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GranDGamesBR 2020 / 2021: Recife / Gramado, Brazil
- Rodrigo Pereira dos Santos, Marcelo da Silva Hounsell:
Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 - First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021, Revised Selected Papers. Communications in Computer and Information Science 1702, Springer 2023, ISBN 978-3-031-27638-5 - Ticianne Darin, Nayana Carneiro, David Miranda, Bianca Coelho:
Challenges in Evaluating Players' Interaction with Digital Games. 1-24 - Diego Fellipe Tondorf, Marcelo da Silva Hounsell:
The Pursuit of Fun in Digital Games: From the Sandpit to the Console and Beyond. 25-46 - Bruno Lopes Xavier, Davi Viana, Rodrigo Pereira dos Santos:
Business Model for Indie Studios in Game Software Ecosystems. 47-66 - Tadeu Moreira de Classe, Renata Mendes de Araujo:
Games as Mediating Platforms in an Open and Digital World. 67-88 - Gabriel C. Natucci, Marcos Augusto F. Borges:
Balancing Game Elements, Learning, and Emotions in Game Design. 89-112 - Paula T. Palomino, Luiz A. L. Rodrigues, Armando M. Toda, Seiji Isotani:
Enhancing Students' Learning Experience Through Gamification: Perspectives and Challenges. 113-133 - Luiz Paulo Carvalho, Flávia Maria Santoro, Jonice Oliveira, Rosa Maria Costa:
Ethics and Games, Ethical Games and Ethics in Game. 134-158 - Esteban W. G. Clua, Daniela G. Trevisan, Thiago Malheiros Porcino, Bruno A. D. Marques, Eder de Oliveira, Lucas D. Barbosa, Thallys Lisboa, Victor Ferrari, Victor Peres:
Challenges for XR in Games. 159-186 - Bernardo Benites de Cerqueira, Débora Nice Ferrari Barbosa, João Batista Mossmann:
Stimulation of the Executive Functions Mediated by Digital Games: Current Challenges in the School Context. 187-206 - Soraia Raupp Musse, Greice Pinho Dal Molin, Victor Flávio de Andrade Araujo, Diogo Hartmann Muller Schaffer, Angelo Brandelli Costa:
Perceptual Analysis of Computer Graphics Characters in Digital Entertainment. 207-232 - Wallace Santos Lages:
Nine Challenges for Immersive Entertainment. 233-254 - João Gabriel de Matos Dairel, Isabela Gasparini, Rafael Dias Araújo:
Strategies to Promote Stakeholders' Autonomy While Creating Educational Digital Games. 255-273
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