Akari games with deep learning. 100580 - Jing Tian:
Quality evaluation of preschool video games based on RNN. 100581 - Silvia Biagioni, Luca Bastiani, Marina Baroni, Marco Scalese, Claudia Luppi, Roberta Potente, Sabrina Molinaro:
Relationship between Gaming and other game related activities: Italian validation of the Screening Test for Problematic Gaming (STPG). 100583 - Kayson Whitehouse, Michael Hitchens, Nicole Matthews:
Trans* and gender diverse players: Avatars and gender-alignment. 100584 - Farhad Seraji, Hoda Olsadat Musavi:
Does applying the principles of constructivism learning add to the popularity of serious games? A systematic mixed studies review. 100585 - Cheih-Ying Chen, Xu-Qin Zhunag:
The image ratios for designing cute nonhuman anthropomorphic characters. 100586 - Shaowen Ni, Ran Dong, Hideo Ueichi:
The influence of online multiplayer games on social capital and interdependent well-being in Japan. 100587 - Daniel López-Fernández, Aldo Gordillo, Raúl Lara-Cabrera, Javier Alegre Landáburu:
Comparing effectiveness of educational video games of different genres in computer science education. 100588 - Ali Cagil Omerbas:
The power bases in multiplayer video games. 100589 - Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Managing the plot structure of character-based interactive narratives in games. 100590 - Maximilian Croissant, Guy Schofield, Cade McCall:
Theories, methodologies, and effects of affect-adaptive games: A systematic review. 100591 - Pauliina Baltzar, Lobna Hassan, Markku Turunen:
Social accessibility in multiplayer games: Theory and praxis. 100592 - A. Chandramouli, Vemula Rajitha Hyma, Pasumarthi Sai Tanmayi, Thanniru Geervani Santoshi, B. Priyanka:
Diabetes prediction using Hybrid Bagging Classifier. 100593 - Ronaldo E Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz:
Towards sample efficient deep reinforcement learning in collectible card games. 100594 - Artur de Oliveira da Rocha Franco, José Wellington Franco da Silva, José Gilvan Rodrigues Maia, Miguel Franklin de Castro:
Harnessing generative grammars and genetic algorithms for immersive 2D maps. 100595 - Paula T. Palomino, Luiz A. L. Rodrigues, Alessandra Luz, Armando M. Toda, Lennart E. Nacke, Seiji Isotani:
Predicting user types with symbolic images: An empirical validation based on two card-sorting studies. 100596 - DongWook Jeong, Sungbin Youk:
Refining esports: A quantitative cartography of esports literature. 100597
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