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Seiji Isotani
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2020 – today
- 2024
- [j85]Emanuel Marques Queiroga, Elton Sarmanho Siqueira, Carlos dos Santos Portela, Thiago Damasceno Cordeiro, Ig Ibert Bittencourt, Seiji Isotani, Rafael Ferreira Mello, Roberto Muñoz, Cristian Cechinel:
Data-Driven Strategies for Achieving School Equity: Insights From Brazil and Policy Recommendations. IEEE Access 12: 101646-101659 (2024) - [j84]Luiz A. L. Rodrigues, Paula T. Palomino, Armando M. Toda, Ana C. T. Klock, Marcela Pessoa, Filipe D. Pereira, Elaine H. T. Oliveira, David Braga Fernandes de Oliveira, Alexandra I. Cristea, Isabela Gasparini, Seiji Isotani:
How Personalization Affects Motivation in Gamified Review Assessments. Int. J. Artif. Intell. Educ. 34(2): 147-184 (2024) - [j83]Ig Ibert Bittencourt, Geiser Chalco Challco, Jário José Santos, Sheyla Fernandes, Jesana Silva, Naricla Batista, Claudio Hutz, Seiji Isotani:
Positive Artificial Intelligence in Education (P-AIED): A Roadmap. Int. J. Artif. Intell. Educ. 34(3): 732-792 (2024) - [j82]Wilk Oliveira, Juho Hamari, William Ferreira, Olena Pastushenko, Armando M. Toda, Paula Toledo Palomino, Seiji Isotani:
Uncovering associations between users' behaviour and their flow experience. Behav. Inf. Technol. 43(14): 3416-3435 (2024) - [j81]Fabrício Domingos Ferreira da Rocha, Bruno Lemos, Pedro Henrique de Brito, Rodrigo Santos, Luiz A. L. Rodrigues, Seiji Isotani, Diego Dermeval:
Gamification and open learner model: An experimental study on the effects on self-regulatory learning characteristics. Educ. Inf. Technol. 29(3): 3525-3546 (2024) - [j80]Luiz A. L. Rodrigues, Filipe Dwan Pereira, Marcelo Marinho, Valmir Macario, Ig Ibert Bittencourt, Seiji Isotani, Diego Dermeval, Rafael Ferreira Mello:
Mathematics intelligent tutoring systems with handwritten input: a scoping review. Educ. Inf. Technol. 29(9): 11183-11209 (2024) - [j79]Lenardo Chaves e Silva, Alvaro Sobrinho, Thiago Damasceno Cordeiro, Alan Pedro da Silva, Diego Dermeval, Leonardo Brandão Marques, Ig Ibert Bittencourt, Jário José dos Santos Júnior, Rafael Ferreira Mello, Carlos dos Santos Portela, Maurício Ronny de Almeida Souza, Rodrigo Lisbôa Pereira, Edson Koiti Kudo Yasojima, Seiji Isotani:
Assessing students' handwritten text productions: A two-decades literature review. Expert Syst. Appl. 250: 123780 (2024) - [j78]Guilherme Corredato Guerino, Luiz A. L. Rodrigues, Lívia Silva Oliveira, Marcelo Marinho, Thomaz Edson Veloso da Silva, Luiz Amorim, Diego Dermeval, Rodolfo Sena da Penha, Ig Ibert Bittencourt, Seiji Isotani:
We see You: Understanding Math Teachers from Brazilian Public Schools to Design Equitable Educational Technology. Revista Brasileira de Informática na Educ. 32: 336-358 (2024) - [j77]Armando Maciel Toda, Paula Toledo Palomino, Luiz A. L. Rodrigues, Ana Carolina Tomé Klock, Filipe Dwan Pereira, Simone de Sousa Borges, Isabela Gasparini, Elaine Harada Teixeira de Oliveira, Seiji Isotani, Alexandra Ioana Cristea:
Brazilian Teachers' concerns towards the use of Gamification in Education: perceived barriers to its adoption. Revista Brasileira de Informática na Educ. 32: 510-532 (2024) - [j76]Paula T. Palomino, Seiji Isotani:
Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education. J. Interact. Syst. 15(1): 478-489 (2024) - [j75]Marcela Pessoa, Márcia Lima, Fernanda Pires, Gabriel Haydar, Rafaela Melo, Luiz A. L. Rodrigues, David B. F. Oliveira, Elaine Harada T. de Oliveira, Leandro Galvão, Bruno Gadelha, Seiji Isotani, Isabela Gasparini, Tayana Conte:
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments. IEEE Trans. Learn. Technol. 17: 527-541 (2024) - [j74]Katja Rogers, Teresa Hirzle, Sukran Karaosmanoglu, Paula Toledo Palomino, Ekaterina Durmanova, Seiji Isotani, Lennart E. Nacke:
An Umbrella Review of Reporting Quality in CHI Systematic Reviews: Guiding Questions and Best Practices for HCI. ACM Trans. Comput. Hum. Interact. 31(5): 57:1-57:55 (2024) - [c116]Carlos S. Portela, Jorge Rocha, Paula T. Palomino, Rodrigo Lisbôa Pereira, Thiago Damasceno Cordeiro, Alan Silva, Ig Ibert Bittencourt, Diego Dermeval, Leonardo Brandão Marques, Seiji Isotani:
Bringing AIED, Public Policy and GDPR to Promote Educational Opportunities in Brazil. AIED Companion (1) 2024: 74-86 - [c115]Kelly Silva, Jário José Santos, Geiser Chalco Challco, Marcelo Reis, Leonardo Brandão Marques, Alan Silva, Alvaro Sobrinho, Diego Dermeval, Rafael Ferreira Leite de Mello, Ig Ibert Bittencourt, Seiji Isotani:
Exploring the Impact of Gender Stereotypes on Motivation, Flow State, and Learning Performance in a Gamified Tutoring System. AIED Companion (2) 2024: 88-96 - [c114]Luiz A. L. Rodrigues, Anderson P. Avila-Santos, Thomaz Edson Veloso da Silva, Rodolfo Sena da Penha, Carlos Neto, Geiser Chalco Challco, Ermesson L. dos Santos, Everton Souza, Guilherme Corredato Guerino, Thales Vieira, Marcelo Marinho, Valmir Macario, Ig Ibert Bittencourt, Diego Dermeval, Seiji Isotani:
Knowledge Tracing Unplugged: From Data Collection to Model Deployment. AIED (1) 2024: 91-104 - [c113]Mohammad Alshehri, Fahd Alfarsi, Ahmed Alamri, Laila Alrajhi, Saman Rizvi, Filipe Dwan Pereira, Seiji Isotani, Alexandra I. Cristea:
MOOCRev: A Large-Scale Data Repository for Course Reviews. AIED Companion (2) 2024: 124-131 - [c112]Everton Souza, Ermesson L. dos Santos, Luiz A. L. Rodrigues, Daniel Carneiro Rosa, Filipe R. Cordeiro, Cicero Pereira, Sérgio F. Chevtchenko, Ruan Carvalho, Thales Vieira, Marcelo Marinho, Diego Dermeval, Ig Ibert Bittencourt, Seiji Isotani, Valmir Macario:
Handwritten Equation Detection in Disconnected, Low-Cost Mobile Devices. AIED Companion (2) 2024: 132-139 - [c111]Ruan Carvalho, Lucas Fernandes Lins, Luiz A. L. Rodrigues, Péricles B. C. de Miranda, Hilário Oliveira, Thiago Damasceno Cordeiro, Ig Ibert Bittencourt, Seiji Isotani, Rafael Ferreira Mello:
Exploring NLP and Embedding for Automatic Essay Scoring in the Portuguese. AIED Companion (1) 2024: 228-233 - [c110]Sérgio F. Chevtchenko, Ruan Carvalho, Luiz A. L. Rodrigues, Everton Souza, Daniel Carneiro Rosa, Filipe R. Cordeiro, Cicero Pereira, Thales Vieira, Marcelo Marinho, Diego Dermeval, Ig Ibert Bittencourt, Seiji Isotani, Valmir Macario:
An Optimization Approach for Elementary School Handwritten Mathematical Expression Recognition. AIED Companion (2) 2024: 234-241 - [c109]Kamila Benevides, Jário José Santos, Geiser Chalco Challco, Marcelo Reis, Alvaro Sobrinho, Leonardo Brandão Marques, Diego Dermeval, Rafael Ferreira Leite de Mello, Alan Silva, Seiji Isotani, Ig Ibert Bittencourt:
Unhappiness and Demotivation Among Students in Gamified Tutoring Systems: Toward Understanding the Gender Gap. AIED Companion (2) 2024: 259-266 - [c108]Lucas Galhardi, Maria Fernanda Herculano, Luiz A. L. Rodrigues, Péricles B. C. de Miranda, Hilário Oliveira, Thiago Damasceno Cordeiro, Ig Ibert Bittencourt, Seiji Isotani, Rafael Ferreira Mello:
Contextual Features for Automatic Essay Scoring in Portuguese. AIED Companion (1) 2024: 270-282 - [c107]Renata Miranda de Gama, Geiser Chalco Challco, Jário José Santos, Marcelo Reis, Alvaro Sobrinho, Seiji Isotani, Ig Ibert Bittencourt:
Breaking the Cycle: AI Boosting Communication Skills of Low-Income Students in Brazil. AIED Companion (1) 2024: 283-291 - [c106]Andreza Ferreira, Wilk Oliveira, Rafael de Amorim Silva, Juho Hamari, Seiji Isotani:
Internet of Things for Smart Education: A Systematic Literature Review. ICALT 2024: 179-181 - 2023
- [j73]Wilk Oliveira, Juho Hamari, Lei Shi, Armando M. Toda, Luiz A. L. Rodrigues, Paula T. Palomino, Seiji Isotani:
Tailored gamification in education: A literature review and future agenda. Educ. Inf. Technol. 28(1): 373-406 (2023) - [j72]Jário José Santos, Ester Andrade, Kamila Benevides, Kelly Silva, João Nascimento, Ig Ibert Bittencourt, Marcos Pereira, Sheyla Fernandes, Seiji Isotani:
Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study. Educ. Inf. Technol. 28(2): 1637-1662 (2023) - [j71]Paula T. Palomino, Luiz A. L. Rodrigues, Alessandra Luz, Armando M. Toda, Lennart E. Nacke, Seiji Isotani:
Predicting user types with symbolic images: An empirical validation based on two card-sorting studies. Entertain. Comput. 47: 100596 (2023) - [j70]Lenardo Chaves e Silva, Álvaro Alvares de Carvalho César Sobrinho, Thiago Damasceno Cordeiro, Rafael Ferreira Leite de Mello, Ig Ibert Bittencourt, Leonardo Brandão Marques, Diego Dermeval Medeiros da Cunha Matos, Alan Pedro da Silva, Seiji Isotani:
Applications of convolutional neural networks in education: A systematic literature review. Expert Syst. Appl. 231: 120621 (2023) - [j69]Wilk Oliveira, Juho Hamari, Seiji Isotani:
The Relationship between Users' Behavior and Their Flow Experience in Gamified Systems. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 319-341 (2023) - [j68]Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Sivaldo Joaquim, Seiji Isotani:
The Consistency of Gamification User Types: A Study on the Change of Preferences over Time. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 1253-1281 (2023) - [j67]Elyda Laisa Soares Xavier Freitas, Ig Ibert Bittencourt, Seiji Isotani, Leonardo B. Marques, Diego Dermeval, Alan Silva, Rafael Ferreira Mello:
Inteligência Artificial para Educação: Um Caminho para um Campo mais Inclusivo. Revista Brasileira de Informática na Educ. 31: 307-322 (2023) - [j66]Marcelo Camargo De Juli, Wilk Oliveira, Isabelle Melo do Nascimento, Seiji Isotani:
Eles Percebem o que Queremos? Um Estudo Sobre a Percepção dos Estudantes em um Sistema Educacional Gamificado. Revista Brasileira de Informática na Educ. 31: 529-552 (2023) - [j65]Paula T. Palomino, Armando M. Toda, Luiz A. L. Rodrigues, Wilk Oliveira, Lennart E. Nacke, Seiji Isotani:
An ontology for modelling user' profiles and activities in gamified education. Res. Pract. Technol. Enhanc. Learn. 18: 18 (2023) - [j64]Bruno Elias Penteado, José Carlos Maldonado, Seiji Isotani:
Methodologies for publishing linked open government data on the Web: A systematic mapping and a unified process model. Semantic Web 14(3): 585-610 (2023) - [j63]Filipe Dwan Pereira, Luiz A. L. Rodrigues, Marcelo Henrique Oliveira Henklain, Hermino B. F. Junior, David B. F. Oliveira, Alexandra I. Cristea, Leandro S. G. Carvalho, Seiji Isotani, Aileen Benedict, Mohsen Dorodchi, Elaine Harada Teixeira de Oliveira:
Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams. IEEE Trans. Learn. Technol. 16(3): 457-472 (2023) - [c105]Thomaz Edson Veloso da Silva, Geiser Chalco Challco, Luiz Rodrigues, Fabiana Maris Versuti, Rodolfo Sena da Penha, Lívia Silva Oliveira, Guilherme Corredato Guerino, Luís Felipe Cavalcanti de Amorim, Marcelo Luiz Monteiro Marinho, Valmir Macario, Diego Dermeval, Ig Ibert Bittencourt, Seiji Isotani:
ITS Unplugged: Leapfrogging the Digital Divide for Teaching Numeracy Skills in Underserved Populations. Human-AI Math Tutoring@AIED 2023: 59-65 - [c104]Seiji Isotani, Ig Ibert Bittencourt, Erin Walker:
Artificial Intelligence and Educational Policy: Bridging Research and Practice. AIED (Posters/Late Breaking Results/...) 2023: 63-68 - [c103]Jessica Fernanda Silva Barbosa, Geiser Chalco Challco, Francys Rafael Do Nascimento Martins, Breno Felix de Sousa, Ig Ibert Bittencourt, Marcelo Reis, Jário José Santos, Seiji Isotani:
The Good and Bad of Stereotype Threats: Understanding Its Effects on Negative Thinking and Learning Performance in Gamified Tutoring. AIED (Posters/Late Breaking Results/...) 2023: 328-333 - [c102]Geiser Chalco Challco, Ig Ibert Bittencourt, Marcelo Reis, Jário José Santos, Seiji Isotani:
Gamiflow: Towards a Flow Theory-Based Gamification Framework for Learning Scenarios. AIED (Posters/Late Breaking Results/...) 2023: 415-421 - [c101]Luiz A. L. Rodrigues, Filipe D. Pereira, Jário José Santos, Elaine H. T. Oliveira, Isabela Gasparini, Rafael Ferreira Leite de Mello, Leonardo Brandão Marques, Diego Dermeval, Ig Ibert Bittencourt, Seiji Isotani:
Question Classification with Constrained Resources: A Study with Coding Exercises. AIED (Posters/Late Breaking Results/...) 2023: 734-740 - [c100]Maria Takeshita, Geiser Chalco Challco, Marcelo Reis, Jário José Santos, Seiji Isotani, Ig Ibert Bittencourt:
Even Boosting Stereotypes Increase the Gender Gap in Gamified Tutoring Systems: An Analysis of Self-efficacy, Flow and Learning. AIED (Posters/Late Breaking Results/...) 2023: 741-746 - [c99]Seiji Isotani, Ig Ibert Bittencourt, Geiser Chalco Challco, Diego Dermeval, Rafael Ferreira Mello:
AIED Unplugged: Leapfrogging the Digital Divide to Reach the Underserved. AIED (Posters/Late Breaking Results/...) 2023: 772-779 - [c98]Carlos Portela, Rodrigo Lisbôa Pereira, Koiti Yasojima, Thiago Damasceno Cordeiro, Alan Silva, Diego Dermeval, Leonardo B. Marques, Jário José Santos, Rafael Ferreira Leite de Mello, Valmir Macário, Ig Ibert Bittencourt, Seiji Isotani:
A Case Study on AIED Unplugged Applied to Public Policy for Learning Recovery Post-pandemic in Brazil. AIED (Posters/Late Breaking Results/...) 2023: 788-796 - [c97]Paula Toledo Palomino, Lennart E. Nacke, Seiji Isotani:
Gamification of Virtual Learning Environments: A Narrative and User Experience Approach. IHC 2023: 38:1-38:10 - [c96]Hilário Oliveira, Rafael Ferreira Mello, Bruno Alexandre Barreiros Rosa, Mladen Rakovic, Péricles B. C. de Miranda, Thiago Damasceno Cordeiro, Seiji Isotani, Ig Ibert Bittencourt, Dragan Gasevic:
Towards explainable prediction of essay cohesion in Portuguese and English. LAK 2023: 509-519 - 2022
- [j62]Danielle Akemi Jogo, Geiser Chalco Challco, Ig Ibert Bittencourt, Marcelo Reis, Laíza Ribeiro Silva, Seiji Isotani:
Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design. Int. J. Child Comput. Interact. 33: 100458 (2022) - [j61]Laíza Ribeiro Silva, Alan Pedro da Silva, Nassim Chamel Elias, Seiji Isotani:
Computational approaches for literacy of children with autism: a systematic mapping. Interact. Learn. Environ. 30(10): 1956-1966 (2022) - [j60]Luiz A. L. Rodrigues, Filipe D. Pereira, Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Marcela Pessoa, Leandro S. G. Carvalho, David B. F. Oliveira, Elaine Harada T. de Oliveira, Alexandra I. Cristea, Seiji Isotani:
Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms. ACM Trans. Comput. Educ. 22(3): 30:1-30:27 (2022) - [j59]Danielli Araújo Lima, Seiji Isotani:
Systematic map and review of Google Classroom usage during the Covid-19 pandemic: an analysis by data clustering approach. Revista Brasileira de Informática na Educ. 30: 20-49 (2022) - [j58]Jário José Santos, Kamila Benevides, Ester Andrade, João Nascimento, Kelly Silva, Ig Ibert Bittencourt, Marcos Pereira, Sheyla Fernandes, Cristiana Carina Bld Bittencourt, Seiji Isotani:
Tecnologias Educacionais Estereotipadas: Um desafio a ser enfrentado. Revista Brasileira de Informática na Educ. 30: 73-107 (2022) - [j57]Wilk Oliveira, Juho Hamari, Sivaldo Joaquim, Armando M. Toda, Paula T. Palomino, Julita Vassileva, Seiji Isotani:
The effects of personalized gamification on students' flow experience, motivation, and enjoyment. Smart Learn. Environ. 9(1): 16 (2022) - [j56]Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula Toledo Palomino, Julita Vassileva, Seiji Isotani:
Automating Gamification Personalization to the User and Beyond. IEEE Trans. Learn. Technol. 15(2): 199-212 (2022) - [c95]Armando M. Toda, Paula T. Palomino, Luiz A. L. Rodrigues, Ana C. T. Klock, Filipe D. Pereira, Simone de Sousa Borges, Isabela Gasparini, Elaine H. Teixeira, Seiji Isotani, Alexandra I. Cristea:
Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers. AIED (2) 2022: 259-262 - [c94]Thyago Tenório, Seiji Isotani, Ig Ibert Bittencourt:
Authoring Inner Loops of Intelligent Tutoring Systems Using Collective Intelligence. AIED (2) 2022: 400-404 - [c93]Luiz A. L. Rodrigues, Armando M. Toda, Filipe D. Pereira, Paula T. Palomino, Ana C. T. Klock, Marcela Pessoa, David B. F. Oliveira, Isabela Gasparini, Elaine H. T. Oliveira, Alexandra I. Cristea, Seiji Isotani:
GARFIELD: A Recommender System to Personalize Gamified Learning. AIED (1) 2022: 666-672 - [c92]Brauner R. N. Oliveira, Lina Garcés, Kamila Takayama Lyra, Daniel Soares Santos, Seiji Isotani, Elisa Yumi Nakagawa:
An Overview of Software Architecture Education. CIBSE 2022: 76-90 - [c91]Armando M. Toda, Ana C. T. Klock, Filipe Dwan Pereira, Luiz A. L. Rodrigues, Paula Toledo Palomino, Vinícius Lopes, Craig D. Stewart, Elaine H. T. Oliveira, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil. EDM 2022 - [c90]Wilk Oliveira, Kamilla Tenório, Juho Hamari, Seiji Isotani:
The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems. HICSS 2022: 1-10 - 2021
- [j55]Filipe Dwan Pereira, Samuel C. Fonseca, Elaine H. T. Oliveira, Alexandra I. Cristea, Henrik Bellhäuser, Luiz A. L. Rodrigues, David B. F. Oliveira, Seiji Isotani, Leandro S. G. Carvalho:
Explaining Individual and Collective Programming Students' Behavior by Interpreting a Black-Box Predictive Model. IEEE Access 9: 117097-117119 (2021) - [j54]Helena Macedo Reis, Danilo Alvares, Patrícia A. Jaques, Seiji Isotani:
A Proposal of Model of Emotional Regulation in Intelligent Learning Environments. Informatics Educ. 20(2): 317-332 (2021) - [j53]Luiz A. L. Rodrigues, Paula T. Palomino, Armando M. Toda, Ana C. T. Klock, Wilk Oliveira, Anderson P. Avila-Santos, Isabela Gasparini, Seiji Isotani:
Personalization Improves Gamification: Evidence from a Mixed-methods Study. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 287:1-287:25 (2021) - [j52]Helena Macedo Reis, Danilo Alvares, Patrícia A. Jaques, Seiji Isotani:
Customização da Regulação Emocional de acordo com a Personalidade dos Estudantes em Sistemas Tutores Inteligentes. Revista Brasileira de Informática na Educ. 29: 48-72 (2021) - [j51]Wilk Oliveira, Kamilla Tenório, Juho Hamari, Olena Pastushenko, Seiji Isotani:
Predicting students' flow experience through behavior data in gamified educational systems. Smart Learn. Environ. 8(1): 30 (2021) - [j50]Thyago Tenório, Seiji Isotani, Ig Ibert Bittencourt, Yu Lu:
The State-of-the-Art on Collective Intelligence in Online Educational Technologies. IEEE Trans. Learn. Technol. 14(2): 257-271 (2021) - [j49]Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Seiji Isotani:
The relationship between user types and gamification designs. User Model. User Adapt. Interact. 31(5): 907-940 (2021) - [c89]Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Seiji Isotani:
Do people's user types change over time? An exploratory study. GamiFIN 2021: 90-99 - [c88]Wilk Oliveira, Olena Pastushenko, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Juho Hamari, Seiji Isotani:
Does gamification affect flow experience? A systematic literature review. GamiFIN 2021: 110-119 - [c87]Paula T. Palomino, Luiz A. L. Rodrigues, Armando M. Toda, Seiji Isotani:
Enhancing Students' Learning Experience Through Gamification: Perspectives and Challenges. GranDGamesBR 2021: 113-133 - [c86]Wilk Oliveira, Seiji Isotani, Olena Pastushenko, Tomás Hruska, Juho Hamari:
Modeling students' flow experience through data logs in gamified educational systems. ICALT 2021: 97-101 - [c85]Kamilla Tenório, Bruno Lemos, Pedro Nascimento, Rodrigo Santos, Alexandre Machado, Diego Dermeval, Ranilson Paiva, Seiji Isotani:
Learning and Gamification Dashboards: A Mixed-Method Study with Teachers. ITS 2021: 406-417 - [c84]Filipe D. Pereira, Hermino B. F. Junior, Luiz Rodriguez, Armando M. Toda, Elaine H. T. Oliveira, Alexandra I. Cristea, David B. F. Oliveira, Leandro S. G. Carvalho, Samuel C. Fonseca, Ahmed Alamri, Seiji Isotani:
A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning. ITS 2021: 466-480 - [c83]Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Anderson Paulo Avila Santos, Seiji Isotani:
Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons. SIGCSE 2021: 184-190 - [i9]Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Julita Vassileva, Seiji Isotani:
Automating Gamification Personalization: To the User and Beyond. CoRR abs/2101.05718 (2021) - [i8]Wilk Oliveira, Olena Pastushenko, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Juho Hamari, Seiji Isotani:
Does gamification affect flow experience? A systematic literature review. CoRR abs/2106.09942 (2021) - [i7]Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Seiji Isotani:
Do people's user types change over time? An exploratory study. CoRR abs/2106.10148 (2021) - 2020
- [j48]Filipe D. Pereira, Elaine H. T. Oliveira, David B. F. Oliveira, Alexandra I. Cristea, Leandro S. G. Carvalho, Samuel C. Fonseca, Armando Maciel Toda, Seiji Isotani:
Using learning analytics in the Amazonas: understanding students' behaviour in introductory programming. Br. J. Educ. Technol. 51(4): 955-972 (2020) - [j47]Rachel Carlos Duque Reis, Kamila Takayama Lyra, Clausius Duque Gonçalves Reis, Bruno Elias Penteado, Seiji Isotani:
The Use of Personality Traits to Enhance Theory-driven Group Formation. Revista Brasileira de Informática na Educ. 28: 796-818 (2020) - [c82]Geiser Chalco Challco, Ig Ibert Bittencourt, Seiji Isotani:
Can Ontologies Support the Gamification of Scripted Collaborative Learning Sessions? AIED (1) 2020: 79-91 - [c81]Olena Pastushenko, Wilk Oliveira, Seiji Isotani, Tomás Hruska:
A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments. CHI Extended Abstracts 2020: 1-9 - [c80]Wilk Oliveira, Armando Maciel Toda, Paula Toledo Palomino, Lei Shi, Julita Vassileva, Ig Ibert Bittencourt, Seiji Isotani:
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience. HICSS 2020: 1-10 - [c79]Armando M. Toda, Ana Carolina Tomé Klock, Paula T. Palomino, Luiz A. L. Rodrigues, Wilk Oliveira, Craig D. Stewart, Alexandra I. Cristea, Isabela Gasparini, Seiji Isotani:
GamiCSM: relating education, culture and gamification - a link between worlds. IHC 2020: 18:1-18:10 - [c78]Khulood Alharbi, Laila Alrajhi, Alexandra I. Cristea, Ig Ibert Bittencourt, Seiji Isotani, Annie James:
Data-Driven Analysis of Engagement in Gamified Learning Environments: A Methodology for Real-Time Measurement of MOOCs. ITS 2020: 142-151 - [c77]Filipe D. Pereira, Armando Maciel Toda, Elaine H. T. Oliveira, Alexandra I. Cristea, Seiji Isotani, Dion Laranjeira, Adriano Almeida, Jonas Mendonça:
Can We Use Gamification to Predict Students' Performance? A Case Study Supported by an Online Judge. ITS 2020: 259-269 - [c76]Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Seiji Isotani:
Personalized gamification: A literature review of outcomes, experiments, and approaches. TEEM 2020: 699-706 - [i6]Armando Maciel Toda, Ana Carolina Tomé Klock, Wilk Oliveira, Paula Toledo Palomino, Luiz A. L. Rodrigues, Lei Shi, Ig Ibert Bittencourt, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
Analysing gamification elements in educational environments using an existing Gamification taxonomy. CoRR abs/2008.05473 (2020) - [i5]Armando Maciel Toda, Paula Toledo Palomino, Luiz A. L. Rodrigues, Wilk Oliveira, Lei Shi, Seiji Isotani, Alexandra I. Cristea:
Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study. CoRR abs/2008.05847 (2020)
2010 – 2019
- 2019
- [j46]Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Luiz A. L. Rodrigues, Ana C. T. Klock, Isabela Gasparini, Alexandra I. Cristea, Seiji Isotani:
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education. J. Educ. Technol. Soc. 22(3): 47-60 (2019) - [j45]Diego Dermeval, Josmário Albuquerque, Ig Ibert Bittencourt, Seiji Isotani, Alan Pedro da Silva, Julita Vassileva:
GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems. Frontiers Artif. Intell. 2: 13 (2019) - [j44]Armando Maciel Toda, Ricardo Melo Casseb do Carmo, Alan Pedro da Silva, Ig Ibert Bittencourt, Seiji Isotani:
An approach for planning and deploying gamification concepts with social networks within educational contexts. Int. J. Inf. Manag. 46: 294-303 (2019) - [j43]Bruno Elias Penteado, Ig Ibert Bittencourt, Seiji Isotani:
Análise exploratória sobre a abertura de dados educacionais no Brasil: como torná-los prontos para o ecossistema da Web? Revista Brasileira de Informática na Educ. 27(1): 175-195 (2019) - [j42]Kamila Takayama Lyra, Rachel Carlos Duque Reis, Wilmax Marreiro Cruz, Seiji Isotani:
Um framework de classificação de complexidade para infográficos. Revista Brasileira de Informática na Educ. 27(1): 196- (2019) - [j41]Armando Maciel Toda, Ana Carolina Tomé Klock, Wilk Oliveira, Paula Toledo Palomino, Luiz A. L. Rodrigues, Lei Shi, Ig Ibert Bittencourt, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
Analysing gamification elements in educational environments using an existing Gamification taxonomy. Smart Learn. Environ. 6(1): 16 (2019) - [c75]Bruno Elias Penteado, Seiji Isotani, Paula Maria Pereira Paiva, Marina Morettin-Zupelari, Deborah Viviane Ferrari:
Discovery of Study Patterns that Impacts Students' Discussion Performance in Forum Assignments. AIED (2) 2019: 220-225 - [c74]Wilk Oliveira, Armando Maciel Toda, Paula Toledo Palomino, Luiz A. L. Rodrigues, Seiji Isotani, Lei Shi:
Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach. CHI PLAY (Companion) 2019: 581-588 - [c73]Armando Maciel Toda, Wilk Oliveira, Lei Shi, Ig Ibert Bittencourt, Seiji Isotani, Alexandra I. Cristea:
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study. EDM 2019 - [c72]Armando Maciel Toda, Wilk Oliveira, Ana Carolina Tomé Klock, Paula Toledo Palomino, Marcelo Pimenta, Ig Ibert Bittencourt, Lei Shi, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation. ICALT 2019: 84-88 - [c71]Paula Toledo Palomino, Armando Maciel Toda, Wilk Oliveira, Alexandra I. Cristea, Seiji Isotani:
Narrative for Gamification in Education: Why Should you Care? ICALT 2019: 97-99 - [c70]Geiser Chalco Challco, Seiji Isotani, Ig Ibert Bittencourt:
The Effects of Ontology-Based Gamification in Scripted Collaborative Learning. ICALT 2019: 140-144 - [c69]Bruno Elias Penteado, Seiji Isotani, Paula Maria Pereira Paiva, Marina Morettin-Zupelari, Deborah Viviane Ferrari:
Detecting Behavioral Trajectories in Continued Education Online Courses. ICALT 2019: 179-180 - [p1]Leonardo Castro Botega, Állan Cesar Moreira de Oliveira, Valdir Amancio Pereira Junior, Jordan Ferreira Saran, Lucas Zanco Ladeira, Gustavo Marttos Cáceres Pereira, Seiji Isotani:
Quantify: An Information Fusion Model Based on Syntactic and Semantic Analysis and Quality Assessments to Enhance Situation Awareness. Information Quality in Information Fusion and Decision Making 2019: 563-586 - [e3]Seiji Isotani, Eva Millán, Amy Ogan, Peter M. Hastings, Bruce M. McLaren, Rose Luckin:
Artificial Intelligence in Education - 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part I. Lecture Notes in Computer Science 11625, Springer 2019, ISBN 978-3-030-23203-0 [contents] - [e2]Seiji Isotani, Eva Millán, Amy Ogan, Peter M. Hastings, Bruce M. McLaren, Rose Luckin:
Artificial Intelligence in Education - 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part II. Lecture Notes in Computer Science 11626, Springer 2019, ISBN 978-3-030-23206-1 [contents] - [i4]Armando Maciel Toda, Wilk Oliveira, Lei Shi, Ig Ibert Bittencourt, Seiji Isotani, Alexandra I. Cristea:
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study. CoRR abs/1905.09146 (2019) - 2018
- [j40]Rachel Carlos Duque Reis, Seiji Isotani, Carla Lopes Rodriguez, Kamila Takayama Lyra, Patrícia Augustin Jaques, Ig Ibert Bittencourt:
Affective states in computer-supported collaborative learning: Studying the past to drive the future. Comput. Educ. 120: 29-50 (2018) - [j39]Seiji Isotani, Helena Macedo Reis, Danilo Alvares, Anarosa A. F. Brandão, Leônidas de Oliveira Brandão:
A DGS gesture dictionary for modelling on mobile devices. Interact. Learn. Environ. 26(3): 320-336 (2018) - [j38]Danila Feitosa, Diego Dermeval, Thiago Ávila, Ig Ibert Bittencourt, Bernadette Farias Lóscio, Seiji Isotani:
A systematic review on the use of best practices for publishing linked data. Online Inf. Rev. 42(1): 107-123 (2018) - [j37]Wilk Oliveira dos Santos, Ig Ibert Bittencourt, Seiji Isotani, Diego Dermeval, Leonardo Brandão Marques, Ismar Frango Silveira:
Flow Theory to Promote Learning in Educational Systems: Is it Really Relevant? Revista Brasileira de Informática na Educ. 26(2): 29-59 (2018) - [j36]Helena Macedo Reis, Patrícia Augustin Jaques, Seiji Isotani:
Sistemas Tutores Inteligentes que Detectam as Emoções dos Estudantes: um Mapeamento Sistemático. Revista Brasileira de Informática na Educ. 26(3): 76-107 (2018) - [j35]Ig Ibert Bittencourt, Seiji Isotani:
Informática na Educação baseada em Evidências: Um Manifesto. Revista Brasileira de Informática na Educ. 26(3): 108-119 (2018) - [j34]Marcos Wander Rodrigues, Seiji Isotani, Luiz Enrique Zárate:
Educational Data Mining: A review of evaluation process in the e-learning. Telematics Informatics 35(6): 1701-1717 (2018) - [c68]Bruno Elias Penteado, Seiji Isotani, Paula Maria Pereira Paiva, Marina Morettin-Zupelari, Deborah Viviane Ferrari:
Prediction of Interpersonal Help-Seeking Behavior from Log Files in an In-Service Education Distance Course. AIED (2) 2018: 266-270 - [c67]Gabriel Toschi de Oliveira, Claudio Fabiano Motta Toledo, Seiji Isotani, Geiser Chalco Challco, Hugo Henriques Pereira:
A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions. CIG 2018: 1-8 - [c66]Laíza Ribeiro Silva, Alan Pedro da Silva, Armando Maciel Toda, Seiji Isotani:
Impact of Teaching Approaches to Computational Thinking on High School Students: A Systematic Mapping. ICALT 2018: 285-289 - [c65]Helena Macedo Reis, Danilo Alvares, Patrícia Augustin Jaques, Seiji Isotani:
Analysis of Permanence Time in Emotional States: A Case Study Using Educational Software. ITS 2018: 180-190 - [c64]Kamila Takayama Lyra, Marcela Lopes Alves, Fernando H. Carvalho Silva, Kathiani Elisa de Souza, Seiji Isotani:
An agile project management experience: points of view of graduate students. SBES 2018: 240-249 - [c63]Maria Lydia Fioravanti, Bruno Sena, Leo Natan Paschoal, Laíza R. Silva, Ana P. Allian, Elisa Yumi Nakagawa, Simone R. S. Souza, Seiji Isotani, Ellen F. Barbosa:
Integrating Project Based Learning and Project Management for Software Engineering Teaching: An Experience Report. SIGCSE 2018: 806-811 - [c62]Armando Maciel Toda, Ricardo Melo Casseb do Carmo, Alan Pedro da Silva, Seiji Isotani:
GAMIFY-SN: A Meta-model for Planning and Deploying Gamification Concepts Within Social Networks - A Case Study. WorldCIST (2) 2018: 1357-1366 - [i3]Helena Macedo Reis, Danilo Alvares, Patrícia Augustin Jaques, Seiji Isotani:
Analysis of permanence time in emotional states: A case study using educational software. CoRR abs/1803.10810 (2018) - 2017
- [j33]Olavo Holanda, Seiji Isotani, Ig Ibert Bittencourt, Diego Dermeval, Williams Alcantara:
An object triple mapping system supporting detached objects: A performance and memory usage empirical comparison. Eng. Appl. Artif. Intell. 62: 234-251 (2017) - [j32]Diego Dermeval, Glauber Rodrigues Leite, João Almeida, Josmario Albuquerque, Ig Ibert Bittencourt, Sean W. M. Siqueira, Seiji Isotani, Alan Pedro da Silva:
An ontology-driven software product line architecture for developing gamified intelligent tutoring systems. Int. J. Knowl. Learn. 12(1): 27-48 (2017) - [j31]Rafaela Vilela Rocha, Aparecida Maria Zem-Lopes, Laís Zagatti Pedro, Ig Ibert Bittencourt, Seiji Isotani:
Metodologia de Desenvolvimento de Jogos Sérios: especificação de ferramentas de apoio open source. Revista Brasileira de Informática na Educ. 24(3): 109-124 (2017) - [j30]Rachel Carlos Duque Reis, Carla Lopes Rodriguez, Kamila Takayama Lyra, Seiji Isotani:
Estrutura Ontológica para representar Papéis Colaborativos Afetivos em ambientes CSCL. Revista Brasileira de Informática na Educ. 25(2): 87- (2017) - [j29]Endhe Elias, Jário José Santos, Ig Ibert Bittencourt, Seiji Isotani, Olavo Holanda, Patrick H. S. Brito:
A semi-automatic system to evaluate the performance and scalability of ontology persistent APIs. Sci. Comput. Program. 136: 43-59 (2017) - [c61]Simone de Sousa Borges, Riichiro Mizoguchi, Ig Ibert Bittencourt, Seiji Isotani:
Group Formation in CSCL: A Review of the State of the Art. HEFA 2017: 71-88 - [c60]Armando Maciel Toda, Pedro Henrique Dias Valle, Seiji Isotani:
The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education. HEFA 2017: 143-156 - [c59]Geiser Chalco Challco, Riichiro Mizoguchi, Seiji Isotani:
Using Ontology and Gamification to Improve Students' Participation and Motivation in CSCL. HEFA 2017: 174-191 - [c58]Rafaela V. Rocha, Pedro Pedro Henrique Valle, José Carlos Maldonado, Ig Ibert Bittencourt, Seiji Isotani:
An Agile Method for Developing OERs and Its Application in Serious Game Design. HEFA 2017: 192-206 - [c57]Felipe de Morais, Ig Ibert Bittencourt, Seiji Isotani, Patrícia Augustin Jaques:
The Use of Handwriting Input in Math Tutoring Systems: An Use Case with PAT2Math. ICALT 2017: 44-46 - [c56]Simone S. Borges, Vinicius H. S. Durelli, Helena Macedo Reis, Ig Ibert Bittencourt, Riichiro Mizoguchi, Seiji Isotani:
Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS). ICALT 2017: 72-73 - [c55]Rafaela V. Rocha, Pedro Henrique Dias Valle, José Carlos Maldonado, Ig Ibert Bittencourt, Seiji Isotani:
AIMED: Agile, Integrative and Open Method for Open Educational Resources Development. ICALT 2017: 163-167 - [e1]Renata Maria Abrantes Baracho, Seiji Isotani, Mauricio Barcellos Almeida:
Proceedings of the IX ONTOBRAS Brazilian Ontology Research Seminar, Curitiba, Brazil, October 3rd, 2016. CEUR Workshop Proceedings 1862, CEUR-WS.org 2017 [contents] - 2016
- [j28]Simone S. Borges, Helena Macedo Reis, Leonardo B. Marques, Vinicius H. S. Durelli, Ig Ibert Bittencourt, Patrícia Augustin Jaques, Seiji Isotani:
Reduced GUI for an interactive geometry software: Does it affect students' performance? Comput. Hum. Behav. 54: 124-133 (2016) - [j27]Thyago Tenório, Ig Ibert Bittencourt, Seiji Isotani, Alan Pedro da Silva:
Does peer assessment in on-line learning environments work? A systematic review of the literature. Comput. Hum. Behav. 64: 94-107 (2016) - [j26]Thyago Tenório, Ig Ibert Bittencourt, Seiji Isotani, Alan Pedro da Silva, Patrícia Ospina:
A gamified peer assessment model for on-line learning environments in a competitive context. Comput. Hum. Behav. 64: 247-263 (2016) - [j25]Ranilson Paiva, Ig Ibert Bittencourt, Thyago Tenório, Patrícia Augustin Jaques, Seiji Isotani:
What do students do on-line? Modeling students' interactions to improve their learning experience. Comput. Hum. Behav. 64: 769-781 (2016) - [j24]Geiser Chalco Challco, Fernando R. H. Andrade, Simone S. Borges, Ig Ibert Bittencourt, Seiji Isotani:
Toward A Unified Modeling of Learner's Growth Process and Flow Theory. J. Educ. Technol. Soc. 19(2): 215-227 (2016) - [j23]Geiser Chalco Challco, Ig Ibert Bittencourt, Seiji Isotani:
Computer-based systems for automating instructional design of collaborative learning scenarios: a systematic literature review. Int. J. Knowl. Learn. 11(4): 273-297 (2016) - [j22]Helena Macedo Reis, Anarosa A. F. Brandão, Leônidas de Oliveira Brandão, Seiji Isotani:
Interaction interfaces in interactive geometry software: are we exploring new devices and possibilities? Int. J. Learn. Technol. 11(4): 285-301 (2016) - [j21]Rachel Carlos Duque Reis, Carla Lopes Rodriguez, Geiser Chalco Challco, Kamila Takayama Lyra, Leonardo B. Marques, Patrícia Augustin Jaques, Ig Ibert Bittencourt, Seiji Isotani:
Step Towards a Model to Bridge the Gap between Personality Traits and Collaborative Learning Roles. IxD&A 28: 124-144 (2016) - [j20]Geiser Chalco Challco, Riichiro Mizoguchi, Seiji Isotani:
An Ontology Framework to Apply Gamification in CSCL Scenarios as Persuasive Technology. Revista Brasileira de Informática na Educ. 24(2): 67-76 (2016) - [j19]Diego Dermeval, Jéssyka Vilela, Ig Ibert Bittencourt, Jaelson Castro, Seiji Isotani, Patrick Henrique da S. Brito, Alan Silva:
Applications of ontologies in requirements engineering: a systematic review of the literature. Requir. Eng. 21(4): 405-437 (2016) - [j18]Peter Brusilovsky, Mike Sharples, Gustavo R. Alves, Tiffany Barnes, Sherry Y. Chen, Carol H. C. Chu, Hendrik Drachsler, Seiji Isotani, Euan Lindsay, Xavier Ochoa, Mykola Pechenizkiy, Ma. Mercedes T. Rodrigo, Cristóbal Romero, Sergey A. Sosnovsky, Stefaan Ternier, Katrien Verbert:
Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue. IEEE Trans. Learn. Technol. 9(1): 1-4 (2016) - [j17]Ig Ibert Bittencourt, Maria Cecília Calani Baranauskas, Roberto Pereira, Diego Dermeval, Seiji Isotani, Patrícia Augustin Jaques:
A systematic review on multi-device inclusive environments. Univers. Access Inf. Soc. 15(4): 737-772 (2016) - [c54]Thiago Marquez Nunes, Ig Ibert Bittencourt, Seiji Isotani, Patrícia Augustin Jaques:
Discouraging Gaming the System Through Interventions of an Animated Pedagogical Agent. EC-TEL 2016: 139-151 - [c53]Joice B. Machado, Seiji Isotani, Armando Barbosa, Judson Bandeira, Williams Alcantara, Ig Ibert Bittencourt, Ellen Francine Barbosa:
OntoSoft Process: Towards an Agile Process for Ontology-Based Software. HICSS 2016: 5813-5822 - [c52]Sivaldo J. de Santana, Ranilson Paiva, Ig Ibert Bittencourt, Patrícia Espinheira Ospina, Rafael de Amorim Silva, Seiji Isotani:
Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and Mathematics. ICALT 2016: 31-35 - [c51]Henrique M. Seffrin, Ig Ibert Bittencourt, Seiji Isotani, Patrícia Augustin Jaques:
Modelling Students' Algebraic Knowledge with Dynamic Bayesian Networks. ICALT 2016: 44-48 - [c50]Kamila Takayama Lyra, Seiji Isotani, Rachel Carlos Duque Reis, Leonardo B. Marques, Lais Z. Pedro, Patrícia Augustin Jaques, Ig Ibert Bittencourt:
Infographics or Graphics+Text: Which Material is Best for Robust Learning? ICALT 2016: 366-370 - [c49]Wilmax Marreiro Cruz, Seiji Isotani, Luís Carriço, Tiago João Guerreiro:
Interface to support caregivers in daily record and information visualization of patients with dementia. IHC 2016: 13:1-13:10 - [c48]Fernando R. H. Andrade, Riichiro Mizoguchi, Seiji Isotani:
The Bright and Dark Sides of Gamification. ITS 2016: 176-186 - [c47]Sivaldo J. de Santana, Hugo A. Souza, Victor A. F. Florentin, Ranilson Paiva, Ig Ibert Bittencourt, Seiji Isotani:
A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment. WWW (Companion Volume) 2016: 911-916 - [i2]Kamila Takayama Lyra, Seiji Isotani, Rachel Carlos Duque Reis, Leonardo B. Marques, Lais Z. Pedro, Patrícia Augustin Jaques, Ig Ibert Bittencourt:
Infographics or Graphics+Text: Which Material is Best for Robust Learning? CoRR abs/1605.09170 (2016) - [i1]Judson Bandeira, Ig Ibert Bittencourt, Patrícia Espinheira, Seiji Isotani:
FOCA: A Methodology for Ontology Evaluation. CoRR abs/1612.03353 (2016) - 2015
- [j16]Diego Dermeval, Thyago Tenório, Ig Ibert Bittencourt, Alan Silva, Seiji Isotani, Márcio Ribeiro:
Ontology-based feature modeling: An empirical study in changing scenarios. Expert Syst. Appl. 42(11): 4950-4964 (2015) - [j15]Draylson Micael de Souza, Seiji Isotani, Ellen Francine Barbosa:
Teaching novice programmers using ProgTest. Int. J. Knowl. Learn. 10(1): 60-77 (2015) - [j14]Helena Macedo Reis, Seiji Isotani, Leônidas de Oliveira Brandão, Wilmax Marreiro Cruz, Anarosa A. F. Brandão, Ramilio R. R. Filho:
Concepção de uma Família de Gestos para Construção de Objetos Geométricos e sua Utilização em um Sistema de Geometria Interativa para Dispositivos Móveis: GeoTouch. Revista Brasileira de Informática na Educ. 23(2): 206- (2015) - [j13]Rachel Carlos Duque Reis, Carla Lopes Rodriguez, Kamila Takayama Lyra, Patrícia Augustin Jaques, Ig Ibert Bittencourt, Seiji Isotani:
Estado da Arte sobre Afetividade na Formação de Grupos em Ambientes Colaborativos de Aprendizagem. Revista Brasileira de Informática na Educ. 23(3): 113-130 (2015) - [c46]Geiser Chalco Challco, Riichiro Mizoguchi, Ig Ibert Bittencourt, Seiji Isotani:
Steps Towards the Gamification of Collaborative Learning Scenarios Supported by Ontologies. AIED 2015: 554-557 - [c45]Helena Macedo Reis, Seiji Isotani, Isabela Gasparini, Riichiro Mizoguchi:
A Dictionary of Gestures for Multitouch-Based Interactive Geometry Software. ICALT 2015: 102-104 - [c44]Aparecida M. Z. Lopes, Lais Z. Pedro, Seiji Isotani, Ig Ibert Bittencourt:
Quality Evaluation of Web-Based Educational Software: A Systematic Mapping. ICALT 2015: 250-252 - [c43]Rachel Carlos Duque Reis, Carla Lopes Rodriguez, Kamila Takayama Lyra, Patrícia Augustin Jaques, Ig Ibert Bittencourt, Seiji Isotani:
Affective States in CSCL Environments: A Systematic Mapping of the Literature. ICALT 2015: 335-339 - [c42]Lais Z. Pedro, Aparecida M. Z. Lopes, Bruno G. Prates, Julita Vassileva, Seiji Isotani:
Does gamification work for boys and girls?: An exploratory study with a virtual learning environment. SAC 2015: 214-219 - [c41]Ranilson Oscar Araújo Paiva, Ig Ibert Bittencourt, Alan Pedro da Silva, Seiji Isotani, Patrícia Augustin Jaques:
Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment. SAC 2015: 233-238 - [c40]Geiser Chalco Challco, Riichiro Mizoguchi, Ig Ibert Bittencourt, Seiji Isotani:
Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and Ontologies. SOCIALEDU 2015: 12-28 - 2014
- [j12]Deanne Adams, Bruce M. McLaren, Kelley Durkin, Richard E. Mayer, Bethany Rittle-Johnson, Seiji Isotani, Martin Van Velsen:
Using erroneous examples to improve mathematics learning with a web-based tutoring system. Comput. Hum. Behav. 36: 401-411 (2014) - [j11]Geiser Chalco Challco, Marco Aurélio Gerosa, Ig Ibert Bittencourt, Seiji Isotani:
Automated instructional design for CSCL: A hierarchical task network planning approach. Expert Syst. Appl. 41(8): 3777-3798 (2014) - [c39]Geiser Chalco Challco, Dilvan A. Moreira, Riichiro Mizoguchi, Seiji Isotani:
An Ontology Engineering Approach to Gamify Collaborative Learning Scenarios. CRIWG 2014: 185-198 - [c38]Wilmax Marreiro Cruz, Seiji Isotani:
Group Formation Algorithms in Collaborative Learning Contexts: A Systematic Mapping of the Literature. CRIWG 2014: 199-214 - [c37]Seiji Isotani, Lais Z. Pedro, Helena Macedo Reis, Simone S. Borges, Aparecida M. Z. Lopes, Joao P. T. Souza, Anarosa A. F. Brandão, Leônidas de Oliveira Brandão:
Interactive Geometry Goes Mobile with GeoTouch. ICALT 2014: 181-185 - [c36]Ranilson Oscar Araújo Paiva, Ig Ibert Bittencourt Santa Pinto, Alan Pedro da Silva, Seiji Isotani, Patrícia Augustin Jaques:
A Systematic Approach for Providing Personalized Pedagogical Recommendations Based on Educational Data Mining. Intelligent Tutoring Systems 2014: 362-367 - [c35]Geiser Chalco Challco, Dilvan A. Moreira, Riichiro Mizoguchi, Seiji Isotani:
Towards an Ontology for Gamifying Collaborative Learning Scenarios. Intelligent Tutoring Systems 2014: 404-409 - [c34]Simone de Sousa Borges, Vinicius H. S. Durelli, Helena Macedo Reis, Seiji Isotani:
A systematic mapping on gamification applied to education. SAC 2014: 216-222 - [c33]Geiser Chalco Challco, Seiji Isotani:
Towards a learning design authoring tool that generates personalized units of learning for CSCL. SAC 2014: 778-780 - [c32]Diego Dermeval, Jéssyka Vilela, Ig Ibert Bittencourt, Jaelson Castro, Seiji Isotani, Patrick Henrique da S. Brito:
A Systematic Review on the Use of Ontologies in Requirements Engineering. SBES 2014: 1-10 - [c31]Flávio E. A. Horita, Luiz F. F. G. Assis, Raul E. S. Castanhari, Seiji Isotani, Wilmax Marreiro Cruz, João Porto de Albuquerque:
A Gamification-based Social Collaborative Architecture to increase resilience against natural disasters. SBSI 2014: 399-410 - 2013
- [j10]Seiji Isotani, Riichiro Mizoguchi, Sadao Isotani, Olimpio M. Capeli, Naoko Isotani, Antonio R. P. L. de Albuquerque, Ig Ibert Bittencourt, Patrícia Augustin Jaques:
A Semantic Web-based authoring tool to facilitate the planning of collaborative learning scenarios compliant with learning theories. Comput. Educ. 63: 267-284 (2013) - [j9]Patrícia Augustin Jaques, Henrique M. Seffrin, Geiseane L. Rubi, Felipe de Morais, Cássio Ghilardi, Ig Ibert Bittencourt, Seiji Isotani:
Rule-based expert systems to support step-by-step guidance in algebraic problem solving: The case of the tutor PAT2Math. Expert Syst. Appl. 40(14): 5456-5465 (2013) - [j8]Olavo Holanda, Seiji Isotani, Ig Ibert Bittencourt, Endhe Elias, Thyago Tenório:
JOINT: Java ontology integrated toolkit. Expert Syst. Appl. 40(16): 6469-6477 (2013) - [c30]Deanne Adams, Bruce M. McLaren, Richard E. Mayer, George Goguadze, Seiji Isotani:
Erroneous Examples as Desirable Difficulty. AIED 2013: 803-806 - [c29]Joice B. Machado, Gustavo L. Martins, Seiji Isotani, Ellen Francine Barbosa:
An ontology-based user model for personalization of educational content (S). SEKE 2013: 737-740 - 2012
- [c28]Deanne Adams, Bruce M. McLaren, Kelley Durkin, Richard E. Mayer, Bethany Rittle-Johnson, Seiji Isotani, Martin Van Velsen:
Erroneous Examples Versus Problem Solving: Can We Improve How Middle School Students Learn Decimals? CogSci 2012 - [c27]Bruce M. McLaren, Deanne Adams, Kelley Durkin, George Goguadze, Richard E. Mayer, Bethany Rittle-Johnson, Sergey A. Sosnovsky, Seiji Isotani, Martin Van Velsen:
To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students. EC-TEL 2012: 222-235 - [c26]Danilo Leite Dalmon, Leônidas de Oliveira Brandão, Guilherme M. Gomes, Anarosa A. F. Brandão, Seiji Isotani:
Work in progress: A generic model for interactivity-intense intelligent tutor authoring tools. FIE 2012: 1-2 - [c25]Helena Macedo Reis, Simone S. Borges, Vinicius H. S. Durelli, Luis Fernando de S. Moro, Anarosa A. F. Brandão, Ellen Francine Barbosa, Leônidas de Oliveira Brandão, Seiji Isotani, Patrícia Augustin Jaques, Ig Ibert Bittencourt:
Towards Reducing Cognitive Load and Enhancing Usability through a Reduced Graphical User Interface for a Dynamic Geometry System: An Experimental Study. ISM 2012: 445-450 - [c24]Endhe Elias, Dalgoberto Miquilino, Ig Ibert Bittencourt, Thyago Tenório, Rafael Ferreira, Alan Silva, Seiji Isotani, Patrícia Augustin Jaques:
Towards an Ontology-Based System to Improve Usability in Collaborative Learning Environments. ITS 2012: 298-303 - [c23]Olavo Holanda, Ig Ibert Bittencourt, Seiji Isotani, Endhe Elias, Judson Bandeira:
A Tool for Efficient Development of Ontology-based Applications. ONTOBRAS-MOST 2012: 120-131 - [c22]Joice B. Machado, Seiji Isotani, Ellen Francine Barbosa, Marcelo Blois Ribeiro:
Towards an Ontological Infrastructure for Content Modeling and Personalization. SMAP 2012: 107-112 - 2011
- [j7]Ryan Baker, Seiji Isotani, Adriana M. J. B. de Carvalho:
Mineração de Dados Educacionais: Oportunidades para o Brasil. Revista Brasileira de Informática na Educ. 19(2) (2011) - [j6]Seiji Isotani, Jacqueline Bourdeau, Riichiro Mizoguchi, Weiqin Chen, Barbara Wasson, Jelena Jovanovic:
Guest Editorial: Special Issue on Intelligent and Innovative Support Systems for CSCL. IEEE Trans. Learn. Technol. 4(1): 1-4 (2011) - [c21]Bruce M. McLaren, Seiji Isotani:
When Is It Best to Learn with All Worked Examples? AIED 2011: 222-229 - [c20]Yusuke Hayashi, Seiji Isotani, Jacqueline Bourdeau, Riichiro Mizoguchi:
A Common Model of Didactic and Collaborative Learning for Theory-Aware Authoring Support. AIED 2011: 459-461 - [c19]Yusuke Hayashi, Seiji Isotani, Jacqueline Bourdeau, Riichiro Mizoguchi:
An Ontological Model to Blend Didactic Instruction and Collaborative Learning. CRIWG 2011: 1-13 - [c18]Seiji Isotani, Deanne Adams, Richard E. Mayer, Kelley Durkin, Bethany Rittle-Johnson, Bruce M. McLaren:
Can Erroneous Examples Help Middle-School Students Learn Decimals? EC-TEL 2011: 181-195 - [c17]George Goguadze, Sergey A. Sosnovsky, Seiji Isotani, Bruce M. McLaren:
Evaluating a Bayesian Student Model of Decimal Misconceptions. EDM 2011: 301-306 - [c16]Danilo Leite Dalmon, Seiji Isotani, Anarosa A. F. Brandão, Leônidas de Oliveira Brandão:
Work in progress - Enhancing Interactive Geometry Systems with intelligent tutoring features. FIE 2011: 3 - [c15]Danilo Leite Dalmon, Anarosa A. F. Brandão, Seiji Isotani, Leônidas de Oliveira Brandão:
Work in progress - A framework for building Interactive Learning Modules. FIE 2011: S3 - 2010
- [j5]Seiji Isotani, Riichiro Mizoguchi, Akiko Inaba, Mitsuru Ikeda:
The foundations of a theory-aware authoring tool for CSCL design. Comput. Educ. 54(4): 809-834 (2010) - [c14]Seiji Isotani, Riichiro Mizoguchi, Sadao Isotani, Olimpio M. Capeli, Naoko Isotani, Antonio R. P. L. de Albuquerque:
An Authoring Tool to Support the Design and Use of Theory-Based Collaborative Learning Activities. Intelligent Tutoring Systems (2) 2010: 92-102 - [c13]Seiji Isotani, Bruce M. McLaren, Max Altman:
Towards Intelligent Tutoring with Erroneous Examples: A Taxonomy of Decimal Misconceptions. Intelligent Tutoring Systems (2) 2010: 346-348 - [c12]Leônidas de Oliveira Brandão, Seiji Isotani, Danilo Leite Dalmon:
iGeom: Towards an Interactive Geometry Software with Intelligent Guidance Capabilities. Intelligent Tutoring Systems (2) 2010: 447
2000 – 2009
- 2009
- [j4]Seiji Isotani, Akiko Inaba, Mitsuru Ikeda, Riichiro Mizoguchi:
An ontology engineering approach to the realization of theory-driven group formation. Int. J. Comput. Support. Collab. Learn. 4(4): 445-478 (2009) - [j3]Seiji Isotani, Ig Ibert Bittencourt, Riichiro Mizoguchi, Evandro Costa:
Estado da Arte em Web Semântica e Web 2.0: Potencialidades e Tendências da Nova Geração de Ambientes de Ensino na Internet. Revista Brasileira de Informática na Educ. 17(1): 30-42 (2009) - [c11]Eloy D. Villasclaras-Fernández, Seiji Isotani, Yusuke Hayashi, Riichiro Mizoguchi:
Looking Into Collaborative Learning: Design from Macro- and Micro-Script Perspectives. AIED 2009: 231-238 - [c10]Jacqueline Bourdeau, Riichiro Mizoguchi, Seiji Isotani, Barbara Wasson, Weiqin Chen, Jelena Jovanovic:
Intelligent and innovative support of collaborative learning activities (WIISCOLA). CSCL (2) 2009: 228 - [c9]Yusuke Hayashi, Seiji Isotani, Jacqueline Bourdeau, Riichiro Mizoguchi:
Toward a Learning/Instruction Process Model for Facilitating the Instructional Design Cycle. WCCE 2009: 138-147 - 2008
- [j2]Seiji Isotani, Leônidas de Oliveira Brandão:
An algorithm for automatic checking of exercises in a dynamic geometry system: iGeom. Comput. Educ. 51(3): 1283-1303 (2008) - [j1]Seiji Isotani, Riichiro Mizoguchi:
An Ontology-based Framework and its Application to Effective Collaboration. CLEI Electron. J. 11(1) (2008) - [c8]Seiji Isotani, Riichiro Mizoguchi:
Theory-Driven Group Formation through Ontologies. Intelligent Tutoring Systems 2008: 646-655 - [c7]Seiji Isotani, Riichiro Mizoguchi:
Tying Ontologies to Domain Contents for CSCL. Intelligent Tutoring Systems 2008: 752-754 - [c6]Seiji Isotani, Riichiro Mizoguchi:
Adventures in the Boundary between Domain-Independent Ontologies and Domain Content for CSCL. KES (3) 2008: 523-532 - 2007
- [c5]Seiji Isotani, Riichiro Mizoguchi:
Using Ontologies for an Effective Design of Collaborative Learning Activities. AIED 2007: 578-580 - [c4]Seiji Isotani, Riichiro Mizoguchi:
Deployment of Ontologies for an Effective Design of Collaborative Learning Scenarios. CRIWG 2007: 223-238 - [c3]Seiji Isotani, Riichiro Mizoguchi:
Towards a Complete Ontology-Aware Authoring Tool for Collaborative Learning. ICCE 2007: 647-648 - 2006
- [c2]Seiji Isotani, Riichiro Mizoguchi:
An Integrated Framework for Fine-Grained Analysis and Design of Group Learning Activities. ICCE 2006: 193-200 - 2004
- [c1]Leônidas de Oliveira Brandão, Seiji Isotani, Janine Gomes Moura:
A Plug-in Based Adaptive System: SAAW. Intelligent Tutoring Systems 2004: 791-793
Coauthor Index
aka: Ig Ibert Bittencourt Santa Pinto
aka: Alexandra Ioana Cristea
aka: Diego Dermeval Medeiros da Cunha Matos
aka: Patrícia Augustin Jaques
aka: Ana Carolina Tomé Klock
aka: Leonardo B. Marques
aka: David Braga Fernandes de Oliveira
aka: Elaine Harada Teixeira de Oliveira
aka: Elaine H. T. Oliveira
aka: Elaine H. Teixeira
aka: Wilk Oliveira dos Santos
aka: Paula Toledo Palomino
aka: Filipe Dwan Pereira
aka: Alan Pedro da Silva
aka: Armando Maciel Toda
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