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"A Quantitative Analysis of the Most Relevant Gamification Elements in an ..."
Sivaldo J. de Santana et al. (2016)
- Sivaldo J. de Santana, Hugo A. Souza, Victor A. F. Florentin, Ranilson Paiva, Ig Ibert Bittencourt, Seiji Isotani:
A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment. WWW (Companion Volume) 2016: 911-916
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