default search action
"G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in ..."
Mirza Beig et al. (2019)
- Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei:
G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR. CoG 2019: 1-8
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.