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G. Michael Youngblood
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2020 – today
- 2024
- [c43]Tomás Balyo, Martin Suda, Lukás Chrpa, Dominik Safránek, Stephan Gocht, Filip Dvorák, Roman Barták, G. Michael Youngblood:
Planning Domain Model Acquisition from State Traces without Action Parameters. KR 2024 - [i2]Tomás Balyo, Martin Suda, Lukás Chrpa, Dominik Safránek, Filip Dvorák, Roman Barták, G. Michael Youngblood:
Learning Planning Action Models from State Traces. CoRR abs/2402.10726 (2024) - [i1]Tomás Balyo, G. Michael Youngblood, Filip Dvorák, Roman Barták:
On Automating Video Game Testing by Planning and Learning. CoRR abs/2402.12393 (2024) - 2021
- [j11]Peter Pirolli, G. Michael Youngblood, Honglu Du, Artie Konrad, Les Nelson, Aaron Springer:
Scaffolding the Mastery of Healthy Behaviors with Fittle+ Systems: Evidence-Based Interventions and Theory. Hum. Comput. Interact. 36(2): 73-106 (2021) - 2020
- [j10]G. Michael Youngblood, Karen L. Myers:
Research Updates from the Deployed Applications of the 2018 Innovative Applications of Artificial Intelligence Conference (IAAI-18). AI Mag. 41(1): 3-4 (2020) - [j9]Christine Talbot
, G. Michael Youngblood
:
Virtual Environment Positioning Utilizing Play-Script Spatiotemporal Reasoning. IEEE Trans. Games 12(3): 225-235 (2020)
2010 – 2019
- 2018
- [j8]Sheila A. McIlraith, Kilian Q. Weinberger, G. Michael Youngblood, Karen L. Myers, Eric Eaton, Michael Wollowski:
A Recap of the AAAI and IAAI 2018 Conferences and the EAAI Symposium. AI Mag. 39(4): 3-16 (2018) - [c42]Jichen Zhu, Antonios Liapis, Sebastian Risi, Rafael Bidarra
, G. Michael Youngblood:
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation. CIG 2018: 1-8 - 2014
- [c41]Christine Talbot, G. Michael Youngblood:
Scene Blocking Utilizing Forces. FLAIRS 2014 - [c40]Stephanie M. Lukin, G. Michael Youngblood
, Honglu Du, Marilyn A. Walker:
Building Community and Commitment with a Virtual Coach in Mobile Wellness Programs. IVA 2014: 279-284 - [c39]Abhishek Kumar
, Kuldeep Yadav, Suhas Dev, Shailesh Vaya, G. Michael Youngblood
:
Wallah: design and evaluation of a task-centric mobile-based crowdsourcing platform. MobiQuitous 2014: 188-197 - [c38]Honglu Du, G. Michael Youngblood
, Peter Pirolli:
Efficacy of a Smartphone System to Support Groups in Behavior Change Programs. Wireless Health 2014: 3:1-3:8 - 2013
- [c37]Christine Talbot, G. Michael Youngblood:
Shakespearean spatial rules. AAMAS 2013: 587-594 - [c36]Christine Talbot, G. Michael Youngblood:
Lack of Spatial Indicators in Hamlet. FLAIRS 2013 - [e4]Chutima Boonthum-Denecke, G. Michael Youngblood:
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, FLAIRS 2013, St. Pete Beach, Florida, USA, May 22-24, 2013. AAAI Press 2013 [contents] - 2012
- [c35]D. Hunter Hale, G. Michael Youngblood:
Generating Texture Aware Spatial Decompositions. FLAIRS 2012 - [c34]Christine Talbot, G. Michael Youngblood
:
Spatial Cues in Hamlet. IVA 2012: 252-259 - [e3]G. Michael Youngblood, Philip M. McCarthy:
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, Marco Island, Florida, USA, May 23-25, 2012. AAAI Press 2012, ISBN 978-1-57735-558-8 [contents] - 2011
- [j7]G. Michael Youngblood, Vadim Bulitko, Ben George Weber:
Recap of the 2010 AI and Interactive Digital Entertainment Conference. AI Mag. 32(2): 131-132 (2011) - [c33]Lionel Barret, Claudia Vance, G. Michael Youngblood
:
Lessons in user interface design in the procedural city generation for games tool Ürban PAD. PCGames@FDG 2011: 4:1-4:8 - [c32]D. Hunter Hale, G. Michael Youngblood
:
Using navigation meshes for collision detection. FDG 2011: 316-318 - [c31]Frederick W. P. Heckel, G. Michael Youngblood:
Failure Detection and Dynamic Extensions for Behavior-Based Subsumption. FLAIRS 2011 - [c30]Frederick W. P. Heckel, G. Michael Youngblood
:
Contextual Affordances for Intelligent Virtual Characters. IVA 2011: 202-208 - [c29]Frederick W. P. Heckel, G. Michael Youngblood
:
Failure Detection and Reactive Teaming for Behavior-Based Subsumption. IVA 2011: 370-376 - 2010
- [c28]David Hunter Hale, G. Michael Youngblood:
Adversarial Navigation Mesh Alteration. AIIDE 2010 - [c27]Frederick W. P. Heckel, G. Michael Youngblood:
Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption. AIIDE 2010 - [c26]G. Michael Youngblood, Frederick W. P. Heckel, D. Hunter Hale, Arthur Carroll:
Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control. AIIDE 2010 - [c25]Frederick William Poe Heckel, G. Michael Youngblood
, Nikhil S. Ketkar:
Representational complexity of reactive agents. CIG 2010: 257-264 - [c24]D. Hunter Hale, G. Michael Youngblood, Nikhil S. Ketkar:
Using Intelligent Agents to Build Navigation Meshes. FLAIRS 2010 - [c23]Frederick W. P. Heckel, G. Michael Youngblood, Nikhil S. Ketkar:
Reactive Teaming for Intelligent Game Characters. FLAIRS 2010 - [c22]Nikhil S. Ketkar, G. Michael Youngblood:
A Largest Common Subsequence-based Distance Measure for Classifying Player Motion Traces in Virtual Worlds. FLAIRS 2010 - [e2]G. Michael Youngblood, Vadim Bulitko:
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010, October 11-13, 2010, Stanford, California, USA. The AAAI Press 2010 [contents]
2000 – 2009
- 2009
- [j6]Priyesh N. Dixit, G. Michael Youngblood
:
Discovering 3D Surface Information Values from Gameplayers. IEEE Computer Graphics and Applications 29(2): 30-38 (2009) - [c21]D. Hunter Hale, G. Michael Youngblood:
Full 3D Spatial Decomposition for the Generation of Navigation Meshes. AIIDE 2009 - [c20]Frederick William Poe Heckel, G. Michael Youngblood, D. Hunter Hale:
BehaviorShop: An Intuitive Interface for Interactive Character Design. AIIDE 2009 - [c19]Celine Latulipe
, G. Michael Youngblood
, Ian E. Bell, Carissa Orlando:
ToneZone: image exploration with spatial memory cues. Creativity & Cognition 2009: 427-428 - [c18]Frederick W. P. Heckel, G. Michael Youngblood
, D. Hunter Hale:
Influence points for tactical information in navigation meshes. FDG 2009: 79-85 - [c17]D. Hunter Hale, G. Michael Youngblood:
Dynamic Updating of Navigation Meshes in Response to Changes in a Game World. FLAIRS 2009 - [c16]Frederick W. P. Heckel, G. Michael Youngblood, D. Hunter Hale:
Making User-Defined Interactive Game Characters BEHAVE. FLAIRS 2009 - [c15]G. Michael Youngblood, Klaus P. Jantke:
Special Track on Games and Entertainment. FLAIRS 2009 - [e1]Christian Darken, G. Michael Youngblood:
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA. The AAAI Press 2009, ISBN 978-1-57735-431-4 [contents] - 2008
- [c14]G. Michael Youngblood:
Cultural Simulation Agent Creation for the Masses. AAAI Fall Symposium: Adaptive Agents in Cultural Contexts 2008: 56- - [c13]D. Hunter Hale, G. Michael Youngblood, Priyesh N. Dixit:
Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds. AIIDE 2008 - [c12]Priyesh N. Dixit, G. Michael Youngblood
:
Understanding information observation in interactive 3D environments. Sandbox@SIGGRAPH 2008: 163-170 - 2007
- [j5]G. Michael Youngblood:
Engaging Students in Advanced Computer Science Education Using Game Segments. J. Game Dev. 2(2): 33-40 (2007) - [j4]Diane J. Cook, Lawrence B. Holder, G. Michael Youngblood
:
Graph-Based Analysis of Human Transfer Learning Using a Game Testbed. IEEE Trans. Knowl. Data Eng. 19(11): 1465-1478 (2007) - [j3]G. Michael Youngblood
, Diane J. Cook:
Data Mining for Hierarchical Model Creation. IEEE Trans. Syst. Man Cybern. Part C 37(4): 561-572 (2007) - [c11]Parisa Rashidi
, G. Michael Youngblood
, Diane J. Cook, Sajal K. Das:
Inhabitant Guidance of Smart Environments. HCI (2) 2007: 910-919 - [c10]Priyesh N. Dixit, G. Michael Youngblood
:
Optimal information placement in an interactive 3D environment. Sandbox@SIGGRAPH 2007: 141-147 - 2006
- [c9]G. Michael Youngblood, Billy Nolen, Michael Ross, Lawrence B. Holder:
Building Test Beds for AI with the Q3 Mod Base. AIIDE 2006: 153-154 - [p1]Diane J. Cook, G. Michael Youngblood
, Sajal K. Das:
A Multi-agent Approach to Controlling a Smart Environment. Designing Smart Homes 2006: 165-182 - 2005
- [j2]G. Michael Youngblood
, Diane J. Cook, Lawrence B. Holder:
Managing Adaptive Versatile environments. Pervasive Mob. Comput. 1(4): 373-403 (2005) - [c8]G. Michael Youngblood, Diane J. Cook, Lawrence B. Holder:
A Learning Architecture for Automating the Intelligent Environment. AAAI 2005: 1576-1583 - [c7]G. Michael Youngblood, Edwin O. Heierman III, Diane J. Cook, Lawrence B. Holder:
Automated HPOMDP Construction through Data-mining Techniques in the Intelligent Environment Domain. FLAIRS 2005: 194-200 - [c6]G. Michael Youngblood, Edwin O. Heierman III, Lawrence B. Holder, Diane J. Cook:
Automation Intelligence for the Smart Environment. IJCAI 2005: 1513-1514 - [c5]G. Michael Youngblood
, Lawrence B. Holder, Diane J. Cook:
Managing Adaptive Versatile Environments. PerCom 2005: 351-360 - [c4]G. Michael Youngblood, Diane J. Cook, Lawrence B. Holder:
Seamlessly engineering a smart environment. SMC 2005: 548-553 - 2004
- [c3]G. Michael Youngblood, Lawrence B. Holder:
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment. FLAIRS 2004: 14-19 - 2003
- [c2]G. Michael Youngblood, Lawrence B. Holder:
Evaluating Human-Consistent Behavior in a Real-time First-person Entertainment-based Artificial Environment. FLAIRS 2003: 32-38 - [c1]Diane J. Cook, G. Michael Youngblood, Edwin O. Heierman III, Karthik Gopalratnam, Sira Rao, Andrey Litvin, Farhan Khawaja:
MavHome: An Agent-Based Smart Home. PerCom 2003: 521-524
1990 – 1999
- 1999
- [j1]G. Michael Youngblood
:
Web hunting: design of a simple intelligent Web search agent. XRDS 5(4): 26-32 (1999)
Coauthor Index
aka: David Hunter Hale
aka: Frederick William Poe Heckel
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