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DPPI 2013: Newcastle upon Tyne, UK
- Designing Pleasurable Products and Interfaces, DPPI '13, Newcastle upon Tyne, United Kingdom, September 3-5, 2013. ACM 2013, ISBN 978-1-4503-2192-1
Design principles
- Sofie Kinch, Marie Koldkjær Højlund:
Kidkit guides children into alarming atmospheres: designing for embodied habituation in hospital wards. 1-10 - Ivan Golod, Felix Heidrich, Christian Möllering, Martina Ziefle:
Design principles of hand gesture interfaces for microinteractions. 11-20 - Eun Ji Cho:
Designing for sociability: a relational aesthetic approach to service encounter. 21-30 - Juan Carlos Ortíz Nicolás, Marco Aurisicchio, Pieter Desmet:
Designing for anticipation, confidence, and inspiration. 31-40
Empirical studies
- Elizabeth A. Buie, Mark Blythe:
Meditations on YouTube. 41-50 - Wei-Chi Chien, Sarah Diefenbach, Marc Hassenzahl:
The whisper pillow: a study of technology-mediated emotional expression in close relationships. 51-59 - Martin Knobel, Marc Hassenzahl, Simon Männlein, Melanie Lamara, Josef Schumann, Kai Eckoldt, Matthias Laschke, Andreas Butz:
Become a member of the last gentlemen: designing for prosocial driving. 60-66 - Kaisa Väänänen-Vainio-Mattila, Katja Suhonen, Jari Laaksonen, Johan Kildal, Koray Tahiroglu:
User experience and usage scenarios of audio-tactile interaction with virtual objects in a physical environment. 67-76 - Matthias Laschke, Marc Hassenzahl, Jan Brechmann, Eva Lenz, Marion Digel:
Overcoming procrastination with ReMind. 77-85
Tools and methods
- Chung-Ching Huang, Erik Stolterman:
Capturing prolonged interactive experiences: a review of visual approaches in user research. 86-95 - Jarmo Palviainen, Katja Suhonen, Kaisa Väänänen-Vainio-Mattila, Timo Aaltonen, Tapani Leppänen:
Exploring usage scenarios on social devices: balancing between surprise and user control. 96-105 - Javier Quevedo-Fernández, Derya Özçelik Buskermolen, J.-B. O. S. Martens:
Towards understanding the potential of sketching animated visualizations in generative workshops. 106-115 - Trevor Hogan, Eva Hornecker:
Blending the repertory grid technique with focus groups to reveal rich design relevant insight. 116-125 - Eva Lenz, Sarah Diefenbach, Marc Hassenzahl:
Exploring relationships between interaction attributes and experience. 126-135
User experience
- Ambra Trotto, Caroline Hummels:
Engage me, do!: engagement catalysers to ignite a (design) conversation. 136-145 - Lassi A. Liikkanen, Paula Gómez Gómez:
Designing interactive systems for the experience of time. 146-155 - Kai Eckoldt, Marc Hassenzahl, Matthias Laschke, Martin Knobel:
Alternatives: exploring the car's design space from an experience-oriented perspective. 156-164 - Thomas Olsson, Kaisa Väänänen-Vainio-Mattila, Timo Saari, Andrés Lucero, Juha Arrasvuori:
Reflections on experience-driven design: a case study on designing for playful experiences. 165-174
Materiality and the senses
- Shad Gross:
Glitch, please: datamoshing as a medium-specific application of digital material. 175-184 - Jettie Hoonhout, Lillian Jumpertz, Jon Mason, Tom Bergman:
Exploration into lighting dynamics for the design of more pleasurable luminaires. 185-192
Theories and frameworks
- Michelle Westerlaken, Stefano Gualeni:
Digitally complemented zoomorphism: a theoretical foundation for human-animal interaction design. 193-200 - Silvia Grimaldi, Steven Fokkinga, Ioana Ocnarescu:
Narratives in design: a study of the types, applications and functions of narratives in design practice. 201-210 - Sara Colombo, Lucia Rampino:
Information embodiment: how products communicate through dynamic sensory features. 211-220 - Andrés Lucero, Jussi Holopainen, Elina M. I. Ollila, Riku Suomela, Evangelos Karapanos:
The playful experiences (PLEX) framework as a guide for expert evaluation. 221-230
Design poetics
- Thomas Markussen, Eva Knutz:
The poetics of design fiction. 231-240 - Rung-Huei Liang, Huang-Ming Chang:
Hypnotist framing: hypnotic practice as a resource for poetic interaction design. 241-250 - Mie Nørgaard, Tim Merritt, Majken Kirkegaard Rasmussen, Marianne Graves Petersen:
Exploring the design space of shape-changing objects: imagined physics. 251-260
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