default search action
International Journal of Serious Games, Volume 10
Volume 10, Number 1, April 2023
- Francesco Bellotti, Jannicke Baalsrud Hauge, Manuel Gentile, Johan Jeuring, Iza Marfisi-Schottman, Manuel Ninaus, Remco C. Veltkamp, Vanissa Wanick, Riccardo Berta:
Alessandro De Gloria: 1955 - 2023. - Alessandro De Gloria:
Editorial Vol. 10, Issue 1. 1-2 - Reza Giga Isnanda, Paulus Insap Santosa, Rudy Hartanto:
The Effects of Surprising Events on Promoting Social Change in Unwinnable Persuasive Games. 3-17 - Prithviraj Dasgupta, John Kliem:
Improved Reinforcement Learning in Asymmetric Real-time Strategy Games via Strategy Diversity: A Case Study for Hunting-of-the-Plark Game. 19-38 - Maksims Kornevs, Harsha Krishna, Ibrahim Orhan:
Framework for Using Professional Engineering Tools to Develop Games in Post-Secondary Education. 39-52 - Theonia Sakka, Dimitris Gouscos:
Children's rights education via game-based activities: An intervention in kindergarten. 53-79 - Thomas Bjørner, Mads Strømberg Petersen, Niklas Lee Skjold Hansen, Gustav Søgaard Jakobsen, Daniel Bredgaard Hendriksen:
How can a foundation be outlined for a successful serious game to increase reading engagement. 81-95
Volume 10, Number 2, June 2023
- Serious Games Society:
Editorial: Vol. 10, No. 2. 1-2 - Magnus M. Hellström, Dominique Jaccard, Knut Erik Bonnier:
systematic review on the use of serious games in project management education. 3-24 - Andrew Hooyman, Sydney Schaefer:
Age and sex effects on SuperG performance are consistent across internet devices. 25-36 - Thomas Ford, David Long, Echo Ford:
Imparting Systems Engineering Experience via Interactive Fiction Serious Games. 37-60 - Rasoul Bakhtiari, Zahra Habibzadeh:
Designing a framework and validating a tool for evaluating the educational quality of serious games: a meta-synthesis. 61-83 - Morteza RezaeiZadeh, Raazieh Mohagheghiaan, Mojtaba Vahidi-Asl:
Critical meta-analysis of problem-solving serious games: Clear signs of pedagogists' disengagement and over-optimistic expectations. 85-113 - Christian DeLozier, James Shey:
Using Visual Programming Games to Study Novice Programmers. 115-136 - Faiz Hilmawan Masyfa, Herman Tolle, Tibyani Tibyani, Pitoyo Hartono:
Fibonacci Level Adjustment for Optimizing Player's Performance and Engagement. 137-157
Volume 10, Number 3, September 2023
- Francesco Bellotti:
Editorial, Vol. 10, No. 3. 1-2 - Ernesto Pacheco Velazquez, María Soledad Ramírez-Montoya, David Ernesto Salinas-Navarro:
Serious Games and Experiential Learning: Options for Engineering Education. 3-21 - Bilge Say, Haluk Altunel, Mehmet Kosa, Mujde Koca-Atabey:
Evaluation of an industrial case of gamification in software quality improvement. 23-42 - Yew Ken Heng, Jasy Suet Yan Liew, Mohammad Farris Iman Leong Abdullah, Ying Tang, Nathan R. Prestopnik:
ReWIND: A CBT-Based Serious Game to Improve Cognitive Emotion Regulation and Anxiety Disorder. 43-65 - Jiahui Wang:
Predictors of Flow Experience and Knowledge Acquisition in a STEM Game. 67-82 - Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, Divine Senanu Ametefe, Abdulmalik Adozuka Aliu, Aziz Caliskan:
Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems: Immersive Gamification in Muhamad Khairulnizam ZainiLearning System. 83-116
Volume 10, Number 4, November 2023
- Francesco Bellotti:
Editorial, Vol. 10, No. 4. 1-2 - Eliana Silva, Ricardo Lopes, Luís Paulo Reis:
CogniChallenge: Multiplayer serious games' platform for cognitive and psychosocial rehabilitation. 3-16 - Abir Hamrouni, Fatima Bendella:
A taxonomy of learner-player's emotions in serious games. 17-32 - Wilian Gatti Junior, Emily Marasco, Beaumie Kim, Laleh Behjat, Marjan Eggermont:
How ChatGPT can inspire and improve serious board game design. 33-54 - Ernesto Pacheco Velazquez, Virgínia Rodés Paragarino, Lucía Rábago Mayer, Andre Bester:
How to Create Serious Games? Proposal for a Participatory Methodology. 55-73 - Antti Koskinen, Kristian Kiili, Francesca de Rosa, Muhterem Dindar, Michael D. Kickmeier-Rust:
Introduction to the Special Issue on GaLA Conf 2022. 75-76 - Stefanie Vanbecelaere, Febe Demedts, Bert Reynvoet, Fien Depaepe:
Toward a framework for analyzing adaptive digital games' research effectiveness. 77-91 - Kristian Kiili, Juho Siuko, Elizabeth B. Cloude, Muhterem Dindar:
Demystifying the Relations of Motivation and Emotions in Game-Based Learning: Insights from Co-Occurrence Network Analysis. 93-112 - Jake McMullen, Phuong Bui, Boglárka Brezovszky, Erno Lehtinen, Minna Hannula-Sormunen:
Mathematical game performance as an indicator of deliberate practice. 113-130 - Simon Morard, Eric Sanchez, Catherine Bonnat:
Museum Games and Personal Epistemology: A Study on Students' Critical Thinking with a Mixed Reality Game. 131-151 - Luca Forneris, Alessandro Pighetti, Luca Lazzaroni, Francesco Bellotti, Alessio Capello, Marianna Cossu, Riccardo Berta:
Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles. 153-170
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.