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Game Studies, Volume 20
Volume 20, Number 1, February 2020
- Jacqueline Burgess, Christian M. Jones:
"I Harbour Strong Feelings for Tali Despite Her Being a Fictional Character": Investigating Videogame Players' Emotional Attachments to Non-Player Characters. - Adan Jerreat-Poole:
Sick, Slow, Cyborg: Crip Futurity in Mass Effect. - Emil Lundedal Hammar
:
Playing Virtual Jim Crow in Mafia III - Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture. - Jess Morrissette:
I'd Like to Buy the World a Nuka-Cola: The Purposes and Meanings of Video Game Soda Machines. - Debra Ramsay:
Liminality and the Smearing of War and Play in Battlefield 1.
Volume 20, Number 2, June 2020
- Alexander Bacalja:
"It's got that power over you": Negotiating Projective Identities in the English Classroom. - Dongwon Jo:
"Bursting Circuit Boards": Infrastructures and Technical Practices of Copying in Early Korean Video Game Industry. - Alex Mitchell, Liting Kway, Tiffany Neo, Yuin Theng Sim:
A Preliminary Categorization of Techniques for Creating Poetic Gameplay. - Jan Svelch:
Paratextuality in Game Studies: A Theoretical Review and Citation Analysis. - Jaroslav Svelch:
Should the Monster Play Fair?: Reception of Artificial Intelligence in Alien: Isolation.
Volume 20, Number 3, September 2020
- Kristian A. Bjørkelo:
"Elves are Jews with Pointy Ears and Gay Magic": White Nationalist Readings of The Elder Scrolls V: Skyrim. - Michael S. Debus, José P. Zagal, Rogelio E. Cardona-Rivera:
A Typology of Imperative Game Goals. - Megan Condis:
Sorry, Wrong Apocalypse: Horizon Zero Dawn, Heaven's Vault, and the Ecocritical Videogame. - Janine Engelbrecht:
The New Lara Phenomenon: A Postfeminist Analysis of Rise of the Tomb Raider. - Frazer Heritage:
Applying corpus linguistics to videogame data: Exploring the representation of gender in videogames at a lexical level. - Jeremiah McCall:
The Historical Problem Space Framework: Games as a Historical Medium. - Liam Mitchell:
Reconsidering The Grasshopper: On the Reception of Bernard Suits in Game Studies. - M. D. Schmalzer:
Janky Controls and Embodied Play: Disrupting the Cybernetic Gameplay Circuit.
Volume 20, Number 4, December 2020
- Patrick Deslauriers, Laura Iseut Lafrance St-Martin, Maude Bonenfant:
Assessing Toxic Behaviour in Dead by Daylight: Perceptions and Factors of Toxicity According to the Game's Official Subreddit Contributors. - Mateusz Felczak:
Dungeon Pirates of the Postcolonial Seas. Domination, Necropolitics, Subsumption and Critical Play in Pillars of Eternity 2: Deadfire. - Justyna Janik:
Negotiating Textures of Digital Play: Gameplay and the Production of Space. - Kelsey Prena, Andrew J. Weaver:
Grades on Games: Gaming Preferences and Weekly Studying on College GPAs. - Jaakko Stenros, Tanja Sihvonen:
Like Seeing Yourself in the Mirror? Solitary Role-Play as Performance and Pretend Play. - Matilda Ståhl, Fredrik Rusk:
Player customization, competence and team discourse: exploring player identity (co)construction in Counter-Strike: Global Offensive. - Carl Therrien, Cindy Poremba, Jean-Charles Ray:
From Dead-end to Cutting Edge: Using FMV Design Patterns to Jumpstart a Video Revival. - Timothy Welsh:
(Re)Mastering Dark Souls.
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