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Noah Wardrip-Fruin
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- affiliation: University of California, Santa Cruz, CA, USA
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2020 – today
- 2024
- [c120]Shi Johnson-Bey, Samuel Shields, Noah Wardrip-Fruin, Edward F. Melcer:
Academical: A Dynamic Interactive Narrative Game for Responsible Conduct of Research Training. CoG 2024: 1-2 - [c119]Samuel Shields, Alex Calderwood, Shi Johnson-Bey, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer:
Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration. CoG 2024: 1-8 - [c118]Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas:
Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games. FDG 2024: 6 - [c117]Hongwei Zhou, Jichen Zhu, Michael Mateas, Noah Wardrip-Fruin:
The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? FDG 2024: 23 - [c116]Jack Kelly, Michael Mateas, Noah Wardrip-Fruin:
Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language Models. FDG 2024: 64 - [c115]Kyle Gonzalez, Michael Mateas, Noah Wardrip-Fruin:
Unnatural Emergent Narrative: Toward An Alternative Design Space Through Critique. ICIDS (1) 2024: 39-55 - [c114]Shi Johnson-Bey, Kira Liao, Samuel Shields, Daeun Hwang, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer:
Building Visual Novels with Social Simulation and Storylets. ICIDS (2) 2024: 145-161 - 2023
- [c113]Jack Kelly, Alex Calderwood, Noah Wardrip-Fruin, Michael Mateas:
There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring. AIIDE 2023: 64-74 - [c112]Rehaf Aljammaz, Michael Mateas, Noah Wardrip-Fruin:
Modeling Morality-Based Argumentation for Believable Game Characters: A Design Postmortem. AIIDE 2023: 185-194 - [c111]Shi Johnson-Bey, Michael Mateas, Noah Wardrip-Fruin:
Toward Using ChatGPT to Generate Theme-Relevant Simulated Storyworlds. EXAG@AIIDE 2023 - [c110]Devi Acharya, Jack Kelly, William Tate, Maxwell Joslyn, Michael Mateas, Noah Wardrip-Fruin:
Shoelace: A Storytelling Assistant for GUMSHOE One-2-One. FDG 2023: 12:1-12:9 - [c109]Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas:
Towards an Understanding of Character Believability. FDG 2023: 24:1-24:9 - [c108]Jack Kelly, Michael Mateas, Noah Wardrip-Fruin:
Towards Computational Support with Language Models for TTRPG Game Masters. FDG 2023: 78:1-78:4 - 2022
- [j9]Katelyn M. Grasse, Max Kreminski, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer:
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical. Frontiers Virtual Real. 3 (2022) - [c107]Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas:
Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling. AIIDE 2022: 120-128 - [c106]Nick Junius, Michael Mateas, Noah Wardrip-Fruin, Elín Carstensdóttir:
Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games. AIIDE 2022: 250-257 - [c105]Alex Calderwood, Noah Wardrip-Fruin, Michael Mateas:
Spinning Coherent Interactive Fiction through Foundation Model Prompts. ICCC 2022: 44-53 - [c104]Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas:
A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument. ICIDS 2022: 91-97 - [c103]Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas:
Select the Unexpected: A Statistical Heuristic for Story Sifting. ICIDS 2022: 292-308 - [c102]Max Kreminski, Isaac Karth, Michael Mateas, Noah Wardrip-Fruin:
Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis. IUI Workshops 2022: 34-45 - 2021
- [j8]Eric Kaltman, Joseph C. Osborn, Noah Wardrip-Fruin:
From the Presupposition of Doom to the Manifestation of Code: Using Emulated Citation in the Study of Games and Cultural Software. Digit. Humanit. Q. 15(1) (2021) - [j7]Eric Kaltman, Stacey Mason, Noah Wardrip-Fruin:
The Game I Mean: Game Reference, Citation and Authoritative Access. Game Stud. 21(3) (2021) - [c101]Katelyn M. Grasse, Edward F. Melcer, Max Kreminski, Nick Junius, Noah Wardrip-Fruin:
Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game. CHI Extended Abstracts 2021: 265:1-265:8 - [c100]Devi Acharya, Michael Mateas, Noah Wardrip-Fruin:
Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters. CoG 2021: 1-8 - [c99]Devi Acharya, Michael Mateas, Noah Wardrip-Fruin:
Interviews Towards Designing Support Tools for TTRPG Game Masters. ICIDS 2021: 283-287 - 2020
- [c98]Max Kreminski, Melanie Dickinson, Joseph C. Osborn, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin:
Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games. AIIDE 2020: 102-108 - [c97]Melanie Dickinson, Max Kreminski, Michael Mateas, Noah Wardrip-Fruin, Sabine Wieluch:
Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AIIDE 2020: 347-349 - [c96]Max Kreminski, Noah Wardrip-Fruin, Michael Mateas:
Toward Example-Driven Program Synthesis of Story Sifting Patterns. AIIDE Workshops 2020 - [c95]Edward F. Melcer, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin:
Teaching Responsible Conduct of Research Through an Interactive Storytelling Game. CHI Extended Abstracts 2020: 1-10 - [c94]Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin:
Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game. FDG 2020: 13:1-13:4 - [c93]Barrett R. Anderson, Christopher R. Karzmark, Noah Wardrip-Fruin:
We Don't Play As We Think, But We Think As We Play: Evidence for the Psychological Impact of In-Game Actions. FDG 2020: 31:1-31:11 - [c92]Edward F. Melcer, Katelyn M. Grasse, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin:
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research. FDG 2020: 78:1-78:12 - [c91]Noah Wardrip-Fruin:
Games, Hypertext, and Meaning. HT 2020: 3
2010 – 2019
- 2019
- [j6]Adam Summerville, Chris Martens, Sarah Harmon, Michael Mateas, Joseph C. Osborn, Noah Wardrip-Fruin, Arnav Jhala:
From Mechanics to Meaning. IEEE Trans. Games 11(1): 69-78 (2019) - [c90]Max Kreminski, Ben Samuel, Edward F. Melcer, Noah Wardrip-Fruin:
Evaluating AI-Based Games through Retellings. AIIDE 2019: 45-51 - [c89]Joseph C. Osborn, Melanie Dickinson, Barrett R. Anderson, Adam Summerville, Jill Denner, David M. Torres, Noah Wardrip-Fruin, Michael Mateas:
Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator. AIIDE 2019: 59-65 - [c88]Stacey Mason, Ceri Stagg, Noah Wardrip-Fruin:
Lume: a system for procedural story generation. FDG 2019: 15:1-15:9 - [c87]Nick Junius, Michael Mateas, Noah Wardrip-Fruin:
Towards expressive input for character dialogue in digital games. FDG 2019: 21:1-21:11 - [c86]Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas:
StoryAssembler: an engine for generating dynamic choice-driven narratives. FDG 2019: 24:1-24:10 - [c85]Barrett R. Anderson, Christopher R. Karzmark, Noah Wardrip-Fruin:
The psychological reality of procedural rhetoric. FDG 2019: 44:1-44:9 - [c84]Devi Acharya, Noah Wardrip-Fruin:
Building worlds together: understanding collaborative co-creation of game worlds. FDG 2019: 45:1-45:5 - [c83]Max Kreminski, Devi Acharya, Nick Junius, Elisabeth Oliver, Kate Compton, Melanie Dickinson, Cyril Focht, Stacey Mason, Stella Mazeika, Noah Wardrip-Fruin:
Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game. FDG 2019: 86:1-86:9 - [c82]Max Kreminski, Isaac Karth, Noah Wardrip-Fruin:
Generators that read. FDG 2019: 88:1-88:7 - [c81]Max Kreminski, Noah Wardrip-Fruin:
Generative games as storytelling partners. FDG 2019: 103:1-103:8 - [c80]Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin:
Felt: A Simple Story Sifter. ICIDS 2019: 267-281 - 2018
- [c79]Adam Summerville, Chris Martens, Ben Samuel, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas:
Gemini: Bidirectional Generation and Analysis of Games via ASP. AIIDE 2018: 123-129 - [c78]John T. Murray, Raquel Robinson, Michael Mateas, Noah Wardrip-Fruin:
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis. ICIDS 2018: 79-92 - [c77]Max Kreminski, Noah Wardrip-Fruin:
Sketching a Map of the Storylets Design Space. ICIDS 2018: 160-164 - [c76]Max Kreminski, Noah Wardrip-Fruin:
Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game. ICIDS 2018: 275-279 - 2017
- [j5]April Grow, Melanie Dickinson, Johnathan Pagnutti, Noah Wardrip-Fruin, Michael Mateas:
Crafting in Games. Digit. Humanit. Q. 11(4) (2017) - [c75]Melanie Leah Dickinson, Noah Wardrip-Fruin, Michael Mateas:
Social Simulation for Social Justice. AIIDE Workshops 2017 - [c74]Eric Kaltman, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas:
Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources. FDG 2017: 16:1-16:10 - [c73]Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas:
Refining operational logics. FDG 2017: 27:1-27:10 - [c72]John T. Murray, Michael Mateas, Noah Wardrip-Fruin:
Proposal for analyzing player emotions in an interactive narrative using story intention graphs. FDG 2017: 60:1-60:4 - 2016
- [j4]Dylan Lederle-Ensign, Noah Wardrip-Fruin:
What is Strafe Jumping? idTech3 and the Game Engine as Software Platform. Trans. Digit. Games Res. Assoc. 2(2) (2016) - [c71]James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin:
Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town. AIIDE 2016: 204-210 - [c70]Alexander E. Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark O. Riedl, James Owen Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin:
Playable Experiences at AIIDE 2016. AIIDE 2016: 251- - [c69]James Owen Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin:
GameNet and GameSage: Videogame Discovery as Design Insight. DiGRA/FDG 2016 - [c68]James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin:
A Lightweight Videogame Dialogue Manager. DiGRA/FDG 2016 - [c67]Ben Samuel, James Owen Ryan, Adam J. Summerville, Michael Mateas, Noah Wardrip-Fruin:
Bad News: An Experiment in Computationally Assisted Performance. ICIDS 2016: 108-120 - [c66]James Owen Ryan, Ethan Seither, Michael Mateas, Noah Wardrip-Fruin:
Expressionist: An Authoring Tool for In-Game Text Generation. ICIDS 2016: 221-233 - [c65]Ben Samuel, Michael Mateas, Noah Wardrip-Fruin:
The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration. ICIDS 2016: 388-396 - [c64]James Owen Ryan, Adam James Summerville, Michael Mateas, Noah Wardrip-Fruin:
Translating Player Dialogue into Meaning Representations Using LSTMs. IVA 2016: 383-386 - [r1]Michael Mateas, Noah Wardrip-Fruin:
Personalized and Interactive Literature. Handbook of Science and Technology Convergence 2016: 501-515 - [i1]Adam James Summerville, James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin:
CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics. CoRR abs/1607.06852 (2016) - 2015
- [c63]James Owen Ryan, Andrew Max Fisher, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin:
Toward Natural Language Generation by Humans. INT/SBG@AIIDE 2015: 53-56 - [c62]Peter Andrew Mawhorter, Michael Mateas, Noah Wardrip-Fruin:
Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad. AIIDE 2015: 58-64 - [c61]Joseph Carter Osborn, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin:
Playspecs: Regular Expressions for Game Play Traces. AIIDE 2015: 170-176 - [c60]Eric Kaltman, Noah Wardrip-Fruin, Henry Lowood, Christy Caldwell:
Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games. FDG 2015 - [c59]Joseph C. Osborn, Dylan Lederle-Ensign, Noah Wardrip-Fruin, Michael Mateas:
Combat in Games. FDG 2015 - [c58]James Owen Ryan, Eric Kaltman, Andrew Max Fisher, Timothy Hong, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin:
Large-Scale Interactive Visualizations of Nearly 12, 000 Games. FDG 2015 - [c57]James Owen Ryan, Eric Kaltman, Timothy Hong, Michael Mateas, Noah Wardrip-Fruin:
People Tend to Like Related Games. FDG 2015 - [c56]James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin:
Bottom-up Game Studies. FDG 2015 - [c55]James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin:
Tools for Game Discovery Built Using Latent Semantic Analysis. FDG 2015 - [c54]Ben Samuel, Aaron A. Reed, Paul Maddaloni, Michael Mateas, Noah Wardrip-Fruin:
The Scored Rule Engine: Next-Generation Social Physics. FDG 2015 - [c53]Michael Mateas, Peter A. Mawhorter, Noah Wardrip-Fruin:
Intentionally Generating Choices in Interactive Narratives. ICCC 2015: 292-299 - [c52]James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin:
Open Design Challenges for Interactive Emergent Narrative. ICIDS 2015: 14-26 - [p1]Noah Wardrip-Fruin:
We Can and Must Understand Computers NOW. Intertwingled - The Work and Influence of Ted Nelson 2015: 105-112 - 2014
- [j3]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Social Story Worlds With Comme il Faut. IEEE Trans. Comput. Intell. AI Games 6(2): 97-112 (2014) - [j2]Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin:
Skald: Minstrel Reconstructed. IEEE Trans. Comput. Intell. AI Games 6(2): 156-165 (2014) - [c51]Jacob Garbe, Aaron A. Reed, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas:
Author assistance visualizations for Ice-Bound, a combinatorial narrative. FDG 2014 - [c50]Jacob Garbe, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas:
Ice-Bound: A novel of reconfiguration. FDG 2014 - [c49]April Grow, Swen E. Gaudl, Paulo Gomes, Michael Mateas, Noah Wardrip-Fruin:
A methodology for requirements analysis of AI architecture authoring tools. FDG 2014 - [c48]Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin, Arnav Jhala:
Towards a theory of choice poetics. FDG 2014 - [c47]Aaron A. Reed, Jacob Garbe, Noah Wardrip-Fruin, Michael Mateas:
Ice-Bound: Combining richly-realized story with expressive gameplay. FDG 2014 - [c46]Ben Samuel, Josh McCoy, Mike Treanor, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique. FDG 2014 - [c45]James Owen Ryan, Casey Barackman, Nicholas Kontje, Taylor Owen-Milner, Marilyn A. Walker, Michael Mateas, Noah Wardrip-Fruin:
Combinatorial Dialogue Authoring. ICIDS 2014: 13-24 - 2013
- [c44]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Prom Week. AIIDE 2013 - [c43]Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin:
Endless Web. AIIDE 2013 - [c42]Marilyn A. Walker, Jennifer Sawyer, Carolynn R. Jimenez, Elena Rishes, Grace I. Lin, Zhichao Hu, Jane Pinckard, Noah Wardrip-Fruin:
Using Expressive Language Generation to Increase Authorial Leverage. Intelligent Narrative Technologies 2013 - [c41]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Prom Week: Designing past the game/story dilemma. FDG 2013: 94-101 - 2012
- [c40]Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin:
Lessons Learned From a Rational Reconstruction of Minstrel. AAAI 2012: 249-255 - [c39]Sherol Chen, Andrew Deunsing, Peter Kong, Arnav Jhala, Noah Wardrip-Fruin, Michael Mateas:
RoleModelVis: A Visualization of Logical Story Models. AIIDE 2012 - [c38]Serdar Sali, Ronald Liu, Noah Wardrip-Fruin, Michael Mateas, Sri Kurniawan:
Getting a word in: adding artificial pauses to natural language interaction. FDG 2012: 57-64 - [c37]Chris Lewis, Noah Wardrip-Fruin, Jim Whitehead:
Motivational game design patterns of 'ville games. FDG 2012: 172-179 - [c36]Anne Sullivan, April Grow, Michael Mateas, Noah Wardrip-Fruin:
The design of Mismanor: creating a playable quest-based story game. FDG 2012: 180-187 - [c35]Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin:
PCG-based game design: creating Endless Web. FDG 2012: 188-195 - [c34]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas:
Prom week. FDG 2012: 235-237 - [c33]Carol LaFayette, Thanassis Rikakis, Donna J. Cox, Gunalan Nadarajan, Carol Strohecker, Pamela Jennings, Noah Wardrip-Fruin, Roger F. Malina, Sheldon Brown, Alicia Gibb:
Network for sciences, engineering, arts and design. SIGGRAPH Posters 2012: 79 - 2011
- [c32]Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas:
Comme il Faut: A System for Authoring Playable Social Models. AIIDE 2011 - [c31]Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin:
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project. AIIDE 2011 - [c30]Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin:
Minstrel Remixed: User Interface and Demonstration. AIIDE 2011 - [c29]Marilyn A. Walker, Grace I. Lin, Jennifer Sawyer, Ricky Grant, Michael Buell, Noah Wardrip-Fruin:
Murder in the Arboretum: Comparing Character Models to Personality Models. Intelligent Narrative Technologies 2011 - [c28]Rita Raley, Sandy Baldwin, Nick Montfort, Noah Wardrip-Fruin, John Cayley:
Literary Practice and the Digital Humanities, Redux: Data as/and Poetry. DH 2011: 63 - [c27]Teale Fristoe, Jill Denner, Matt MacLaurin, Michael Mateas, Noah Wardrip-Fruin:
Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics. FDG 2011: 227-234 - [c26]Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin:
SpyFeet: an exercise RPG. FDG 2011: 310-312 - [c25]Joshua McCoy, Mike Treanor, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin:
Prom Week: social physics as gameplay. FDG 2011: 319-321 - [c24]Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin:
Experimental Results from a Rational Reconstruction of MINSTREL. ICCC 2011: 54-59 - [c23]Marilyn A. Walker, Ricky Grant, Jennifer Sawyer, Grace I. Lin, Noah Wardrip-Fruin, Michael Buell:
Perceived or Not Perceived: Film Character Models for Expressive NLG. ICIDS 2011: 109-121 - [c22]Anne Sullivan, April Grow, Tabitha Chirrick, Max Stokols, Noah Wardrip-Fruin, Michael Mateas:
Extending CRPGs as an Interactive Storytelling Form. ICIDS 2011: 164-169 - 2010
- [c21]Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin:
Polymorph: A Model for Dynamic Level Generation. AIIDE 2010 - [c20]Joshua McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin:
The Prom: An Example of Socially-Oriented Gameplay. AIIDE 2010 - [c19]Brandon Robert Tearse, Noah Wardrip-Fruin, Michael Mateas:
Minstrel Remixed: Procedurally Generating Stories. AIIDE 2010 - [c18]Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin:
Polymorph: dynamic difficulty adjustment through level generation. PCGames@FDG 2010: 11:1-11:4 - [c17]Chris Lewis, Noah Wardrip-Fruin:
Mining game statistics from web services: a World of Warcraft armory case study. FDG 2010: 100-107 - [c16]Chris Lewis, Jim Whitehead, Noah Wardrip-Fruin:
What went wrong: a taxonomy of video game bugs. FDG 2010: 108-115 - [c15]Serdar Sali, Noah Wardrip-Fruin, Steven Dow, Michael Mateas, Sri Kurniawan, Aaron A. Reed, Ronald Liu:
Playing with words: from intuition to evaluation of game dialogue interfaces. FDG 2010: 179-186 - [c14]Mike Treanor, Michael Mateas, Noah Wardrip-Fruin:
Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics. FDG 2010: 224-231 - [c13]Josh McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin:
Comme il Faut 2: a fully realized model for socially-oriented gameplay. FDG 2010: 10:1-10:8 - [c12]Anne Sullivan, Michael Mateas, Noah Wardrip-Fruin:
Rules of engagement: moving beyond combat-based quests. FDG 2010: 11:1-11:8 - [c11]Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin:
MINSTREL Remixed: a rational reconstruction. FDG 2010: 12:1-12:7 - [c10]Sherol Chen, Adam M. Smith, Arnav Jhala, Noah Wardrip-Fruin, Michael Mateas:
RoleModel: towards a formal model of dramatic roles for story generation. FDG 2010: 17:1-17:8
2000 – 2009
- 2009
- [c9]Kenneth Hullett, Sri Kurniawan, Noah Wardrip-Fruin:
Better Game Studies Education the Carcassonne Way. DiGRA Conference 2009 - [c8]Noah Wardrip-Fruin, Michael Mateas:
Defining Operational Logics. DiGRA Conference 2009 - [c7]Noah Wardrip-Fruin, Michael Mateas, Steven Dow, Serdar Sali:
Agency Reconsidered. DiGRA Conference 2009 - 2005
- [c6]Sascha Becker, Shawn Greenlee, Dmitri K. Lemmerman, Morgan McGuire, Nicholas Musurca, Noah Wardrip-Fruin:
Cave writing: toward a platform for literary immersive VR. SIGGRAPH Sketches 2005: 113 - 2004
- [j1]Noah Wardrip-Fruin:
Book Review: Marie-Laure Ryan, Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media , Johns Hopkins University Press, Baltimore, 2001, 399 p. Comput. Humanit. 38(3): 335-338 (2004) - [c5]Noah Wardrip-Fruin:
What hypertext is. Hypertext 2004: 126-127 - 2003
- [c4]Joshua J. Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, Noah Wardrip-Fruin:
Screen: bodily interaction with text in immersive VR. SIGGRAPH 2003 - 2002
- [c3]Noah Wardrip-Fruin, Andrew Stern, Peter Molyneux, Michael Mateas, Bernard Yee:
Interactive stories: real systems, three solutions. SIGGRAPH Abstracts and Applications 2002: 105-106
1990 – 1999
- 1999
- [c2]Noah Wardrip-Fruin:
Hypermedia, eternal life, and the impermanence agent. SIGGRAPH Electronic Art and Animation Catalog 1999: 90 - 1997
- [c1]Noah Wardrip-Fruin, Jon Meyer, Ken Perlin, Ben Bederson, Jim Hollan:
A zooming sketchpad, a multiscale narrative: Pad++, PadDraw, Gray Matters. SIGGRAPH Visual Proceedings 1997: 141
Coauthor Index
aka: Melanie Leah Dickinson
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