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IEEE Transactions on Games, Volume 12
Volume 12, Number 1, March 2020
- Niels Justesen, Philip Bontrager, Julian Togelius, Sebastian Risi:
Deep Learning for Video Game Playing. 1-20 - Barbara De Kegel, Mads Haahr:
Procedural Puzzle Generation: A Survey. 21-40 - EunJo Lee, Boram Kim, Sungwook Kang, Byung-Soo Kang, Yoonjae Jang, Huy Kang Kim:
Profit Optimizing Churn Prediction for Long-Term Loyal Customers in Online Games. 41-53 - Mehrab Najafian, Mohammad Hesam Tadayon, Morteza Esmaeili:
Construction of Strongly Mutually Distinct Sudoku Tables and Solid Sudoku Cubes by Cyclotomic Cosets. 54-62 - Kei Takada, Hiroyuki Iizuka, Masahito Yamamoto:
Reinforcement Learning to Create Value and Policy Functions Using Minimax Tree Search in Hex. 63-73 - Rachelyn Farrell, Stephen G. Ware, Lewis J. Baker:
Manipulating Narrative Salience in Interactive Stories Using Indexter's Pairwise Event Salience Hypothesis. 74-85 - Shiyu Zhang, Sander Bakkes, Diederik M. Roijers, Pieter Spronck:
Avatars of a Feather Flock Together: Gender Homophily in Online Video Games Revealed via Exponential Random Graph Modeling. 86-100 - Markus Viljanen, Antti Airola, Anne-Maarit Majanoja, Jukka Heikkonen, Tapio Pahikkala:
Measuring Player Retention and Monetization Using the Mean Cumulative Function. 101-114 - Moshe Sipper, Jason H. Moore:
Gamorithm. 115-118
Volume 12, Number 2, June 2020
- Fernando Martínez-Plumed, José Hernández-Orallo:
Dual Indicators to Analyze AI Benchmarks: Difficulty, Discrimination, Ability, and Generality. 121-131 - Chiara F. Sironi, Jialin Liu, Mark H. M. Winands:
Self-Adaptive Monte Carlo Tree Search in General Game Playing. 132-144 - Shahin Amiriparian, Nicholas Cummins, Maurice Gerczuk, Sergey Pugachevskiy, Sandra Ottl, Björn W. Schuller:
"Are You Playing a Shooter Again?!" Deep Representation Learning for Audio-Based Video Game Genre Recognition. 145-154 - Christian E. López, Conrad S. Tucker:
Toward Personalized Adaptive Gamification: A Machine Learning Model for Predicting Performance. 155-168 - Jr-Chang Chen, Wen-Jie Tseng, I-Chen Wu, Ting-Han Wei:
Comparison Training for Computer Chinese Chess. 169-176 - Andrea Asperti, Daniele Cortesi, Carlo De Pieri, Gianmaria Pedrini, Francesco Sovrano:
Crawling in Rogue's Dungeons With Deep Reinforcement Techniques. 177-186 - Bohong Yang, Lin Wang, Hong Lu, Youzhao Yang:
Learning the Game of Go by Scalable Network Without Prior Knowledge of Komi. 187-198 - Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva, Ahmad Beirami, Jason Rupert, Caedmon Somers, Jesse Harder, John Kolen, Jervis Pinto, Reza Pourabolghasem, James Pestrak, Harold Chaput, Mohsen Sardari, Long Lin, Sundeep Narravula, Navid Aghdaie, Kazi A. Zaman:
Winning Is Not Everything: Enhancing Game Development With Intelligent Agents. 199-212 - Haik Kalantarian, Khaled Jedoui, Peter Washington, Dennis P. Wall:
A Mobile Game for Automatic Emotion-Labeling of Images. 213-218 - Dominic Kao:
Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes. 219-224
Volume 12, Number 3, September 2020
- Christine Talbot, G. Michael Youngblood:
Virtual Environment Positioning Utilizing Play-Script Spatiotemporal Reasoning. 225-235 - Eun-Youn Kim, Daniel A. Ashlock:
Testing a Protocol for Characterizing Game Playing Agents Trained via Evolution on a New Game. 236-245 - Markus Borg, Vahid Garousi, Anas Mahmoud, Thomas Olsson, Oskar Stålberg:
Video Game Development in a Rush: A Survey of the Global Game Jam Participants. 246-259 - Mark Goadrich, James Droscha:
Improving Solvability for Procedurally Generated Challenges in Physical Solitaire Games Through Entangled Components. 260-269 - Patrick Hutchings, Jon McCormack:
Adaptive Music Composition for Games. 270-280 - Francesco Bellotti, Riccardo Berta, Pratheep Paranthaman, Gautam Dange, Alessandro De Gloria:
REAL: Reality-Enhanced Applied Games. 281-290 - Tzu-Chun Yeh, Jyh-Shing Roger Jang:
AutoRhythm: A Music Game With Automatic Hit-Timing Generation and Percussion Identification. 291-301 - Huw Lloyd, Martyn Amos:
Solving Sudoku With Ant Colony Optimization. 302-311 - Farzan Baradaran Rahimi, Beaumie Kim, Richard M. Levy, Jeffrey E. Boyd:
A Game Design Plot: Exploring the Educational Potential of History-Based Video Games. 312-322 - Jonas Freiknecht, Wolfgang Effelsberg:
Procedural Generation of Multistory Buildings With Interior. 323-336
Volume 12, Number 4, December 2020
- Duarte Duque, João L. Vilaça, Marjorie A. Zielke, Nuno Dias, Nuno F. Rodrigues, Ruck Thawonmas:
Guest Editorial: Special Issue on Serious Games for Health. 337-340 - René Baranyi, Pawel Czech, Stefan Hofstätter, Christoph Aigner, Thomas Grechenig:
Analysis, Design, and Prototypical Implementation of a Serious Game Reha@Stroke to Support Rehabilitation of Stroke Patients With the Help of a Mobile Phone. 341-350 - Lisa Afonso, Rui Rodrigues, Eduardo Reis, Kylee Miller, Joana Castro, Nuno Parente, Carina Teixeira, Ana Fraga, Sandra Torres:
Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity. 351-360 - Kyle Wilcocks, Bill Kapralos, Alvaro Uribe-Quevedo, Fahad Alam, Adam Dubrowski:
The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations. 361-366 - Ezwan Shah Abd Majid, Jaime Andres Garcia, A. Imran Nordin, William L. Raffe:
Staying Motivated During Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients. 367-375 - Renée Schulz, Berglind Smaradottir, Andreas Prinz, Takahiro Hara:
User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare. 376-385 - Teemu Henrikki Laine, Jörgen Normark, Helena Lindvall, Anna-Karin Lindqvist, Stina Rutberg:
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned. 386-397 - Nor Aina Mohd Jai, Maziah Mat Rosly, Nasrul Anuar Abd Razak:
Correlating Psychophysiological Responses of Exergaming Boxing for Predictive Heart Rate Regression Models in Young Adults. 398-405 - Leigh Gray, Erandi Lakshika, Michael Barlow:
Impact of Using Active Locomotion Interfaces for Gameplay: A Study on Exertion Levels and Presence. 406-415
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