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FDG 2024: Worcester, MA, USA
- Gillian Smith, Jim Whitehead, Ben Samuel, Katta Spiel, Riemer van Rozen:
Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, MA, USA, May 21-24, 2024. ACM 2024
Technical Game Development
- Samin Shahriar Tokey
, Zesheng Chen
, Colin Mettler
, Dexuan Tang
, Ben Boudaoud
, Joohwan Kim
, Josef B. Spjut
, Mark Claypool
:
The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games. 1 - Mark Claypool
, Shengmei Liu
, Atsuo Kuwahara
, James J. Scovell
, Miles Gregg
, Federico Galbiati
, Eren Eroglu
:
Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience. 2
Game Design, Studio Practices, and Novel Player Experiences
- Daijin Yang
, Erica Kleinman
, Giovanni Maria Troiano
, Elina Tochilnikova
, Casper Harteveld
:
Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games. 3 - Mahsuum Daiiani
, Penny Sweetser
, Samantha Stanley
, Sabrina B. Caldwell
, Dirk Van Rooy
:
Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention. 4 - Linda Graf
, Katharina Emmerich
, Stefan Liszio
, Maic Masuch
:
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games. 5 - Rehaf Aljammaz
, Noah Wardrip-Fruin
, Michael Mateas
:
Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games. 6 - Craig G. Anderson
, Zack Carpenter
, Basel Hussein
, David DeLiema
:
Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game. 7 - Marjorie Ann M. Cuerdo
, Derusha Baskaran
, Edward F. Melcer
:
Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection. 8
Game Analytics and Visualization
- Guenter Wallner
, Anders Drachen
:
Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes. 9 - Zhaoqing Teng
, Johannes Pfau
, Sai Siddartha Maram
, Magy Seif El-Nasr
:
Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics. 10 - Letian Wang
, Claire Dormann
, Günter Wallner
:
A Feature Comparison Study of Live Companion Tools for Esports Games. 11 - Susanne Poeller
, Nicola Baumann
, Regan L. Mandryk
:
Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations. 12 - David Van Nguyen
, Edward F. Melcer
, Deanne Adams
:
Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement. 13 - Aqeel Haider
, Tom Romanus
, Rebecca Tang
, Kathrin Gerling
, Vero Vanden Abeele
:
Elevating Game User Research with a Guided Interface for Data Analysis. 14
Game Artificial Intelligence
- Nicholas Sloss Treynor
, Joshua McCoy
:
College Ruled: A Pathfinding Approach to Generative Storytelling. 15 - Jediah Katz
, Bahar Bateni
, Adam M. Smith
:
You-Only-Randomize-Once: Shaping Statistical Properties in Constraint-based PCG. 16 - Sam Earle
, Filippos Kokkinos
, Yuhe Nie
, Julian Togelius
, Roberta Raileanu
:
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. 17 - Asad Anjum
, Yuting Li
, Noelle Law
, Megan Charity
, Julian Togelius
:
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. 18 - Igor Cardoso
, Rubens O. Moraes
, Lucas N. Ferreira
:
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos. 19 - Bahar Bateni
, Jim Whitehead
:
Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire. 20 - Ross Mawhorter
, Adam M. Smith
:
Comprehensive and Instantly Responsive Player Assistance using Binary Decision Diagrams. 21 - Oliver Withington
, Michael Cook
, Laurissa Tokarchuk
:
On the Evaluation of Procedural Level Generation Systems. 22
Game Criticism and Analysis
- Hongwei Zhou
, Jichen Zhu
, Michael Mateas
, Noah Wardrip-Fruin
:
The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? 23 - Susanne Poeller
, Martin Johannes Dechant
, Regan L. Mandryk
:
Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal? 24 - Akrivi Katifori
, Dimitra Petousi
, Pantelis Sakellariadis
, Yannis E. Ioannidis
:
"It's Not Fair!" - Exploring Game Master Unfairness in Tabletop Role Playing Games. 25 - Bjarke Alexander Larsen
, Elín Carstensdóttir
:
The Masquerade of Play: A Reappraisal of the Magic Circle. 26 - Florence Smith Nicholls
, Michael Cook
:
How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online. 27 - Mel Stanfill
, Anastasia Salter
, Anne Sullivan
:
They Can't Play with Us: Pronoun Controversies and the Reinforcement of Heteronormativity in Games. 28 - Pedro M. A. Fernandes
, Pedro Neves
, Phil Lopes
:
Subtractive Design Practices and 2010's New Wave of Indie Horror Games. 29 - Jailyn Zabala
, Josie Zvelebilova
, Alexandra To
:
Queer TTRPGs' Visibility, Safety, and Allegory as Resistance. 30
Games Beyond Entertainment
- Eddie Cai
, Roman Sarrazin-Gendron
, Renata Mutalova
, Parham Ghasemloo Gheidari
, Alexander Butyaev
, Gabriel Richard
, Sébastien Caisse
, Rob Knight
, Mathieu Blanchette
, Attila Szantner
, Jérôme Waldispühl
:
Learning the Game: Decoding the Differences between Novice and Expert Players in a Citizen Science Game with Millions of Players. 31 - Prasad Sandbhor
, Jonathan Hook
:
Climate Club: A Group-based Game to Support Sensemaking of Climate Actions. 32 - Mahsuum Daiiani
, Penny Sweetser
, Samantha Stanley
, Sabrina B. Caldwell
, Dirk Van Rooy
:
Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication. 33 - Ruben Schlagowski
, Frederick Herget
, Niklas Heimerl
, Maximilian Hammerl
, Tobias Huber
, Pamina Zwolsky
, Jan Gruca
, Elisabeth André
:
From a Social POV: The Impact of Point of View on Player Behavior, Engagement, and Experience in a Serious Social Simulation Game. 34 - Magdalena Kejstova
, Tereza Stastna
, Simone Kriglstein
:
Play and Viz: Using Entertainment Games for Exploring Data Visualizations. 35 - Samira Zomerplaag
, Sander Bakkes
:
An Exploratory Study on Gender Dysphoria & Character Customisation. 36
Games Pedagogy
- Michael Holly
, Lisa Habich
, Johanna Pirker
:
GameDevDojo - An Educational Game for Teaching Game Development Concepts. 37 - Max Chen
, Gillian Smith
:
Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games. 38 - Raquel Breejon Robinson
, Alberto Alvarez
:
Toward a Design and Play-Focused Approach to Teaching Technical Game Design. 39
Late Breaking Short Papers
- Zihan Feng
, Shimin Sun
, Qisong Zeng
, Li Zheng
:
Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban. 40 - Oliver Gstöttenbauer
, Claire Dormann
, Günter Wallner
:
HKViz: Map-Based Analytics for Hollow Knight. 41 - Lena Dias
, Ben Schneider
, Rose Bohrer
:
Neurotype Cafe: A Case Study in Neurodiverse Self-Representation. 42 - Britney Ngaw
, Grishma Jena
, João Sedoc
, Aline Normoyle
:
Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support. 43 - Georgia Koutiva
, Akrivi Katifori
, Maria Roussou
:
Partners in (Solving) Crime: Promoting Sociality through Play in Hybrid Museum Visits. 44 - Nicholas Osborn
, Seth Cooper
:
Asynchronous Collaboration with Quality-Diversity Search in Human Computation Games. 45 - Joseph Carter Osborn
, Katiana Wieser
, Miriam Brody
:
RetroFit: Post-Facto Accessibility for Retro Games. 46 - Jiayi Zhou
, Chris Martens
, Seth Cooper
:
Authoring Games with Tile Rewrite Rule Behavior Trees. 47 - Jonas Peché
, Aliaksei Tsishurou
, Günter Wallner
:
Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation. 48 - Ala Ebrahimi
, James Cox
, Erica Kleinman
, Bob De Schutter
:
Hidden Heroes: A thematic analysis of a game jam designed around authentic stories. 49 - Max Chen
, Dashiell Elliott
, Robert Dempski
, Raúl Orduña Picón
:
Designing Interactive Virtual Tours for Education: Two Case Studies on Virtual Tours of the Chemistry and Biochemistry Laboratories. 50 - Joseph C. Osborn
, Eric Kaltman
:
Toward A Game Citation and Reference Workbench. 51 - Brandon Lyman
, Ala Ebrahimi
, James Cox
, Szeyi Chan
, Christopher Barney
, Bob De Schutter
:
Cardistry: Exploring a GPT Model Workflow as an Adapted Method of Gaminiscing. 52 - Ioannis Bikas
, Johannes Pfau
, Thomas Muender
, Rainer Malaka
:
Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play. 53 - Abdelrahman Madkour
, Ross Mawhorter
, Stacy Marsella
, Adam M. Smith
, Steven Holtzen
:
Ahead-of-time Compilation for Diverse Samplers of Constrained Design Spaces. 54 - Yi Wang
, Qian Zhou
, David Ledo
:
StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via Narrative Planning. 55 - Mike Treanor
, Ben Samuel
, Mark J. Nelson
:
Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue. 56 - Derusha Baskaran
, Kathryn E. Ringland
, Edward F. Melcer
:
Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System. 57 - Garrison Wells
, Agnes Romhanyi
, Alaina Klaes
:
Sus: Modifying Among Us for Misinformation Discernment. 58 - Xiao You
, Pittawat Taveekitworachai
, Siyuan Chen
, Mustafa Can Gursesli
, Xiaoxu Li
, Yi Xia
, Ruck Thawonmas
:
Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven TTRPGs. 59 - Wenzel Hünting
, Daniel Loebenberger
, Sebastian von Mammen
:
The Creation Blockchain: Documentation and Validation of Work Processes. 60 - Samin Shahriar Tokey
, James Cannon
, Saketh Dinasarapu
, Ao Jiang
, Hanzalah Qamar
, Mark Claypool
:
Effects of Adaptive Time Delay on Quality of Experience in First Person Shooter Games. 61
Workshop on Eudaimonia in Digital Games
- Tom Cole, Alena Denisova, Jo Iacovides:
Session details: Workshop on Eudaimonia in Digital Games. - Karen Schrier
:
How Do We Teach Eudaimonia through Games? 62 - Seth Cooper, Samuel Hill:
Session details: Workshop on Eudaimonia in Digital Games. - Aline Normoyle
, Sophie Jörg
, Jennifer Hill
:
The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games. 63 - Jack Kelly
, Michael Mateas
, Noah Wardrip-Fruin
:
Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language Models. 64
Workshop on Queer Play
- Rachel Donley, Shano Liang, Ari Gass, Anne Sullivan:
Session details: Workshop on Queer Play. - Madison Schmalzer
:
Worlds Are Just Suggestions. 65 - Florence Smith Nicholls
:
Permalife of the Archive: Archaeogaming as Queergaming. 66
Workshop on Procedural Content Generation
- M. Charity, Bahar Bateni, Jean-Baptiste Hervé:
Session details: Workshop on Procedural Content Generation. - Seth Cooper
, Mahsa Bazzaz
:
Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels. 67 - Alexey Tikhonov
:
AutoVyaz: Automating the Formation of Slavic Calligraphy Ligatures. 68 - Colan F. Biemer
, Seth Cooper
:
Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments. 69 - Cynthia Li
, Joseph C. Osborn
:
Translating Between Game Generators with Asterism and Ceptre. 70 - Chandranil Chakraborttii
, Lucas Ferreira
:
Towards Generating Surprising Content in 2D Platform Games. 71 - Mirkamil Majid
, Roger Crawfis
:
A Framework to Even-Out Racetrack Bias. 72 - Bobby Khaleque
, Michael Cook
, Jeremy Gow
:
Experiments in Motivating Exploratory Agents. 73 - Younès Rabii
, Michael Cook
:
"Hunt Takes Hare": Theming Games Through Game-Word Vector Translation. 74 - Shaad Alaka
, Rafael Bidarra
:
Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFC. 75 - Arash Moradi Karkaj
, Mark J. Nelson
, Ioannis Koutis
, Amy K. Hoover
:
Prompt Wrangling: On Replication and Generalization in Large Language Models for PCG Levels. 76 - Dennis Vet
, Riemer van Rozen
:
The Puzzle Forecast: Tutorial Analytics Predict Trial and Error. 77
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