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Ismar Frango Silveira
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2020 – today
- 2024
- [i1]Diego Nogare, Ismar Frango Silveira:
Experimentation, deployment and monitoring Machine Learning models: Approaches for applying MLOps. CoRR abs/2408.11112 (2024) - 2023
- [j16]Karina Sousa de Paula Santos, Ismar Frango Silveira:
Design Lenses-based process to evaluate interfaces for mobile devices. CLEI Electron. J. 26(1) (2023) - [c23]Maria Amelia Eliseo, Valéria Farinazzo Martins, Cibelle Albuquerque de la Higuera Amato, Ismar Frango Silveira:
A Digital Ecosystem with Pedagogical Aspects to Support the Creation of Accessible Educational Resources. WorldCIST (4) 2023: 441-451 - 2022
- [j15]Ângelo Magno de Jesus, Ismar Frango Silveira:
A Collaborative Learning Framework for Computational Thinking Development through Game Programming. Informatics Educ. 21(2): 253-281 (2022) - [c22]Ronald Paucar Curasma, Ismar Frango Silveira, David Rondon, Zenón Manuel López-Robles, Luís Enrique Porras-Ccancce:
Analysis of the Teaching of Programming and Evaluation of Computational Thinking in Recently Admitted Students at a Public University in the Andean Region of Peru. CITIE 2022: 101-110 - 2021
- [j14]Ismar Frango Silveira, Ana Casali, Ana Verónica Morales Bezeira, Antonio Silva-Sprock, César A. Collazos, Cristian Cechinel, Jaime Muñoz Arteaga, Jorge Maldonado-Mahauad, Mario Chacón-Rivas, Regina Motz, Virgínia Rodés Paragarino, Xavier Ochoa:
Iguales en las diferencias: iniciativas de investigación transnacionales sobre Informática Educativa en Latinoamérica en el periodo 2010-2020. Revista Brasileira de Informática na Educ. 29: 1060-1090 (2021) - [c21]Karina Sousa de Paula Santos, Ismar Frango Silveira:
Evaluating of Mobile User Interface: A Design Lenses Approach. HCI-COLLAB 2021: 73-83 - [c20]Karina Sousa de Paula Santos, Ismar Frango Silveira:
Interface Analysis Criteria for Mobile Devices: A Systematic Mapping. HCI-COLLAB 2021: 110-125 - 2020
- [j13]Josivan Pereira da Silva, Ismar Frango Silveira:
A Systematic Review on Open Educational Games for Programming Learning and Teaching. Int. J. Emerg. Technol. Learn. 15(9): 156-172 (2020) - [j12]Renata Mendes de Araujo, Cibelle Albuquerque de la Higuera Amato, Valéria Farinazzo Martins, Maria Amelia Eliseo, Ismar Frango Silveira:
COVID-19, Mudanças em Práticas Educacionais e a Percepção de Estresse por Docentes do Ensino Superior no Brasil. Revista Brasileira de Informática na Educ. 28: 864-891 (2020) - [c19]Marc Gonzalez Capdevila, Karine Aparecida Pistili Rodrigues, Valéria Farinazzo Martins, Ismar Frango Silveira:
Usability Evaluation over Multiplayer Games on Display Wall Systems. HCI-COLLAB 2020: 285-294 - [c18]Valéria Farinazzo Martins, Lukasz Tomczyk, Cibelle Amato, Maria Amelia Eliseo, Solomon Sunday Oyelere, Özgür Yasar Akyar, Regina Motz, Gabriel Barros-Gavilanes, Sonia Magali Arteaga Sarmiento, Ismar Frango Silveira:
A Smart Ecosystem for Learning and Inclusion: An Architectural Overview. ICCSA (1) 2020: 601-616 - [c17]Manuel J. Ibarra, Vladimiro Ibañez, Ismar Frango Silveira, César A. Collazos, Günter Wallner, Matthias Rauterberg:
Serious Games for Learning: A Quantitative Review of Literature. JCSG 2020: 164-174 - [c16]Valéria Farinazzo Martins, Cibelle Amato, Lukasz Tomczyk, Solomon Sunday Oyelere, Maria Amelia Eliseo, Ismar Frango Silveira:
Accessibility Recommendations for Open Educational Resources for People with Learning Disabilities. WorldCIST (3) 2020: 387-396 - [c15]Solomon Sunday Oyelere, Ismar Frango Silveira, Valeria Farinazzo Martins, Maria Amelia Eliseo, Özgür Yasar Akyar, Vladimir Costas Jauregui, Bernardo Caussin, Regina Motz, Jarkko Suhonen, Lukasz Tomczyk:
Digital Storytelling and Blockchain as Pedagogy and Technology to Support the Development of an Inclusive Smart Learning Ecosystem. WorldCIST (3) 2020: 397-408 - [c14]Ângelo Magno de Jesus, Ismar Frango Silveira:
Applying Agile Software Engineering to Develop Computational Thinking in Children. WorldCIST (1) 2020: 756-765
2010 – 2019
- 2019
- [j11]Paulo Renato Soares Borges, Ismar Frango Silveira:
Adding and Segmenting Educational Videos: Experiences of Teacher Users in an Educational Portal. IEEE Access 7: 87996-88011 (2019) - [j10]Ismar Frango Silveira, Regina Motz, Carlos Vaz de Carvalho:
Inclusive Educational Resources. Rev. Iberoam. de Tecnol. del Aprendiz. 14(1): 1-2 (2019) - [j9]Ângelo Magno de Jesus, Ismar Frango Silveira, Wagner Barbosa de Lima Palanch:
Desenvolvimento do Pensamento Computacional por Meio da Colaboração: uma revisão sistemática da literatura. Revista Brasileira de Informática na Educ. 27(2): 69-90 (2019) - [c13]Ismar Frango Silveira:
A Knowledge Visualization Course for the Era of Data Science. CLEI 2019: 1-9 - [c12]Leonardo Ramon Nunes de Sousa, Ismar Frango Silveira:
Developing Handwriting Skills in Children with Dyspraxia: A Gestural User Interface-based approach. Interacción 2019: 34:1-34:6 - 2018
- [j8]Ismar Frango Silveira, Klinge Orlando Villalba-Condori:
An Open Perspective for Educational Games. J. Inf. Technol. Res. 11(1): 18-28 (2018) - [j7]Thiago S. Barcelos, Roberto Muñoz-Soto, Rodolfo Villarroel, Erick Merino, Ismar Frango Silveira:
Mathematics Learning through Computational Thinking Activities: A Systematic Literature Review. J. Univers. Comput. Sci. 24(7): 815-845 (2018) - [j6]Wilk Oliveira dos Santos, Ig Ibert Bittencourt, Seiji Isotani, Diego Dermeval, Leonardo Brandão Marques, Ismar Frango Silveira:
Flow Theory to Promote Learning in Educational Systems: Is it Really Relevant? Revista Brasileira de Informática na Educ. 26(2): 29-59 (2018) - [c11]Virgínia Rodés Paragarino, Ismar Frango Silveira, Martín Llamas Nistal:
Open educational resources: A brief vision from IEEE topics. EDUCON 2018: 2076-2081 - 2017
- [c10]Everton Knihs, Maria Amelia Eliseo, Nizam Omar, Ismar Frango Silveira:
The authorship in the production of open educational resources in the multinational context. CLEI 2017: 1-6 - [c9]Alexandra A. de Souza, Thiago S. Barcelos, Roberto Muñoz, Ismar Frango Silveira, Nizam Omar, Leandro Augusto da Silva:
Self-organizing maps to find computational thinking features in a game building workshop. CLEI 2017: 1-8 - [c8]Josivan Pereira da Silva, Ismar Frango Silveira:
getOA 1.2: A Semantic Search Tool for Learning Objects in Repositories with Portuguese Language Support. WebMedia 2017: 189-192 - 2016
- [j5]David Cavallo, Helena Singer, Alex Sandro Gomes, Ig Ibert Bittencourt, Ismar Frango Silveira:
Inovação e Criatividade na Educação Básica: Dos con-ceitos ao ecossistema. Revista Brasileira de Informática na Educ. 24(2): 143- (2016) - 2014
- [c7]Virgínia Rodés, Pollyana Notargiacomo Mustaro, Ismar Frango Silveira, Nizam Omar, Xavier Ochoa:
Instructional Design Models to support Collaborative Open Books for Open Education. Interacción 2014: 93:1-93:7 - [c6]Marcelo Pereira Bergamaschi, Ismar Frango Silveira:
Enhancing the Understanding of 3D Objects for Engineering Students: A Mixed Methodology of AR Application and Traditional Educational Materials. SVR 2014: 127-130 - 2013
- [j4]Ismar Frango Silveira, Xavier Ochoa, Alex J. Cuadros-Vargas, Alén Pérez Casas, Ana Casali, André Ortega, Antonio Silva-Sprock, Carlos Henrique Alves Silva, César Alberto Collazos Ordóñez, Claudia Deco, Ernesto Cuadros-Vargas, Everton Knihs, Gonzalo Parra, Jaime Muñoz Arteaga, Jessica dos Santos, Julien Broisin, Nizam Omar, Regina Motz, Virgínia Rodés, Yosly Hernandez-Bieliukas:
A Digital Ecosystem for the Collaborative Production of Open Textbooks: The LATIn Methodology. J. Inf. Technol. Educ. Res. 12: 228-249 (2013) - [c5]Thiago Schumacher Barcelos, Geiza Costa, Roberto Muñoz-Soto, René Noël, Ismar Frango Silveira:
Informal HCI: what may students learn from playability issues during a game design workshop? ChileCHI 2013: 116-119 - [c4]Thiago S. Barcelos, Roberto Muñoz-Soto, Ismar Frango Silveira:
IHC no ensino técnico: dois relatos de experiência. WEIHC 2013: 13-18 - 2012
- [c3]Thiago Schumacher Barcelos, Ismar Frango Silveira:
Teaching Computational Thinking in initial series An analysis of the confluence among mathematics and Computer Sciences in elementary education and its implications for higher education. CLEI 2012: 1-8 - 2011
- [c2]Thiago Schumacher Barcelos, Thiago Carvalho, Juliano Schimiguel, Ismar Frango Silveira:
Anãlise comparativa de heurísticas para avaliação de jogos digitais. IHC+CLIHC 2011: 187-196 - 2010
- [j3]Cristiane Camilo Hernandez, Luciano Silva, Rafael Alencar Segura, Juliano Schimiguel, Manuel Fernandez Paradela Ledon, Luis Naito Mendes Bezerra, Ismar Frango Silveira:
Teaching Programming Principles through a Game Engine. CLEI Electron. J. 13(2) (2010) - [j2]Ismar Frango Silveira:
Editorial. Revista Brasileira de Informática na Educ. 18(2): 1-2 (2010) - [j1]Ismar Frango Silveira:
Editorial. Revista Brasileira de Informática na Educ. 18(3): 1-2 (2010)
2000 – 2009
- 2003
- [c1]Ismar Frango Silveira, Maria Alice Grigas Varella Ferreira, Carlos Fernando Araújo Jr.:
From Socrates to PIAGET: Patterns for Distance Learning. ICALT 2003: 402-403
Coauthor Index
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last updated on 2024-09-26 01:51 CEST by the dblp team
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