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DiGRA 2020: Tampere, Finland [cancelled]
DiGRA 2020 was cancelled due to the global Coronavirus epidemic, but the Proceedings were published
- Proceedings of the 2020 DiGRA International Conference: Play Everywhere, DiGRA 2020, Tampere, Finland [cancelled], 2020. Digital Games Research Association 2020
- Sandeep Athavale, Girish Dalvi:
Endogen: Framework for Designing Endogenous Educational Games. - Sari Piittinen:
(Un)Playful player responses to exclusive video game publishing. - Ea Christina Willumsen:
A Framework of Player Objects in Virtual Environments. - Adam Jerrett, Peter Howell, Neil Dansey:
Creating Meaningful Games through Values-Driven Design Principles. - Ayse Gursoy:
"We're Excited to Chart this Unknown Territory Together": Storytelling Strategies in Patch Notes Documents. - Pirita Ihamäki, Katriina Heljakka:
Toys Traveling through Geocaching: Mobile, Social and Hybrid Values of Play. - Haider Ali Akmal, Paul Coulton:
The Internet of Things Game: Revealing the Complexity of the IoT. - Dom Ford:
Techno-Giants: The Giant, the Machine and the Human. - Charlotte Pierce, Clinton J. Woodward, Anthony Bartel:
MeWare for Sale: Developer's Approaches to Serious Mobile Music Games. - Xuanqi Feng, Masanori Yamada:
Design and Development of Visualization Approaches for Informal Learning Game Logs. - Hao Wang, Chun-Tsai Sun:
Mental State Transition in Gaming Experiences. - Mark R. Johnson, Brett Abarbanel:
Esports Viewer Perspectives on Cheating in Competition. - Charlotte Pierce, Clinton J. Woodward, Anthony Bartel:
There's an App For That?: Are Mobile Music Games Serious Educational Tools. - Brenton Hooper:
EVE Online: The Worlds of Wealth and War. - Yanhui Su, Per Backlund, Henrik Engström:
A Data-driven Model for Mobile Game New Version Update Evaluation. - Nina P. Houe:
The Death of Gamers: How Do We Address The Gamer Stereotype? - Hans-Joachim Backe:
Spaces of Allegory. Non-Euclidean Spatiality as a Ludo-Poetic Device. - Sebastian Weichelt:
Towards a Language for Artistic Realism. - Ying-Ying Law:
The Consumption of Food at Video Game Events. - Hugh Davies:
Hong Kong and Insect Rhetoric: The Spatial Politics of Pokémon GO. - Jonathan Barbara:
Classification of Gameplay Interaction in Digital Cultural Heritage. - Eliane Bettocchi, Carlos Klimick, Letícia Perani:
Can the Subaltern Game Design? An Exploratory Study About Creating a Decolonial Ludology Framework Through Ludonarratives. - Nele Van de Mosselaer, Stefano Gualeni:
The Implied Designer and the Experience of Gameworlds. - Faltin Karlsen:
Game Creation, Monetisation Models, and Ethical Concerns. - Maria B. Garda, Niklas Nylund, Anna Sivula, Jaakko Suominen:
From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality. - Robyn McMillan, Darshana Jayemanne, Iain Donald:
Reality Inspired Games: Expanding the Lens of Games' Claims to Authenticity. - Patrick Prax:
Boal on a Boat - Teaching Critical Game Making. - Nataska Statham, João Jacob, Mikael Fridenfalk:
Photogrammetry for Game Environments 2014-2019: What Happened Since The Vanishing of Ethan Carter. - Emma Reay:
"Who thinks beating a child is entertainment?": Ideological Constructions of the Figure of 'The Child' in Detroit: Become Human. - José P. Zagal:
An Overview of Institutional Support for Game Students in Higher Education. - Yasheng She:
Working Through Weightlessness in Postwar Japanese Tactical Wargames. - Victor Bankler, Ugolotti Vania Castagnino, Henrik Engström:
A Game to Support Children's Participation in Urban Planning. - Yukiko Sato, Stefan Brückner, Shuichi Kurabayashi, Ikumi Waragai:
An Empirical Taxonomy of Monetized Random Reward Mechanisms in Games. - Christine Tomlinson:
Player Definitions of Success, Skill, and Leadership in Video Games. - Lucy A. Sparrow, Madeleine Antonellos, Martin Gibbs, Michael Victor Arnold:
From 'Silly' to 'Scumbag': Reddit Discussion of a Case of Groping in a Virtual Reality Game. - Alex Mitchell, Liting Kway, Brandon Junhui Lee:
Storygameness: Understanding Repeat Experience and the Desire for Closure in Storygames. - Cale J. Passmore, Sabine Harrer, Katta Spiel:
Between Pleasure and Power: Game Design Patterns In Clickbait Ludoporn. - Jane Mavoa, Martin Gibbs, Bjorn Nansen:
"Sometimes I Like Killing as a Treat": Children's Transgressive Play in Minecraft. - Thryn Henderson, Ioanna Iacovides:
"It's just part of being a person" - Sincerity, Support & Self Expression in Vignette Games. - Annakaisa Kultima, Christina Lassheikki, Solip Park, Tomi Kauppinen:
Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games. - Paula Alavesa, Leena Arhippainen:
A Game Palette and Guidelines for Game Development for Minority Languages - Case Karelian Language. - Jaakko Suominen:
Popular History: Historical Awareness of Digital Gaming in Finland from the 1980s to the 2010s. - Lee-Ann Sutherland:
Eliciting Affective Responses Through Sentient Encounters in a Farming Computer Game. - Petri Lankoski, Mikolaj Dymek:
Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes. - Adam Palmquist, Jonas Linderoth:
"Gamification Does Not Belong at a University". - Riccardo Fassone, Giaime Alonge, Stefano Gualeni:
Deployment mechanics in analog and digital strategic games: A historical and theoretical framework. - Alesja Serada:
Cryptomarkets Gamified: What Can We Learn by Playing CryptoKitties? - Ru Chua Victoria Puay, J. Patrick Williams:
From the Magic Circle to Identity: A Case Study on Becoming a Videogame Designer in Singapore. - Premeet Sidhu, Marcus Carter:
The Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D's Resurgence. - Ida Toft, Sabine Harrer:
Design Bleed: A Standpoint Methodology for Game Design. - Andra Ivanescu:
Flow It, Show It, Play It: Hair in Digital Games. - Nökkvi Jarl Bjarnason:
Playing as Travelling: At the Border of Leisure and Learning. - Travis W. Windleharth, Jin Ha Lee:
Taxonomies for Transactions and User Engagement in Mobile Games. - Chien Lu, Xiaozhou Li, Timo Nummenmaa, Zheying Zhang, Jaakko Peltonen:
Patches and Player Community Perceptions: Analysis of No Man's Sky Steam Reviews. - Mehitabel Glenhaber:
The Post-Game Foodmob: Labor and Leisure in LARPing. - Sebastian Weichelt:
Playful Practices in Ancient Greek Philosophy. - Maria Ruotsalainen, Tanja Välisalo:
"Overwatch is anime" - Exploring an alternative interpretational framework for competitive gaming.
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