default search action
Jichen Zhu
Person information
Refine list
refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
2020 – today
- 2024
- [c99]Adam Hollmén Larsen, Jichen Zhu:
Ideary: Facilitating Electronic Music Creation with Generative AI. Conference on Designing Interactive Systems (Companion Volume) 2024 - [c98]Willem van der Maden, Evert van Beek, Brett A. Halperin, Petra Jääskeläinen, Eunsu Kang, Peter Kun, James Derek Lomas, Timothy Merritt, Joseph Lindley, Michael Muller, Iohanna Nicenboim, Jichen Zhu, Vera van der Burg:
Death of the Design Researcher? Creating Knowledge Resources for Designers Using Generative AI. Conference on Designing Interactive Systems (Companion Volume) 2024 - [c97]Alessandro Canossa, Ahmad Azadvar, Jichen Zhu, Casper Harteveld, Johanna Pirker:
Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game. CHI Extended Abstracts 2024: 89:1-89:7 - [c96]Christian Sivertsen, Guido Salimbeni, Anders Sundnes Løvlie, Steven David Benford, Jichen Zhu:
Machine Learning Processes As Sources of Ambiguity: Insights from AI Art. CHI 2024: 165:1-165:14 - [c95]Sai Siddartha Maram, Erica Kleinman, Jennifer Villareale, Jichen Zhu, Magy Seif El-Nasr:
"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System. CHI 2024: 362:1-362:19 - [c94]Erica Kleinman, Magy Seif El-Nasr, Johannes Pfau, Simone Kriglstein, Günter Wallner, David Melhart, Georgios N. Yannakakis, Jichen Zhu, Benjamin Watson, Casper Harteveld:
Ethics and Transparency in Game Data. CHI PLAY (Companion) 2024: 466-470 - [c93]Hongwei Zhou, Jichen Zhu, Michael Mateas, Noah Wardrip-Fruin:
The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? FDG 2024: 23 - [c92]Jichen Zhu, Xiaoguang Yang, Yanqing Yang, Haoran Wang, Jinhao Liang, Zhenwu Fang:
Alternating Direction Method of Multipliers Based Coordination Control of Multi-Vehicles and Traffic Signal. IV 2024: 1242-1245 - [c91]Louie Søs Meyer, Jichen Zhu:
Slide to Explore 'What If': An Analysis of Explainable Interfaces. NordiCHI (Adjunct) 2024: 2:1-2:6 - [c90]Sai Siddartha Maram, Jennifer Villareale, Jichen Zhu, Magy Seif El-Nasr:
Open Player Modeling - Using AI to help Reflection and Learning in Serious Games. SAC 2024: 95-97 - [i23]Christian Sivertsen, Guido Salimbeni, Anders Sundnes Løvlie, Steve Benford, Jichen Zhu:
Machine Learning Processes as Sources of Ambiguity: Insights from AI Art. CoRR abs/2403.09374 (2024) - [i22]Thu Nguyen, Alessandro Canossa, Jichen Zhu:
How Human-Centered Explainable AI Interface Are Designed and Evaluated: A Systematic Survey. CoRR abs/2403.14496 (2024) - 2023
- [j12]Bo Lu, Jichen Zhu, Yunfeng Ge, Qian Chen, Zhongxu Wen, Geng Liu, Liangquan Li:
Automated Determination of the Volume of Loose Engineering Deposits Using Terrestrial Laser Scanning. Remote. Sens. 15(18): 4604 (2023) - [c89]Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Distribution Fairness in Multiplayer AI Using Shapley Constraints. AIIDE 2023: 233-243 - [c88]Erica Kleinman, Jennifer Villareale, Murtuza N. Shergadwala, Zhaoqing Teng, Andy Bryant, Jichen Zhu, Magy Seif El-Nasr:
"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game. CHI 2023: 682:1-682:12 - [c87]Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Beyond UCT: MAB Exploration Improvements for Monte Carlo Tree Search. CoG 2023: 1-8 - [c86]Sai Siddartha Maram, Johannes Pfau, Jennifer Villareale, Zhaoqing Teng, Jichen Zhu, Magy Seif El-Nasr:
Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games. CoG 2023: 1-8 - [c85]Sai Siddartha Maram, Jennifer Villareale, Thomas Boyd Fox, Jichen Zhu, Magy Seif El-Nasr:
Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection. CoG 2023: 1-2 - [c84]Jennifer Villareale, Sai Siddartha Maram, Magy Seif El-Nasr, Jichen Zhu:
Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design. FDG 2023: 6:1-6:9 - [c83]Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial:
Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic. FDG 2023: 69:1-69:3 - [c82]Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss:
Designing for Playfulness in Human-AI Authoring Tools. FDG 2023: 75:1-75:4 - [c81]Robert C. Gray, Jennifer Villareale, Thomas Boyd Fox, Diane H. Dallal, Santiago Ontañón, Danielle Arigo, Shahin Jabbari, Jichen Zhu:
Improving Fairness in Adaptive Social Exergames via Shapley Bandits. IUI 2023: 322-336 - [i21]Robert C. Gray, Jennifer Villareale, Thomas B. Fox, Diane H. Dallal, Santiago Ontañón, Danielle Arigo, Shahin Jabbari, Jichen Zhu:
Improving Fairness in Adaptive Social Exergames via Shapley Bandits. CoRR abs/2302.09298 (2023) - [i20]Imke Grabe, Jichen Zhu:
Hidden Layer Interaction: A Co-Creative Design Fiction for Generative Models. CoRR abs/2304.00266 (2023) - [i19]Imke Grabe, Jichen Zhu:
Towards Co-Creative Generative Adversarial Networks for Fashion Designers. CoRR abs/2304.09477 (2023) - 2022
- [j11]Jennifer Villareale, Casper Harteveld, Jichen Zhu:
"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-26 (2022) - [j10]Erica Kleinman, Murtuza N. Shergadwala, Zhaoqing Teng, Jennifer Villareale, Andy Bryant, Jichen Zhu, Magy Seif El-Nasr:
Analyzing Students' Problem-Solving Sequences: A Human-in-the-Loop Approach. J. Learn. Anal. 9(2): 138-160 (2022) - [j9]Pavan Kantharaju, Katelyn Alderfer, Jichen Zhu, Bruce W. Char, Brian K. Smith, Santiago Ontañón:
Modeling Player Knowledge in a Parallel Programming Educational Game. IEEE Trans. Games 14(1): 64-75 (2022) - [j8]Henrik Warpefelt, Christoph Salge, Mirjam Palosaari Eladhari, Magy Seif El-Nasr, Jichen Zhu:
Guest Editorial Special Issue on User Experience of AI in Games. IEEE Trans. Games 14(4): 539-542 (2022) - [c80]Imke Grabe, Jichen Zhu, Manex Agirrezabal:
Fashion Style Generation: Evolutionary Search with Gaussian Mixture Models in the Latent Space. EvoMUSART 2022: 84-100 - [c79]Imke Grabe, Miguel González Duque, Sebastian Risi, Jichen Zhu:
Towards a Framework for Human-AI Interaction Patterns in Co-Creative GAN Applications 92-102. IUI Workshops 2022: 92-102 - [c78]Erica Kleinman, Jennifer Villareale, Murtuza N. Shergadwala, Zhaoqing Teng, Andy Bryant, Jichen Zhu, Magy Seif El-Nasr:
Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations. ICEC 2022: 47-58 - [i18]Imke Grabe, Jichen Zhu, Manex Agirrezabal:
Fashion Style Generation: Evolutionary Search with Gaussian Mixture Models in the Latent Space. CoRR abs/2204.00592 (2022) - [i17]Thu Nguyen, Jichen Zhu:
Towards Better User Requirements: How to Involve Human Participants in XAI Research. CoRR abs/2212.03186 (2022) - 2021
- [j7]Jichen Zhu, Diane H. Dallal, Robert C. Gray, Jennifer Villareale, Santiago Ontañón, Evan M. Forman, Danielle Arigo:
Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activity. Proc. ACM Hum. Comput. Interact. 5(CSCW1): 116:1-116:21 (2021) - [c77]Jichen Zhu, Magy Seif El-Nasr:
Open Player Modeling: Empowering Players through Data Transparency. AIIDE Workshops 2021 - [c76]Jichen Zhu, Jennifer Villareale, Nithesh Javvaji, Sebastian Risi, Mathias Löwe, Rush Weigelt, Casper Harteveld:
Player-AI Interaction: What Neural Network Games Reveal About AI as Play. CHI 2021: 77:1-77:17 - [c75]Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Multiplayer Modeling via Multi-Armed Bandits. CoG 2021: 1-8 - [c74]Chelsea M. Myers, Luis Fernando Laris Pardo, Ana Acosta-Ruiz, Alessandro Canossa, Jichen Zhu:
"Try, Try, Try Again: " Sequence Analysis of User Interaction Data with a Voice User Interface. CUI 2021: 18:1-18:8 - [c73]Mathias Löwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu, Sebastian Risi:
Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning. FDG 2021: 1:1-1:10 - [c72]Santiago Ontañón, Jichen Zhu:
The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems. IUI Companion 2021: 64-66 - [i16]Jichen Zhu, Jennifer Villareale, Nithesh Javvaji, Sebastian Risi, Mathias Löwe, Rush Weigelt, Casper Harteveld:
Player-AI Interaction: What Neural Network Games Reveal About AI as Play. CoRR abs/2101.06220 (2021) - [i15]Jichen Zhu, Diane H. Dallal, Robert C. Gray, Jennifer Villareale, Santiago Ontañón, Evan M. Forman, Danielle Arigo:
Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activity. CoRR abs/2101.10020 (2021) - [i14]Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits. CoRR abs/2102.05263 (2021) - [i13]Robert C. Gray, Jichen Zhu, Danielle Arigo, Evan M. Forman, Santiago Ontañón:
Player Modeling via Multi-Armed Bandits. CoRR abs/2102.05264 (2021) - [i12]Jichen Zhu, Santiago Ontañón:
Player-Centered AI for Automatic Game Personalization: Open Problems. CoRR abs/2102.07548 (2021) - [i11]Santiago Ontañón, Jichen Zhu:
The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems. CoRR abs/2103.01771 (2021) - [i10]Jennifer Villareale, Jichen Zhu:
Understanding Mental Models of AI through Player-AI Interaction. CoRR abs/2103.16168 (2021) - [i9]Mathias Löwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu, Sebastian Risi:
Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning. CoRR abs/2107.02052 (2021) - [i8]Jichen Zhu, Magy Seif El-Nasr:
Open Player Modeling: Empowering Players through Data Transparency. CoRR abs/2110.05810 (2021) - 2020
- [j6]Erica Kleinman, Karina Caro, Jichen Zhu:
From immersion to metagaming: Understanding rewind mechanics in interactive storytelling. Entertain. Comput. 33: 100322 (2020) - [c71]Jennifer Villareale, Ana V. Acosta-Ruiz, Samuel Adam Arcaro, Thomas B. Fox, Evan Freed, Robert C. Gray, Mathias Löwe, Panote Nuchprayoon, Aleksanteri Sladek, Rush Weigelt, Yifu Li, Sebastian Risi, Jichen Zhu:
iNNk: A Multi-Player Game to Deceive a Neural Network. CHI PLAY (Companion) 2020: 33-37 - [c70]Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits. CoG 2020: 312-319 - [c69]Jichen Zhu, Santiago Ontañón:
Player-Centered AI for Automatic Game Personalization: Open Problems. FDG 2020: 6:1-6:8 - [c68]Robert C. Gray, Jichen Zhu, Danielle Arigo, Evan M. Forman, Santiago Ontañón:
Player Modeling via Multi-Armed Bandits. FDG 2020: 7:1-7:8 - [c67]Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr, Jichen Zhu:
Reflection in Game-Based Learning: A Survey of Programming Games. FDG 2020: 81:1-81:9 - [i7]Chelsea M. Myers, Evan Freed, Luis Fernando Laris Pardo, Anushay Furqan, Sebastian Risi, Jichen Zhu:
Revealing Neural Network Bias to Non-Experts Through Interactive Counterfactual Examples. CoRR abs/2001.02271 (2020) - [i6]Jichen Zhu, Katelyn Alderfer, Brian K. Smith, Bruce W. Char, Santiago Ontañón:
Understanding Learners' Problem-Solving Strategies in Concurrent and Parallel Programming: A Game-Based Approach. CoRR abs/2005.04789 (2020) - [i5]Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr, Jichen Zhu:
Reflection in Game-Based Learning: A Survey of Programming Games. CoRR abs/2006.10793 (2020) - [i4]Jennifer Villareale, Ana Acosta-Ruiz, Samuel Arcaro, Thomas B. Fox, Evan Freed, Robert C. Gray, Mathias Löwe, Panote Nuchprayoon, Aleksanteri Sladek, Rush Weigelt, Yifu Li, Sebastian Risi, Jichen Zhu:
iNNk: A Multi-Player Game to Deceive a Neural Network. CoRR abs/2007.09177 (2020) - [i3]Chelsea M. Myers, Jiachi Xie, Jichen Zhu:
A Game-Based Approach for Helping Designers Learn Machine Learning Concepts. CoRR abs/2009.05605 (2020)
2010 – 2019
- 2019
- [c66]Chelsea M. Myers, Anushay Furqan, Jichen Zhu:
The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface. CHI 2019: 47 - [c65]Jiachi Xie, Chelsea M. Myers, Jichen Zhu:
Interactive Visualizer to Facilitate Game Designers in Understanding Machine Learning. CHI Extended Abstracts 2019 - [c64]Steven Denisevicz, Jichen Zhu:
Interweaving Narrative and Gameplay to Cultivate Empathy for Anxiety and Depression. CHI PLAY (Companion) 2019: 247-252 - [c63]Jichen Zhu, Santiago Ontañón:
Experience Management in Multi-player Games. CoG 2019: 1-6 - [c62]Jichen Zhu, Katelyn Alderfer, Anushay Furqan, Jessica Nebolsky, Bruce W. Char, Brian K. Smith, Jennifer Villareale, Santiago Ontañón:
Programming in game space: how to represent parallel programming concepts in an educational game. FDG 2019: 4:1-4:10 - [c61]Jennifer Villareale, Robert C. Gray, Anushay Furqan, Thomas B. Fox, Jichen Zhu:
Enhancing social exergames through idle game design. FDG 2019: 54:1-54:5 - [c60]Chelsea M. Myers, David Grethlein, Anushay Furqan, Santiago Ontañón, Jichen Zhu:
Modeling Behavior Patterns with an Unfamiliar Voice User Interface. UMAP 2019: 196-200 - [i2]Jichen Zhu, Santiago Ontañón:
Experience Management in Multi-player Games. CoRR abs/1907.02349 (2019) - [i1]Pavan Kantharaju, Katelyn Bright Alderfer, Jichen Zhu, Bruce W. Char, Brian K. Smith, Santiago Ontañón:
Tracing Player Knowledge in a Parallel Programming Educational Game. CoRR abs/1908.05632 (2019) - 2018
- [c59]Pavan Kantharaju, Katelyn Bright Alderfer, Jichen Zhu, Bruce W. Char, Brian K. Smith, Santiago Ontañón:
Tracing Player Knowledge in a Parallel Programming Educational Game. AIIDE 2018: 173-179 - [c58]Chelsea Myers, Anushay Furqan, Jessica Nebolsky, Karina Caro, Jichen Zhu:
Patterns for How Users Overcome Obstacles in Voice User Interfaces. CHI 2018: 6 - [c57]Chelsea Myers, Anushay Furqan, Jichen Zhu:
Adaptable Utterances in Voice User Interfaces to Increase Learnability. SmartObjects@CHI 2018: 44-49 - [c56]Jichen Zhu, Antonios Liapis, Sebastian Risi, Rafael Bidarra, G. Michael Youngblood:
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation. CIG 2018: 1-8 - [c55]Jichen Zhu, Yuanyuan Feng, Anushay Furqan, Robert C. Gray, Timothy Day, Jessica Nebolsky, Karina Caro:
Towards Extending Social Exergame Engagement with Agents. CSCW Companion 2018: 349-352 - [c54]Paulina S. Sockolow, Meredith Joppa, Jichen Zhu:
Assessment of Evaluation Frameworks for Design of a Sexual Risk Prevention Game for Black Adolescent Girls. Nursing Informatics 2018: 101-105 - [c53]Karina Caro, Yuanyuan Feng, Timothy Day, Evan Freed, Boyd Fox, Jichen Zhu:
Understanding the Effect of Existing Positive Relationships on a Social Motion-based Game for Health. PervasiveHealth 2018: 77-87 - [c52]Katelyn Bright Alderfer, Brian K. Smith, Santiago Ontañón, Bruce W. Char, Jessica Nebolsky, Jichen Zhu, Anushay Furqan, Evan Freed, Justin H. Patterson, Josep Valls-Vargas:
Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only). SIGCSE 2018: 1077 - [e3]Jichen Zhu:
Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), Edmonton, Canada, November 13-14, 2018. CEUR Workshop Proceedings 2282, CEUR-WS.org 2018 [contents] - 2017
- [j5]Monica Anderson, Roman Barták, John S. Brownstein, David L. Buckeridge, Hoda Eldardiry, Christopher W. Geib, Maria L. Gini, Aaron Isaksen, Sarah Keren, Robert Laddaga, Viliam Lisý, Rodney Martin, David R. Martinez, Martin Michalowski, Loizos Michael, Reuth Mirsky, Thanh Hai Nguyen, Michael J. Paul, Enrico Pontelli, Scott Sanner, Arash Shaban-Nejad, Arunesh Sinha, Shirin Sohrabi, Kumar Sricharan, Biplav Srivastava, Mark Stefik, William W. Streilein, Nathan R. Sturtevant, Kartik Talamadupula, Michael Thielscher, Julian Togelius, Tran Cao Son, Long Tran-Thanh, Neal Wagner, Byron C. Wallace, Szymon Wilk, Jichen Zhu:
Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence. AI Mag. 38(3): 72-82 (2017) - [j4]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Error Analysis in an Automated Narrative Information Extraction Pipeline. IEEE Trans. Comput. Intell. AI Games 9(4): 342-353 (2017) - [c51]Santiago Ontañón, Josep Valls-Vargas, Jichen Zhu:
Bridging the Gap Between Computational Narrative and Natural Language Processing. AAAI Workshops 2017 - [c50]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Towards Automatically Extracting Story Graphs from Natural Language Stories. AAAI Workshops 2017 - [c49]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Towards End-to-End Natural Language Story Generation Systems. AIIDE Workshops 2017 - [c48]Anushay Furqan, Chelsea Myers, Jichen Zhu:
Learnability through Adaptive Discovery Tools in Voice User Interfaces. CHI Extended Abstracts 2017: 1617-1623 - [c47]Santiago Ontañón, Jichen Zhu, Brian K. Smith, Bruce W. Char, Evan Freed, Anushay Furqan, Michael Howard, Anna Nguyen, Justin H. Patterson, Josep Valls-Vargas:
Designing Visual Metaphors for an Educational Game for Parallel Programming. CHI Extended Abstracts 2017: 2818-2824 - [c46]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Graph grammar-based controllable generation of puzzles for a learning game about parallel programming. FDG 2017: 7:1-7:10 - [c45]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
From computational narrative analysis to generation: a preliminary review. FDG 2017: 55:1-55:4 - [c44]Timothy Day, Jichen Zhu:
Agency informing techniques: communicating player agency in interactive narratives. FDG 2017: 56:1-56:4 - [c43]Bria Mears, Jichen Zhu:
Design patterns for silent player characters in narrative-driven games. FDG 2017: 59:1-59:4 - [e2]Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart:
Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017. ACM 2017, ISBN 978-1-4503-5319-9 [contents] - 2016
- [c42]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Predicting Proppian Narrative Functions from Stories in Natural Language. AIIDE 2016: 107-113 - [c41]Ethan Burch, Jeremy Fernsler, Robert Brulle, Jichen Zhu:
Echo Chamber: A Persuasive Game on Climate Change Rhetoric. CHI PLAY (Companion) 2016: 101-107 - [c40]Natalie Lyon, David I. Leitman, Jichen Zhu:
Combining Speech Intervention and Cooperative Game Design for Children with ASD. DiGRA/FDG 2016 - [c39]Jichen Zhu, Connor Kerns, James E. Connell, Natalie Lyon:
Using Interactive Social Story Games to Teach Social Skills to Children with Autism. DiGRA/FDG 2016 - [c38]Erica Kleinman, Valerie Fox, Jichen Zhu:
Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling. ICIDS 2016: 363-374 - 2015
- [c37]Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu:
Exploring Player Trace Segmentation for Dynamic Play Style Prediction. AIIDE 2015: 93-99 - [c36]Joseph Baranoski, Erica Kleinman, Zheng Wang, Martina Tucker, Jonathan Ahnert, Jonas Schell, Rohan Doshi, Stefan Rank, Jichen Zhu:
Matsya: A Cultural Game of Flow and Balance. CHI PLAY 2015: 751-754 - [c35]Kenneth Chen, Caroline Guevara, Ethan Burch, Jichen Zhu:
Remembrance: Making Player Character's Inner World Playable. CHI PLAY 2015: 759-762 - [c34]Glen Muschio, Jichen Zhu, Aroutis Foster:
Revitalizing Peale's Museum as a digital interactive learning environment. Digital Heritage 2015: 683-686 - [c33]Santiago Ontañón, Enric Plaza, Jichen Zhu:
Argument-Based Case Revision in CBR for Story Generation. ICCBR 2015: 290-305 - [c32]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Narrative Hermeneutic Circle: Improving Character Role Identification from Natural Language Text via Feedback Loops. IJCAI 2015: 2517-2523 - 2014
- [j3]Jichen Zhu, Santiago Ontañón:
Shall I Compare Thee to Another Story? - An Empirical Study of Analogy-Based Story Generation. IEEE Trans. Comput. Intell. AI Games 6(2): 216-227 (2014) - [c31]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Toward Automatic Role Identification in Unannotated Folk Tales. AIIDE 2014 - [c30]Thomas A. Goldman, Frank J. Lee, Jichen Zhu:
Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study. CHI PLAY 2014: 115-120 - [c29]Alexander M. Duff, Jun Ma, Shannon Sepelak, Alberto Uriarte, Wenjie Wu, Jichen Zhu:
Herbert: a motion-controlled mobile game. CHI PLAY 2014: 331-334 - [c28]Natalie Lyon, Josep Valls-Vargas, Caroline Guevara, Ning Shao, Junyu Zhu, Jichen Zhu:
Little Newton: an educational physics game. CHI PLAY 2014: 351-354 - [c27]Sam Snodgrass, Benjamin Goldberg, Ariel Evans, Brandon Packard, Cathy Lu, Jichen Zhu:
Extended abstract for Canvas Obscura. CHI PLAY 2014: 379-382 - [c26]Chester Cunanan, Jichen Zhu:
wanted: guild, depicting hardcore gaming culture in virtual reality. CHI PLAY 2014: 407-408 - [c25]Jichen Zhu, James E. Connell, Connor Kerns, Natalie Lyon, Nicole Vecere, Désirée Lim, Chelsea Myers:
Toward interactive social stories for children with autism. CHI PLAY 2014: 453-454 - [c24]Jichen Zhu, Aroutis Foster, Glen Muschio, Justin H. Patterson, Josep Valls-Vargas, Daniel Newman:
Towards balancing learner autonomy and pedagogical process in educational games. CHI PLAY 2014: 455-456 - [c23]Glenn Joseph Winters, Jichen Zhu:
Guiding players through structural composition patterns in 3D adventure games. FDG 2014 - 2013
- [j2]Mark O. Riedl, Gita Reese Sukthankar, Arnav Jhala, Jichen Zhu, Santi Ontañón Villar, Michael Buro, David Churchill:
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AI Mag. 34(1): 87-89 (2013) - [j1]Oliver Bown, Arne Eigenfeldt, Rania A. Hodhod, Philippe Pasquier, Reid Swanson, Stephen G. Ware, Jichen Zhu:
Reports on the 2012 AIIDE Workshops. AI Mag. 34(1): 90-92 (2013) - [c22]Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu:
Toward Character Role Assignment for Natural Language Stories. Intelligent Narrative Technologies 2013 - [c21]Jichen Zhu, Santiago Ontañón:
Evaluating Analogy-Based Story Generation: An Empirical Study. AIIDE 2013 - [c20]Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu:
Towards story-based content generation: From plot-points to maps. CIG 2013: 1-8 - [c19]Yujie Zhu, Jichen Zhu:
StoryJam: Supporting Collective Storytelling with Game Mechanics. ICIDS 2013: 261-264 - [c18]Glenn Joseph Winters, Jichen Zhu:
Attention guiding principles in 3D adventure games. SIGGRAPH Posters 2013: 71 - 2012
- [c17]Jichen Zhu:
Towards a New Evaluation Approach in Computational Narrative Systems. ICCC 2012: 150-154 - [c16]Jichen Zhu:
Designing an Interdisciplinary User Evaluation for the Riu Computational Narrative System. ICIDS 2012: 126-131 - [c15]Stephen G. Ware, Jichen Zhu, Rania Hodhod:
Preface. INT@AIIDE 2012 - [e1]Stephen G. Ware, Jichen Zhu, Rania Hodhod:
5th Workshop on Intelligent Narrative Technologies, INT@AIIDE 2012, Palo Alto, CA, USA, October 8-9, 2012. AAAI Technical Report WS-12-14, AAAI Press 2012, ISBN 978-1-57735-585-4 [contents] - 2011
- [c14]Santiago Ontañón, Jichen Zhu:
The SAM Algorithm for Analogy-Based Story Generation. AIIDE 2011 - [c13]Jichen Zhu, Kenneth E. Ingraham, J. Michael Moshell, Santiago Ontañón:
Towards a computational model of character status in interactive storytelling. Creativity & Cognition 2011: 409-410 - [c12]Jichen Zhu, Santiago Ontañón, Brad Lewter:
Representing game characters' inner worlds through narrative perspectives. FDG 2011: 204-210 - [c11]Jichen Zhu, J. Michael Moshell, Santiago Ontañón, Elena Erbiceanu, Charles E. Hughes:
Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents. HCI (14) 2011: 289-296 - [c10]Jichen Zhu, Kenneth E. Ingraham, J. Michael Moshell:
Back-Leading through Character Status in Interactive Storytelling. ICIDS 2011: 31-36 - [c9]J. Hunter Sizemore, Jichen Zhu:
Interactive Non-Fiction: Towards a New Approach for Storytelling in Digital Journalism. ICIDS 2011: 313-316 - [c8]Santiago Ontañón, Jichen Zhu:
On the Role of Domain Knowledge in Analogy-Based Story Generation. IJCAI 2011: 1717-1722 - 2010
- [c7]Santiago Ontañón, Jichen Zhu:
Story and Text Generation through Computational Analogy in the Riu System. AIIDE 2010 - [c6]Jichen Zhu, Santiago Ontañón:
Story representation in analogy-based story generation in Riu. CIG 2010: 435-442 - [c5]Jichen Zhu:
Towards a Computational Narration of Inner World. DH 2010: 273-278 - [c4]Jichen Zhu, Santiago Ontañón:
Towards Analogy-Based Story Generation. ICCC 2010: 75-84
2000 – 2009
- 2009
- [c3]D. Fox Harrell, Jichen Zhu:
Agency Play: Dimensions of Agency for Interactive Narrative Design. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 44-52 - 2008
- [c2]Jichen Zhu, D. Fox Harrell:
Daydreaming with Intention: Scalable Blending-Based Imagining and Agency in Generative Interactive Narrative. AAAI Spring Symposium: Creative Intelligent Systems 2008: 156- - 2005
- [c1]William Bosley, David Culyba, Brenda Harger, Sabrina A. Haskell, Andrew Hosmer, T. J. Jackson, Seema Patel, Christine Skarulis, Peter Stepniewicz, Jim Valenti, Salim Zayat, Eugenia Leu, Jichen Zhu:
Interbots initiative: an extensible platform for interactive social experiences with an animatronic character. SIGGRAPH Emerging Technologies 2005: 9
Coauthor Index
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
Unpaywalled article links
Add open access links from to the list of external document links (if available).
Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from , , and to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
last updated on 2025-01-09 13:18 CET by the dblp team
all metadata released as open data under CC0 1.0 license
see also: Terms of Use | Privacy Policy | Imprint