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Bill Kapralos
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2020 – today
- 2024
- [c120]Cole Craven, Bill Kapralos, Michael S. D. Smith, Mary Chiu, Amer M. Burhan, Adam Dubrowski:
Work-in-Progress: An Authoring Platform for a Virtual Reality Simulation for Dementia Caregivers Skills Training. EDUCON 2024: 1-2 - [c119]Cole Craven, Bill Kapralos, Adam Dubrowski:
Designing a Virtual Learning Environment Authoring Platform: Determining Educator Requirements. GEM 2024: 1-2 - [c118]Thomas Gaudi, Bill Kapralos, Alvaro Quevedo:
Structural and Functional Fidelity of Virtual Humans in Immersive Virtual Learning Environments. GEM 2024: 1-4 - [c117]Gabrielle Hollaender, Naida Graham, Claire Culver, Eva Peisachovich, Bill Kapralos, Elizabeth V. Sombilon, Adam Dubrowski:
Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress. GEM 2024: 1-4 - [c116]Kody Wood, Lina Peñuela, Alvaro Uribe-Quevedo, Sharman Perera, Bill Kapralos:
Physiologically-Driven Audiovisual Changes in Virtual Reality Radiation Source Location. SeGAH 2024: 1-8 - 2023
- [j32]Binh Nguyen, Andrei B. B. Torres, Caroline W. Espinola, Walter Sim, Deborah Kenny, Douglas M. Campbell, Wendy Lou, Bill Kapralos, Lindsay Beavers, Elizabeth Peter, Adam Dubrowski, Sridhar Krishnan, Venkat Bhat:
Development of a data-driven digital phenotype profile of distress experience of healthcare workers during COVID-19 pandemic. Comput. Methods Programs Biomed. 240: 107645 (2023) - [j31]Guoxuan Ning, Brianna Grant, Bill Kapralos, Alvaro J. Uribe-Quevedo, K. C. Collins, Kamen Kanev, Adam Dubrowski:
Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard. J. Multimodal User Interfaces 17(3): 151-163 (2023) - [j30]Guoxuan Ning, Brianna Grant, Bill Kapralos, Alvaro Uribe-Quevedo, K. C. Collins, Kamen Kanev, Adam Dubrowski:
Correction to: Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard. J. Multimodal User Interfaces 17(3): 165 (2023) - [c115]Binh Nguyen, Andrei B. B. Torres, Alice Rueda, Walter Sim, Douglas M. Campbell, Wendy Lou, Bill Kapralos, Lindsay Beavers, Adam Dubrowski, Venkat Bhat, Sridhar Krishnan:
Digital Interventions to Reduce Distress Among Frontline Health Care Providers: Analysis of Self-Perceived Stress. EMBC 2023: 1-4 - [c114]Robert Savaglio, Jacqueline M. Brown, Bill Kapralos, Beatriz Franco Arellano, Ann LeSage, JoAnne Arcand:
An Interdisciplinary Approach to Developing the Foodbot Factory Serious Game for Nutrition Education: Some Recommendations. IISA 2023: 1-8 - [c113]Fabiola Stancati, Agazio Riitano, Bill Kapralos, Dale Button, Adam Dubrowski, Fabrizio Lamberti:
Development of an Intelligent Chatbot for an Intraosseous Access Serious Game (WIP Paper). IISA 2023: 1-4 - [c112]Alberto Cannavò, Bill Kapralos, Sofia Seinfeld, Filippo Gabriele Pratticò, Congyi Zhang:
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023). VR Workshops 2023: 94-95 - [e12]Jean-Jacques Rousseau, Bill Kapralos:
Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and Challenges - Montreal, QC, Canada, August 21-25, 2022, Proceedings, Part I. Lecture Notes in Computer Science 13643, Springer 2023, ISBN 978-3-031-37659-7 [contents] - [e11]Jean-Jacques Rousseau, Bill Kapralos:
Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and Challenges - Montreal, QC, Canada, August 21-25, 2022, Proceedings, Part II. Lecture Notes in Computer Science 13644, Springer 2023, ISBN 978-3-031-37741-9 [contents] - [e10]Jean-Jacques Rousseau, Bill Kapralos:
Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and Challenges - Montreal, QC, Canada, August 21-25, 2022, Proceedings, Part III. Lecture Notes in Computer Science 13645, Springer 2023, ISBN 978-3-031-37730-3 [contents] - [e9]Jean-Jacques Rousseau, Bill Kapralos:
Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and Challenges - Montreal, QC, Canada, August 21-25, 2022, Proceedings, Part IV. Lecture Notes in Computer Science 13646, Springer 2023, ISBN 978-3-031-37744-0 [contents] - 2022
- [j29]Andrei B. B. Torres, Bill Kapralos, Celina Da Silva, Eva Peisachovich, Adam Dubrowski:
Moirai: A No-Code Virtual Serious Game Authoring Platform. Virtual Worlds 1(2): 147-171 (2022) - [c111]Bill Kapralos, Alvaro Uribe-Quevedo, K. C. Collins, Celina Da Silva, Eva Peisachovich, Kamen Kanev, Michael Jenkin, Adam Dubrowski, Fahad Alam:
Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development. GEM 2022: 1-2 - [c110]Federico Gelsomini, Elena Tomasuolo, Maria Roccaforte, Patrick Hung, Bill Kapralos, Adam Dubrowski, Alvaro Joffre U. Quevedo, Kamen Kanev, Makoto Hosoda, Hidenori Mimura:
Communicating with Humans and Robots: A Motion Tracking Data Glove for Enhanced Support of Deafblind. HICSS 2022: 1-9 - [c109]Celina Da Silva, Andrei B. B. Torres, Bill Kapralos, Eva Peisachovich, Charles Anyinam, Sue Coffey, Leslie Graham, Adam Dubrowski:
International Educated Nurse-Centered Virtual Serious Game. IISA 2022: 1-6 - 2021
- [j28]Miguel Ángel García-Ruíz, Bill Kapralos, Genaro Rebolledo-Mendez:
An Overview of Olfactory Displays in Education and Training. Multimodal Technol. Interact. 5(10): 64 (2021) - [j27]Michael Chan, Alvaro Uribe-Quevedo, Bill Kapralos, Michael Jenkin, Norman Jaimes, Kamen Kanev:
Virtual and Augmented Reality Direct Ophthalmoscopy Tool: A Comparison between Interactions Methods. Multimodal Technol. Interact. 5(11): 66 (2021) - [j26]Brent Cowan, Bill Kapralos, Karen Collins:
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework. IEEE Trans. Games 13(3): 263-274 (2021) - [c108]Pamela Mutombo, Andrei B. B. Torres, Bill Kapralos, Brenda Gamble, Celeste Adams, Lynda Lawson, Celina Da Silva, Adam Dubrowski:
An Innovative Virtual Learning Environment to Enhance Age-Friendly Cultural Competencies. COMPSAC 2021: 1381-1382 - [c107]Celina Da Silva, Andrei B. B. Torres, Bill Kapralos, Eva Peisachovich, Adam Dubrowski, Veronica Baltazar, Bilal Qureshi, Nelson Caraballo:
Person-Centered Virtual Serious Games: Mental Health Education. COMPSAC 2021: 1383-1384 - [c106]Guoxuan Ning, Bill Kapralos, Alvaro Uribe-Quevedo, Kamen Collins, Kamen Kanev, Adam Dubrowski:
Examining the Perception of Drilling Depth Using Auditory Cues. COMPSAC 2021: 1948-1949 - [c105]Kyle Wilcocks, Argyrios Perivolaris, Bill Kapralos, Alvaro Uribe-Quevedo, Michael Jenkin, Kamen Kanev, Hidenori Mimura, Makoto Hosoda, Fahad Alam, Adam Dubrowski:
Work-in-Progress: A Novel Data Glove for Psychomotor-Based Virtual Medical Training. EDUCON 2021: 1318-1321 - [c104]Miguel Ángel García-Ruíz, Bill Kapralos, Genaro Rebolledo-Mendez:
Towards Effective Odor Diffusion with Fuzzy Logic in an Olfactory Interface for a Serious Game. HCI (41) 2021: 3-16 - [c103]Federico Gelsomini, Patrick Hung, Bill Kapralos, Alvaro J. Uribe-Quevedo, Michael Jenkin, Akira Tokuhiro, Kamen Kanev, Makoto Hosoda, Hidenori Mimura:
Specialized CNT-based Sensor Framework for Advanced Motion Tracking. HICSS 2021: 1-8 - [c102]Robert Savaglio, Jacqueline M. Brown, Bill Kapralos, Ann LeSage, Beatriz Franco Arellano, Janette Hughes, JoAnne Arcand:
Enhancing the accessibility of serious games: A case study with Foodbot Factory. IISA 2021: 1-4 - [c101]Andrei B. B. Torres, Bill Kapralos, Celina Da Silva, Eva Peisachovich, Adam Dubrowski:
A Scenario Editor to Create and Modify Virtual Simulations and Serious Games for Mental Health Education. IISA 2021: 1-4 - [c100]Shawn Matthews, Kody Wood, Alvaro Uribe-Quevedo, Norman Jaimes, Adam Dubrowski, Bill Kapralos, Fahad Alam, David Rojas:
Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment. iLRN 2021: 1-3 - [c99]Guoxuan Ning, Quinn Daggett, Argyrios Perivolaris, Bill Kapralos, Alvaro Joffre U. Quevedo, K. C. Collins, Kamen Kanev, Adam Dubrowski:
Rethinking Audio-Haptic Perceptual Immersion from In-Person to Remote Testing During COVID-19. IMCL 2021: 102-110 - [c98]Quinn Daggett, Bill Kapralos, Cindy Baker-Barill, Tracey Burnet-Greene, Melissa van Zandvoort:
Work-in-Progress: Escape the Experiment - A Serious Game for Teaching Youth About the Dangers of Vaping. IMCL 2021: 593-600 - [c97]Kody Wood, Alvaro Uribe-Quevedo, Lina Peñuela, Sharman Perera, Bill Kapralos:
Virtual Reality Assessment and Customization Using Physiological Measures: A Literature Analysis. SVR 2021: 64-73 - 2020
- [j25]Kyle Wilcocks, Bill Kapralos, Alvaro Uribe-Quevedo, Fahad Alam, Adam Dubrowski:
The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations. IEEE Trans. Games 12(4): 361-366 (2020) - [j24]Robert Shewaga, Alvaro Uribe-Quevedo, Bill Kapralos, Fahad Alam:
A Comparison of Seated and Room-Scale Virtual Reality in a Serious Game for Epidural Preparation. IEEE Trans. Emerg. Top. Comput. 8(1): 218-232 (2020) - [c96]Tatiana Ortegon-Sarmiento, Mario Andres Vargas Orjuela, Alvaro Uribe-Quevedo, David Rojas, Bill Kapralos, Norman Jaimes, Byron Perez-Gutierrez:
Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and Makerspace. GALA 2020: 435-440 - [c95]Michael Chan, Alvaro Uribe-Quevedo, Bill Kapralos, Norman Jaimes, Michael Jenkin, Kamen Kanev:
A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct Ophthalmoscopy. SeGAH 2020: 1-8 - [c94]Saverio Cinieri, Bill Kapralos, Alvaro Uribe-Quevedo, Fabrizio Lamberti:
Eye Tracking and Speech Driven Human-Avatar Emotion-Based Communication. SeGAH 2020: 1-5 - [c93]Jacky Yang, Michael Chan, Alvaro Uribe-Quevedo, Bill Kapralos, Norman Jaimes, Adam Dubrowski:
Prototyping Virtual Reality Interactions in Medical Simulation Employing Speech Recognition. SVR 2020: 351-355
2010 – 2019
- 2019
- [j23]Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei:
An Introduction to Spatial Sound Rendering in Virtual Environments and Games. Comput. Games J. 8(3-4): 199-214 (2019) - [j22]Minh Nguyen, Alvaro Uribe-Quevedo, Bill Kapralos, Michael Jenkin, Kamen Kanev, Norman Jaimes:
An experimental training support framework for eye fundus examination skill development. Comput. methods Biomech. Biomed. Eng. Imaging Vis. 7(1): 26-36 (2019) - [j21]Zain Khan, Bill Kapralos:
A low-fidelity serious game for medical-based cultural competence education. Health Informatics J. 25(3) (2019) - [j20]Bill Kapralos, Alvaro Uribe-Quevedo, Karen Collins, Adam Dubrowski:
Intelligent avatars and emotion in medical-based virtual learning environments. Intell. Decis. Technol. 13(4): 407-416 (2019) - [c92]Frederico Da Rocha Tomé Filho, Pejman Mirza-Babaei, Bill Kapralos, Glaudiney Moreira Mendonça Junior:
Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment. CHI 2019: 631 - [c91]Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei:
G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR. CoG 2019: 1-8 - [c90]Tatiana Ortegon-Sarmiento, David Acosta, Sebastian Salgado, Wilhelm Mino, Joss Moo-Young, Danny Luk, Connor Smiley, Tom Tsiliopoulos, Jacky Yang, Oscar I. Caldas, Ricardo Rojas, Juan D. Abril, Oswaldo Rivera, Byron Perez-Gutierrez, Alvaro Uribe-Quevedo, Bill Kapralos, Fahad Alam:
Prototyping Interactive Multimodal VR Epidural Administration. ICCE 2019: 1-3 - [c89]Geoffrey Gaudi, Bill Kapralos, Alvaro Uribe-Quevedo, Geoffrey Hall, Diana Parvinchi:
Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism. IMCL 2019: 3-12 - [c88]Andrei B. B. Torres, Bill Kapralos, Alvaro Uribe-Quevedo, Enilda Zea Quero, Adam Dubrowski:
A Gamified Educational Network for Collaborative Learning. IMCL 2019: 266-275 - [c87]Kyle Wilcocks, Bill Kapralos, Allen Kalpin, Allan Abbass, David Chandross:
A Dialogue Intervention Simulation Framework to Facilitate Psychotherapy Training. ISCT 2019: 74-75 - [c86]Kyle Wilcocks, Andrei B. B. Torres, Alvaro J. Uribe-Quevedo, Bill Kapralos, Shannon Hunt, Kim Slade, Glenn Cullen:
Development of a Virtual Reality-Based Working at Heights Safety Awareness Framework. ISCT 2019: 103-104 - [r1]Bill Kapralos, Alvaro Uribe-Quevedo, Adam Dubrowski:
Immersive Technologies for Medical Education. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j19]Zain Khan, David Rojas, Bill Kapralos, Lawrence E. M. Grierson, Adam Dubrowski:
Using a Social Educational Network to Facilitate Peer-Feedback for a Virtual Simulation. Comput. Entertain. 16(2): 5:1-5:15 (2018) - [j18]Robert Shewaga, Alvaro Uribe-Quevedo, Bill Kapralos, Kenneth Lee, Fahad Alam:
A Serious Game for Anesthesia-Based Crisis Resource Management Training. Comput. Entertain. 16(2): 6:1-6:16 (2018) - [j17]Mohammed Melaisi, David Rojas, Bill Kapralos, Alvaro Uribe-Quevedo, Karen Collins:
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations. Informatics 5(4): 43 (2018) - [c85]Luca Micelli, David Acosta, Alvaro Uribe-Quevedo, Fabrizio Lamberti, Bill Kapralos:
Extending Upper Limb User Interactions in AR, VR and MR Headsets Employing a Custom-Made Wearable Device. IISA 2018: 1-4 - [c84]Tatiana Ortegon-Sarmiento, Mario Andres Vargas Orjuela, Alvaro Uribe-Quevedo, David Rojas, Bill Kapralos, Byron Perez-Gutierrez:
Non-Immersive Virtual Cardiac Auscultation Interactions Employing a 3D Printed Stethoscope. IISA 2018: 1-2 - [c83]David Zhao, Shane MacDonald, Thomas Gaudi, Alvaro Uribe-Quevedo, Miguel Vargas Martin, Bill Kapralos:
Facial Expression Detection Employing a Brain Computer Interface. IISA 2018: 1-2 - [c82]David Acosta, David Gu, Alvaro Uribe-Quevedo, Kamen Kanev, Michael Jenkin, Bill Kapralos, Norman Jaimes:
Mobile e-Training Tools for Augmented Reality Eye Fundus Examination. IMCL 2018: 83-92 - 2017
- [j16]Mina Tawadrous, David Rojas, Bill Kapralos, Andrew Hogue, Adam Dubrowski:
The effects of stereoscopic 3D on knowledge retention within a serious gaming environment. Multim. Tools Appl. 76(5): 7301-7319 (2017) - [c81]Mohammed Melaisi, Minh Nguyen, Alvaro Uribe-Quevedo, Bill Kapralos:
The effect of sound on haptic fidelity perception. EDUCON 2017: 714-717 - [c80]Sergio Valdivia-Trujillo, Robin Blanco, Alvaro Uribe-Quevedo, Lina Peñuela, David Rojas, Bill Kapralos:
A Spinal Column Exergame for Occupational Health Purposes. GALA 2017: 83-92 - [c79]Mario Andres Vargas Orjuela, Alvaro Uribe-Quevedo, David Rojas, Bill Kapralos, Byron Perez-Gutierrez:
A mobile immersive virtual reality cardiac auscultation app. GCCE 2017: 1-2 - [c78]Sergio Valdivia, Robin Blanco, Alvaro Uribe-Quevedo, Lina Peñuela, David Rojas, Bill Kapralos:
Mobile app prototype to showcase proper lumbar-spine exercising. GCCE 2017: 1-4 - [c77]Diana Moreno, Mohammed Melaisi, Shane MacDonald, Alvaro Uribe-Quevedo, Bill Kapralos, Miguel Vargas Martin:
A brain-computer interface to examine the effects of sound on a haptic-based virtual drilling task. IISA 2017: 1-4 - [c76]Kyle Wilcocks, Nour Halabi, Priya Kartick, Alvaro Uribe-Quevedo, Chi-Ming Chow, Bill Kapralos:
A virtual cardiac catheterization laboratory for patient education: The angiogram procedure. IISA 2017: 1-4 - 2016
- [c75]Robert Codd-Downey, Robert Shewaga, Alvaro Uribe-Quevedo, Bill Kapralos, Kamen Kanev, Michael R. M. Jenkin:
A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education. AVR (2) 2016: 3-12 - [c74]Brian Cullen, Karen Collins, Andrew Hogue, Bill Kapralos:
Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D. IISA 2016: 1-6 - [c73]Alvaro Uribe-Quevedo, Saskia Ortiz, David Rojas, Bill Kapralos:
Hand tracking as a tool to quantify carpal tunnel syndrome preventive exercises. IISA 2016: 1-5 - [c72]Alvaro Uribe-Quevedo, David Rojas, Bill Kapralos:
Customization of a low-end haptic device to add rotational DOF for virtual cardiac auscultation training. IISA 2016: 1-6 - [c71]David Rojas, Miguel Vargas Martin, Bill Kapralos:
Evaluating a sound-enhanced intrusion detection system to identify network congestion. MED 2016: 1325-1330 - [c70]Saskia Ortiz, Alvaro Uribe-Quevedo, Bill Kapralos:
Hand VR Exergame for Occupational Health Care. MMVR 2016: 281-284 - [c69]David Rojas, Bill Kapralos, Adam Dubrowski:
Improving the Acquisition of Basic Technical Surgical Skills with VR-Based Simulation Coupled with Computer-Based Video Instruction. MMVR 2016: 323-328 - [c68]David Rojas, Bill Kapralos, Adam Dubrowski:
The Role of Game Elements in Online Learning within Health Professions Education. MMVR 2016: 329-334 - 2015
- [j15]Nahum D. Gershon, Bill Kapralos, Steve Mann:
Games, Entertainment, and Media for Life, Health, and Community: IEEE GEM 2014. IEEE Consumer Electron. Mag. 4(3): 67-72 (2015) - [j14]Zain Khan, Kristopher Maddeaux, Bill Kapralos:
Fydlyty: A Low-Fidelity Serious Game for Medical-Based Cultural Competence Education. EAI Endorsed Trans. Future Intell. Educ. Environ. 1(4): e2 (2015) - [j13]Bill Kapralos, Stephanie Fisher, Jessica Clarkson, Roland van Oostveen:
A course on serious game design and development using an online problem-based learning approach. Interact. Technol. Smart Educ. 12(2): 116-136 (2015) - [j12]Brent Cowan, David Rojas, Bill Kapralos, Fuad Moussa, Adam Dubrowski:
Effects of sound on visual realism perception and task performance. Vis. Comput. 31(9): 1207-1216 (2015) - [j11]Jonathan Lam, Bill Kapralos, Kamen Kanev, Karen Collins, Andrew Hogue, Michael R. M. Jenkin:
Sound localization on a horizontal surface: virtual and real sound source localization. Virtual Real. 19(3-4): 213-222 (2015) - [c67]Zain Khan, Bill Kapralos:
A Scenario Editor and Authoring Tool for a Low Fidelity Cultural Competence Serious Game. AmI (Workshops/Posters) 2015 - [c66]Brent Cowan, Saad Khattak, Bill Kapralos, Andrew Hogue:
Screen space point sampled shadows. GEM 2015: 1-7 - [c65]Robert Shewaga, David Rojas, Bill Kapralos, John Brennan:
Alpha testing of the rapid recovery Kayaking-based exergame. GEM 2015: 1-5 - [c64]Carlos Soto-Fernandez, Hugo Vega, Alvaro Uribe-Quevedo, Norman Jaimes, Bill Kapralos:
Stereoscopy and haptics human eye AR app. GEM 2015: 1-2 - [c63]Brent Cowan, Bill Kapralos:
Interactive rate acoustical occlusion/diffraction modeling for 2D virtual environments & games. IISA 2015: 1-6 - [c62]Adam Dubrowski, Bill Kapralos, Kamen Kanev, Michael R. M. Jenkin:
Interprofessional critical care training: Interactive virtual learning environments and simulations. IISA 2015: 1-5 - [c61]Zain Khan, Kristopher Maddeaux, Bill Kapralos:
Fydlyty: A low-fidelity serious game for medical-based cultural competence education. INTETAIN 2015: 195-199 - [c60]David Rojas, Brent Cowan, Bill Kapralos, Karen Collins, Adam Dubrowski:
The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment. QoMEX 2015: 1-6 - [c59]Brent Cowan, Bill Kapralos, Fuad Moussa, Adam Dubrowski:
The serious gaming surgical cognitive education and training framework and SKY script scripting language. SimuTools 2015: 308-310 - [e8]Elena G. Bertozzi, Bill Kapralos, Nahum D. Gershon, Jim R. Parker:
2015 IEEE Games Entertainment Media Conference, GEM 2015, Toronto, ON, Canada, October 14-16, 2015. IEEE 2015, ISBN 978-1-4673-7452-1 [contents] - 2014
- [j10]Bill Kapralos, Jonathan Lam, Karen Collins, Andrew Hogue, Kamen Kanev, Michael R. M. Jenkin:
Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods. Comput. Entertain. 12(2): 4:1-4:19 (2014) - [c58]Harrison Andrews, Monika Bramar, Lucas Lupinski, Bill Kapralos:
A serious game for interview preparation. GEM 2014: 1-2 - [c57]Zain Khan, Bill Kapralos:
A scenario and dialogue editor for a cultural competence serious game. GEM 2014: 1-2 - [c56]David Rojas, Brent Cowan, Bill Kapralos, Adam Dubrowski:
Gamification and health professions education. GEM 2014: 1-2 - [c55]Bill Kapralos, Robert Shewaga, Gary Ng:
Serious Games: Customizing the Audio-Visual Interface. HCI (17) 2014: 190-199 - [c54]Mirza Beig, Alex Mayer, Chris Chan, Bill Kapralos, Adam Dubrowski:
A Serious Game for Medical-Based Cultural Competence Education and Training. ICALT 2014: 211-212 - [c53]David Rojas, Bill Kapralos, Adam Dubrowski:
Gamification for Internet Based Learning in Health Professions Education. ICALT 2014: 281-282 - [c52]Brent Cowan, Bill Kapralos:
A Survey of Frameworks and Game Engines for Serious Game Development. ICALT 2014: 662-664 - [c51]David Rojas, Brent Cowan, Bill Kapralos, Karen Collins, Adam Dubrowski:
The Effect of Contextual Sound Cues on Visual Fidelity Perception. MMVR 2014: 346-352 - [c50]David Rojas, Faizal Haji, Robert Shewaga, Bill Kapralos, Adam Dubrowski:
The Impact of Secondary-Task Type on the Sensitivity of Reaction-Time Based Measurement of Cognitive Load for Novices Learning Surgical Skills Using Simulation. MMVR 2014: 353-359 - [p1]Bill Kapralos, Fuad Moussa, Adam Dubrowski:
An Overview of Virtual Simulation and Serious Gaming for Surgical Education and Training. Technologies of Inclusive Well-Being 2014: 289-306 - [e7]Bill Kapralos, Nahum D. Gershon, Elena G. Bertozzi, Jim R. Parker:
2014 IEEE Games Media Entertainment, GEM 2014, Toronto, ON, Canada, October 22-24, 2014. IEEE 2014, ISBN 978-1-4799-7545-7 [contents] - 2013
- [j9]Francesco Bellotti, Bill Kapralos, Kiju Lee, Pablo Moreno-Ger:
User Assessment in Serious Games and Technology-Enhanced Learning. Adv. Hum. Comput. Interact. 2013: 120791:1-120791:2 (2013) - [j8]Francesco Bellotti, Bill Kapralos, Kiju Lee, Pablo Moreno-Ger, Riccardo Berta:
Assessment in and of Serious Games: An Overview. Adv. Hum. Comput. Interact. 2013: 136864:1-136864:11 (2013) - [j7]David Rojas, Bill Kapralos, Andrew Hogue, Karen Collins, Lennart E. Nacke, Sayra Cristancho, Cristina Conati, Adam Dubrowski:
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D. IEEE Trans. Cybern. 43(6): 1572-1583 (2013) - [c49]Rina R. Wehbe, Dennis L. Kappen, David Rojas, Matthias Klauser, Bill Kapralos, Lennart E. Nacke:
EEG-based assessment of video and in-game learning. CHI Extended Abstracts 2013: 667-672 - [c48]Chris Zerebecki, Brodie Stanfield, Andrew Hogue, Bill Kapralos, Karen Collins:
S3D depth-axis interaction for video games: performance and engagement. SD&A 2013: 86481B - [c47]Brodie Stanfield, Christopher Zerebecki, Andrew Hogue, Bill Kapralos, Karen Collins:
Impact of floating windows on the accuracy of depth perception in games. SD&A 2013: 864814 - [c46]Brian Cullen, Daniel Galperin, Karen Collins, Andrew Hogue, Bill Kapralos:
The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games. SD&A 2013: 864815 - [c45]Mina Tawadrous, Andrew Hogue, Bill Kapralos, Karen Collins:
An interactive in-game approach to user adjustment of stereoscopic 3D settings. SD&A 2013: 864817 - [c44]Brent Cowan, Bill Kapralos:
GPU-based acoustical occlusion modeling for virtual environments and games. IGIC 2013: 48-50 - [c43]Bill Kapralos, Faizal Haji, Adam Dubrowski:
A crash course on serious games design and assessment: A case study. IGIC 2013: 105-109 - [c42]David Rojas, Bill Kapralos, Adam Dubrowski:
The missing piece in the gamification puzzle. Gamification 2013: 135-138 - [c41]Brent Cowan, Bill Kapralos:
Spatial sound rendering for dynamic virtual environments. DSP 2013: 1-6 - [c40]Jeffrey J. H. Cheung, Jansen Koh, Kim MacKinnon, Clare Brett, Darius J. Bägli, Bill Kapralos, Adam Dubrowski:
The Use of Web-Based Learning for Simulation-Based Education and Training of Central Venous Catheterization in Novice Learners. MMVR 2013: 71-77 - [c39]Jansen Koh, Jeffrey J. H. Cheung, Kim MacKinnon, Clare Brett, Bill Kapralos, Adam Dubrowski:
Web-Based Learning and Computer Supported Collaborative Learning for Psychomotor Skill Acquisition: Perspectives of Medical Undergraduate Students. MMVR 2013: 222-224 - [c38]Rob Martin, David Rojas, Jeffrey J. H. Cheung, Bryce Weber, Bill Kapralos, Adam Dubrowski:
Perceptions of the Roles of Social Networking in Simulation Augmented Medical Education and Training. MMVR 2013: 276-278 - [c37]Robert Shewaga, Aaron Knox, Gary Ng, Bill Kapralos, Adam Dubrowski:
Z-DOC: A Serious Game for Z-Plasty Procedure Training. MMVR 2013: 404-406 - 2012
- [c36]Brian Cullen, Daniel Galperin, Karen Collins, Bill Kapralos, Andrew Hogue:
The effects of audio on depth perception in S3D games. Audio Mostly Conference 2012: 32-39 - [c35]Ereny Bassilious, Aaron DeChamplain, Ian McCabe, Matthew Stephan, Bill Kapralos, Farid H. Mahmud, Adam Dubrowski:
Power defense: a serious game for improving diabetes numeracy. CHI Extended Abstracts 2012: 1327-1332 - [c34]Chris Zerebecki, Brodie Stanfield, Mina Tawadrous, Daniel Buckstein, Andrew Hogue, Bill Kapralos:
Interactive floating windows: a new technique for stereoscopic video games. SD&A 2012: 82882L - [c33]Andrew Hogue, Bill Kapralos, Chris Zerebecki, Mina Tawadrous, Brodie Stanfield, Urszula Hogue:
Stereoscopic 3D video games and their effects on engagement. SD&A 2012: 828816 - [c32]Aaron DeChamplain, Eric Rosendale, Ian McCabe, Matthew Stephan, Veronica Cole, Bill Kapralos:
Blaze: A serious game for improving household fire safety awareness. IGIC 2012: 1-4 - [c31]Bill Kapralos:
A course on the design and development of serious games and virtual simulations. IGIC 2012: 1-4 - [c30]Daichi Nakano, Jonathan Lam, Bill Kapralos, Kamen Kanev, Karen Collins, Andrew Hogue, Michael Jenkin:
A framework for sound localization experiments and automation. HCCE 2012: 137-144 - [c29]Jeffrey J. H. Cheung, David Rojas, Bryce Weber, Bill Kapralos, Heather Carnahan, Adam Dubrowski:
Evaluation of Tensiometric Assessment as a Measure of Skill Degradation. MMVR 2012: 97-101 - [c28]David Rojas, Bill Kapralos, Sayra Cristancho, Karen Collins, Andrew Hogue, Cristina Conati, Adam Dubrowski:
Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution. MMVR 2012: 386-392 - [c27]David Rojas, Jeffrey J. H. Cheung, Bryce Weber, Bill Kapralos, Heather Carnahan, Darius J. Bägli, Adam Dubrowski:
An Online Practice and Educational Networking System for Technical Skills: Learning Experience in Expert Facilitated vs. Independent Learning Communities. MMVR 2012: 393-397 - [e6]Mark Green, Wolfgang Stuerzlinger, Marc Erich Latoschik, Bill Kapralos:
The 18th ACM Symposium on Virtual Reality Software and Technology, VRST 2012, Toronto, ON, Canada - December 10-12, 2012. ACM 2012, ISBN 978-1-4503-1469-5 [contents] - 2011
- [j6]Bill Kapralos, Michelle Hogan, Antonin I. Pribetic, Adam Dubrowski:
Virtual simulations and serious games in a laptop-based university: Gauging faculty and student perceptions. Interact. Technol. Smart Educ. 8(2): 106-120 (2011) - [j5]Andrew Hogue, Bill Kapralos, François Desjardins:
The role of project-based learning in IT: A case study in a game development and entrepreneurship program. Interact. Technol. Smart Educ. 8(2): 120-134 (2011) - [j4]Brent Cowan, Bill Kapralos:
A GPU-Based Method to Approximate Acoustical Reflectivity. J. Graphics, GPU, & Game Tools 15(4): 210-215 (2011) - [c26]Brent Cowan, Bill Kapralos:
GPU-based acoustical occlusion modeling with acoustical texture maps. Audio Mostly Conference 2011: 55-61 - [c25]Brent Cowan, Bill Kapralos:
A simplified level editor. IGIC 2011: 52-54 - [c24]Ereny Bassilious, Aaron DeChamplain, Ian McCabe, Matthew Stephan, Bill Kapralos, Farid H. Mahmud, Adam Dubrowski:
Power defense: A video game for improving diabetes numeracy. IGIC 2011: 124-125 - [c23]Brent Cowan, Hamed Sabri, Bill Kapralos, Sayra Cristancho, Fuad Moussa, Adam Dubrowski:
SCETF: Serious game surgical cognitive education and training framework. IGIC 2011: 130-133 - [c22]Brent Cowan, Hamed Sabri, Bill Kapralos, Fuad Moussa, Sayra Cristancho, Adam Dubrowski:
A Serious Game for Off-Pump Coronary Artery Bypass Surgery Procedure Training. MMVR 2011: 147-149 - [c21]Bill Kapralos, Sayra Cristancho, Mark Porte, David Backstein, Alex Monclou, Adam Dubrowski:
Serious Games in the Classroom: Gauging Student Perceptions. MMVR 2011: 254-260 - [c20]Karen Collins, Peter J. Taillon, Bill Kapralos, J.-M. Trivi:
A framework for distributed audio smartphone games. SIGGRAPH Posters 2011: 16 - [e5]Júnia Coutinho Anacleto, Sidney S. Fels, T. C. Nicholas Graham, Bill Kapralos, Magy Seif El-Nasr, Kevin Stanley:
Entertainment Computing - ICEC 2011 - 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings. Lecture Notes in Computer Science 6972, Springer 2011, ISBN 978-3-642-24499-5 [contents] - 2010
- [j3]Brent Cowan, Bill Kapralos:
GPU-based real-time acoustical occlusion modeling. Virtual Real. 14(3): 183-196 (2010) - [c19]Alex Monclou, Sayra Cristancho, Bill Kapralos, Adam Dubrowski:
Serious games for analog telecommunications education. Future Play 2010: 251-252 - [c18]Karen Collins, Bill Kapralos, Andrew Hogue, Kamen Kanev:
An exploration of distributed mobile audio and games. Future Play 2010: 253-254 - [c17]Jonathan Lam, Christopher Collins, Bill Kapralos, Andrew Hogue, Miguel Ángel García-Ruíz:
Wiimote-controlled stereoscopic MRI visualization with sonic augmentation. Future Play 2010: 261-262 - [c16]Karen Collins, Kamen Kanev, Bill Kapralos:
Using games as a method of evaluation of usability and user experience in human-computer interaction design. Humans and Computers 2010: 5-10 - [c15]Andrew Hogue, Bill Kapralos, Teresa Pierce:
A serious game for collaborative intercultural business communication. Humans and Computers 2010: 15-21 - [e4]Bill Kapralos, Andrew Hogue, Simon Xu:
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06 - 07, 2010. ACM 2010, ISBN 978-1-4503-0235-7 [contents]
2000 – 2009
- 2009
- [c14]Brent Cowan, Bill Kapralos:
Real-time GPU-based convolution: a follow-up. Future Play 2009: 25-26 - [e3]Bill Kapralos, Andrew Hogue, Ricardo Mahoney, Jay Raynovitch:
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12 - 13, 2009. ACM 2009, ISBN 978-1-60558-685-4 [contents] - 2008
- [j2]Bill Kapralos, Michael R. M. Jenkin, Evangelos E. Milios:
Virtual Audio Systems. Presence Teleoperators Virtual Environ. 17(6): 527-549 (2008) - [c13]Bill Kapralos, Nathan Mekuz, Agnieszka Kopinska, Saad Khattak:
Dimensionality reduced HRTFs: a comparative study. Advances in Computer Entertainment Technology 2008: 59-62 - [c12]Brent Cowan, Bill Kapralos:
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution. Future Play 2008: 166-172 - [c11]Andrew Milner, Andrew Hogue, Bill Kapralos, John Friedlan:
Interactive accounting simulation environment for accounting education and training. Future Play 2008: 258-259 - [c10]Brent Cowan, Matthew Shelley, Hamed Sabri, Bill Kapralos, Andrew Hogue, Michelle Hogan, Michael R. M. Jenkin, Sandra Goldsworthy, Louise M. Rose, Adam Dubrowski:
Interprofessional care simulator for critical care education. Future Play 2008: 260-261 - [c9]Youssef Gahi, Meryem Lamrani, Abdelhak Zoglat, Mouhcine Guennoun, Bill Kapralos, Khalil El-Khatib:
Biometric Identification System Based on Electrocardiogram Data. NTMS 2008: 1-5 - [e2]Bill Kapralos, Michael Katchabaw, Jay Rajnovich:
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008. ACM 2008, ISBN 978-1-60558-218-4 [contents] - 2007
- [c8]Bill Kapralos, Nathan Mekuz:
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments. Advances in Computer Entertainment Technology 2007: 256-257 - [c7]Michelle Hogan, Hamed Sabri, Bill Kapralos:
Interactive community simulation environment for community health nursing. Future Play 2007: 237-240 - [c6]Bill Kapralos, Michael R. M. Jenkin, Evangelos E. Milios:
Diffraction modeling for interactive virtual acoustical environments. GRAPP (AS/IE) 2007: 241-248 - [c5]Lei Qi, Miguel Vargas Martin, Bill Kapralos, Mark Green, Miguel Ángel García-Ruíz:
Toward Sound-Assisted Intrusion Detection Systems. OTM Conferences (2) 2007: 1634-1645 - [c4]Asaf Shupo, Bill Kapralos, Miguel Vargas Martin:
Statiscal-based skin classifier for omni-directional images. VISAPP (Special Sessions) 2007: 11-17 - [c3]Bill Kapralos, Andrew Hogue, Hamed Sabri:
Recognition of Hand Raising Gestures for a Remote Learning Application. WIAMIS 2007: 38 - [e1]Bill Kapralos, Michael Katchabaw, Jay Rajnovich:
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15 - 17, 2007. ACM 2007, ISBN 978-1-59593-943-2 [contents] - 2006
- [c2]Bill Kapralos, Michael Jenkin, Evangelos E. Milios:
Sonel Mapping: A Stochastic Acoustical Modeling System. ICASSP (5) 2006: 421-424 - 2003
- [j1]Bill Kapralos, Michael R. M. Jenkin, Evangelos E. Milios:
Audiovisual localization of multiple speakers in a video teleconferencing setting. Int. J. Imaging Syst. Technol. 13(1): 95-105 (2003) - 2001
- [c1]Bill Kapralos, Michael R. M. Jenkin, Evangelos E. Milios, John K. Tsotsos:
Eyes 'n ears face detection. ICIP (1) 2001: 66-69
Coauthor Index
aka: Michael Jenkin
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