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Brian K. Smith
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2020 – today
- 2022
- [j16]Pavan Kantharaju, Katelyn Alderfer, Jichen Zhu, Bruce W. Char, Brian K. Smith, Santiago Ontañón:
Modeling Player Knowledge in a Parallel Programming Educational Game. IEEE Trans. Games 14(1): 64-75 (2022) - 2021
- [j15]Will Carroll, Alana Turner, Purva Talegaonkar, Erin Parker, J. Carver Middleton, Preston Peranich, David Saucier, Reuben F. Burch V., John E. Ball, Brian K. Smith, Harish Chander, Adam Knight, Charles E. Freeman:
Closing the Wearable Gap-Part IX: Validation of an Improved Ankle Motion Capture Wearable. IEEE Access 9: 114022-114036 (2021) - 2020
- [j14]Ruholla Jafari-Marandi, Joshua Denton, Adnan Idris, Brian K. Smith, Abbas Keramati:
Optimum profit-driven churn decision making: innovative artificial neural networks in telecom industry. Neural Comput. Appl. 32(18): 14929-14962 (2020) - [j13]Tony Luczak, Reuben F. Burch V., Brian K. Smith, Daniel W. Carruth, John Lamberth, Harish Chander, Adam Knight, John E. Ball, R. K. Prabhu:
Closing the Wearable Gap - Part V: Development of a Pressure-Sensitive Sock Utilizing Soft Sensors. Sensors 20(1): 208 (2020) - [i2]Jichen Zhu, Katelyn Alderfer, Brian K. Smith, Bruce W. Char, Santiago Ontañón:
Understanding Learners' Problem-Solving Strategies in Concurrent and Parallel Programming: A Game-Based Approach. CoRR abs/2005.04789 (2020)
2010 – 2019
- 2019
- [j12]David Saucier, Tony Luczak, Phuoc Nguyen, Samaneh Davarzani, Preston Peranich, John E. Ball, Reuben F. Burch V., Brian K. Smith, Harish Chander, Adam Knight, R. K. Prabhu:
Closing the Wearable Gap - Part II: Sensor Orientation and Placement for Foot and Ankle Joint Kinematic Measurements. Sensors 19(16): 3509 (2019) - [c17]Jichen Zhu, Katelyn Alderfer, Anushay Furqan, Jessica Nebolsky, Bruce W. Char, Brian K. Smith, Jennifer Villareale, Santiago Ontañón:
Programming in game space: how to represent parallel programming concepts in an educational game. FDG 2019: 4:1-4:10 - [i1]Pavan Kantharaju, Katelyn Bright Alderfer, Jichen Zhu, Bruce W. Char, Brian K. Smith, Santiago Ontañón:
Tracing Player Knowledge in a Parallel Programming Educational Game. CoRR abs/1908.05632 (2019) - 2018
- [j11]Ruholla Jafari-Marandi, Samaneh Davarzani, Maryam Soltanpour Gharibdousti, Brian K. Smith:
An optimum ANN-based breast cancer diagnosis: Bridging gaps between ANN learning and decision-making goals. Appl. Soft Comput. 72: 108-120 (2018) - [c16]Pavan Kantharaju, Katelyn Bright Alderfer, Jichen Zhu, Bruce W. Char, Brian K. Smith, Santiago Ontañón:
Tracing Player Knowledge in a Parallel Programming Educational Game. AIIDE 2018: 173-179 - [c15]Katelyn Bright Alderfer, Brian K. Smith, Santiago Ontañón, Bruce W. Char, Jessica Nebolsky, Jichen Zhu, Anushay Furqan, Evan Freed, Justin H. Patterson, Josep Valls-Vargas:
Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only). SIGCSE 2018: 1077 - 2017
- [j10]Ruholla Jafari-Marandi, Brian K. Smith:
Fluid Genetic Algorithm (FGA). J. Comput. Des. Eng. 4(2): 158-167 (2017) - [j9]Ruholla Jafari-Marandi, Mojtaba Khanzadeh, Brian K. Smith, Linkan Bian:
Self-Organizing and Error Driven (SOED) artificial neural network for smarter classifications. J. Comput. Des. Eng. 4(4): 282-304 (2017) - [c14]Santiago Ontañón, Jichen Zhu, Brian K. Smith, Bruce W. Char, Evan Freed, Anushay Furqan, Michael Howard, Anna Nguyen, Justin H. Patterson, Josep Valls-Vargas:
Designing Visual Metaphors for an Educational Game for Parallel Programming. CHI Extended Abstracts 2017: 2818-2824 - [e1]Brian K. Smith, Marcela Borge, Emma Mercier, Kyu Yon Lim:
12th International Conference on Computer Supported Collaborative Learning, CSCL 2017, Philadelphia, Pennsylvania, USA, June 18-22, 2017. International Society of the Learning Sciences 2017, ISBN 978-0-9903550-0-7 [contents] - 2014
- [j8]Brian K. Smith, Justin R. Chimka, Heather L. Nachtmann:
A 0-1 quadratic programme for the case of missing data in regression. Int. J. Data Anal. Tech. Strateg. 6(1): 94-104 (2014) - 2012
- [c13]Jill Fantauzzacoffin, Joanna Berzowska, Ernest A. Edmonds, Ken Goldberg, D. Fox Harrell, Brian K. Smith:
The arts, HCI, and innovation policy discourse: invited panel. CHI Extended Abstracts 2012: 1111-1114 - 2010
- [c12]Heather Toomey Zimmerman, David E. Kanter, Kirsten Ellenbogen, Leilah Lyons, Steven J. Zuiker, Tom Satwicz, Sandra Toro Martell, Matthew Brown, Sherry Hsi, Brian K. Smith, Molly Phipps, Robert Jordan, Jennifer L. Weible, Chris Gamrat, Ben Loh, Joyce Ma:
Technologies and tools to support informal science learning. ICLS 2010: 260-266 - [c11]Priya Sharma, Susan M. Land, Robert Jordan, Jeff Swain, Brian K. Smith:
Patterns of interaction and everyday knowledge sharing in social network environments. ICLS 2010: 394-396
2000 – 2009
- 2006
- [j7]Magy Seif El-Nasr, Brian K. Smith:
Learning through game modding. Comput. Entertain. 4(1): 7 (2006) - [j6]Brian K. Smith:
Design and computational flexibility. Digit. Creativity 17(2): 65-72 (2006) - [j5]Brian K. Smith, Priya Sharma, Paula Hooper:
Decision making in online fantasy sports communities. Interact. Technol. Smart Educ. 3(4): 347-360 (2006) - 2005
- [j4]Brian K. Smith:
Physical Fitness in Virtual Worlds. Computer 38(10): 101-103 (2005) - 2000
- [j3]Brian K. Smith, Walter Bender, Ingeborg Endte, Jack Driscoll, Marko Turpeinen, Dennis Quan:
Silver Stringers and Junior Journalists: Active information producers. IBM Syst. J. 39(3&4): 730-748 (2000) - [j2]Brian K. Smith, Erik Blankinship:
Justifying imagery: Multimedia support for learning through explanation. IBM Syst. J. 39(3&4): 749-767 (2000) - [j1]Brian K. Smith, Erik Blankinship, Tamara Lackner:
Annotation and Education. IEEE Multim. 7(2): 84-89 (2000) - [c10]Brian K. Smith, Erik Blankinship, Alfred Ashford III, Michael Baker, Timothy Hirzel:
Image Maps: Exploring Urban History through Digital Photography. Digital Cities 2000: 326-337 - [c9]Tara Rosenberger Shankar, Max VanKleek, Antonio Vincente, Brian K. Smith:
Fugue: A Computer Mediated Conversational System that Supports Turn Negotiation. HICSS 2000
1990 – 1999
- 1999
- [c8]Brian K. Smith, Erik Blankinship:
Imagery as data: structures for visual model building. CSCL 1999: 67 - [c7]Brian K. Smith, Erik Blankinship, Alfred Ashford III, Michael Baker, Timothy Hirzel:
Inquiry with imagery: historical archive retrieval with digital cameras. ACM Multimedia (1) 1999: 405-408 - 1998
- [c6]Brian K. Smith, Brian J. Reiser:
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films. CHI 1998: 424-431 - 1997
- [c5]Brian K. Smith, Brian J. Reiser:
What Should a Wildebeest Say? Interactive Nature Films for High School Classrooms. ACM Multimedia 1997: 193-201 - 1996
- [c4]Brian K. Smith:
Why Dissect a Frog When You Can Simulate a Lion? AAAI/IAAI, Vol. 2 1996: 1372 - [c3]Iris Tabak, Brian K. Smith, William A. Sandoval, Brian J. Reiser:
Combining General and Domain-Specific Strategic Support for Biological Inquiry. Intelligent Tutoring Systems 1996: 288-296 - 1995
- [c2]Iris Tabak, William A. Sandoval, Brian K. Smith, Aggelici Agganis, Eric Baumgartner, Brian J. Reiser:
Supporting collaborative guided inquiry in a learning environment for biology. CSCL 1995: 362-366 - 1993
- [c1]Brian K. Smith, William H. Smith Jr.:
Uncovering Cognitive Processes in Music Composition: Educational and Computational Approaches. Music Education: An Artificial Intelligence Approach 1993: 56-73
Coauthor Index
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