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Funology - From Usability to Enjoyment 2005
- Mark Blythe, Kees Overbeeke, Andrew F. Monk, Peter C. Wright:
Funology - From Usability to Enjoyment. Human-Computer Interaction Series 3, Springer 2005, ISBN 978-1-4020-2966-0
Theories and Concepts
- Kees Overbeeke, Tom Djajadiningrat, Caroline Hummels, Stephan Wensveen, Joep W. Frens:
Let's Make Things Engaging. 7-17 - Phoebe Sengers:
The Engineering of Experience. 19-29 - Marc Hassenzahl:
The Thing and I: Understanding the Relationship Between User and Product. 31-42 - Peter C. Wright, John C. McCarthy, Lisa Meekison:
Making Sense of Experience. 43-53 - Petter Bae Brandtzæg
, Asbjørn Følstad, Jan Heim:
Enjoyment: Lessons from Karasek. 55-65 - Darren J. Reed:
Fun on the Phone: The Situated Experience of Recreational Telephone Conferences. 67-79 - John C. McCarthy
, Peter C. Wright:
The Enchantments of Technology. 81-90 - Mark Blythe, Marc Hassenzahl:
The Semantics of Fun: Differentiating Enjoyable Eeperiences. 91-100
Methods and Techniques
- Jakob Nielsen:
User Empowerment and the Fun Factor - Questions and Answers with Jakob Nielsen. 103-105 - Pieter Desmet:
Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products. 111-123 - John Karat, Clare-Marie Karat:
That's Entertainment! 125-136 - Randy J. Pagulayan, Keith Steury, Bill Fulton, Ramon L. Romero:
Designing for Fun: User-Testing Case Studies. 137-150 - Kristina Andersen
, Margot Jacobs, Laura Polazzi:
Playing Games in the Emotional Space. 151-163 - Alan J. Dix:
Deconstructing Experience: Pulling Crackers Apart. 165-178 - Richard Hull, Jo Reid:
Designing Engaging Experiences with Children and Artists. 179-187 - Antonio Rizzo, Patrizia Marti, Françoise Decortis, Job Rutgers, Paul Thursfield:
Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World. 189-199
Case Studies in Design
- Hubertus Hohl, Klaus Wissmann, Manfred Burger:
The Joy of Telephony: Designing Appealing Interactions. 205-211 - Sara Ljungblad, Tobias Skog, Lars Erik Holmquist:
From Usable to Enjoyable Information Displays. 213-221 - Mary Beth Rosson, John M. Carroll:
Fun for All: Promoting Engagement and Paraticipation in Community Programming Projects. 223-232 - Norbert Braun:
Storytelling & Conversation to Improve the Fun Factor in Software Applications. 233-241 - Jonathan Sykes, Richard Wiseman:
Deconstructing Ghosts. 243-248 - Jennica Falk:
Interfacing the Narrative Experience. 249-256 - Erik Blankinship, Pilapa Esara:
Whose Line is It Anyway? Enabling Creative Appropriation of Television. 257-263 - Caroline Hummels, Kees Overbeeke, Aadjan J. C. van der Helm:
The Interactive Installation ISH: In Search of Resonant Human Product Interaction. 265-274 - Stephan Wensveen, Kees Overbeeke:
Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction. 275-281
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