default search action
DIS 2016: Brisbane, QLD, Australia
- Marcus Foth, Wendy Ju, Ronald Schroeter, Stephen Viller:
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04 - 08, 2016. ACM 2016, ISBN 978-1-4503-4031-1
Keynote Talks
- Carlo Ratti:
Futurecraft. 1 - Stelarc:
Androids, Replicants and Chimeras: Alternate Embodiments / Uncanny Agencies. 2 - Natalie Jeremijenko:
Creative Agency and the Space Race of the 21st Century: Towards a Museum of Natural Futures. 3-4
Interactive Public
- Niels Wouters, John Downs, Mitchell Harrop, Travis Cox, Eduardo Araujo Oliveira, Sarah Webber, Frank Vetere, Andrew Vande Moere:
Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems. 5-16 - Emily-Clare Thorn, Stefan Rennick Egglestone, Boriana Koleva, William Preston, Steve Benford, Anthony Quinn, Richard Mortier:
Exploring Large-Scale Interactive Public Illustrations. 17-27 - Jon Back, Caspar Heeffer, Susan Paget, Andreas Rau, Eva-Lotta Sallnäs Pysander, Annika Waern:
Designing for Children's Outdoor Play. 28-38 - Connie Golsteijn, Sarah Gallacher, Licia Capra, Yvonne Rogers:
Sens-Us: Designing Innovative Civic Technology for the Public Good. 39-49
Mobile
- David S. Kirk, Abigail Durrant, Gavin Wood, Tuck Wah Leong, Peter C. Wright:
Understanding the Sociality of Experience in Mobile Music Listening with Pocketsong. 50-61 - Tao Dong, Elizabeth F. Churchill, Jeffrey Nichols:
Understanding the Challenges of Designing and Developing Multi-Device Experiences. 62-72 - Yong-Ki Lee, Youn-Kyung Lim, Kun-Pyo Lee:
Timelessness: User Experience of unplanned Smartphone Use. 73-83 - Cati Boulanger, Saeideh Bakhshi, Joseph Kaye, David A. Shamma:
The Design, Perception, and Practice of Tablet Photography. 84-95
Critical Practice
- Jeffrey Bardzell, Shaowen Bardzell, Peter Dalsgaard, Shad Gross, Kim Halskov:
Documenting the Research Through Design Process. 96-107 - Verena Fuchsberger, Martin Murer, Alina Krischkowsky, Manfred Tscheligi:
Interaction Design Labels: Concepts, Inscriptions, and Concealed Intentions. 108-120 - Richmond Y. Wong, Deirdre K. Mulligan:
When a Product Is Still Fictional: Anticipating and Speculating Futures through Concept Videos. 121-133 - Vera D. Khovanskaya, Maria Bezaitis, Phoebe Sengers:
The Case of the Strangerationist: Re-interpreting Critical Technical Practice. 134-145
Printing / Proxies
- Kening Zhu, Alexandru Dancu, Shengdong Zhao:
FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts. 146-157 - César Torres, Wilmot Li, Eric Paulos:
ProxyPrint: Supporting Crafting Practice through Physical Computational Proxies. 158-169 - Laura Devendorf, Abigail De Kosnik, Kate Mattingly, Kimiko Ryokai:
Probing the Potential of Post-Anthropocentric 3D Printing. 170-181 - Lucian Leahu:
Ontological Surprises: A Relational Perspective on Machine Learning. 182-186 - Claudia Daudén Roquet, Jeeeun Kim, Tom Yeh:
3D Folded PrintGami: Transforming Passive 3D Printed Objects to Interactive by Inserted Paper Origami Circuits. 187-191
Body Motion / Mobile
- HyungKun Park, Woohun Lee:
Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback. 192-203 - Nem Khan Dim, Chaklam Silpasuwanchai, Sayan Sarcar, Xiangshi Ren:
Designing Mid-Air TV Gestures for Blind People Using User- and Choice-Based Elicitation Approaches. 204-214 - Joe Marshall, Alexandru Dancu, Florian 'Floyd' Mueller:
Interaction in Motion: Designing Truly Mobile Interaction. 215-228 - Xiaoqi Yan, Chi-Wing Fu, Pallavi Mohan, Wooi-Boon Goh:
CardboardSense: Interacting with DIY Cardboard VR Headset by Tapping. 229-233 - Shannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst, Steve DiPaola:
If Words Could Dance: Moving from Body to Data through Kinesthetic Evaluation. 234-238
Personalisation
- Mona Haraty, Joanna McGrenere:
Designing for Advanced Personalization in Personal Task Management. 239-250 - Moon-Hwan Lee, Oosung Son, Tek-Jin Nam:
Patina-inspired Personalization: Personalizing Products with Traces of Daily Use. 251-263 - Q. Vera Liao, Matthew Davis, Werner Geyer, Michael J. Muller, N. Sadat Shami:
What Can You Do?: Studying Social-Agent Orientation and Agent Proactive Interactions with an Agent for Employees. 264-275 - Minhwan Kim, Kyungah Choi, Hyeon-Jeong Suk:
Yo!: Enriching Emotional Quality of Single-Button Messengers through Kinetic Typography. 276-280 - Xin Liu, Kati London:
T.A.I: A Tangible AI Interface to Enhance Human-Artificial Intelligence (AI) Communication Beyond the Screen. 281-285
Behaviour Change
- Rebecca Gulotta, Jodi Forlizzi, Rayoung Yang, Mark Wah Newman:
Fostering Engagement with Personal Informatics Systems. 286-300 - Sander Bogers, Joep W. Frens, Janne van Kollenburg, Eva J. L. Deckers, Caroline Hummels:
Connected Baby Bottle: A Design Case Study Towards a Framework for Data-Enabled Design. 301-311 - John Zimmerman, Jodi Forlizzi, Justin Finkenaur, Sarah Amick, Ji Young Ahn, Nanako Era, Owen Tong:
Teens, Parents, and Financial Literacy. 312-322 - William Saunders, Daniel Vogel:
Tap-Kick-Click: Foot Interaction for a Standing Desk. 323-333
Pictorials 1: Design Methods / Approaches
- Thomas Dykes, Jayne Wallace, Mark Blythe, James Thomas:
Paper Street View: A Guided Tour of Design and Making Using Comics. 334-346 - Tom Djajadiningrat, Pei-Yin Chao, SeYoung Kim, Marleen Van Leengoed, Jeroen Raijmakers:
Mime: An AR-based System Helping Patients to Test their Blood at Home. 347-359 - Audrey Desjardins, Ron Wakkary, William Odom:
Behind the Lens: A Visual Exploration of Epistemological Commitments in HCI Research on the Home. 360-376 - Elisa Giaccardi, Nazli Cila, Chris Speed, Melissa Caldwell:
Thing Ethnography: Doing Design Research with Non-Humans. 377-387 - James Pierce:
Design Proposal for a Wireless Derouter: Speculatively Engaging Digitally Disconnected Space. 388-402
Designing for Things
- Xiaojuan Ma, Ke Fang, Fengyuan Zhu:
From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction. 403-414 - Hanna Schneider, Katharina Frison, Julie Wagner, Andreas Butz:
CrowdUX: A Case for Using Widespread and Lightweight Tools in the Quest for UX. 415-426 - Peter Worthy, Ben Matthews, Stephen Viller:
Trust Me: Doubts and Concerns Living with the Internet of Things. 427-434 - Gary Perelman, Marcos Serrano, Mathieu Raynal, Célia Picard, Mustapha Derras, Emmanuel Dubois:
DECO: A Design Space for Device Composition. 435-446
Learning
- Amy Shannon, Jessica Hammer, Hassler Thurston, Natalie Diehl, Steven Dow:
PeerPresents: A Web-Based System for In-Class Peer Feedback during Student Presentations. 447-458 - Chaklam Silpasuwanchai, Xiaojuan Ma, Hiroaki Shigemasu, Xiangshi Ren:
Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning. 459-472 - Hanna Hasselqvist, Cristian Bogdan, Filip Kis:
Linking Data to Action: Designing for Amateur Energy Management. 473-483 - Hanna Celina, Ahmed Kharrufa, Anne Preston, Rob Comber, Patrick Olivier:
SOLE meets MOOC: Designing Infrastructure for Online Self-organised Learning with a Social Mission. 484-496
Art / Performance
- Rachel Jacobs, Steve Benford, Ewa Luger, Candice Howarth:
The Prediction Machine: Performing Scientific and Artistic Process. 497-508 - Matti Nelimarkka, Kai Kuikkaniemi, Antti Salovaara, Giulio Jacucci:
Live Participation: Augmenting Events with Audience-Performer Interaction Systems. 509-520 - Rachel Clarke, Jo Briggs, Ann Light, Peter C. Wright:
Situated Encounters with Socially Engaged Art in Community-based Design. 521-532 - Dustin Freeman, Ravin Balakrishnan:
Improv Remix: Mixed-Reality Video Manipulation Using Whole-Body Interaction to Extend Improvised Theatre. 533-542
Tool / UI Design
- Kashyap Todi, Daryl Weir, Antti Oulasvirta:
Sketchplore: Sketch and Explore with a Layout Optimiser. 543-555 - Moojan Ghafurian, David Reitter:
Impatience Induced by Waiting: An Effect Moderated by the Speed of Countdowns. 556-564 - Qian Yang, John Zimmerman, Aaron Steinfeld, Anthony Tomasic:
Planning Adaptive Mobile Experiences When Wireframing. 565-576 - Jeff Avery, Edward Lank:
Surveying Expert-Level Gesture Use and Adoption on Multi-Touch Tablets. 577-581
Pictorials 2: Reflections on Design
- Reese Muntean, Kate Hennessy, Alissa Nicole Antle, Brendan Matkin, Susan Rowley, Jordan Wilson:
Design Interactions in ?elәwkw: Belongings. 582-594 - Andy Boucher:
The Form Design of the Datacatcher: A Research Prototype. 595-606 - Tom Djajadiningrat, Patray Lui, Pei-Yin Chao, Christian Richard:
Virtual Trainer: A Low Cost AR Simulation of a Sudden Cardiac Arrest Emergency. 607-618 - Elvin Karana, Elisa Giaccardi, Niels Stamhuis, Jasper Goossensen:
The Tuning of Materials: A Designer's Journey. 619-631
About Design
- Willem Horst, Ben Matthews:
Live Prototyping. 632-642 - Norman Makoto Su, Erik Stolterman:
A Design Approach for Authenticity and Technology. 643-655 - Lynn Dombrowski, Ellie Harmon, Sarah E. Fox:
Social Justice-Oriented Interaction Design: Outlining Key Design Strategies and Commitments. 656-671 - Norah Abokhodair, Sarah Vieweg:
Privacy & Social Media in the Context of the Arab Gulf. 672-683
Sensing, Health
- Leah Heiss, Paul Beckett, Amy Carr-Bottomley:
Redesigning the Trans-disciplinary: Working Across Design, Craft and Technological Boundaries to Deliver an Integrated Wearable for Cardiac Monitoring. 691-699 - Bernd Ploderer, Justin Fong, Anusha I. Withana, Marlena Klaic, Siddharth Nair, Vincent Crocher, Frank Vetere, Suranga Nanayakkara:
ArmSleeve: A Patient Monitoring System to Support Occupational Therapists in Stroke Rehabilitation. 700-711 - Jo Vermeulen, Lindsay MacDonald, Johannes Schöning, Russell Beale, Sheelagh Carpendale:
Heartefacts: Augmenting Mobile Video Sharing Using Wrist-Worn Heart Rate Sensors. 712-723 - Swamy Ananthanarayan, Katie A. Siek, Michael Eisenberg:
A Craft Approach to Health Awareness in Children. 724-735
Social Online
- Rebecca Gulotta, David B. Gerritsen, Aisling Kelliher, Jodi Forlizzi:
Engaging with Death Online: An Analysis of Systems that Support Legacy-Making, Bereavement, and Remembrance. 736-748 - Anastasia Kuzminykh, Edward Lank:
People Searched by People: Context-Based Selectiveness in Online Search. 749-760 - Kellie Vella, Madison Klarkowski, Daniel M. Johnson, Leanne Hides, Peta Wyeth:
The Social Context of Video Game Play: Challenges and Strategies. 761-772 - Yu-Chun (Grace) Yen, Steven P. Dow, Elizabeth Gerber, Brian P. Bailey:
Social Network, Web Forum, or Task Market?: Comparing Different Crowd Genres for Design Feedback Exchange. 773-784
Public Displays
- Pablo Paredes, Ryuka Ko, Eduardo Calle-Ortiz, John F. Canny, Björn Hartmann, Greg Niemeyer:
Fiat-Lux: Interactive Urban Lights for Combining Positive Emotion and Efficiency. 785-795 - Kazuki Takashima, Takafumi Oyama, Yusuke Asari, Ehud Sharlin, Saul Greenberg, Yoshifumi Kitamura:
Study and Design of a Shape-Shifting Wall Display. 796-806 - Hannu Kukka, Jorge Gonçalves, Kai Wang, Tommi Puolamaa, Julien Louis, Mounib Mazouzi, Leire Roa Barco:
Utilizing Audio Cues to Raise Awareness and Entice Interaction on Public Displays. 807-811 - Eduardo Velloso, Markus Wirth, Christian Weichel, Augusto Esteves, Hans Gellersen:
AmbiGaze: Direct Control of Ambient Devices by Gaze. 812-817 - Ann Morrison, Cristina Manresa-Yee, Walther Jensen, Neda Eshraghi:
The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban Environment. 818-822 - Florian Alt, Andreas Bulling, Lukas Mecke, Daniel Buschek:
Attention, please!: Comparing Features for Measuring Audience Attention Towards Pervasive Displays. 823-828
Body
- Erik Grönvall, Jonas Fritsch, Anna Vallgårda:
FeltRadio: Sensing and Making Sense of Wireless Traffic. 829-840 - Jutta Fortmann, Erika Root, Susanne Boll, Wilko Heuten:
Tangible Apps Bracelet: Designing Modular Wrist-Worn Digital Jewellery for Multiple Purposes. 841-852 - Joanne Lo, Doris Jung Lin Lee, Nathan Wong, David Bui, Eric Paulos:
Skintillates: Designing and Creating Epidermal Interactions. 853-864 - Noura Howell, Laura Devendorf, Rundong Kevin Tian, Tomás Vega Galvez, Nan-Wei Gong, Ivan Poupyrev, Eric Paulos, Kimiko Ryokai:
Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin Conductance. 865-870
Everyday Life, Specific Populations
- Ana Javornik, Yvonne Rogers, Ana Maria Moutinho, Russell Freeman:
Revealing the Shopper Experience of Using a "Magic Mirror" Augmented Reality Make-Up Application. 871-882 - Rohit Ashok Khot, Josh Andres, Jennifer C. Lai, Jürg von Känel, Florian 'Floyd' Mueller:
Fantibles: Capturing Cricket Fan's Story in 3D. 883-894 - Yoko Akama, Seth Keen, Peter West:
Speculative Design and Heterogeneity in Indigenous Nation Building. 895-899 - Jan Zekveld, Mathias Funk, Saskia Bakker:
The Tumble Clock: Bringing Users in Touch with their Snooze Time. 900-904 - Tawanna R. Dillahunt, Nishan Bose, Suleman Diwan, Asha Chen-Phang:
Designing for Disadvantaged Job Seekers: Insights from Early Investigations. 905-910
Exertion, Health
- Chad Richards, T. C. Nicholas Graham:
Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise. 911-923 - Marijke Vandermaesen, Tom De Weyer, Peter Feys, Kris Luyten, Karin Coninx:
Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis. 924-935 - Mads Møller Jensen, Kaj Grønbæk:
Design Strategies for Balancing Exertion Games: A Study of Three Approaches. 936-946 - Gang Hu, Nabil Bin Hannan, Khalid Tearo, Arthur Bastos, Derek Reilly:
Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games. 947-958
Images in Design
- David A. Robb, Stefano Padilla, Thomas S. Methven, Britta Kalkreuter, Mike J. Chantler:
A Picture Paints a Thousand Words but Can it Paint Just One? 959-970 - Thomas Dykes, Mark Blythe, Jayne Wallace, James Thomas, Tim Regan:
RtD Comics: A Medium for Representing Research Through Design. 971-982 - Eli Blevis:
Being Photo-Visual in HCI and Design. 983-995 - Tiffany Tseng, Mitchel Resnick:
Spin: Examining the Role of Engagement, Integration, and Modularity in Supporting Youth Creating Documentation. 996-1007
Ageing
- Kellie Morrissey, Gavin Wood, David Philip Green, Nadia Pantidi, John C. McCarthy:
'I'm a rambler, I'm a gambler, I'm a long way from home': The Place of Props, Music, and Design in Dementia Care. 1008-1020 - Alessandro Soro, Margot Brereton, Paul Roe:
Towards an Analysis Framework of Technology Habituation by Older Users. 1021-1033 - Amanda Lazar, Hilaire J. Thompson, Anne Marie Piper, George Demiris:
Rethinking the Design of Robotic Pets for Older Adults. 1034-1046 - Amanda Lazar, Raymundo Cornejo, Caroline Edasis, Anne Marie Piper:
Designing for the Third Hand: Empowering Older Adults with Cognitive Impairment through Creating and Sharing. 1047-1058
Pictorials 3: Photo Visual / Imagery
- Heather McKinnon:
Finding Design Value in Modern Mundanity. 1059-1071 - Daniela K. Rosner, Margaret E. Morris, Ariel Duncan, Sarah E. Fox, Kathi R. Kitner, Ankur Agrawal, Mei J. Chen:
Designing for Movement in Public Life with Itinerant Probes. 1072-1082 - Ahmet Baki Kocaballi, Yeliz Yorulmaz:
Performative Photography as an Ideation Method. 1083-1095 - Eli Blevis:
The Visual Thinking Gallery: A Five Year Retrospective. 1096-1110
Interaction on the Move
- Tuomas Vaittinen, David K. McGookin:
Phases of Urban Tourists' Exploratory Navigation: A Field Study. 1111-1122 - Brennan Jones, Kody R. Dillman, Richard Tang, Anthony Tang, Ehud Sharlin, Lora Oehlberg, Carman Neustaedter, Scott Bateman:
Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones. 1123-1135 - Alexander Meschtscherjakov, Alina Krischkowsky, Katja Neureiter, Alexander G. Mirnig, Axel Baumgartner, Verena Fuchsberger, Manfred Tscheligi:
Active Corners: Collaborative In-Car Interaction Design. 1136-1147 - Armin Winkler, Kristian Baumann, Stephan Huber, Robert Tscharn, Jörn Hurtienne:
Evaluation of an Application Based on Conceptual Metaphors for Social Interaction Between Vehicles. 1148-1159
Health: Patient - Clinician
- Tad Hirsch, Catherine Lim, Jennifer J. Otten:
What's for Lunch?: A Socio-ecological Approach to Childcare Nutrition. 1160-1171 - Catherine Lim, Andrew B. L. Berry, Tad Hirsch, Andrea L. Hartzler, Edward H. Wagner, Evette Ludman, James D. Ralston:
"It just seems outside my health": How Patients with Chronic Conditions Perceive Communication Boundaries with Providers. 1172-1184 - Ha Kyung Kong, John Lee, Jie Ding, Karrie Karahalios:
EnGaze: Designing Behavior Visualizations with and for Behavioral Scientists. 1185-1196 - Deepti Aggarwal, Bernd Ploderer, Frank Vetere, Mark Bradford, Thuong N. Hoang:
Doctor, Can You See My Squats?: Understanding Bodily Communication in Video Consultations for Physiotherapy. 1197-1208
Explore
- Volodymyr Dziubak, Patrick M. J. Dubois, Andrea Bunt, Michael A. Terry:
Switter: Supporting Exploration of Software Learning Materials on Social Media. 1209-1220 - C. Ailie Fraser, Mira Dontcheva, Holger Winnemöller, Sheryl M. Ehrlich, Scott R. Klemmer:
DiscoverySpace: Suggesting Actions in Complex Software. 1221-1232 - Andrew P. McPherson, Alan Chamberlain, Adrian Hazzard, Sean McGrath, Steve Benford:
Designing for Exploratory Play with a Hackable Digital Musical Instrument. 1233-1245 - John Bowers, Simon J. Bowen, Tim Shaw:
Many Makings: Entangling Publics, Participation and Things in a Complex Collaborative Context. 1246-1257
Fabrication / DIY
- Ron Wakkary, Henry W. J. Lin, Shannon Mortimer, Lauren Low, Audrey Desjardins, Keith Doyle, Philip Robbins:
Productive Frictions: Moving from Digital to Material Prototyping and Low-Volume Production for Design Research. 1258-1269 - David A. Mellis, Leah Buechley, Mitchel Resnick, Björn Hartmann:
Engaging Amateurs in the Design, Fabrication, and Assembly of Electronic Devices. 1270-1281 - Haodan Tan, John Tiab, Selma Sabanovic, Kasper Hornbæk:
Happy Moves, Sad Grooves: Using Theories of Biological Motion and Affect to Design Shape-Changing Interfaces. 1282-1293 - Jean Ho Chu, Daniel Harley, Jamie Kwan, Melanie McBride, Ali Mazalek:
Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design. 1294-1302
Home
- Karin Niemantsverdriet, Mendel Broekhuijsen, Harm van Essen, Berry Eggen:
Designing for Multi-User Interaction in the Home Environment: Implementing Social Translucence. 1303-1314 - Erick Oduor, Carman Neustaedter, William Odom, Anthony Tang, Niala Moallem, Melanie Tory, Pourang Irani:
The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members. 1315-1327 - Michelle Annett, Matthew Lakier, Franklin Li, Daniel J. Wigdor, Tovi Grossman, George W. Fitzmaurice:
The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction. 1328-1340 - Salu Ylirisku, Antti Jylhä, Anu Lehtiö, Imtiaj Ahmed, Craig D. Stewart, Abigail Sellen, Richard Harper, Giulio Jacucci:
Designing for Active Place Presence at Home: The Hole in Space Design Experiment. 1341-1352
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.