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Beaumie Kim
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2020 – today
- 2023
- [j9]Wilian Gatti Junior, Emily Marasco, Beaumie Kim, Laleh Behjat, Marjan Eggermont:
How ChatGPT can inspire and improve serious board game design. Int. J. Serious Games 10(4): 33-54 (2023) - 2022
- [j8]Farzan Baradaran Rahimi, Jeffrey E. Boyd, Jennifer R. Eiserman, Richard M. Levy, Beaumie Kim:
Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space. Virtual Real. 26(4): 1471-1488 (2022) - 2020
- [j7]Farzan Baradaran Rahimi, Beaumie Kim, Richard M. Levy, Jeffrey E. Boyd:
A Game Design Plot: Exploring the Educational Potential of History-Based Video Games. IEEE Trans. Games 12(3): 312-322 (2020) - [c17]Reyhaneh Bastani, Beaumie Kim:
Learners' Emergent Designs for Play: Game Design as Mathematical Modeling Practices. ICLS 2020 - [c16]Beaumie Kim, Reyhaneh Bastani, Farzan Baradaran Rahimi, Shima Dadkhahfard:
Finding Opportunities to Pursue Interest in the Classroom: Contrasting Two Cases of Redesigning Tabletop Games. ICLS 2020 - [c15]Farzan Baradaran Rahimi, Beaumie Kim, Shima Dadkhahfard:
Design Practice and Learning: (Re)Designing a Tabletop Game in a STEM Classroom. ICLS 2020
2010 – 2019
- 2018
- [j6]Beaumie Kim, Wing Ho:
Emergent social practices of Singapore students: The role of laughter and humour in educational gameplay. Int. J. Child Comput. Interact. 16: 85-99 (2018) - [j5]Diali Gupta, Beaumie Kim:
The Minecraft Aesthetics: Interactions for Reflective Practices. Int. J. Gaming Comput. Mediat. Simulations 10(4): 20-41 (2018) - [c14]Beaumie Kim, Reyhaneh Bastani:
Game Design Literacy as a Problem-Solving Disposition. ICLS 2018 - 2015
- [j4]Beaumie Kim, Lynde Tan, Katerine Bielaczyc:
Learner-generated designs in participatory culture: what they are and how they are shaping learning. Interact. Learn. Environ. 23(5): 545-555 (2015) - [j3]Michael J. Jacobson, Beaumie Kim, Suneeta Pathak, Baohui Zhang:
To guide or not to guide: issues in the sequencing of pedagogical structure in computational model-based learning. Interact. Learn. Environ. 23(6): 715-730 (2015) - [c13]Beaumie Kim:
Playing with Gameful Activities and Assessments: Avatars and Experience Points in a Graduate Course. CSCL 2015 - 2013
- [j2]Beaumie Kim, Lynde Tan, Misong Kim:
The affordances of informant design in educational game development. Int. J. Arts Technol. 6(3): 215-228 (2013) - 2012
- [c12]Beaumie Kim, Lynde Tan, Mi Song Kim:
Learners as Informants of Educational Game Design. ICLS 2012 - [c11]Tuck Leong Lee, Beaumie Kim, Mi Song Kim, Jason Wen Yau Lee:
Finding Voices and Emerging Agency in Classroom Learning. ICLS 2012 - 2011
- [j1]Suneeta Pathak, Beaumie Kim, Michael J. Jacobson, Baohui Zhang:
Learning the physics of electricity: A qualitative analysis of collaborative processes involved in productive failure. Int. J. Comput. Support. Collab. Learn. 6(1): 57-73 (2011) - [c10]Chee-Kit Looi, Longkai Wu, Beaumie Kim, Chunyan Miao:
Agent-Mediated Immersion in Virtual World: The Implications for Science Learning. AIED 2011: 507-509 - [c9]Beaumie Kim, Xueli Wang, Misong Kim:
Learners' Ideas about Plate Tectonics and Collaborative Game Play. CSCL 2011
2000 – 2009
- 2009
- [c8]Beaumie Kim, Alexis Pang, Misong Kim, Jason Lee:
Designing with learners for game-based collaborative learning: an account of T-rex group. CSCL (2) 2009: 120-122 - [c7]Suneeta Pathak, Beaumie Kim, Michael J. Jacobson, Baohui Zhang:
Failures and successes in collaborative inquiry: learning the physics of electricity with agent-based models. CSCL (1) 2009: 199-203 - 2008
- [c6]Michael J. Jacobson, Chunyan Miao, Beaumie Kim, Zhiqi Shen, Mark J. Chavez:
Research into Learning in an Intelligent Agent Augmented Multi-user Virtual Environment. Web Intelligence/IAT Workshops 2008: 348-351 - [c5]Baohui Zhang, Michael J. Jacobson, Beaumie Kim, Feng Deng, Suneeta Pathak, Hans G. Lossman, Xiuqin Lin, Pratim Sengupta, Uri Wilensky, Kenneth E. Hay:
Designing and assessing modeling and visualization technologies (MVT) enhanced learning. ICLS (3) 2008: 392-399 - 2006
- [c4]Beaumie Kim, Manetta Calinger, Debbie Denise Reese:
Using Satellite Resources for Scientific Inquiry. ICCE 2006: 89-96 - 2005
- [c3]Beaumie Kim, Kenneth E. Hay:
The evolution of the intellectual partnership with a cognitive tool in inquiry-based astronomy laboratory. CSCL 2005: 281-290 - 2002
- [c2]Kenneth E. Hay, Dean M. Elliott, Beaumie Kim:
Collaborative network-based virtual reality: the past, the present, and the future of the virtual solar system project. CSCL 2002: 519-520 - 2001
- [c1]Michael Orey, Beaumie Kim:
Blended Learning: What Do They Use in an Online Introduction to Computers For Teachers Class? WebNet 2001: 953-956
Coauthor Index
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