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GranDGamesBR 2020 / 2021: Recife / Gramado, Brazil
- Rodrigo Pereira dos Santos
, Marcelo da Silva Hounsell
:
Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 - First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021, Revised Selected Papers. Communications in Computer and Information Science 1702, Springer 2023, ISBN 978-3-031-27638-5 - Ticianne Darin
, Nayana Carneiro
, David Miranda
, Bianca Coelho:
Challenges in Evaluating Players' Interaction with Digital Games. 1-24 - Diego Fellipe Tondorf
, Marcelo da Silva Hounsell
:
The Pursuit of Fun in Digital Games: From the Sandpit to the Console and Beyond. 25-46 - Bruno Lopes Xavier
, Davi Viana
, Rodrigo Pereira dos Santos
:
Business Model for Indie Studios in Game Software Ecosystems. 47-66 - Tadeu Moreira de Classe
, Renata Mendes de Araujo
:
Games as Mediating Platforms in an Open and Digital World. 67-88 - Gabriel C. Natucci
, Marcos Augusto F. Borges
:
Balancing Game Elements, Learning, and Emotions in Game Design. 89-112 - Paula T. Palomino
, Luiz A. L. Rodrigues
, Armando M. Toda
, Seiji Isotani
:
Enhancing Students' Learning Experience Through Gamification: Perspectives and Challenges. 113-133 - Luiz Paulo Carvalho
, Flávia Maria Santoro, Jonice Oliveira, Rosa Maria Costa:
Ethics and Games, Ethical Games and Ethics in Game. 134-158 - Esteban W. G. Clua, Daniela G. Trevisan, Thiago Malheiros Porcino, Bruno A. D. Marques
, Eder de Oliveira
, Lucas D. Barbosa
, Thallys Lisboa, Victor Ferrari
, Victor Peres
:
Challenges for XR in Games. 159-186 - Bernardo Benites de Cerqueira
, Débora Nice Ferrari Barbosa
, João Batista Mossmann
:
Stimulation of the Executive Functions Mediated by Digital Games: Current Challenges in the School Context. 187-206 - Soraia Raupp Musse
, Greice Pinho Dal Molin
, Victor Flávio de Andrade Araujo
, Diogo Hartmann Muller Schaffer
, Angelo Brandelli Costa
:
Perceptual Analysis of Computer Graphics Characters in Digital Entertainment. 207-232 - Wallace Santos Lages
:
Nine Challenges for Immersive Entertainment. 233-254 - João Gabriel de Matos Dairel
, Isabela Gasparini
, Rafael Dias Araújo
:
Strategies to Promote Stakeholders' Autonomy While Creating Educational Digital Games. 255-273
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