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DiGRA 2017: Melbourne, Australia
- Marcus Carter, Martin R. Gibbs, Casey O'Donnell:
Proceedings of the 2017 DiGRA International Conference, DiGRA 2017, Melbourne, Australia, July 2-6, 2017. Digital Games Research Association 2017 - Dooley J. Murphy:
Virtual Reality is 'Finally Here': A Qualitative Exploration of Formal Determinants of Player Experience in VR. - Rhett Loban:
Digitising Diplomacy: Grand Strategy Video Games as an Introductory Tool for Learning Diplomacy and International Relations. - José P. Zagal:
War Ethics: A Framework for Analyzing Videogames. - Grant Tavinor:
Fictionalism and videogame aggression. - Gareth Schott:
That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both. - Emilie M. Reed:
Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2017. - April Tyack, Peta Wyeth:
Adapting Epic Theatre Principles for the Design of Games for Learning. - Jasper van Vught, René Glas:
Considering play: From method to analysis. - Carl Therrien:
From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History. - Alexandra To, Jarrek R. Holmes, Elaine Fath, Eda Zhang, Geoff Kaufman, Jessica Hammer:
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions. - William Goddard, Alexander Muscat:
Towards Genre as a Game Design Research Approach. - Stefan Slater, Alex J. Bowers, Shiming Kai, Valerie Shute:
A Typology of Players in the Game Physics Playground. - Hugh Davies, Troy Innocent:
The Space Between Debord and Pikachu. - Alex Mitchell, Yuin Theng Sim, Liting Kway:
Making it Unfamiliar in the "Right" Way: An Empirical Study of Poetic Gameplay. - Scott Donaldson:
I Predict a Riot: Making and Breaking Rules and Norms in League of Legends. - José Antonio González Zarandona, Adam Chapman, Darshana Jayemanne:
Heritage Destruction and Videogames: A Perverse Relation. - Emma Witkowski, James Manning:
Playing with(out) Power: Negotiated conventions of high performance networked play practices. - Lindsay D. Grace:
Love, Lust, Courtship and Affection as Evolution in Digital Play. - Mia Consalvo, Christopher A. Paul:
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers. - Bertrand Lucat:
Playing with Patriarchy: Fatherhood in BioShock: Infinite, The Last of Us, and The Witcher 3: Wild Hunt. - Emily E. Crawford:
Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction.
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