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DIS 2012: Newcastle Upon Tyne, United Kingdom
- Designing Interactive Systems Conference 2012, DIS '12, Newcastle Upon Tyne, United Kingdom, June 11-15, 2012. ACM 2012, ISBN 978-1-4503-1210-3
Design and appropriation
- Elisa Giaccardi, Pedro Paredes, Paloma Díaz, Diego Alvarado:
Embodied narratives: a performative co-design technique. 1-10 - Shaowen Bardzell, Daniela K. Rosner, Jeffrey Bardzell:
Crafting quality in design: integrity, creativity, and public sensibility. 11-20 - Nick Sheep Dalton, Gordon MacKay, Simon Holland:
Kolab: appropriation & improvisation in mobile tangible collaborative interaction. 21-24 - Erik Stolterman, James Pierce:
Design tools in practice: studying the designer-tool relationship in interaction design. 25-28
Together alone
- Martin Knobel, Marc Hassenzahl, Melanie Lamara, Tobias Sattler, Josef Schumann, Kai Eckoldt, Andreas Butz:
Clique Trip: feeling related in different cars. 29-37 - Pollie Barden, Rob Comber, David Philip Green, Daniel Jackson, Cassim Ladha, Tom Bartindale, Nick Bryan-Kinns, Tony Stockman, Patrick Olivier:
Telematic dinner party: designing for togetherness through play and performance. 38-47 - Hooman Aghaebrahimi Samani, Rahul Parsani, Lenis Tejada Rodriguez, Elham Saadatian, Kumudu Harshadeva Dissanayake, Adrian David Cheok:
Kissenger: design of a kiss transmission device. 48-57
Research through design
- Ditte Amund Basballe, Kim Halskov:
Dynamics of research through design. 58-67 - John Bowers:
The logic of annotated portfolios: communicating the value of 'research through design'. 68-77 - Joon-Suk Lee, Stacy M. Branham, Deborah G. Tatar, Steve Harrison:
Processlessness: staying open to interactional possibilities. 78-81 - Symon Oliver, Guia Gali, Fanny Chevalier, Sara Diamond:
Discursive navigation of online news. 82-85
Rich communication
- Rahul Rajan, Cliff Chen, Ted Selker:
Considerate Audio MEdiating Oracle (CAMEO): improving human-to-human communications in conference calls. 86-95 - Jed R. Brubaker, Gina Venolia, John C. Tang:
Focusing on shared experiences: moving beyond the camera in video communication. 96-105 - Majken Kirkegaard Rasmussen, Natalie Lehoux, Ioana Ocnarescu, Peter Gall Krogh:
I'll knock you when I'm ready...: reflecting on media richness beyond bandwidth and imitation. 106-115
Children and development
- Asimina Vasalou, Gordon Ingram, Rilla Khaled:
User-centered research in the early stages of a learning game. 116-125 - Joshua M. Hailpern, Andrew Harris, Reed LaBotz, Brianna Birman, Karrie Karahalios:
Designing visualizations to facilitate multisyllabic speech with children with autism and speech delays. 126-135 - Olga Pykhtina, Madeline Balaam, Gavin Wood, Sue Pattison, Ahmed Kharrufa, Patrick Olivier:
Magic land: the design and evaluation of an interactive tabletop supporting therapeutic play with children. 136-145
Civic engagement
- Ronald Schroeter, Marcus Foth, Christine Satchell:
People, content, location: sweet spotting urban screens for situated engagement. 146-155 - Young Seok Lee, Shirley Chaysinh, Santosh Basapur, Crysta J. Metcalf, Hiren M. Mandalia:
Active aging in community centers and ICT design implications. 156-165 - Joanna Saad-Sulonen, Andrea Botero, Kari Kuutti:
A long-term strategy for designing (in) the wild: lessons from the urban mediator and traffic planning in Helsinki. 166-175
Rural, remote and indigenous
- Roberta M. Melvin, Andrea Bunt:
Designed for work, but not from here: rural and remote perspectives on networked technology. 176-185 - Susan Wyche, Laura L. Murphy:
"Dead China-make" phones off the grid: investigating and designing for mobile phone use in rural Africa. 186-195 - Kasper Løvborg Jensen, Heike Winschiers-Theophilus, Kasper Rodil, Naska Winschiers-Goagoses, Gereon Koch Kapuire, Richard Kamukuenjandje:
Putting it in perspective: designing a 3D visualization to contextualize indigenous knowledge in rural Namibia. 196-199
Curating me, curating you
- Melanie Feinberg, Gary Geisler, Eryn Whitworth, Emily Clark:
Understanding personal digital collections: an interdisciplinary exploration. 200-209 - Da-jung Kim, Youn-Kyung Lim:
iSpace: interactivity expression for self-expression in an online communication environment. 210-219 - Stacy M. Branham, Steve R. Harrison, Tad Hirsch:
Expanding the design space for intimacy: supporting mutual reflection for local partners. 220-223
Photos and memories
- Bernd Ploderer, Tuck Wah Leong, Shawn Ashkanasy, Steve Howard:
A process of engagement: engaging with the process. 224-233 - Joon-Suk Lee, Deborah G. Tatar, Elin Rønby Pedersen:
Time, topic and trawl: stories about how we reach our past. 234-243 - Clifton Lin, Haakon Faste:
Photographic social media: a framework for design. 244-247
Absolutely fab
- Jun Kato, Daisuke Sakamoto, Takeo Igarashi:
Phybots: a toolkit for making robotic things. 248-257 - Stacey Kuznetsov, Alex S. Taylor, Tim Regan, Nicolas Villar, Eric Paulos:
At the seams: DIYbio and opportunities for HCI. 258-267 - David Mellis, Leah Buechley:
Case studies in the personal fabrication of electronic products. 268-277
Design theory
- Margaret Dickey-Kurdziolek, Deborah G. Tatar, Steve Harrison:
Framespaces: framing of frameworks. 278-287 - Shaowen Bardzell, Jeffrey Bardzell, Jodi Forlizzi, John Zimmerman, John Antanitis:
Critical design and critical theory: the challenge of designing for provocation. 288-297 - Kathryn Rivard, Haakon Faste:
How learning works in design education: educating for creative awareness through formative reflexivity. 298-307
Interaction techniques
- Alexander Wiethoff, Sven Gehring:
Designing interaction with media façades: a case study. 308-317 - Dominik Schmidt, Julian Seifert, Enrico Rukzio, Hans Gellersen:
A cross-device interaction style for mobiles and surfaces. 318-327 - Radu-Daniel Vatavu:
Small gestures go a long way: how many bits per gesture do recognizers actually need? 328-337
Paradigm clash
- William Odom, John Zimmerman, Scott Davidoff, Jodi Forlizzi, Anind K. Dey, Min Kyung Lee:
A fieldwork of the future with user enactments. 338-347 - Daniela Petrelli, Simon J. Bowen, Nick Dulake, Ann Light:
Digital Christmas: an exploration of festive technology. 348-357 - Eva Hornecker, Emma Nicol:
What do lab-based user studies tell us about in-the-wild behavior?: insights from a study of museum interactives. 358-367
Collaborative and participatory
- Mark D. Rice, Yian Ling Cheong, Jamie Ng, Puay Hoe Chua, Yin-Leng Theng:
Co-creating games through intergenerational design workshops. 368-377 - Ugo Braga Sangiorgi, François Beuvens, Jean Vanderdonckt:
User interface design by collaborative sketching. 378-387 - Laurens Boer, Jared Donovan:
Provotypes for participatory innovation. 388-397
In the moment
- Wooi-Boon Goh, L. L. Chamara Kasun, Siska Fitriani, Jacquelyn Tan, Wei Shou:
The i-Cube: design considerations for block-based digital manipulatives and their applications. 398-407 - Jay Vidyarthi, Bernhard E. Riecke, Diane Gromala:
Sonic Cradle: designing for an immersive experience of meditation by connecting respiration to music. 408-417 - Michael Xuelin Huang, Will W. W. Tang, Kenneth W. K. Lo, Chi Kin Lau, Grace Ngai, Stephen Chi-fai Chan:
MelodicBrush: a novel system for cross-modal digital art creation linking calligraphy and music. 418-427
Design practices and processes
- Peter Dalsgård, Kim Halskov:
Reflective design documentation. 428-437 - Andrés Lucero:
Framing, aligning, paradoxing, abstracting, and directing: how design mood boards work. 438-447 - Seungwoo Maeng, Youn-Kyung Lim, Kun-Pyo Lee:
Interaction-driven design: a new approach for interactive product development. 448-457
Public displays
- Yasuto Nakanishi:
Virtual prototyping using miniature model and visualization for interactive public displays. 458-467 - Alec Azad, Jaime Ruiz, Daniel Vogel, Mark S. Hancock, Edward Lank:
Territoriality and behaviour on and around large vertical publicly-shared displays. 468-477 - Jörn Messeter, Daryn Molenaar:
Evaluating ambient displays in the wild: highlighting social aspects of use in public settings. 478-481 - Tuduyen Annie Nguyen, David Kodinsky, William Skelton, Parminder Kaur, Yu Yin, Anijo P. Mathew, Santosh Basapur:
Interactive philanthropy: an interactive public installation to explore the use of gaming for charity. 482-485
Materials and senses
- Ylva Fernaeus, Petra Sundström:
The material move how materials matter in interaction design research. 486-495 - Eva J. L. Deckers, Pierre D. Lévy:
Designing for perceptive qualities: 7 showcases. 496-505 - Juha Matero, Ashley Colley:
Identifying unintentional touches on handheld touch screen devices. 506-509 - Emma Thom, Matt Jones:
Holding onto the magic: lightweight augmentation of digital reading devices. 510-513
Design techniques
- Carman Neustaedter, Phoebe Sengers:
Autobiographical design in HCI research: designing and learning through use-it-yourself. 514-523 - Xiao Zhang, Ron Wakkary, Leah Maestri, Audrey Desjardins:
Memory-storming: externalizing and sharing designers' personal experiences. 524-533 - Pamela Briggs, Mark Blythe, John Vines, Stephen Lindsay, Paul Dunphy, James Nicholson, David Philip Green, Jim Kitson, Andrew Monk, Patrick Olivier:
Invisible design: exploring insights and ideas through ambiguous film scenarios. 534-543
Experiencing the network
- Cathy Marshall, John C. Tang:
That syncing feeling: early user experiences with the cloud. 544-553 - Andy Crabtree, Richard Mortier, Tom Rodden, Peter Tolmie:
Unremarkable networking: the home network as a part of everyday life. 554-563 - Peter Likarish, Jon Winet:
Exquisite Corpse 2.0: qualitative analysis of a community-based fiction project. 564-567 - Ryan Kelly, Daniel Gooch:
Understanding participation and opportunities for design from an online postcard sending community. 568-571
Acceptability factor
- Yngve Dahl, Kristine Holbø:
Value biases of sensor-based assistive technology: case study of a GPS tracking system used in dementia care. 572-581 - Sukeshini A. Grandhi, Gina Joue, Irene Mittelberg:
To move or to remove?: a human-centric approach to understanding gesture interpretation. 582-591 - Jeffrey Allen, James Everett Young, Daisuke Sakamoto, Takeo Igarashi:
Style by demonstration for interactive robot motion. 592-601
Sustainability
- James Pierce, Eric Paulos:
Designing everyday technologies with human-power and interactive microgeneration. 602-611 - Andy Boucher, David W. T. Cameron, Nadine Jarvis:
Power to the people: dynamic energy management through communal cooperation. 612-620 - Yue Pan, David Roedl, John C. Thomas, Eli Blevis:
Re-conceptualizing fashion in sustainable HCI. 621-630 - James Pierce, Eric Paulos:
The local energy indicator: designing for wind and solar energy systems in the home. 631-634
Engagement with digital artefacts
- Silke Gegenbauer, Elaine M. Huang:
Inspiring the design of longer-lived electronics through an understanding of personal attachment. 635-644 - Amaury Belin, Yannick Prié:
DIAM: towards a model for describing appropriation processes through the evolution of digital artifacts. 645-654 - Connie Golsteijn, Elise van den Hoven, David M. Frohlich, Abigail Sellen:
Towards a more cherishable digital object. 655-664 - William Odom, Mark Selby, Abigail Sellen, David S. Kirk, Richard Banks, Tim Regan:
Photobox: on the design of a slow technology. 665-668
Organisation and productivity
- Lora Oehlberg, Kyu Simm, Jasmine Jones, Alice M. Agogino, Björn Hartmann:
Showing is sharing: building shared understanding in human-centered design teams with Dazzle. 669-678 - John Hardy:
Experiences: a year in the life of an interactive desk. 679-688 - Jan Rudinsky, Ebba Thora Hvannberg, Alexander Annas Helgason, Petur Bjarni Petursson:
Designing soundscapes of virtual environments for crisis management training. 689-692 - Kagonya Awori, Andreia Gonçalves, Emme Clark, Troy Effner, Justine Yang, Ian Oakley, Nuno Jardim Nunes:
Supporting the aviation industry: a traveler-centered approach. 693-696 - Wei Liu, Gert Pasman, Pieter Jan Stappers, Jenneke Taal-Fokker:
Making the office catch up: comparing generation Y interactions at home and work. 697-700
Game design
- Dustin Freeman, Otmar Hilliges, Abigail Sellen, Kenton O'Hara, Shahram Izadi, Kenneth R. Wood:
The role of physical controllers in motion video gaming. 701-710 - Lisa Blum, Richard Wetzel, Rod McCall, Leif Oppermann, Wolfgang Broll:
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. 711-720 - Rilla Khaled:
Muse-based game design. 721-730
Responding to emotion
- S. Joon Park, Craig M. MacDonald, Michael Khoo:
Do you care if a computer says sorry?: user experience design through affective messages. 731-740 - Jacopo Staiano, María Menéndez, Alberto Battocchi, Antonella De Angeli, Nicu Sebe:
UX_Mate: from facial expressions to UX evaluation. 741-750 - Carine Lallemand, Guillaume Gronier:
Enhancing User eXperience during waiting time in HCI: contributions of cognitive psychology. 751-760
Designing for the body
- Sarah Fdili Alaoui, Baptiste Caramiaux, Marcos Serrano, Frédéric Bevilacqua:
Movement qualities as interaction modality. 761-769 - Gesa Friederichs-Büttner, Benjamin Walther-Franks, Rainer Malaka:
An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI. 770-778 - Lian Loke, George Poonkhin Khut, Ahmet Baki Kocaballi:
Bodily experience and imagination: designing ritual interactions for participatory live-art contexts. 779-788
DIS workshops
- Anja Thieme, Madeline Balaam, Jayne Wallace, David Coyle, Siân E. Lindley:
Designing wellbeing. 789-790 - Julie R. Williamson, Lone Koefoed Hansen:
Designing performative interactions in public spaces. 791-792 - Jaz Hee-jeong Choi, Conor Linehan, Rob Comber, John C. McCarthy:
Food for thought: designing for critical reflection on food practices. 793-794 - Alan Chamberlain, Andy Crabtree, Tom Rodden, Matt Jones, Yvonne Rogers:
Research in the wild: understanding 'in the wild' approaches to design and development. 795-796 - Karen Martin, Ben Dalton, Matt Jones:
Crafting urban camouflage. 797-798 - John Vines, Rachel Clarke, Tuck Wah Leong, Peter C. Wright, Ann Light, Ole Sejer Iversen:
Perspectives on participation: evaluating cross-disciplinary tools, methods and practices. 799-800 - Dzmitry Aliakseyeu, Bernt Meerbeek, Jon Mason, Harm van Essen, Serge Offermans, Alexander Wiethoff, Norbert A. Streitz, Andrés Lucero:
Designing interactive lighting. 801-802 - Peter Dalsgård, Kim Halskov, Steve Harrison:
Supporting reflection in and on design processes. 803-804 - D. Scott McCrickard, Clayton Lewis:
Designing for cognitive limitations. 805-806 - Koray Tahiroglu, Atau Tanaka, Adam Parkinson, Steve Gibson:
Designing musical interactions for mobile systems. 807-808 - Stacey Kuznetsov, Alex S. Taylor, Eric Paulos, Carl F. DiSalvo, Tad Hirsch:
(DIY)biology and opportunities for HCI. 809-810 - Marianna Obrist, Daniela Wurhofer, Petra Sundström, Elke Beck, Elizabeth A. Buie, Jettie Hoonhout:
The message in the bottle: best practices for transferring the knowledge from qualitative user studies. 811-812 - Yue Pan, David Roedl, Eli Blevis, John C. Thomas:
Re-conceptualizing fashion in sustainable HCI. 813-815 - William Odom, Richard Banks, Abigail Durrant, David S. Kirk, James Pierce:
Slow technology: critical reflection and future directions. 816-817
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