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Mark Blythe
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2020 – today
- 2024
- [c63]Luke Sellers, Mark Blythe:
Diagrams of Uncertainty or: How I Learned to Stop Worrying and Love Visual Rhetoric. Conference on Designing Interactive Systems (Companion Volume) 2024 - [c62]Florian 'Floyd' Mueller, Maria F. Montoya, Sarah Jane Pell, Leif Oppermann, Mark Blythe, Paul H. Dietz, Joe Marshall, Scott Bateman, Ian C. J. Smith, Swamy Ananthanarayan, Ali Mazalek, Alexander Verni, Alexander Bakogeorge, Mathieu Simonnet, Kirsten Ellis, Nathan Arthur Semertzidis, Winslow Burleson, John Quarles, Steve Mann, Christian N. Hill, Christal Clashing, Don Samitha Elvitigala:
Grand challenges in WaterHCI. CHI 2024: 225:1-225:18 - 2023
- [c61]Mark Blythe:
Artificial Design Fiction: Using AI as a Material for Pastiche Scenarios. MindTrek 2023: 195-206 - 2022
- [c60]Christal Clashing, Maria Fernanda Montoya Vega, Ian C. J. Smith, Joe Marshall, Leif Oppermann, Paul H. Dietz, Mark Blythe, Scott Bateman, Sarah Jane Pell, Swamy Ananthanarayan, Florian 'Floyd' Mueller:
Splash! Identifying the Grand Challenges for WaterHCI. CHI Extended Abstracts 2022: 78:1-78:6 - [c59]Namrata Primlani, Mark Blythe, Justin Marshall:
Digital Rituals in Performance: Transitions to Internet of Things Trust and Security. NordiCHI 2022: 72:1-72:11 - [c58]Sarah Rüller, María Belén Giménez Ciciolli, Anne Weibert, Konstantin Aal, Mark Blythe, Michael J. Muller, Yasmin B. Kafai:
Creative Entrances to Co-Design: Exploring Collaboration through Fiction, Fairy tales, and Games. PDC (2) 2022: 247-250 - 2021
- [j24]Mark Blythe, Elizabeth A. Buie:
Designs on Transcendence: Sketches of a TX machine. Found. Trends Hum. Comput. Interact. 15(1): 1-131 (2021) - 2020
- [c57]Eric P. S. Baumer, Mark Blythe, Theresa Jean Tanenbaum:
Evaluating Design Fiction: The Right Tool for the Job. Conference on Designing Interactive Systems 2020: 1901-1913 - [c56]Enrique Encinas, Abigail C. Durrant, Robb Mitchell, Mark Blythe:
Metaprobes, Metaphysical Workshops and Sketchy Philosophy. CHI 2020: 1-13 - [c55]Michael J. Muller, Jeffrey Bardzell, EunJeong Cheon, Norman Makoto Su, Eric P. S. Baumer, Casey Fiesler, Ann Light, Mark Blythe:
Understanding the Past, Present, and Future of Design Fictions. CHI Extended Abstracts 2020: 1-8
2010 – 2019
- 2019
- [c54]Robert Soden, Michael Skirpan, Casey Fiesler, Zahra Ashktorab, Eric P. S. Baumer, Mark Blythe, Jasmine Jones:
CHI4EVIL: Creative Speculation on the Negative Impacts of HCI Research. CHI Extended Abstracts 2019 - 2018
- [j23]Mark Blythe, Enrique Encinas:
Research Fiction and Thought Experiments in Design. Found. Trends Hum. Comput. Interact. 12(1): 1-105 (2018) - [c53]Enrique Encinas, Mark Blythe, Shaun W. Lawson, John Vines, Jayne Wallace, Pam Briggs:
Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr. CHI 2018: 72 - [c52]Mark Blythe, Enrique Encinas, Jofish Kaye, Miriam Lueck Avery, Rob McCabe, Kristina Andersen:
Imaginary Design Workbooks: Constructive Criticism and Practical Provocation. CHI 2018: 233 - [p6]Mark Blythe, Andrew Monk:
Funology 2: Critique, Ideation and Directions. Funology, 2nd ed. 2018: 3-13 - [p5]Ben Kirman, Joseph Lindley, Mark Blythe, Paul Coulton, Shaun W. Lawson, Conor Linehan, Deborah Maxwell, Dan O'Hara, Miriam Sturdee, Vanessa Thomas:
Playful Research Fiction: A Fictional Conference. Funology, 2nd ed. 2018: 157-173 - [p4]Mark Blythe, Jonathan Hook, Jo Briggs:
From Evaluation to Crits and Conversation. Funology, 2nd ed. 2018: 241-254 - [p3]Mark Blythe, Peter C. Wright:
Introduction to: Funology 1. Funology, 2nd ed. 2018: 259-272 - [p2]Mark Blythe, Marc Hassenzahl:
The Semantics of Fun: Differentiating Enjoyable Experiences. Funology, 2nd ed. 2018: 375-387 - [e2]Mark Blythe, Andrew Monk:
Funology 2 - From Usability to Enjoyment, Second Edition. Human-Computer Interaction Series, Springer 2018, ISBN 978-3-319-68212-9 [contents] - 2017
- [j22]Tom Feltwell, John Vines, Karen Salt, Mark Blythe, Ben Kirman, Julie Barnett, Phillip Brooker, Shaun W. Lawson:
Counter-Discourse Activism on Social Media: The Case of Challenging "Poverty Porn" Television. Comput. Support. Cooperative Work. 26(3): 345-385 (2017) - [j21]Alan F. Blackwell, Mark Blythe, Jofish Kaye:
Undisciplined disciples: everything you always wanted to know about ethnomethodology but were afraid to ask Yoda. Pers. Ubiquitous Comput. 21(3): 571-592 (2017) - [c51]Mark Blythe:
Research Fiction: Storytelling, Plot and Design. CHI 2017: 5400-5411 - 2016
- [c50]Thomas Dykes, Jayne Wallace, Mark Blythe, James Thomas:
Paper Street View: A Guided Tour of Design and Making Using Comics. Conference on Designing Interactive Systems 2016: 334-346 - [c49]Thomas Dykes, Mark Blythe, Jayne Wallace, James Thomas, Tim Regan:
RtD Comics: A Medium for Representing Research Through Design. Conference on Designing Interactive Systems 2016: 971-982 - [c48]Enrique Encinas, Mark Blythe:
The Solution Printer: Magic Realist Design Fiction. CHI Extended Abstracts 2016: 387-396 - [c47]Karin Slegers, Bernhard Maurer, Lizzy Bleumers, Alina Krischkowsky, Pieter Duysburgh, Mark Blythe:
Game-based HCI Methods: Workshop on Playfully Engaging Users in Design. CHI Extended Abstracts 2016: 3484-3491 - [c46]Mark Blythe, Kristina Andersen, Rachel Clarke, Peter C. Wright:
Anti-Solutionist Strategies: Seriously Silly Design Fiction. CHI 2016: 4968-4978 - [c45]Mark Blythe, Enrique Encinas:
The Co-ordinates of Design Fiction: Extrapolation, Irony, Ambiguity and Magic. GROUP 2016: 345-354 - 2015
- [j20]Mark Blythe:
Practical products for centenarian spies. Interactions 22(2): 18-19 (2015) - [c44]Mark Blythe, Jamie Steane, Jenny Roe, Caroline Oliver:
Solutionism, the Game: Design Fictions for Positive Aging. CHI 2015: 3849-3858 - 2014
- [j19]Paul Dunphy, Andrew F. Monk, John Vines, Mark Blythe, Patrick Olivier:
Designing for Spontaneous and Secure Delegation in Digital Payments. Interact. Comput. 26(5): 417-432 (2014) - [j18]Mark Blythe:
The hitchhiker's guide to ubicomp: using techniques from literary and critical theory to reframe scientific agendas. Pers. Ubiquitous Comput. 18(4): 795-808 (2014) - [c43]Conor Linehan, Ben Kirman, Stuart Reeves, Mark Blythe, Theresa Jean Tanenbaum, Audrey Desjardins, Ron Wakkary:
Alternate endings: using fiction to explore design futures. CHI Extended Abstracts 2014: 45-48 - [c42]Mark Blythe:
Research through design fiction: narrative in real and imaginary abstracts. CHI 2014: 703-712 - [c41]Mark Blythe, Elizabeth A. Buie:
Chatbots of the gods: imaginary abstracts for techno-spirituality research. NordiCHI 2014: 227-236 - 2013
- [j17]Hyesook Kim, Andrew Monk, Gavin Wood, Mark Blythe, Jayne Wallace, Patrick Olivier:
TimelyPresent: Connecting families across continents. Int. J. Hum. Comput. Stud. 71(10): 1003-1011 (2013) - [c40]Mark Blythe, Jo Briggs, Jonathan Hook, Peter C. Wright, Patrick Olivier:
Unlimited editions: three approaches to the dissemination and display of digital art. CHI 2013: 139-148 - [c39]Hyosun Kwon, Jo Briggs, Ben Freeth, Karim Ladha, James Thomas, Mark Blythe, Patrick Olivier:
Wet pixels: from digital to analogue originals. CHI Extended Abstracts 2013: 583-588 - [c38]John Vines, Anja Thieme, Rob Comber, Mark Blythe, Peter C. Wright, Patrick Olivier:
HCI in the press: online public reactions to mass media portrayals of HCI research. CHI 2013: 1873-1882 - [c37]Aysar Ghassan, Mark Blythe:
On legitimacy: designer as minor scientist. CHI Extended Abstracts 2013: 2149-2158 - [c36]Elizabeth A. Buie, Mark Blythe:
Spirituality: there's an app for that! (but not a lot of research). CHI Extended Abstracts 2013: 2315-2324 - [c35]Jonathan Hook, Jo Briggs, Mark Blythe, Nathan Walsh, Patrick Olivier:
Repentir: digital exploration beneath the surface of an oil painting. CHI Extended Abstracts 2013: 2947-2950 - [c34]Elizabeth A. Buie, Mark Blythe:
Meditations on YouTube. DPPI 2013: 41-50 - [c33]Jo Briggs, Mark Blythe:
Apps for art's sake: resistance and innovation. Mobile HCI 2013: 45-54 - 2012
- [c32]Pamela Briggs, Mark Blythe, John Vines, Stephen Lindsay, Paul Dunphy, James Nicholson, David Philip Green, Jim Kitson, Andrew Monk, Patrick Olivier:
Invisible design: exploring insights and ideas through ambiguous film scenarios. Conference on Designing Interactive Systems 2012: 534-543 - [c31]John Vines, Mark Blythe, Stephen Lindsay, Paul Dunphy, Andrew Monk, Patrick Olivier:
Questionable concepts: critique as resource for designing with eighty somethings. CHI 2012: 1169-1178 - [c30]John Vines, Mark Blythe, Paul Dunphy, Vasillis Vlachokyriakos, Isaac Teece, Andrew Monk, Patrick Olivier:
Cheque mates: participatory design of digital payments with eighty somethings. CHI 2012: 1189-1198 - [c29]Derek Foster, Shaun W. Lawson, Jamie Wardman, Mark Blythe, Conor Linehan:
"Watts in it for me?": design implications for implementing effective energy interventions in organisations. CHI 2012: 2357-2366 - [c28]Jennifer A. Rode, Mark Blythe, Bonnie A. Nardi:
Qualitative research in HCI. CHI Extended Abstracts 2012: 2803-2806 - [c27]John Vines, Paul Dunphy, Mark Blythe, Stephen Lindsay, Andrew Monk, Patrick Olivier:
The joy of cheques: trust, paper and eighty somethings. CSCW 2012: 147-156 - [c26]Mark Blythe, Jo Briggs, Patrick Olivier, Jonathan Hook:
Digital originals: reproduction as a space for design. NordiCHI 2012: 1-20 - 2011
- [c25]John Vines, Mark Blythe, Paul Dunphy, Andrew Monk:
Eighty something: banking for the older old. BCS HCI 2011: 64-73 - [c24]Mark Blythe, John C. McCarthy, Peter C. Wright, Daniela Petrelli:
History and experience: storytelling and interaction design. BCS HCI 2011: 395-404 - [c23]William W. Gaver, Andy Boucher, John Bowers, Mark Blythe, Nadine Jarvis, David W. T. Cameron, Tobie Kerridge, Alex Wilkie, Robert Phillips, Peter C. Wright:
The photostroller: supporting diverse care home residents in engaging with the world. CHI 2011: 1757-1766 - [c22]Mark Blythe, Helen Petrie, John A. Clark:
F for fake: four studies on how we fall for phish. CHI 2011: 3469-3478 - 2010
- [c21]Mark Blythe, Peter C. Wright, John Bowers, Andy Boucher, Nadine Jarvis, Phil Reynolds, Bill Gaver:
Age and experience: ludic engagement in a residential care setting. Conference on Designing Interactive Systems 2010: 161-170 - [c20]William W. Gaver, Mark Blythe, Andy Boucher, Nadine Jarvis, John Bowers, Peter C. Wright:
The prayer companion: openness and specificity, materiality and spirituality. CHI 2010: 2055-2064 - [c19]Gilbert Cockton, Shaowen Bardzell, Mark Blythe, Jeffrey Bardzell:
Can we all stand under our umbrella: the arts and design research in HCI. CHI Extended Abstracts 2010: 3163-3166 - [c18]Derek Foster, Mark Blythe, Paul A. Cairns, Shaun W. Lawson:
Competitive carbon counting: can social networking sites make saving energy more enjoyable? CHI Extended Abstracts 2010: 4039-4044 - [c17]Mark Blythe, John C. McCarthy, Ann Light, Shaowen Bardzell, Peter C. Wright, Jeffrey Bardzell, Alan F. Blackwell:
Critical dialogue: interaction, experience and cultural theory. CHI Extended Abstracts 2010: 4521-4524 - [c16]Mark Blythe, Paul A. Cairns:
Tenori-on stage: YouTube as performance space. NordiCHI 2010: 72-81 - [c15]Derek Foster, Shaun W. Lawson, Mark Blythe, Paul A. Cairns:
Wattsup?: motivating reductions in domestic energy consumption using social networks. NordiCHI 2010: 178-187
2000 – 2009
- 2009
- [j16]Mark Blythe, Marc Hassenzahl, Effie Law:
Now with Added Experience? New Rev. Hypermedia Multim. 15(2): 119-128 (2009) - [j15]Mark Blythe, Andy Dearden:
Representing older people: towards meaningful images of the user in design scenarios. Univers. Access Inf. Soc. 8(1): 21-32 (2009) - [c14]Mark Blythe, Paul A. Cairns:
Critical methods and user generated content: the iPhone on YouTube. CHI 2009: 1467-1476 - 2008
- [j14]Peter C. Wright, Mark Blythe, John C. McCarthy:
Editorial. Pers. Ubiquitous Comput. 12(5): 343-346 (2008) - [j13]Mark Blythe, Peter C. Wright:
Technology scruples: why intimidation will not save the recording industry and how enchantment might. Pers. Ubiquitous Comput. 12(5): 411-420 (2008) - [c13]Mark Blythe, Jeffrey Bardzell, Shaowen Bardzell, Alan F. Blackwell:
Critical issues in interaction design. BCS HCI (2) 2008: 183-184 - [c12]Mark Blythe, John Robinson, David M. Frohlich:
Interaction design and the critics: what to make of the "weegie". NordiCHI 2008: 53-62 - 2007
- [c11]Effie Lai-Chong Law, Arnold P. O. S. Vermeeren, Marc Hassenzahl, Mark Blythe:
Towards a UX manifesto. BCS HCI (2) 2007: 205-206 - [c10]Mark Blythe:
The digital music box: using cultural and critical theory to inform design. CHI Extended Abstracts 2007: 2297-2302 - 2006
- [j12]Mark Blythe, Josephine Reid, Peter C. Wright, Erik Geelhoed:
Interdisciplinary criticism: analysing the experience of riot! a location-sensitive digital narrative. Behav. Inf. Technol. 25(2): 127-139 (2006) - [j11]Mark Blythe, Peter C. Wright:
Pastiche scenarios: Fiction as a resource for user centred design. Interact. Comput. 18(5): 1139-1164 (2006) - [c9]Jisoo Park, Mark Blythe, Andrew F. Monk, David M. Grayson:
Sharable digital TV: relating ethnography to design through un-useless product suggestions. CHI Extended Abstracts 2006: 1199-1204 - [c8]Mark Blythe, Peter C. Wright, John C. McCarthy, Olav W. Bertelsen:
Theory and method for experience centered design. CHI Extended Abstracts 2006: 1691-1694 - 2005
- [j10]Mark Blythe, Andrew F. Monk:
Net neighbours: adapting HCI methods to cross the digital divide. Interact. Comput. 17(1): 35-56 (2005) - [j9]Mark Blythe, Andrew F. Monk, Kevin Doughty:
Socially dependable design: The challenge of ageing populations for HCI. Interact. Comput. 17(6): 672-689 (2005) - [j8]Genevieve Bell, Mark Blythe, Phoebe Sengers:
Making by making strange: Defamiliarization and the design of domestic technologies. ACM Trans. Comput. Hum. Interact. 12(2): 149-173 (2005) - [c7]Mark Blythe, Darren J. Reed, Peter C. Wright, Andrew F. Monk:
Critical perspectives on dependability: an older person's experience of assistive technology. Critical Computing 2005: 169-172 - [c6]Peter C. Wright, Mark Blythe, John C. McCarthy:
User Experience and the Idea of Design in HCI. DSV-IS 2005: 1-14 - [p1]Mark Blythe, Marc Hassenzahl:
The Semantics of Fun: Differentiating Enjoyable Eeperiences. Funology 2005: 91-100 - [e1]Mark Blythe, Kees Overbeeke, Andrew F. Monk, Peter C. Wright:
Funology - From Usability to Enjoyment. Human-Computer Interaction Series 3, Springer 2005, ISBN 978-1-4020-2966-0 [contents] - 2004
- [j7]Andrew F. Monk, Jenni Carroll, Sarah Parker, Mark Blythe:
Why are mobile phones annoying? Behav. Inf. Technol. 23(1): 33-41 (2004) - [j6]Mark Blythe, Marc Hassenzahl, Peter C. Wright:
Introduction. Interactions 11(5): 36-37 (2004) - [j5]Mark Blythe:
Interview with Patrick Jordan. Interactions 11(5): 40-41 (2004) - [j4]Mark Blythe, Marc Hassenzahl:
Interview with Don Norman. Interactions 11(5): 43-46 (2004) - [j3]Mark Blythe:
Pastiche scenarios. Interactions 11(5): 51-53 (2004) - [j2]Mark Blythe, Mark Jones:
Human computer (sexual) interactions. Interactions 11(5): 75-76 (2004) - [j1]Mark Blythe, Peter C. Wright, Andrew F. Monk:
Little brother: could and should wearable computing technologies be applied to reducing older people's fear of crime?. Pers. Ubiquitous Comput. 8(6): 402-415 (2004) - [c5]Mark Blythe, Jisoo Park, Andrew F. Monk:
Tele-biographies: data collection techniques to capture the ways people interact with digital TV. CHI Extended Abstracts 2004: 1560 - 2003
- [c4]Genevieve Bell, Mark Blythe, Bill Gaver, Phoebe Sengers, Peter C. Wright:
Designing culturally situated technologies for the home. CHI Extended Abstracts 2003: 1062-1063 - 2002
- [c3]Mark Blythe, Andrew F. Monk:
Notes towards an ethnography of domestic technology. Symposium on Designing Interactive Systems 2002: 277-281 - [c2]Mark Blythe, Andrew F. Monk, Jisoo Park:
Technology biogarphies: field study techinques for home use product development. CHI Extended Abstracts 2002: 658-659 - [c1]Andrew F. Monk, Marc Hassenzahl, Mark Blythe, Darren J. Reed:
Funology: designing enjoyment. CHI Extended Abstracts 2002: 924-925
Coauthor Index
aka: Andrew Monk
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last updated on 2024-10-07 22:16 CEST by the dblp team
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