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Stefano Gualeni
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2020 – today
- 2023
- [c13]Aphrodite Theodora Andreou, Stefano Gualeni, Guillermo Jesús Sánchez Contreras:
Co-designing Enrichment Toys with Bottlenose Dolphins: Playfulness as a Corrective to Anthropocentrism. ACI 2023: 7:1-7:12 - 2022
- [j3]Nele Van de Mosselaer, Stefano Gualeni:
The Fictional Incompleteness of Digital Gameworlds. Trans. Digit. Games Res. Assoc. 6(1) (2022) - [e1]Kostas Karpouzis, Stefano Gualeni, Johanna Pirker, Allan Fowler:
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022. ACM 2022, ISBN 978-1-4503-9795-7 [contents] - 2021
- [j2]Stefano Gualeni:
A Theodicy for Artificial Universes: Moral Considerations on Simulation Hypotheses. Int. J. Technoethics 12(1): 21-31 (2021) - 2020
- [c12]Jasper Schellekens, Stefano Caselli, Stefano Gualeni, Krista Bonello Rutter Giappone:
Satirical Game Design: The Case of the Boardgame Construction BOOM! FDG 2020: 79:1-79:12 - [c11]Stefano Caselli, Krista Bonello Rutter Giappone, Jasper Schellekens, Stefano Gualeni:
Satire at Play: A Game Studies Approach to Satire. FDG 2020: 87:1-87:4
2010 – 2019
- 2019
- [c10]Stefano Gualeni:
On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes. DiGRA Conference 2019 - [c9]Stefano Gualeni, Riccardo Fassone, Jonas Linderoth:
How to Reference a Digital Game. DiGRA Conference 2019 - 2018
- [c8]Stefano Gualeni, Marcello A. Gómez Maureira:
Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study. FDG 2018: 40:1-40:4 - 2016
- [c7]Michelle Westerlaken, Stefano Gualeni:
Becoming with: towards the inclusion of animals as participants in design processes. ACI 2016: 1:1-1:10 - 2015
- [c6]Joachim Prook, Dirk P. Janssen, Stefano Gualeni:
The Negative Effects of Praise and Flattery. FDG 2015 - [p1]Stefano Gualeni:
Playing with Puzzling Philosophical Problems. Creativity in the Digital Age 2015: 59-74 - 2014
- [j1]Marcello A. Gómez Maureira, Michelle Westerlaken, Dirk P. Janssen, Stefano Gualeni, Licia Calvi:
Improving level design through game user research: A comparison of methodologies. Entertain. Comput. 5(4): 463-473 (2014) - [c5]Michelle Westerlaken, Stefano Gualeni:
Grounded Zoomorphism: An Evaluation Methodology for ACI Design. Advances in Computer Entertainment (Workshops) 2014: 5:1-5:6 - 2013
- [c4]Marcello Andres Gómez Maureira, Dirk P. Janssen, Stefano Gualeni, Michelle Westerlaken, Licia Calvi:
Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer. Advances in Computer Entertainment 2013: 77-92 - [c3]Michelle Westerlaken, Stefano Gualeni:
Digitally complemented zoomorphism: a theoretical foundation for human-animal interaction design. DPPI 2013: 193-200 - [c2]Dirk P. Janssen, Licia Calvi, Stefano Gualeni:
A framework for biometric playtesting of games. FDG 2013: 423-424 - 2012
- [c1]Stefano Gualeni, Dirk P. Janssen, Licia Calvi:
How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts. FDG 2012: 149-155
Coauthor Index
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