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CHI 2012: Austin, Texas, USA
- Joseph A. Konstan, Ed H. Chi, Kristina Höök:
CHI Conference on Human Factors in Computing Systems, CHI '12, Extended Abstracts Volume, Austin, TX, USA, May 5-10, 2012. ACM 2012, ISBN 978-1-4503-1016-1
alt.chi
- Gilbert Cockton
:
UCD: critique via parody and a sequel. 1-10 - Bill Tomlinson
, Joel Ross, Paul André, Eric P. S. Baumer
, Donald J. Patterson
, Joseph Corneli
, Martin Mahaux, Syavash Nobarany, Marco Lazzari
, Birgit Penzenstadler
, Andrew Torrance, David Callele, Gary M. Olson, M. Six Silberman, Marcus Ständer, Fabio Romancini Palamedi, Albert Ali Salah
, Eric Morrill, Xavier Franch, Florian Mueller
, Joseph Kaye, Rebecca W. Black, Marisa Leavitt Cohn, Patrick C. Shih
, Johanna Brewer, Nitesh Goyal, Pirjo Näkki, Jeff Huang, Nilufar Baghaei
, Craig Saper:
Massively distributed authorship of academic papers. 11-20 - Thomas Binder
, Giorgio De Michelis, Pelle Ehn, Giulio Jacucci
, Per Linde, Ina Wagner:
What is the object of design? 21-30 - Jonas Löwgren, Bo Reimer:
Designing collaborative media: a challenge for CHI? 31-40 - Jessica Lingel:
Ethics and dilemmas of online ethnography. 41-50 - Gopinaath Kannabiran, Jeffrey Bardzell
, Shaowen Bardzell:
I just made love: the system and the subject of experience. 51-60 - Ditte Hvas Mortensen, Sam Hepworth, Kirstine Berg, Marianne Graves Petersen:
"It's in love with you": communicating status and preference with simple product movements. 61-70 - R. Stuart Geiger
, Yoon Jung Jeong, Emily Manders:
Black-boxing the user: internet protocol over xylophone players (IPoXP). 71-80 - Elizabeth Goodman, Janet Vertesi
:
Design for X?: distribution choices and ethical design. 81-90 - Paul Tennent
, Stuart Reeves
, Steve Benford
, Brendan Walker, Joe Marshall
, Patrick Brundell
, Rupert Meese, Paul Harter:
The machine in the ghost: augmenting broadcasting with biodata. 91-100 - Victoria McArthur
, Tamara Peyton
, Jennifer Jenson, Nicholas Taylor, Suzanne de Castell:
Knowing, not doing: modalities of gameplay expertise in world of warcraft addons. 101-110 - Danielle Wilde
:
hipDisk: understanding the value of ungainly, embodied, performative, fun. 111-120 - Ben Kirman, Conor Linehan
, Shaun W. Lawson:
Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. 121-130 - Nicholas Taylor, Victoria McArthur
, Jennifer Jenson:
Virtual postcards: multimodal stories of online play. 131-140 - Wooi-Boon Goh, Wei Shou, Jacquelyn Tan, G. T. Jackson Lum:
Interaction design patterns for multi-touch tabletop collaborative games. 141-150 - William Jones
, Kenneth M. Anderson
, Steve Whittaker:
Representing our information structures for research and for everyday use. 151-160 - Zann Gill:
User-driven collaborative intelligence: social networks as crowdsourcing ecosystems. 161-170 - João Pedro Ferreira
, Marta Noronha e Sousa, Nuno Branco, Manuel João Ferreira
, Nuno Otero
, Nelson Zagalo
, Pedro Branco
:
Thin slices of interaction: predicting users' task difficulty within 60 sec. 171-180 - Justin Matejka, Tovi Grossman, George W. Fitzmaurice:
Citeology: visualizing paper genealogy. 181-190 - Amy J. Ko:
Mining whining in support forums with frictionary. 191-200 - Aviaja Borup Lynggaard, Marianne Graves Petersen, Sam Hepworth:
"I had a dream and i built it": power and self-staging in ubiquitous high-end homes. 201-210 - Jennifer Golbeck, Carman Neustaedter:
Pet video chat: monitoring and interacting with dogs over distance. 211-220 - Joshua McVeigh-Schultz, Jennifer Stein, Jacob Boyle, Emily Duff, Jeff Watson, Avimaan Syam, Amanda Tasse, Simon Wiscombe, Scott S. Fisher:
Vehicular lifelogging: new contexts and methodologies for human-car interaction. 221-230 - Lucy Hughes, Douglas Atkinson
, Nadia Berthouze
, Sharon Baurley:
Crowdsourcing an emotional wardrobe. 231-240 - Lucy T. Gunawan, Siska Fitrianie
, Zhenke Yang, Willem-Paul Brinkman
, Mark A. Neerincx:
TravelThrough: a participatory-based guidance system for traveling through disaster areas. 241-250 - Yuichiro Takeuchi:
Synthetic space: inhabiting binaries. 251-260 - Ricardo Jota, Pedro Lopes
, Joaquim A. Jorge
:
I, the device: observing human aversion from an HCI perspective. 261-270 - Jürgen Steimle
, Simon Olberding:
When mobile phones expand into handheld tabletops. 271-280 - Yoko Akama
, Ann Light
:
A candor in reporting: designing dexterously for fire preparedness. 281-290 - Isabel Pedersen
, Luke Simcoe:
The iron man phenomenon, participatory culture, & future augmented reality technologies. 291-300
Case studies
- Manoj Prasad, Tracy Hammond
:
Observational study on teaching artifacts created using tablet PC. 301-316 - Panagiotis Zaharias, Marios Belk, George Samaras:
Employing virtual worlds for HCI education: a problem-based learning approach. 317-326 - Avinash Wesley, Peggy Lindner
, Ioannis T. Pavlidis
:
Eustressed or distressed?: combining physiology with observation in user studies. 327-330 - Tong Sun, Nancy Doubleday, Adam Smith:
Designing experiential prototypes for the future workplace. 331-334 - Steffen Hess, Jessica Jung:
Does the ipad add value to business environments? 335-350 - Ryuji Yamazaki
, Shuichi Nishio, Kohei Ogawa, Hiroshi Ishiguro, Kohei Matsumura
, Kensuke Koda, Tsutomu Fujinami:
How does telenoid affect the communication between children in classroom setting? 351-366 - Mokeira Masita-Mwangi, Nancy Mwakaba, Jussi Impiö:
Taking micro-enterprise online: the case of kenyan businesses. 367-382 - Melissa Densmore
:
Experiences with bulk SMS for health financing in Uganda. 383-398 - Visvapriya Sathiyam, Muktha Hiremath:
Design re-thinking for the bottom of the pyramid: a case study based on designing business software for SMEs in india. 399-408 - Jodi Asbell-Clarke, Elisabeth Sylvan:
Martian boneyards: can a community of players be a community of practice? 409-418 - Parmit K. Chilana, Christina Holsberry, Flavio Oliveira, Amy J. Ko:
Designing for a billion users: a case study of facebook. 419-432 - Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. Lin:
Designing virtual instruments with touch-enabled interface. 433-436 - Bonnie E. John, Sonal Starr, Brian Utesch:
Experiences with collaborative, distributed predictive human performance modeling. 437-452 - Christiane Moser, Verena Fuchsberger
, Katja Neureiter, Wolfgang Sellner, Manfred Tscheligi
:
Revisiting personas: the making-of for special user groups. 453-468 - Andy Switzky:
Incorporating UCD into the software development lifecycle: a case study. 469-484 - Haakon Faste:
Designing an improved HCI laboratory: a massive synthesis of likes & wishes. 485-488 - Cosmin Munteanu, Heather Molyneaux
, Julie Maitland, Daniel McDonald, Rock Leung:
Tale of two studies: challenges in field research with low-literacy adult learners in a developed country. 489-504 - Angela Chang, Cynthia Breazeal, Fardad Faridi, Tom Roberts, Glorianna Davenport, Henry Lieberman, Nick Montfort
:
Textual tinkerability: encouraging storytelling behaviors to foster emergent literacy. 505-520 - Mokeira Masita-Mwangi, Nancy Mwakaba, Faith Ronoh-Boreh, Jussi Impiö:
Building a case for m-learning in Africa: African youth perspectives on education. 521-536 - Leonhard Lichtschlag, Thomas Hess, Thorsten Karrer, Jan O. Borchers:
Canvas presentations in the wild. 537-540 - Yolanda Reimer:
Lost and found: lessons learned from a design retrospective. 541-556 - Till Nagel, Erik Duval, Andrew Vande Moere
:
Interactive exploration of geospatial network visualization. 557-572 - Zeynep Ahmet, Kaisa Väänänen-Vainio-Mattila
:
Mobile service distribution from the end-user perspective: the survey study on recommendation practices. 573-588 - Vinoba Vinayagamoorthy, Penelope Allen, Matt Hammond, Michael Evans:
Researching the user experience for connected tv: a case study. 589-604 - Agnieszka Szóstek:
A look into some practices behind microsoft UX management. 605-618 - Seungyon Claire Lee, Eamonn O'Brien-Strain, Jerry Liu, Qian Lin:
A survey on web use: how people access, consume, keep, and organize web content. 619-628 - Liang-Cheng Lin, Craig Scull, Daniel Walsh:
Focusing our vision: the process of redesigning adobe acrobat. 629-644 - Jeremy Clark, Joel Brandt:
A print magazine on any screen: the wired app story. 645-648 - Mathieu Hopmann, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann:
Vintage radio interface: analog control for digital collections. 649-660 - Samantha Merritt, Abigail Durrant, Stuart Reeves
, David S. Kirk
:
In dialogue: methodological insights on doing hci research in rwanda. 661-676 - Joseph Kaye, David Holstius, Edmund Seto, Brittany Eddy, Michael Ritter
:
Using NFC phones to track water purification in Haiti. 677-690 - Yin Leng Theng, Alton Puay-Hoe Chua, Tan Phat Pham:
Wii as entertainment and socialisation aids for mental and social health of the elderly. 691-702 - David England:
Digital art and interaction: lessons in collaboration. 703-712 - Jens Riegelsberger, Michelle Lee, Scott Lederer:
A room with a view: understanding users' stages in picking a hotel online. 713-716 - Tony Fernandes:
User centered design in the OR. 717-720 - Lester J. Holtzblatt, Jill L. Drury, Daniel Weiss, Laurie E. Damianos, Donna L. Cuomo:
Evaluation of the uses and benefits of a social business platform. 721-736 - Donghee Yvette Wohn
:
Sustainability of a college social network site: role of autonomy, engagement, and relatedness. 737-740 - Bram Vandeputte, Erik Duval, Joris Klerkx:
Applying design strategies in publication networks: a case study. 741-744 - Lilia B. Villafuerte, Milena Markova, Sergi Jordà
:
Acquisition of social abilities through musical tangible user interface: children with autism spectrum condition and the reactable. 745-760 - Catherine Flick
, Penny Duquenoy, Matt Jones
:
Designing for child resilience. 761-764 - Cindy Wong, Richard Zaragoza:
VOLLEY: design framework for collaborative animation. 765-768 - Canan Akoglu:
The relationship between industrial design and interaction design in product development activities. 769-776 - Frank Bentley, Santosh Basapur
:
StoryPlace.Me: the path from studying elder communication to a public location-based video service. 777-792 - Jhilmil Jain, Susan J. Boyce:
Case study: longitudinal comparative analysis for analyzing user behavior. 793-800 - Hiroko Wilensky:
Disaster symbolism and social media. 801-810 - Yoshia Saito, Yasuhiro Fujihara, Yuko Murayama:
A study of reconstruction watcher in disaster area. 811-814 - Kay Hofmeester, Jennifer Wolfe:
Self-revealing gestures: teaching new touch interactions in windows 8. 815-828 - Joseph Kaye, Anita Lillie, Deepak Jagdish, James Walkup, Rita Parada, Koichi Mori:
Nokia internet pulse: a long term deployment and iteration of a twitter visualization. 829-844 - Leslie Predy, Alexander Rice-Khouri, Greg Fowler, Anna Romanovska, Hans-Frederick Brown
:
123D sculpt: designing a mobile 3d modeling application for novice users. 845-848 - Sandra G. Hirsh
, Christine Anderson, Matthew Caselli:
The reality of fantasy: uncovering information-seeking behaviors and needs in online fantasy sports. 849-864 - Lindsay Grace
, Martha Castaneda, Jeannie Ducher:
User testing of a language learning game for Mandarin Chinese. 865-868 - Sten Govaerts, Katrien Verbert
, Erik Duval, Abelardo Pardo
:
The student activity meter for awareness and self-reflection. 869-884 - Blake Sawyer, Francis K. H. Quek, Wai Choong Wong
, Mehul Motani
, Sharon Lynn Chu Yew Yee
, Manuel A. Pérez-Quiñones
:
Using physical-social interactions to support information re-finding. 885-910
Doctoral
- Elizabeth M. Bonsignore
:
Designing alternate reality games. 911-914 - Jill Cao:
An idea garden for end-user programmers. 915-918 - Patrick Tobias Fischer:
Urban HCI: interaction patterns in the built environment. 919-922 - Connie Golsteijn:
Materializing and crafting cherished digital media. 923-926 - Sean Gustafson:
Imaginary interfaces: touchscreen-like interaction without the screen. 927-930 - Chien-Ming Huang
:
Designing effective behaviors for educational embodied agents. 931-934 - Michael Leitner:
Supporting design for mobile people: a material-istic approach. 935-938 - Sheena Lewis:
Examining and designing community crime prevention technology. 939-942 - Michelle Lui:
Designing immersive simulations for collective inquiry. 943-946 - Tyler Pace:
Creative self-expression in socio-technical systems. 947-950 - David Warnock:
The application of multiple modalities for improved home care reminders. 951-954 - Jill Palzkill Woelfer:
The role of music in the lives of homeless young people in Seattle WA and Vancouver BC. 955-958 - Katrin Wolf:
When hand and device melt into a unit: microgestures on grasped objects. 959-962 - Stanislaw Zabramski
:
Creative drawing with computers. 963-966
Interactivity presentations
- Hye Yeon Nam, Changhyun Choi
:
Artistic robot please smile. 967-970 - Julynn Miller Benedetti:
Embroidered confessions: an interactive quilt of the secrets of strangers. 971-974 - Monika Hoinkis:
Herzfassen: a responsive object. 975-978 - Danielle Wilde
:
hipDisk: experiencing the value of ungainly, embodied, performative, fun. 979-982 - Roger Ibars:
HWD corporation. 983-986 - Danielle Wilde
, Álvaro Cassinelli
, Alexis Zerroug:
Light arrays. 987-990 - Minhye Lee, Romy Achituv:
Lovely Rita. 991-994 - Michael Xuelin Huang, Will W. W. Tang, Kenneth W. K. Lo
, Chi Kin Lau, Grace Ngai
, Stephen Chi-fai Chan
:
MelodicBrush: a cross-modal link between ancient and digital art forms. 995-998 - Christopher Baker:
Murmur study. 999-1002 - Masayasu Ogata, Yuta Sugiura, Hirotaka Osawa
, Michita Imai:
Pygmy: a ring-like anthropomorphic device that animates the human hand. 1003-1006 - Woosuk Choi, Romy Achituv:
RobotBuddha. 1007-1010 - Álvaro Cassinelli
, Daito Manabe, Stéphane Perrin, Alexis Zerroug, Masatoshi Ishikawa
:
scoreLight & scoreBots. 1011-1014 - David Merrill, Emily Sun, Jeevan J. Kalanithi:
Sifteo cubes. 1015-1018 - Tomÿs Henriques:
Sonik spring. 1019-1022 - Mads Hobye:
Touchbox: intriguing touch between strangers. 1023-1026 - Nicolas H. Rasamimanana, Frédéric Bevilacqua, Julien Bloit, Norbert Schnell, Emmanuel Fléty, Andrea Cera, Uros Petrevski, Jean-Louis Frechin:
The urban musical game: using sport balls as musical interfaces. 1027-1030 - Matti Niinimäki
, Koray Tahiroglu:
AHNE: a novel interface for spatial interaction. 1031-1034 - S. Joon Park, Gunho Chae, Craig M. MacDonald
, Robert Stein, Susan Wiedenbeck, Jungwha Kim:
AMARA: the affective museum of art resource agent. 1035-1038 - John Bolton, Peng Wang, Kibum Kim
, Roel Vertegaal:
BodiPod: interacting with 3d human anatomy via a 360° cylindrical display. 1039-1042 - Edmond Yee, Josh Joiner, Tai An, Andrew Dang:
Combiform: beyond co-attentive play, a combinable social gaming platform. 1043-1046 - Suranga Nanayakkara, Roy Shilkrot, Pattie Maes:
EyeRing: an eye on a finger. 1047-1050 - Connor Dickie, Nicholas Fellion, Roel Vertegaal:
FlexCam: using thin-film flexible OLED color prints as a camera array. 1051-1054 - Florian Mueller
, Cagdas Toprak, Eberhard Graether, Wouter Walmink, Bert Bongers, Elise van den Hoven
:
Hanging off a bar. 1055-1058 - Junichi Akita:
Interactive block device system with pattern drawing capability on matrix leds. 1059-1062 - Eberhard Graether, Florian Mueller
:
Joggobot: a flying robot as jogging companion. 1063-1066 - Taejin Ha, Kiyoung Kim, Nohyoung Park, Sangchul Seo, Woontack Woo
:
Miniature alive: augmented reality-based interactive digilog experience in miniature exhibition. 1067-1070 - Mattias Jacobsson, Ylva Fernaeus, Stina Nylander:
Mobile ActDresses: programming mobile devices by accessorizing. 1071-1074 - Katherine Isbister, Mike Karlesky, Jonathan Frye, Rahul Rao:
Scoop!: a movement-based math game designed to reduce math anxiety. 1075-1078 - Gabe Johnson, Mark D. Gross, Ellen Yi-Luen Do
, Jason I. Hong
:
Sketch it, make it: sketching precise drawings for laser cutting. 1079-1082 - Petra Isenberg
, Stefanie Klum, Ricardo Langner
, Jean-Daniel Fekete, Raimund Dachselt
:
Stackables: faceted browsing with stacked tangibles. 1083-1086 - Ali Israr, Seung-Chan Kim, Jan Stec, Ivan Poupyrev:
Surround haptics: tactile feedback for immersive gaming experiences. 1087-1090 - David Milam, Magy Seif El-Nasr, Lyn Bartram
, Matt Lockyer, Chao Feng, Perry Tan:
Toolset to explore visual motion designs in a video game. 1091-1094 - Mengu Sukan, Steven Feiner:
Using augmented snapshots for viewpoint switching and manipulation in augmented reality. 1095-1098 - Willem-Paul Brinkman
, Dwi Hartanto, Ni Kang, Daniel de Vliegher, Isabel L. Kampmann, Nexhmedin Morina
, Paul G. M. Emmelkamp, Mark A. Neerincx:
A virtual reality dialogue system for the treatment of social phobia. 1099-1102 - Yanni Loukissas
, David A. Mindell:
A visual display of sociotechnical data. 1103-1106
Panels
- Janaki Kumar, Dan Rosenberg, Catherine Courage, Janice Rohn, Lisa Kamm, Lisa Anderson, Christina Holsberry, Apala Lahiri Chavan
:
Women in UX leadership in business. 1107-1110 - Jill Fantauzzacoffin, Joanna Berzowska, Ernest A. Edmonds, Ken Goldberg
, D. Fox Harrell, Brian K. Smith
:
The arts, HCI, and innovation policy discourse: invited panel. 1111-1114 - Joseph A. Konstan
, Aaron Marcus, Karen Holtzblatt, Eric Schaffer:
Creating great user experience: facing the challenges ahead. 1115-1118 - Lassi A. Liikkanen, Christopher Amos, Sally Jo Cunningham, J. Stephen Downie, David McDonald:
Music interaction research in HCI: let's get the band back together. 1119-1122 - Shuli Gilutz, Sandra Calvert, Kathleen Kremer, Barbara Chamberlin
, Geri Gay:
Tangible interfaces for children: cognitive, social, & physical benefits and challenges. 1123-1126 - Michael S. Bernstein, Michael D. Conover, Benjamin Mako Hill
, Andrés Monroy-Hernández
, Brian Keegan, Aaron D. Shaw, Sarita Yardi, R. Stuart Geiger, Amy S. Bruckman:
Fail whaling: designing from deviance and failures in social computing. 1127-1130 - Amanda Williams, Johanna Brewer, Alicia Gibb, Eric Wilhelm, Hugh Forrest:
Indy R&D: doing HCI research off the beaten path. 1131-1134 - Jeffrey Bardzell
, Shaowen Bardzell, Carl F. DiSalvo, William W. Gaver
, Phoebe Sengers
:
The humanities and/in HCI. 1135-1138 - Janet Davis, Harry Hochheiser
, Juan Pablo Hourcade, Jeff A. Johnson, Lisa P. Nathan
, Janice Y. Tsai:
Occupy CHI!: engaging U.S. policymakers. 1139-1142 - Janice Rohn, Dennis R. Wixon, Daniel Rosenberg, Jeremy Ashley, Larry Tesler:
Invited panel: managing UX teams: insights from executive leaders. 1143-1146 - Mikael Wiberg, Hiroshi Ishii, Paul Dourish, Daniela Karin Rosner, Anna Vallgårda, Petra Sundström, Tobie Kerridge, Mark Rolston:
"Material interactions": from atoms & bits to entangled practices. 1147-1150 - Daniela K. Busse, Eli Blevis
, Richard Beckwith, Shaowen Bardzell, Phoebe Sengers
, Bill Tomlinson
, Lisa P. Nathan, Samuel Mann:
Social sustainability: an HCI agenda. 1151-1154 - Iram Mirza, Jannie Lai, Craig Villamor, Larry Tesler, Mark Rolston, Chris Maliwat:
How-to-guide: collaborating with executives in a pro-design world. 1155-1156
SIGs
- Stephanie Rosenbaum, Judith Ramey:
Current issues in assessing and improving information usability: (invited SIG of the UX community). 1157-1160 - Dennis R. Wixon, Janice Rohn:
Special interest group for the CHI 2012 management community. 1161-1164 - Janet C. Read, Panos Markopoulos, Allison Druin:
Special interest group in child computer interaction. 1165-1168 - Jhilmil Jain, Anne Aula:
Invited SIG: designing for the living room tv experience. 1169-1172 - Regina Bernhaupt
, Katherine Isbister:
Games and entertainment community SIG: shaping the future. 1173-1176 - Jill Fantauzzacoffin, Linda Candy, Ayoka Chenzira, Ernest A. Edmonds, David England, Thecla Schiphorst, Atau Tanaka:
Articulating lines of research in digital arts, HCI, and interaction (invited SIG). 1177-1180 - Eli Blevis
, Daniela K. Busse, Samuel Mann, Yue Pan, John C. Thomas:
Chi 2012 sustainability community invited SIG: inventory of issues and opportunities. 1181-1184 - Max L. Wilson
, Wendy E. Mackay, Ed Huai-hsin Chi, Michael S. Bernstein, Jeffrey Nichols:
RepliCHI SIG: from a panel to a new submission venue for replication. 1185-1188 - Sandy Gould, Duncan P. Brumby
, Anna Louise Cox
, Víctor M. González
, Dario D. Salvucci, Niels Taatgen
:
Multitasking and interruptions: a SIG on bridging the gap between research on the micro and macro worlds. 1189-1192 - Christopher Scaffidi, Joel Brandt, Margaret M. Burnett, Andrew P. Dove, Brad A. Myers:
SIG: end-user programming. 1193-1996 - Michael S. Bernstein, Dan Cosley, Carl DiSalvo, Sanjay Kairam, David R. Karger
, Travis Kriplean, Cliff Lampe, Wendy E. Mackay, Loren G. Terveen, Jacob O. Wobbrock, Sarita Yardi:
Reject me: peer review and SIGCHI. 1197-1200 - Habib Fardoun, José A. Gallud, Daniyal M. Alghazzawi
:
HCI research and education in Arabic universities. 1201-1204 - Ruven Brooks, T. C. Nicholas Graham, Jeffrey Nichols, Philippe A. Palanque, Fabio Paternò
:
Invited engineering community SIG: the role of engineering work in CHI. 1205-1208 - Vanessa Evers, Stephen A. Brewster
, Jonathan Lazar, Zhengjie Liu, Gary Marsden, Raquel Oliveira Prates, Femke Nijboer
:
Changing requirements to HCI funding: a global perspective. 1209-1212 - David England, Jill Fantauzzacoffin, Nick Bryan-Kinns
, Celine Latulipe, Linda Candy, Jennifer G. Sheridan:
Digital art: evaluation, appreciation, critique (invited SIG). 1213-1216 - John Vines
, Rachel Clarke, Tuck Wah Leong
, John C. McCarthy
, Ole Sejer Iversen, Peter C. Wright, Patrick Olivier
:
Invited SIG - participation and HCI: why involve people in design? 1217-1220 - Andreas Bulling
, Raimund Dachselt
, Andrew T. Duchowski, Robert J. K. Jacob, Sophie Stellmach, Veronica Sundstedt:
Gaze interaction in the post-WIMP world. 1221-1224 - Young Lee, Petra Kempf:
Designing wellness interventions and applications. 1225-1228 - Anicia N. Peters
, Susan M. Dray, Jofish Kaye:
SIG: Work life balance in HCI. 1229-1232 - Clara Mancini
, Shaun W. Lawson, Janet van der Linden
, Jonna Häkkilä
, Frank Noz, Chadwick A. Wingrave, Oskar Juhlin:
Animal-computer interaction SIG. 1233-1236
Student design
- Mario Barrenechea, Joshua Barron, Joanne I. White:
No place like home: pet-to-family reunification after disaster. 1237-1242 - Alexandra Boughton, Arjun Gopalakrishna, Bhavya Udayashankar, Alexandra Morgan:
Home2Home: a "lightweight" gift-giving portal between homes. 1243-1248 - Allison Brown, Kaitlin Hegarty, Aileen McCollum, Colin Twaddell:
KidArt: displaying children's art in the home. 1249-1254 - Oscar Daniel Camarena Gomez, Rodrigo Juarez Armenta, Hugo Huipet, Victor Martinez:
weRemember: letting ad patients to enjoy their home and their families. 1255-1260 - Tyler Davis, Camie Steinhoff, Maricarmen Vela:
MeCasa: a family virtual space. 1261-1266 - Jacob Farny, Matthew Jennex, Rebekah Olsen, Melissa Rodriguez:
Anchor: connecting sailors to home. 1267-1272 - Dimitrios Kontaris, Daniel Harrison
, Evgenia-Eleni Patsoule, Susan Zhuang, Annabel Slade:
Feelybean: communicating touch over distance. 1273-1278 - Samuel Hsein Chin Heng, Kevin Jianxiong Lin, Teng Chek Lim, Kaili Agatha Soh:
Habitag: virtually home. 1279-1284 - Caroline Laroche, Benoît Rochon, Serge Pelletier, Joëlle Sasseville:
Shoji: communicating privacy. 1285-1290 - Shwetangi Savant, Gin L. Chieng, Szu-Hsuan Lai, Yi-yu Lin, Ityam Vasal:
fridgeTop: bringing home-like experience back to kitchen space. 1291-1296 - Susanne Stadler, Stefan Riegler, Stefan Hinterkörner:
Bzzzt: when mobile phones feel at home. 1297-1302 - Abigale Stangl, Joshua Wepman, Dylan White:
Moodcasting: home as shared emotional space. 1303-1308 - Katarzyna Stawarz
, Jesper Garde, Ciaran McLoughlin, Robert Nicolaides, Jennifer Walters:
Silka: a domestic technology to mediate the threshold between connection and solitude. 1309-1314 - Sevgi Uzungelis, Christoph Bräunlich, Siarhei Pashkou, Konstantin Zerebcov, Sarah Mennicken:
SharryBot: a mobile agent for facilitating communication in a neighborhood. 1315-1320 - Micah Linnemeier, Yi-Ying Lin, Gierad Laput, Ramachandra Vijjapurapu:
StoryCubes: connecting elders in independent living through storytelling. 1321-1326
Student games
- Ereny Bassilious, Aaron DeChamplain, Ian McCabe, Matthew Stephan, Bill Kapralos, Farid H. Mahmud, Adam Dubrowski:
Power defense: a serious game for improving diabetes numeracy. 1327-1332 - Niels Henze:
Hit it!: an apparatus for upscaling mobile HCI studies. 1333-1338 - Chao-Ju Huang, Chien-Pang Lin, Min-Lun Tsai, Fu-Chieh Hsu:
BombPlus: using NFC and orientation-sensing to enhance social gaming experience for co-located players. 1339-1344 - Ian Spiro:
Motion chain: a webcam game for crowdsourcing gesture collection. 1345-1350 - Yan Xu, Sam Mendenhall, Vu Ha, Paul A. Tillery IV, Joshua Cohen:
Herding nerds on your table: NerdHerder, a mobile augmented reality game. 1351-1356 - Edmond Yee, Josh Joiner, Tai An, Andrew Dang:
Combiform: beyond co-attentive play, a combinable social gaming platform. 1357-1362
Student research
- Scott Hale
:
Impact of platform design on cross-language information exchange. 1363-1368 - Amirrudin Kamsin
, Ann Blandford
, Anna Louise Cox
:
Personal task management: my tools fall apart when I'm very busy! 1369-1374 - Geza Kovacs:
ScreenMatch: providing context to software translators by displaying screenshots. 1375-1380 - Viswanathan Kumaragurubaran:
A multi-user collaborative space for architectural design reviews. 1381-1386 - Yue Pan:
Symbolic documentation: toward fashion-related sustainable design. 1387-1392 - Heather Underwood:
PartoPen: enhancing the partograph with digital pen technology. 1393-1398 - Na Wang:
Third-party applications' data practices on facebook. 1399-1404 - Chen-Hsiang Yu:
Mobile continuous reading. 1405-1410 - Kening Zhu
:
A framework for interactive paper-craft system. 1411-1416 - Shaojian Zhu:
Socialproof: using crowdsourcing for correcting errors to improve speech based dictation experiences. 1417-1422
Video presentations
- Jennifer Golbeck:
STEM initiatives for improved communication skills in the zombie apocalypse. 1423-1424 - Jennifer Golbeck, Carman Neustaedter:
Pet video chat: monitoring and interacting with dogs over distance. 1425-1426 - Joshua M. Hailpern, Andrew Harris, Reed LaBotz, Brianna Birman, Karrie Karahalios, Laura DeThorne, James Halle:
Designing visualizations to facilitate multisyllabic speech with children with autism and speech delays. 1427-1428 - Eiji Hayashi, Martina A. Rau, Zhe Han Neo, Nastasha Tan, Sriram Ramasubramanian, Eric Paulos:
TimeBlocks: mom, can i have another block of time? 1429-1430 - Peter Kung, Dominik P. Käser, Craig A. Schroeder, Tony DeRose, Donald Greenberg, Kenrick Kin:
An augmented multi-touch system using hand and finger identification. 1431-1432 - Tadakazu Kashiwabara, Hirotaka Osawa, Kazuhiko Shinozawa, Michita Imai:
TEROOS: a wearable avatar to enhance joint activities (video preview). 1433-1434 - Natan Linder, Pattie Maes:
The design evolution of LuminAR: a compact and kinetic projected augmented reality interface. 1435-1436 - Suranga Nanayakkara, Roy Shilkrot, Pattie Maes:
EyeRing: an eye on a finger. 1437-1438 - Hyoyoung Kim, Dongseop Lee, Jin Wan Park:
Which book should i pick? 1439-1440 - Torben Sko, Henry J. Gardner:
Video mediated recruitment for online studies. 1441-1442 - Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha I. Withana
, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi:
PINOKY: a ring-like device that gives movement to any plush toy. 1443-1444 - Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude:
Experience "panavi, ": challenge to master professional culinary arts. 1445-1446 - Nan Zhao, Xiang Cao, Jaturont Jamigranont:
Ferro tale: electromagnetic animation interface. 1447-1448 - Beate Grawemeyer, Emma Ashwin, Laura Benton, Mark J. Brosnan, Hilary Johnson:
Supporting children with autism to participate throughout a design process. 1449-1450 - Sharyselle Kock, Anders Bouwer, Tantra Rusiyanadi, Bayo Siregar:
Towards a wearable music system for nomadic musicians. 1451-1452 - Gershon Dublon, Joseph A. Paradiso:
Tongueduino: hackable, high-bandwidth sensory augmentation. 1453-1454 - William A. Hamilton, Andruid Kerne, Jonathan Moeller:
Pen-in-hand command: NUI for real-time strategy esports. 1455-1456 - Yingdan Huang, Michael Eisenberg:
PLUSHBOT: an introduction to computer science. 1457-1458 - Khaled Bachour, Jon Bird, Vaiva Kalnikaité, Yvonne Rogers, Nicolas Villar, Stefan Kreitmayer:
Fast and frugal shopping challenge. 1459-1460 - Rubaiat Habib Kazi, Takeo Igarashi, Shengdong Zhao, Richard C. Davis, Toni-Jan Keith Monserrat:
Anyone can sketch vignettes! 1461-1462 - Raphael Kim, Pattie Maes:
SIGCHI SPrAyCE: a space spray input for fast shape drawing. 1463-1464 - Jörg Müller, Robert Walter, Gilles Bailly, Michael Nischt, Florian Alt:
Looking glass: a field study on noticing interactivity of a shop window. 1465-1466 - Simon T. Perrault
, Sylvain Malacria, Yves Guiard, Eric Lecolinet:
Watchit: simple gestures for interacting with a watchstrap. 1467-1468 - Marian Petre, Chris Baines, Michael Baker, Ed Copcutt, Adam Martindale, Taranjit Matharu, Max Petre Eastty:
The interactive punching bag. 1469-1470 - Janet van der Linden, Terry Braun, Yvonne Rogers, Maria Oshodi, Adam Spiers, David McGoran, Rafael Cronin, Paul J. O'Dowd:
Haptic lotus: a theatre experience for blind and sighted audiences. 1471-1472 - Pramod Verma:
MAWL: mobile assisted word-learning. 1473-1474
Work-in-progress
- Abdullah Al Mahmud
, Sander Dijkhuis, Liza Blummel, Iris Elberse:
Postboard: free-form tangible messaging for people with aphasia (and other people). 1475-1480 - Marie Bautista, Jared Crane, Jeff Largent, Jingya Yu, Shaowen Bardzell:
Understanding designer brainstorms: the effect of analog and digital interfaces on dominance. 1481-1486 - Marios Belk, Christos Fidas, Panagiotis Germanakos, George Samaras:
Do cognitive styles of users affect preference and performance related to CAPTCHA challenges? 1487-1492 - Guia Gali, Symon Oliver, Fanny Chevalier, Sara Diamond:
Visualizing sentiments in business-customer relations with metaphors. 1493-1498 - Pei-Yu Chi, Sally Ahn, Amanda Ren, Björn Hartmann, Mira Dontcheva, Wilmot Li:
MixT: automatic generation of step-by-step mixed media tutorials. 1499-1504 - Rachel Clarke, Peter C. Wright, John C. McCarthy
:
Sharing narrative and experience: digital stories and portraits at a women's centre. 1505-1510 - Danielle Cummings, Stephane Fymat, Tracy Hammond
:
Sketch-based interface for interaction with unmanned air vehicles. 1511-1516 - Audrey Desjardins, Ron Wakkary, Xiao Zhang:
Exquisite corpses that explore interactions. 1517-1522 - Tanja Döring, Axel Sylvester, Albrecht Schmidt
:
Exploring material-centered design concepts for tangible interaction. 1523-1528 - Juan Diego Gomez, Guido Bologna, Thierry Pun:
Spatial awareness and intelligibility for the blind: audio-touch interfaces. 1529-1534 - Daniel Gooch, Leon Watts
:
It's neat to feel the heat: how can we hold hands at a distance? 1535-1540 - David Greathead, Lynne M. Coventry, Budi Arief, Aad P. A. van Moorsel:
Deriving requirements for an online community interaction scheme: indications from older adults. 1541-1546 - Prateek Hejmady, N. Hari Narayanan:
Multiple visualizations and debugging: how do we co-ordinate these? 1547-1552 - Haidan Huang, Davide Bolchini:
DigitShadow: facilitating awareness of home surroundings. 1553-1558 - Jee Yeon Hwang, Henry Holtzman:
SparkInfo: designing a social space for co-creation of audiovisual elements and multimedia comments. 1559-1564 - Sungjae Hwang, KwangYun Wohn:
PseudoButton: enabling pressure-sensitive interaction by repurposing microphone on mobile device. 1565-1570 - Ali Israr, Olivier Bau, Seung-Chan Kim, Ivan Poupyrev:
Tactile feedback on flat surfaces for the visually impaired. 1571-1576 - Myounghoon Jeon, Nazneen Nazneen, Ozum Akanser, Abner Ayala-Acevedo, Bruce N. Walker:
"Listen2dRoom": helping blind individuals understand room layouts. 1577-1582 - Hwan Kim, Yea-Kyung Row, Geehyuk Lee:
Back keyboard: a physical keyboard on backside of mobile phone using qwerty. 1583-1588 - Atsushi Kimura, Naoki Mukawa, Masahide Yuasa, Mana Yamamoto, Takashi Oka, Tomohiro Masuda, Yuji Wada:
Clerk agent promotes consumers' ethical purchasing behavior in unmanned purchase environment. 1589-1594 - Takanori Komatsu, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano:
Can users live with overconfident or unconfident systems?: a comparison of artificial subtle expressions with human-like expression. 1595-1600 - Pei-Yi Kuo, Elizabeth Gerber:
Design principles: crowdfunding as a creativity support tool. 1601-1606 - Luis A. Leiva:
Automatic web design refinements based on collective user behavior. 1607-1612 - Zhen Li, David Tinapple, Hari Sundaram:
Visual planner: beyond prerequisites, designing an interactive course planner for a 21st century flexible curriculum. 1613-1618 - Zoe Marquardt, João Beira, Natalia Em, Isabel Paiva
, Sebastian Kox:
Super Mirror: a kinect interface for ballet dancers. 1619-1624 - Max-Emanuel Maurer, Dennis Herzner:
Using visual website similarity for phishing detection and reporting. 1625-1630 - Andrew L. Kun, Zeljko Medenica:
Video call, or not, that is the question. 1631-1636 - Eleni Michailidou, Katerina Mavrou, Panayiotis Zaphiris:
einclusion @ Cyprus universities: provision and web accessibility. 1637-1642 - Neema Moraveji, Charlton Soesanto:
Towards stress-less user interfaces: 10 design heuristics based on the psychophysiology of stress. 1643-1648 - Mary Hui, Christine Ly, Carman Neustaedter:
MammiBelli: sharing baby activity levels between expectant mothers and their intimate social groups. 1649-1654 - JongHwan Oh, Yerhyun Jung, Yongseok Cho, Chaewoon Hahm, Hyeyoung Sin, Joonhwan Lee:
Hands-up: motion recognition using kinect and a ceiling to improve the convenience of human life. 1655-1660 - Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space. 1661-1666 - Bill Howe
, Alicia Key, Daniel Perry, Cecilia R. Aragon:
VizDeck: a card game metaphor for fast visual data exploration. 1667-1672 - George Popescu, Pearl Pu:
What's the best music you have?: designing music recommendation for group enjoyment in groupfun. 1673-1678 - Andreas Prinz, Philipp Menschner, Jan Marco Leimeister:
Has NFC the potential to revolutionize self-reported electronic data capture?: an empirical comparison of different interaction concepts. 1679-1684 - Yong-Kwan Kim, Yea-Kyung Row, Tek-Jin Nam:
Knoby: pet-like interactive door knob. 1685-1690 - Kilian Moser, Martin Kiechle, Kimiko Ryokai:
Photocation: tangible learning system for DSLR photography. 1691-1696 - Arvind Satyanarayan, Maxine Lim, Scott R. Klemmer:
A platform for large-scale machine learning on web design. 1697-1702 - Matthias Söllner, Axel Hoffmann, Holger Hoffmann, Jan Marco Leimeister:
How to use behavioral research insights on trust for HCI system design. 1703-1708 - Stephen Lindsay
, Nick Taylor
, Patrick Olivier:
Opportunistic engagement by designing on the street. 1709-1714 - Elizabeth Thiry, Mary Beth Rosson:
Unearthing the family gems: design requirements for a digital reminiscing system for older adults. 1715-1720 - Dhaval Vyas
, Wim Poelman, Anton Nijholt
, Arnout De Bruijn:
Smart material interfaces: a new form of physical interaction. 1721-1726 - Graham A. Wilson, David Hannah, Stephen A. Brewster, Martin Halvey:
Investigating one-handed multi-digit pressure input for mobile devices. 1727-1732 - Sarah Wiseman, Anna Louise Cox
, Duncan P. Brumby:
Designing for the task: what numbers are really used in hospitals? 1733-1738 - Katrin Wolf, Christian Müller-Tomfelde, Kelvin Cheng, Ina Wechsung:
Does proprioception guide back-of-device pointing as well as vision? 1739-1744 - Maria K. Wolters
, Karl Isaac, Jason Doherty:
Hold that thought: are spearcons less disruptive than spoken reminders? 1745-1750 - Xinyong Zhang, Wenxin Feng, Hongbin Zha:
Modeling dwell-based eye pointing at two-dimensional targets. 1751-1756 - Derya Özçelik Buskermolen, Jacques M. B. Terken, Berry Eggen:
Informing user experience design about users: insights from practice. 1757-1762 - Rachel F. Adler
, Raquel Benbunan-Fich:
The effects of positive and negative self-interruptions in discretionary multitasking. 1763-1768 - Kagonya Awori, Emme Clark, Andreia Gonçalves, Troy Effner, Justine Yang, Ian Oakley, Nuno Jardim Nunes
:
Flytalk: social media to meet the needs of air travelers. 1769-1774 - Christopher James Ackad, Andrew Clayphan, Roberto Martínez Maldonado, Judy Kay:
Seamless and continuous user identification for interactive tabletops using personal device handshaking and body tracking. 1775-1780 - Jill Freyne, Emily Brindal, Gilly Hendrie
, Shlomo Berkovsky
, Mac Coombe
:
Mobile applications to support dietary change: highlighting the importance of evaluation context. 1781-1786 - Peter Fröhlich, Matthias Baldauf, Stefan Suette
, Dietmar Schabus, Matthias Fuchs:
Investigating in-car safety services on the motorway: the role of screen size. 1787-1792 - Verena Fuchsberger, Christiane Moser, Manfred Tscheligi:
Values in action (ViA): combining usability, user experience and user acceptance. 1793-1798 - Gene Golovchinsky, Anthony Dunnigan, Abdigani Diriye:
Designing a tool for exploratory information seeking. 1799-1804 - Roberto I. González-Ibáñez, Müge Haseki, Chirag Shah
:
Understanding effects of time and proximity on collaboration: implications for technologies to support collaborative information seeking. 1805-1810 - Jennefer Hart
, Alistair G. Sutcliffe, Antonella De Angeli:
Using affect to evaluate user engagement. 1811-1834 - Tobias Hesselmann, Volker Gollücke, Benjamin Poppinga, Wilko Heuten, Susanne Boll:
Drawing shapes and lines: spawning objects on interactive tabletops. 1835-1840 - Serena Hillman, Carman Neustaedter, John Bowes:
The routines and social behaviours of frequent mcommerce shoppers. 1841-1846 - Sungjae Hwang, Andrea Bianchi, KwangYun Wohn:
MicPen: pressure-sensitive pen interaction using microphone with standard touchscreen. 1847-1852 - Aya Ikeda, Toshifumi Arai, Itiro Siio:
Dream drill: learning application. 1853-1858 - Johanna Huhtala, Poika Isokoski, Saila Ovaska:
The usefulness of an immersion questionnaire in game development. 1859-1864 - Christopher Jewell, Franco Salvetti:
Towards a combined method of web usability testing: an assessment of the complementary advantages of lab testing, pre-session assignments, and online usability services. 1865-1870 - Johan Kildal
, Susanna Paasovaara
, Viljakaisa Aaltonen:
Kinetic device: designing interactions with a deformable mobile interface. 1871-1876 - Seung Wook Kim, Stefan Marti:
Ghost fingers: a hybrid approach to the interaction with remote displays. 1877-1882 - Jeni Paay, Jesper Kjeldskov, Mikael B. Skov
, Kenton O'Hara
:
Cooking together: a digital ethnography. 1883-1888 - Yoshinori Kobayashi, Keiichi Yamazaki, Akiko Yamazaki, Masahiko Gyoda, Tomoya Tabata, Yoshinori Kuno, Yukiko Seki:
Care robot able to show the order of service provision through bodily actions in multi-party settings. 1889-1894 - Diana S. Kusunoki, Aleksandra Sarcevic
:
Applying participatory design theory to designing evaluation methods. 1895-1900 - Jinha Lee, Greg Vargas, Mason Tang, Hiroshi Ishii:
rainbottles: gathering raindrops of data from the cloud. 1901-1906 - Vilma Lehtinen, Lassi A. Liikkanen:
The meanings of music sharing in tween life. 1907-1912 - Luís Leite, Verónica Orvalho
:
Shape your body: control a virtual silhouette using body motion. 1913-1918 - Michael Leitner, Gilbert Cockton, Joyce S. R. Yee
, Thomas Greenough:
The hankie probe: a materialistic approach to mobile ux research. 1919-1924 - George Lucchese, Martin Field, Jimmy Ho, Ricardo Gutierrez-Osuna, Tracy Hammond
:
GestureCommander: continuous touch-based gesture prediction. 1925-1930 - Jalal Mahmud, Clemens Drews, Michael Collins, Arnaldo Carreno-Fuentes, Alex Bullard, Mark Vickstrom, Margaret Cho:
Test-driven development for the web: increasing efficiency of web development. 1931-1936 - Nick Matterson, David Choi:
Participatory design of social search experiences. 1937-1942 - Oliver Metz, Christian Leichsenring, René Tünnermann, Thomas Hermann, Till Bovermann
:
Turtledove: a tangible grain interface for image organization. 1943-1948 - Muhammad Imran, Florian Daniel
, Fabio Casati, Maurizio Marchese:
ResEval Mash: a mashup tool that speaks the language of the user. 1949-1954 - Aditi S. Muralidharan, Marti A. Hearst:
A sensemaking environment for literature study. 1955-1960 - Suranga Nanayakkara, Roy Shilkrot, Pattie Maes:
EyeRing: a finger-worn assistant. 1961-1966 - James Nicholson, Paul Dunphy, Lynne M. Coventry, Pamela Briggs, Patrick Olivier:
A security assessment of tiles: a new portfolio-based graphical authentication system. 1967-1972 - Stina Nylander, Jenny Fådal, Saman Mottaghy:
Couch mobility: the cell phone's most important feature at home is mobility. 1973-1978 - Marianna Obrist, Virpi Roto, Arnold P. O. S. Vermeeren
, Kaisa Väänänen-Vainio-Mattila
, Effie Lai-Chong Law, Kari Kuutti:
In search of theoretical foundations for UX research and practice. 1979-1984 - Galen Panger:
Kinect in the kitchen: testing depth camera interactions in practical home environments. 1985-1990 - Ji Hyun Park, Min Liu:
Multitasking in e-learning environments: users' multitasking strategies and design implications. 1991-1996 - Sameer Patil
, Gregory Norcie, Apu Kapadia, Adam J. Lee
:
"Check out where I am!": location-sharing motivations, preferences, and practices. 1997-2002 - Celeste Lyn Paul, Anita Komlodi:
Emotion as an indicator for future interruptive notification experiences. 2003-2008 - Mary Pietrowicz
, Karrie Karahalios:
Phonetic shapes: an interactive, sonic guest book. 2009-2014 - Pol Pla, Pattie Maes:
Display blocks: cubic displays for multi-perspective visualization. 2015-2020 - Cynthia Putnam, Beth E. Kolko:
HCI professions: differences & definitions. 2021-2026 - Stephanie Lin, Samuel Luescher, Travis Rich, Shaun Salzberg, Hiroshi Ishii:
Point-and-shoot data. 2027-2032 - m. c. schraefel, Daniel A. Smith, Max Van Kleek:
Webbox+page blossom: exploring design for aktive data interaction. 2033-2038 - Paul Taele
, Tracy Hammond
:
Initial approaches for extending sketch recognition to beyond-surface environments. 2039-2044 - Jennifer Tam, Elizabeth J. Carter
, Sara B. Kiesler, Jessica K. Hodgins:
Video increases the perception of naturalness during remote interactions with latency. 2045-2050 - Ayumi Tomita, Keisuke Kambara, Itiro Siio:
Slant menu: novel GUI widget with ergonomic design. 2051-2056 - Vero Vanden Abeele
, Erik Hauters, Bieke Zaman
:
Increasing the reliability and validity of quantitative laddering data with LadderUX. 2057-2062 - Karl Voit, Keith Andrews, Wolfgang Slany:
Tagging might not be slower than filing in folders. 2063-2068 - Mathew J. Wilson, Jonathan Hurlock, Max L. Wilson
:
Keyword clouds: having very little effect on sensemaking in web search engines. 2069-2074 - Seunghyun Woo, Hyojin Suh, Hosang Cheon:
Reinforcement of spatial perception for stereoscopic 3d on mobile handsets. 2075-2080 - June Ahn, Michael Gubbels, Jinyoung Kim, Johnny Wu:
SINQ: Scientific INQuiry learning using social media. 2081-2086 - Amber Wagner, Ramaraju Rudraraju, Srinivasa Datla, Avishek Banerjee, Mandar Sudame, Jeff Gray
:
Programming by voice: a hands-free approach for motorically challenged children. 2087-2092 - Daniel Fitton, Matthew Horton, Janet C. Read, Linda Little, Nicola Toth:
Climbing the cool wall: exploring teenage preferences of cool. 2093-2098 - Matthew Horton
, Janet C. Read, Emanuela Mazzone, Gavin Sim
, Daniel Fitton:
School friendly participatory research activities with children. 2099-2104 - Francisco Lepe Salazar
, Tetsuo Yamabe, Todorka Alexandrova, Yefeng Liu, Tatsuo Nakajima:
Family interaction for responsible natural resource consumption. 2105-2110 - Matthew Schmidtbauer, Samuel Johnson, Jeffrey Jalkio, AnnMarie P. Thomas:
Squishy circuits as a tangible interface. 2111-2116 - Dhaval Vyas
, Gerrit C. van der Veer, Anton Nijholt
, Guido Grassel:
Practices surrounding children's photos in homes. 2117-2122 - Erin Walker, Winslow Burleson:
Using need validation to design an intelligent tangible learning environment. 2123-2128 - Mailyn Fidler, Sharon Tan, Samar Alqatari, Nishant Bhansali, Alex Chang, Mia Davis, Eric Kofman, Krystal Lee, Phounsouk Sivilay, Marilyn Cornelius, Brendan Wypich, Banny Banerjee:
Sensor-based physical interactions as interventions for change in residential energy consumption. 2129-2134 - Sunyoung Kim, Eric Paulos:
A subscription-based authoring tool for mobile citizen science campaigns. 2135-2140 - Anders Lundström, Cristian Bogdan, Filip Kis, Ingvar Olsson, Lennart E. Fahlén:
EVERT: energy representations for probing electric vehicle practice. 2141-2146 - Marconi Madruga Filho, Helmut Prendinger, Todd Tilma, Martin Lindner, Edgar Santos, Arturo Nakasone:
Practicing eco-safe driving at scale. 2147-2152 - Ross McLachlan, Stephen A. Brewster:
Towards new widgets to reduce PC power consumption. 2153-2158 - Emilie Møllenbach, Jens Hoff
, Kasper Hornbæk
:
HCI and sustainability: the role of macrostructures. 2159-2164 - Kathrin Probst
, Florian Perteneder
, Jakob Leitner, Michael Haller, Andreas Schrempf, Josef Glöckl:
Active office: towards an activity-promoting office workplace design. 2165-2170 - Nicola Toth, Linda Little, Janet C. Read, Yukang Guo, Daniel Fitton, Matthew Horton:
Teenagers talking about energy: using narrative methods to inform design. 2171-2176 - Jacob Eisenstein, Duen Horng Chau, Aniket Kittur
, Eric P. Xing:
TopicViz: interactive topic exploration in document collections. 2177-2182 - Seungju Han
, Joonah Park:
A study on touch & hover based interaction for zooming. 2183-2188 - Andrés Lucero, Tero Jokela, Arto Palin, Viljakaisa Aaltonen, Jari Nikara:
EasyGroups: binding mobile devices for collaborative interactions. 2189-2194 - Jan-Peter Krämer, Joachim Kurz, Thorsten Karrer, Jan O. Borchers:
Blaze: supporting two-phased call graph navigation in source code. 2195-2200 - Shiro Kumano, Kazuhiro Otsuka, Dan Mikami, Masafumi Matsuda, Junji Yamato:
Understanding communicative emotions from collective external observations. 2201-2206 - Seongkook Heo, Yong-Ki Lee, Jiho Yeom, Geehyuk Lee:
Design of a shape dependent snapping algorithm. 2207-2212 - Wenzhe Li, Tracy Hammond
:
Using scribble gestures to enhance editing behaviors of sketch recognition systems. 2213-2218 - Anthony McCallum, Cosmin Munteanu, Gerald Penn
, Xiaodan Zhu:
An ecologically valid evaluation of speech summarization. 2219-2224 - Tatsuhiko Ueki, Ryuichi Sugano, Takashi Nagamatsu, Junzo Kamahara:
Remote gaze-tracking system with automatic user calibration using particle filter. 2225-2230 - Hyunsu Ji, Ian Oakley, Jeonggoo Kang, Jeha Ryu:
Exploring the perceptual space of a novel slip-stick haptic surface display. 2231-2236 - Alex Olwal, Andrew Bardagjy, Jan Zizka, Ramesh Raskar:
SpeckleEye: gestural interaction for embedded electronics in ubiquitous computing. 2237-2242 - Kazuhiro Otsuka, Shiro Kumano, Dan Mikami, Masafumi Matsuda, Junji Yamato:
Reconstructing multiparty conversation field by augmenting human head motions via dynamic displays. 2243-2248 - Igor Popov:
mashpoint: supporting data-centric navigation on the web. 2249-2254 - Kazuma Murao, Carson Reynolds, Masatoshi Ishikawa:
Blink suppression sensing and classification. 2255-2260 - Ashish Tawari, Cuong Tran, Anup Doshi, Thorsten O. Zander, Mohan M. Trivedi:
Distributed multisensory signals acquisition and analysis in dyadic interactions. 2261-2266 - Shari Trewin
, Bonnie E. John, John T. Richards, David Sloan, Vicki L. Hanson, Rachel K. E. Bellamy, John C. Thomas, Calvin Swart:
Age-specific predictive models of human performance. 2267-2272 - Vicent Alabau, Luis A. Leiva:
Transcribing handwritten text images with a word soup game. 2273-2278 - Asier Marzo Pérez, Oscar Ardaiz:
Avatarians: playing with your friends' data. 2279-2284 - Eurico Doirado, Mignon van den Berg, Hans van Lint, Serge P. Hoogendoorn, Helmut Prendinger:
Everscape: the making of a disaster evacuation experience. 2285-2290 - Tiago Fernandes, José Serra, Juan Órdoñez, Verónica Orvalho
:
Mind maps as behavior controllers for virtual characters. 2291-2296 - Samyukta Ganesan, Lisa Anthony:
Using the kinect to encourage older adults to exercise: a prototype. 2297-2302 - Ben Kirman, Conor Linehan
, Shaun W. Lawson:
Get lost: facilitating serendipitous exploration in location-sharing services. 2303-2308 - Tak Yeon Lee, Matthew Louis Mauriello, John Ingraham, Awalin Sopan, June Ahn, Benjamin B. Bederson:
CTArcade: learning computational thinking while training virtual characters through game play. 2309-2314 - Pejman Mirza-Babaei, Lennart E. Nacke, Geraldine Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins:
Biometric storyboards: visualising game user research data. 2315-2320 - Narihiro Nishimura, Asuka Ishii, Michi Sato, Shogo Fukushima, Hiroyuki Kajimoto:
Facilitation of affection by tactile feedback of false heratbeat. 2321-2326 - Luís Lucas Pereira
, Licínio Roque
:
Towards a game experience design model centered on participation. 2327-2332 - Mark D. Rice, Lih Jie Yau, Jeremy Ong, Marcus Wan, Jamie Ng:
Intergenerational gameplay: evaluating social interaction between younger and older players. 2333-2338 - Chadwick A. Wingrave, Juliet Norton, Christopher Ross, Nathan Ochoa, Sergiu Veazanchin, Emiko Charbonneau, Joseph J. LaViola Jr.:
Inspiring creative constructivist play. 2339-2344 - Kening Zhu
, Chamika Deshan, Owen Noel Newton Fernando
:
Snap-n-fold: origami pattern generation based real-life object structure. 2345-2350 - Fraser Anderson, Michelle Annett, Walter F. Bischof:
Tabletops in motion: the kinetics and kinematics of interactive surface physical therapy. 2351-2356 - Yadid Ayzenberg, Javier Hernandez Rivera, Rosalind W. Picard:
FEEL: frequent EDA and event logging - a mobile social interaction stress monitoring system. 2357-2362 - Patrick Burns, Christopher Lueg, Shlomo Berkovsky
:
Activmon: encouraging physical activity through ambient social awareness. 2363-2368 - Hitee Chandra, Ian Oakley, Hugo Silva:
User needs in the performance of prescribed home exercise therapy. 2369-2374 - Jill Freyne, Ian Saunders, Emily Brindal, Shlomo Berkovsky
, Gregory Smith:
Factors associated with persistent participation in an online diet intervention. 2375-2380 - Jeana Frost, Nienke Beekers, Bartho Hengst, Ruud Vendeloo:
Meeting cancer patient needs: designing a patient platform. 2381-2386 - Shivashankar Halan, Brent Rossen, Michael Crary, Benjamin Lok
:
Constructionism of virtual humans to improve perceptions of conversational partners. 2387-2392 - Pascal Landry, Narcís Parés
:
Controlling the amount of physical activity in a specific exertion interface. 2393-2398 - Luuk Beursgens, Annick Timmermans, Panos Markopoulos:
Playful ARM hand training after stroke. 2399-2404 - Neema Moraveji, Athman Adiseshan, Takehiro Hagiwara:
BreathTray: augmenting respiration self-regulation without cognitive deficit. 2405-2410 - Shawn Nikkila, Gaurav Patel, Hari Sundaram, Aisling Kelliher, Ashutosh Sabharwal:
Wind runners: designing a game to encourage medical adherence for children with asthma. 2411-2416 - Aisling Ann O'Kane
, Helena M. Mentis:
Sharing medical data vs. health knowledge in chronic illness care. 2417-2422 - Ji Hyun Park, Bretagne Abirached, Yan Zhang
:
A framework for designing assistive technologies for teaching children with ASDs emotions. 2423-2428 - Olga Pykhtina, Madeline Balaam, Sue Pattison
, Gavin Wood, Patrick Olivier:
Magic land: play therapy on interactive tabletops. 2429-2434 - Rebecca Randell, Gordon G. A. Hutchins, John Sandars, Thilina Ambepitiya, Darren Treanor, Rhys Thomas, Roy A. Ruddle:
Using a high-resolution wall-sized virtual microscope to teach undergraduate medical students. 2435-2440 - Tali Swann-Sternberg, Aneesha Singh
, Nadia Bianchi-Berthouze
, Amanda C. de C. Williams:
User needs for technology supporting physical activity in chronic pain. 2441-2446 - Lieven Van den Audenaeren, Vero Vanden Abeele
, Luc Geurts, Jelle Husson, Jan-Henk Annema, Stef Desmet:
Boneshaker: a generic framework for building physical therapy games. 2447-2452 - Dave Krebs, Alexander Conrad, Jingtao Wang:
Combining visual block programming and graph manipulation for clinical alert rule building. 2453-2458 - Julie R. Williamson, Marilyn Rose McGee-Lennon, Stephen A. Brewster:
What colour is 'exercise?': designing multimodal reminders for the home. 2459-2464 - Jeana Frost, Nora Boukris, Peter Roelofsma:
We like to move it move it!: motivation and parasocial interaction. 2465-2470 - Anke M. Brock
, Samuel Lebaz, Bernard Oriola, Delphine Picard, Christophe Jouffrais
, Philippe Truillet:
Kin'touch: understanding how visually impaired people explore tactile maps. 2471-2476 - Niloofar Dezfuli, Jochen Huber, Simon Olberding, Max Mühlhäuser:
CoStream: in-situ co-construction of shared experiences through mobile video sharing during live events. 2477-2482 - Niloofar Dezfuli, Mohammadreza Khalilbeigi, Jochen Huber, Florian Müller
, Max Mühlhäuser:
Leveraging the palm surface as an eyes-free tv remote control. 2483-2488 - Ribel Fares, Dustin Downing, Oleg Komogortsev:
Magic-sense: dynamic cursor sensitivity-based magic pointing. 2489-2494 - Brian Frey, Kate Rosier, Caleb Southern, Mario Romero:
From texting app to braille literacy. 2495-2500 - Shaojian Zhu, Shaun K. Kane, Jinjuan Feng
, Andrew Sears:
A crowdsourcing quality control model for tasks distributed in parallel. 2501-2506 - Sascha Herr, Andreas Rösch, Christoph Beckmann, Tom Gross:
Informing the design of group recommender systems. 2507-2512 - Jochen Huber, Jürgen Steimle
, Chunyuan Liao, Qiong Liu, Max Mühlhäuser:
LightBeam: nomadic pico projector interaction with real world objects. 2513-2518 - Mikkel Rønne Jakobsen, Kasper Hornbæk
:
Proximity and physical navigation in collaborative work with a multi-touch wall-display. 2519-2524 - Christian P. Janssen, Duncan P. Brumby, Andrew Howes:
Towards a better understanding of adaptive multitasking by individuals. 2525-2530 - Mohammadreza Khalilbeigi, Patrik Schmittat, Max Mühlhäuser, Jürgen Steimle
:
Occlusion-aware interaction techniques for tabletop systems. 2531-2536 - Philip Koene, Felix Köbler, Sebastian Esch, Jan Marco Leimeister, Helmut Krcmar:
Design and evaluation of a service-oriented collaborative consumption platform for the elderly. 2537-2542 - Alan J. Wecker, Tsvi Kuflik, Joel Lanir, Oliviero Stock:
Evaluating mobile projectors as a shared display option for small groups. 2543-2548 - Yu Zhong, Phyo Thiha, Grant He, Walter S. Lasecki, Jeffrey P. Bigham:
Using real-time feedback to improve visual question answering. 2549-2554 - Walter S. Lasecki, Jeffrey P. Bigham:
Self-correcting crowds. 2555-2560 - Grégoire Lefebvre:
Multi-touch based video selection with an audio emotional curve. 2561-2566 - Nan Li, Frédéric Kaplan
, Omar Mubin, Pierre Dillenbourg:
Supporting opportunistic search in meetings with tangible tabletop. 2567-2572 - Han Lin, Lin Qiu:
Sharing emotion on Facebook: network size, density, and individual motivation. 2573-2578 - Roman Lissermann, Simon Olberding, Max Mühlhäuser, Jürgen Steimle
:
Interacting with videos on paper-like displays. 2579-2584 - I. Scott MacKenzie
, Steven J. Castellucci:
Reducing visual demand for gestural text input on touchscreen devices. 2585-2590 - David K. McGookin, Stephen A. Brewster, Georgi Christov:
DigiGraff: considering graffiti as a location based social network. 2591-2596 - Martez E. Mott, Thomas J. Donahue, G. Michael Poor, Laura M. Leventhal:
Leveraging motor learning for a tangible password system. 2597-2602 - Anicia Peters, Michael Oren, Nicola J. Bidwell:
Namibian and american cultural orientations toward facebook. 2603-2608 - Rahul Rajan, Cliff Chen, Ted Selker:
Considerate supervisor: an audio-only facilitator for multiparty conference calls. 2609-2614 - Soraia Reis, Raquel O. Prates:
An initial analysis of communicability evaluation methods through a case study. 2615-2620 - Glívia Angélica Rodrigues Barbosa, Ismael Santana Silva, Mohammed Javeed Zaki, Wagner Meira Jr., Raquel O. Prates, Adriano Veloso:
Characterizing the effectiveness of twitter hashtags to detect and track online population sentiment. 2621-2626 - Lauren E. Scissors:
Making the switch: channel switching in romantic couple conflict. 2627-2632 - Heesook Shin, Jeong-Mook Lim, Jong-uk Lee, Ki-Uk Kyung, Geehyuk Lee:
Tactile feedback for button GUI on touch devices. 2633-2636 - Andrea Taylor, Lorna Bernard, Hugh Pizey, Craig Whittet:
TeleWEAR: engaging users and suppliers of telecare in product design. 2637-2642 - Himanshu Verma, Flaviu Roman, Patrick Jermann, Pierre Dillenbourg:
Effects of input device familiarity on content creation and sharing in meetings. 2643-2648 - Alyson Leigh Young, David Gurzick, Wayne G. Lutters, Caroline Dombrowski, Jeffrey Y. Kim:
Exploring infrastructure assemblage in volunteer virtual organizations. 2649-2654 - Chen-Hsiang Yu, Robert C. Miller:
Enhancing web page skimmability. 2655-2660 - Chun Yu, Yue Shi, Xinliang Wang, Yuanchun Shi:
Watching you moving the mouse, i know who you are. 2661-2666 - Jacob Bank, Zachary Cain, Yoav Shoham, Caroline Suen, Dan Ariely:
Turning personal calendars into scheduling assistants. 2667-2672 - Hiroki Nishino:
How can a DSL for expert end-users be designed for better usability?: a case study in computer music. 2673-2678
Workshop summaries
- Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke
, Anders Drachen
, Licia Calvi, Katherine Isbister, Regina Bernhaupt
:
Game user research. 2679-2682 - Janice Rohn, Dennis R. Wixon:
Managing user experience teams: lessons from case studies, and establishing best practices. 2683-2686 - Paul André, Michael S. Bernstein, Mira Dontcheva, Elizabeth Gerber, Aniket Kittur
, Rob Miller:
CrowdCamp: rapidly iterating ideas related to collective intelligence & crowdsourcing. 2687-2690 - Edward Tse, Lynn Marentette, Syed Ishtiaque Ahmed
, Alexander Thayer
, Jochen Huber, Max Mühlhäuser
, Si-Jung Kim, Quincy Brown:
Educational interfaces, software, and technology. 2691-2694 - Frank Steinicke, Hrvoje Benko, Antonio Krüger
, Daniel F. Keefe, Jean-Baptiste de la Rivière, Ken Anderson, Jonna Häkkilä
, Leena Arhippainen, Minna Pakanen:
The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfaces. 2695-2698 - Tracy L. Mitzner, Marita A. O'Brien, Wendy A. Rogers:
Emerging technologies for healthcare and aging. 2699-2702 - Juan Pablo Hourcade, Natasha E. Bullock-Rest, Janet Davis, Lahiru Jayatilaka, Neema Moraveji, Lisa P. Nathan, Panayiotis Zaphiris
:
HCI for peace: preventing, de-escalating and recovering from conflict. 2703-2706 - Sally Fincher, Paul A. Cairns
, Alan F. Blackwell:
A contextualised curriculum for HCI. 2707-2710 - Charline Poirier, Calum Pringle:
Defamiliarization in innovation and usability. 2711-2714 - Eli Blevis
, Elizabeth F. Churchill, William Odom, James Pierce, David Roedl, Ron Wakkary
:
Visual thinking & digital imagery. 2715-2718 - Ricardo Tesoriero
, María Dolores Lozano
, Jean Vanderdonckt
, José A. Gallud, Victor M. Ruiz Penichet
:
distributed user interfaces: collaboration and usability. 2719-2722 - Yunan Chen, Charlotte Tang
, Karen G. Cheng, Sun Young Park:
Bridging clinical and non-clinical health practices: opportunities and challenges. 2723-2726 - Evangelos Karapanos
, Jhilmil Jain, Marc Hassenzahl:
Theories, methods and case studies of longitudinal HCI research. 2727-2730 - Jettie Hoonhout, Bernt Meerbeek
, Elizabeth A. Buie
:
I just love this product!: looking into wow products, from analysis to heuristics. 2731-2734 - Christian Detweiler, Alina Pommeranz, Luke Stark
:
Methods to account for values in human-centered computing. 2735-2738 - Jerry Alan Fails
, Mona Leigh Guha, Michael S. Horn, Sara Isola:
Technology for today's family. 2739-2742 - Nicholas Sheep Dalton
, Keith E. Green, Paul Marshall
, Ruth Conroy Dalton
, Christoph Hölscher
, Anijo P. Mathew
, Gerd Kortuem
, Tasos Varoudis:
Ar-CHI-Tecture: architecture and interaction. 2743-2746 - Per Ola Kristensson, James Clawson
, Mark D. Dunlop, Poika Isokoski
, Brian Roark, Keith Vertanen, Annalu Waller
, Jacob O. Wobbrock:
Designing and evaluating text entry methods. 2747-2750 - Marianna Obrist
, Virpi Roto
, Effie Lai-Chong Law, Kaisa Väänänen-Vainio-Mattila, Arnold P. O. S. Vermeeren
, Elizabeth A. Buie
:
Theories behind UX research and how they are used in practice. 2751-2754 - Simone Stumpf
, Margaret M. Burnett, Volkmar Pipek
, Weng-Keen Wong:
End-user interactions with intelligent and autonomous systems. 2755-2758 - Michael Massimi, Wendy Moncur
, William Odom, Richard Banks, David S. Kirk
:
Memento mori: technology design for the end of life. 2759-2762 - Gopinaath Kannabiran, Ann Light
, Tuck Wah Leong
:
Identity, performativity, and HCI. 2763-2766 - Rob Comber
, Eva Ganglbauer, Jaz Hee-jeong Choi, Jettie Hoonhout, Yvonne Rogers, Kenton O'Hara
, Julie Maitland:
Food and interaction design: designing for food in everyday life. 2767-2770 - Jonathan Hook, Guy Schofield, Robyn Taylor, Tom Bartindale
, John C. McCarthy
, Peter C. Wright:
Exploring HCI's relationship with liveness. 2771-2774 - David Coyle
, Conor Linehan
, Karen Tang, Siân E. Lindley:
Interaction design and emotional wellbeing. 2775-2778 - Kasper Løvborg Jensen, Gary Marsden, Edward Cutrell, Matt Jones
, Ann Morrison
:
NUIs for new worlds: new interaction forms and interfaces for mobile applications in developing countries. 2779-2782 - Elisa Giaccardi
, Elizabeth F. Churchill, Sophia Liu:
Heritage matters: designing for current and future values through digital and social technologies. 2783-2786 - Daniela Karin Rosner, Jean-François Blanchette, Leah Buechley, Paul Dourish, Melissa Mazmanian:
From materials to materiality: connecting practice and theory in hc. 2787-2790 - Janet C. Read, Daniel Fitton, Linda Little, Matthew Horton
:
Cool across continents, cultures and communities. 2791-2794 - Maria Håkansson, Gilly Leshed, Eli Blevis
, Lisa P. Nathan
, Samuel Mann:
Simple, sustainable living. 2795-2798 - Ian Li, Yevgeniy Eugene Medynskiy, Jon Froehlich, Jakob Eg Larsen
:
Personal informatics in practice: improving quality of life through data. 2799-2802 - Jennifer A. Rode
, Mark Blythe, Bonnie A. Nardi:
Qualitative research in HCI. 2803-2806
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